Monday, November 14, 2022

Video Games of October 2022


I'm not sure there's been a month before where I've only played 3 games, so that's novel. On top of that, between being sick and some other things, I almost totally lost track of what I did play so this is by far the roughest estimate of play times ever. That being said, my time in the tracker is almost exactly the same as my time on my Xenoblade 3 play-through so I must be kinda close.

So that being said, good riddance to October 2022.


My top five games (by play time) for October were:
  1. Xenoblade Chronicles 3 - Having realized how much character means to me in stories and games, I've really been able to lean into "The Ongoing Adventures of Eunie and Sena, Plus Their Other not as Funny Friends". I'm not sure that I played any "main" story at all during October, but the quality of the side stories has been really high. I have a couple of complaints about the coupling of the side stories to the main story and just mechanically I've been so high levelled for such a long time that the bulk of the gameplay has kinda stopped.


  2. Mario + Rabids: Sparks of Hope - A fantastic game, that is exactly what it needs to be. The tactical combat is fun, interesting and low stakes enough that it's easy to throw yourself at something and see if it works. Breaking off the grid for movement has also been great, so I hope the folks working on XCOM (or Marvel Midnight Suns) are taking notes. The story is also charming and perfectly supports everything that's going on.


  3. Mario Kart 8: Deluxe - You know the story here. Push button, receive serotonin.


Here's my total play time chart for October:



And here's a chart of how much I've played over the month:




Sunday, October 23, 2022

Video Games of September 2022


October has been a wild month, so I'll be honest that I don't really remember what my thoughts were about games back in September. That being said, September was definitely dedicated to Xenoblade 3, so really there's not to say anyway.

My top five games (by play time) for September were:
  1. Xenoblade Chronicles 3 - Back in August I mentioned how much I find characters to be the thing that ties to me a story and honestly the characters in Xenoblad 3 haver really hooked me. Eunie's the boss and Sena needs you to remember to use your mouth-words.

  2. Hollow Knight - I've enjoyed messing around with Hollow Knight. I feel a bit like I may need to "git good" to really get everything out of it, but honestly, just wandering through Hollownest is a lot of fun.

  3. Mario Kart 8: Deluxe - As always; Push button, go fast, shiny colours.

  4. Triangle Strategy - It's maybe not fair, but my quest to get the "good ending" is getting hung up on the game being just hard enough to require me to pay attention and my general irritation at how slow the game is.

  5. Super Mario World (Nintendo Switch Online) - I've really been looking for quick games I can quickly play and which feel really good. SNES games don't *quite* feel like that for the most part, but Mario World is maybe the best.

Here's my total play time chart for September:



And here's a chart of how much I've played over the month:




Friday, September 09, 2022

Things about Trials of Mana

I have played Secret of Mana a lot. It’s one of the two games I remember completely falling in love with as a kid. I have so many memories of playing that game and thinking about playing that game. It’s pretty much the first thing I think about when I think about summer; as soon as I finish mowing the grass I can go back in, where it’s cool, and play Secret of Mana.

For some history, if you need it, Secret of Mana is an Action RPG for the Super Nintendo, published in North America in 1993. You play as 3 heroes and can play with two other people (if you have the extra attachments for the SNES). You have to journey the world powering up your sword to defeat evil (as you do). It was originally published in Japan as Seiken Densetsu 2, the sequel to Seiken Densetsu, a GameBoy game (which was published in North America as Final Fantasy Adventure)

Collection of Mana: Trials of Mana Title Screen. All six heros in heroic poses together.

I don’t remember exactly when I first heard about the sequel to Secret of Mana (which at the time everyone was calling Secret of Mana 2), but I definitely remember looking at web forum posts and walkthroughs for the Japanese version (Seiken Densetsu 3) and thinking about how much fun having six heroes was going to be. Especially having a storytelling system which was supposed to mix the six heroes’ stories together depending on who you had in your party and all kinds of different classes your heroes could level into. I spent a lot of time dreaming about all the ways I wanted to play this game.

And then it was never released in North America.

I did play the fan translated ROM, but somehow it never clicked with me. A little bit of that was because I was sitting at my desk rather than on the couch and that I was playing with the keyboard rather than a SNES controller. At the end of the day, it felt slow and a bit disjointed and it just wasn’t *fun* in the way Secret of Mana was fun.

I’ve played a few of the other Mana games since and they’ve been all over in terms of how much I’ve liked them. Mostly I came to the conclusion that I just wasn’t interested in the places the Mana games were going. My feelings about Secret of Mana got mixed into my plans to make an Action RPG someday and I was pretty happy to move on.

And then they announced The Collection of Mana.

Secret of Mana on the Switch, along with Final Fantasy Adventure (Adventure of Mana - Seiken Densetsu) and … Trials of Mana? Seiken Densetsu 3, with a full official translation and everything.

And I was a little excited. (Apparently I made a really interesting noise during the direct).

So, on a nice day early in July I sat down to play Trials of Mana again, and I thought it was slow, a bit disjointed and it just wasn’t *fun*.

And then they announced the Remake.

Given how generally down the people I followed online were about the Secret of Mana Remake from 2018, I wasn’t very interested. Still, the reviews eventually sounded kinda good and possibly if I supported that we’d get other good games from Square-Enix from the 90s (*cough*Illusion of Gaia*cough*) on the Switch, so I picked it up.

And I finally played through Trials of Mana.

I can’t say it’s one of the greatest games I’ve played, but it was pretty fun and had several interesting elements. It also had a lot of slightly odd choices and I found myself wondering as I played, how did those work in the original game? So finally, I got out the Collection of Mana and played all the way through Trials of Mana. And then, just to see if Secret of Mana was really the masterpiece I love, I played through that again too.

And there are some things I’d like to talk about.

Beware of spoilers for Trials of Mana, Trials of Mana (Remake) and Secret of Mana.

Things I Liked

I’m going to focus on the 1995 original version of Trials of Mana, because it’s the game I dreamed about for so long. The Remake is either faithful or better in almost every aspect. While there are things to talk about with the remake as well, I don't have as much to say about it right now.

Screen shot: Hawkeye standing outside of a house at night, saying “I'm going in. Get Ready.”

The thing that has always stood out to me about Trials of Mana is how great it looks. It takes the vibrant cartoony vibe of Secret of Mana and makes it better looking and cooler. The look of places feels like they put a lot of effort into the sprites and the background.

Screen Shot: A peaceful looking steam through a meadow.

The character sprites are the same way. Durran looks like the grown up, badass version of Randi (also he’s named Durran and not Randi, so that seems way cooler - especially in 1995). All of the characters are cool and badass and probably have half again as many frames in their animations as the characters in Secret of Mana.

Screen Shot: On a green meadow, Hawkeye, Reize and Charlotte meet Durran who is wearing armour and whose long red hair streams out from his helm. Durran is saying, “We meet again! It wasn't easy gettin' out of Jadd. Lemme tell you. I found some others who missed the boat and we mounted an attack.”

The quality of the sprites ties into a fairly well constructed sense of place.Even though a lot of the background sprites (and all of the character sprites) were shared, I feel like each place was different. The dungeons felt similarly, although I think the design leaves me thinking about them more as abstract places than remembering specific locations. Place is much more clearly written in the remake, and I may be transfering my feelings from that version, but I think place is one of the things Trials of Mana does very well.

Screen Shot: A large stone floats over a plaza made out of golden bricks.

Another thing I liked about Trials of Mana is the way they weaved six character’s stories together. It’s not perfect, but especially the idea of having a story that works out differently depending on who you bring along. Certainly in all the years I spent dreaming about this game, the diversity of stories was the part that most held my interest.

Things I Didn't Like

I think following the rule of cool, which made the game look awesome, really brought out the two things I didn’t like.

The first is that the combat feels bad. The combat in Secret of Mana is weird, but for me, it’s a weird I grew up with. The combat in Trials of Mana is slow and feels janky. I think it’s supposed to feel cool, awesome, and flashy. When animators talk about animating for video games, they often mention that you want as little anticipation in your player animation as possible. That means that if a character is going to throw a punch, within two or three frames of animation after the button is pushed the punch should be happening on screen.

Screen Shot: The three heroes fight three amphibians with tridents.

In Trials of Mana there is a mix of too much anticipation, too much input lag (where it seems like the game isn’t doing anything at all after the button is pushed), and no animation cancelling. Once a character is doing an animation they seem to keep doing it, regardless of which buttons you push. Again, I may have just had different expectations, but I never felt happy playing the combat in the game at all.

The other rule of cool problem is that the magic effects take too long and push you out of the action. In Secret of Mana, your magic gets more and more impressive effects as you get stronger. The fireball turns from little sparks, to football sized globes to dragons larger than your characters. In Trials of Mana they tried to start there. If you cast the first wind spell in the game tornadoes pop up all over the screen and take a while to fade away.

Screen Shot: A magically summoned woman in a chariot rides over a purple woman wearing a red robe.

In short, I think the effects programmers took all of the tricks they had learned working on the Super Nintendo and put them into this game. However they are overused, especially given that using the spells over and over again is the only way some groups of your heros can hurt some enemies. It ends up feeling like they focused on making magic look as impressive as possible and didn’t think about how the game would actually play.

Things I Noticed

I mentioned that I liked having six different stories worked together, but in implementation there are some problems. It’s possible depending on how you play to only see a small portion of the story on any particular play through and particularly if you don’t pick two characters for your party who share a story a lot of things go unexplained.

I played as Hawkeye, whose love interest is captured by the big bad early in the game. Then, spontaneously, she was released. In my first playthrough (in the remake) when I fought the final boss, it was over the body of Riesz’s little brother. They were mentioned, but because I didn’t have Riesz in my party, I had no emotional attachment and not a lot of knowledge about the character. In the second playthrough I did have her in my party and at least the connection was clearer, but still not as emotionally meaningful as if Hawekeye’s love interest had been the macguffin.

Screen Shot: The heros face off with the Dark Majesty, who has Rieze's brother laying behind him. The Dark Majesty says, “Are you certain? We could become stronger than a god, you know. Only a fool would reject an offer of such power.”

Apparently if you choose other characters you get a whole other final boss. On the one hand that’s wonderful, but it made me spend most of my time wondering if I’d made wrong choices or if there was something else I was missing.

I think there’s a way to tie everyone together better, but I also think that having 6 main characters makes storytelling much much harder. I think it’s hard to walk the line between being dynamic, honouring the player’s choices, and telling a coherent story.

Things I'd Put In A Game

As I’ve mentioned, Trials of Mana is the game I dreamed about for years, and figuring it wouldn’t come out, I’ve spent a very long time thinking about how I’d make my own Secret of Mana 2.

The long and the short of that game in my mind is one that reflects a lot of the player’s choices and where the characters and the world are aware of and reacting to the player's action. It’s also about tying together the player’s actions with the story of four different characters.

Screen Shot: Hawkeye stands at the counter in Niccolo's store. Niccolo says, “Oh no, oh no! I'm not meant for fighting, and wars make my whiskers stand on end! Brother, what do we do meow?”

Usually I try to be concrete in my takeaways but I’ve spent more than twenty years mapping out how I’d fill that Secret of Mana 2 shaped hole. I won’t lie, I’m feeling a little distressed that I haven’t actually done it yet, but it shaped a ton of how I think.

Final Things

How would I have felt, if Trials of Mana had come out in North America in 1996? I really don’t know.

Not too long after I didn’t love Legend of Mana (another game I’d like to come back to -- the remake / rerelease train has been pretty good lately). Its controls were also weird, but it didn’t have any sense of place.

Trials of Mana takes a lot of what I love about Secret of Mana and tries to polish it. Sometimes I think it does it in a way that makes the game worse, but the developers tried to take the good in Secret of Mana and intensify it.

I may always love the memory of Secret of Mana II more, but I’m really glad Trials of Mana finally came out and I got to play it.

Screen Shot: “The End” over a stary sky viewed through a forrest canopy

Books Read in 2022

Love. Links. Family.


Sunday, September 04, 2022

Video Games of August 2022


I set out to really invest time in Xenoblade Chronicles 3 this month and did that fairly well. I took a day off just before it got busy and it was nice to pick up something I could just play. Since then I've tried to play an hour or so at the end of the day and I think that's been a good way to play and it's helped me to structure my mind and life.

My top five games (by play time) for August were:
  1. Xenoblade Chronicles 3 - I bought the first Xenoblade Chronicles during "Operation Rainfall" and played a little bit. I bounced off because what was then the MMORPG style didn't appeal and the story didn't really grab me. I ended up watching Chuggaconroy's Let's Play which was really impressive and touching and later I watched his Let's Play of Xenoblade Chronicles 2. Neither game was for me, and I bought 3 mostly because it was the big JRPG coming out this year and people really liked it.

    Screen Shot: Four of the heroes standing in tall grass looking at the sky.

    As it's turned out, I'm really enjoying it. The story is interesting, I'm enjoying the combat and I love the characters. This year I've realized how much loving the characters in a game or book or show is the real indicator as to whether or not I'll love the media overall. I recognize that with JRPGS it's a matter of when, not if we'll have to fight God to save the universe, but the journey seems like it will be worth it.


  2. Loop Hero - Loop Hero has continued to have a lot of interesting moments. I don't think I love the game (I don't love the characters for one thing), but it has a lot of combinations and moments that are engaging. I find generally with rogue likes there's an issue with the difficulty curve feeding the interest curve, but I think Loop Hero really has that nailed down.
    Screen shot: A fairly full map with may buildings on the road. A long river surrounded by thickets is to the west and treasuries surrounded by forests (many on fire) are to the east.

  3. Hollow Knight - The more I play the more invested I am in the story of Bug Knight. The developers have done a huge amount of environmental story telling and the difficulty (so far) has been just right to keep me picking it up. Doing a fresh play through I'm able to do so many things I couldn't the first time and the game really rewards taking the time to practice and gain skills.
    Screen Shot: The knight fights one of the Mantis Lords, while the other two look on from their thrones.

  4. Triangle Strategy - I'm still chugging along with Triangle Strategy. I hope that this will be there move games following this one, either in the series or out. I think a lot of the things in this could be better, but everything that's in it is good.

  5. Mario Kart 8: Deluxe - Push button, go fast, shiny colours; what's not to love? (Actually, I really miss the beautiful specularity that the original game had that seems to be missing from the crazy DLC package, but that's pretty minor over all.)
    Screen Shot: A preview of Mario Circuit 3, with the raceway surrounded by sand and brightly coloured blocks. Very angular trees and hills fill in the background.

Here's my total play time chart for August:



And here's a chart of how much I've played over the month:




Tuesday, August 23, 2022

Games of July 2022


Time is funny. When I play Eastward, it bends all of my expectation of time and I'm perpetually surprised at how little I played it. When I play Loop Hero it seems to go the other way and I feel like I played for a few minutes when an hour has passed.

My top five games (by play time) for July were:
  1. Loop Hero - Loop Hero is pretty good. I'm not sure I'd have started playing it, but a few people online swore by it and it wandered past me when I was buying stuff on the Nintendo eShop. (I still need to fix my PC). It's a mix of RPG and Rogue-like and NES throwback nostalgia bait, but at it's heart it has a lot of interesting ideas and the game play is really compelling.

    Screen shot from loop hero, showing a road with numerous buildings and landscape and simple one colour pixel characters.

    I'm reminded of a short story Navigators by Mike Meginnis, which I listened to LeVar Burton read on his podcast. The stories aren't exactly similar, but there's something about the stories that we wove into games on the NES or Atari where we filled in a certain dark richness. Loop Hero puts that up front and I guess follows a trend for gothic themes right now. (Still waiting on Nona the Ninth.)


  2. Hollow Knight - I really love the feeling of getting better as I keep playing Hollow Knight. I also really enjoy the depth of the story told in the game and shape of it in general.

    Screen shot of Hollow Knight, showing the Knight sitting on a bench in Dirtmouth with a young admiring bug and the town Elder standing near by.

  3. Eastward - Eastward is a very good game. I pushed through to complete it and I'm really glad I did. As I've said I'm fascinated by how dense it is. I feel like I played significantly more Eastward than I did Loop Hero or Hollow Knight, but as you can see I didn't play that much. The story is good, if a little convoluted, but the characters really stand out. If you like the idea of a slightly dark adventure with good people in the style of earthbound, then I think you'll like this game.

    Screenshot from Eastward, showing Sam and John in a darkened room looking at three pictures on the wall. The pictures are of a monster, a woman and a girl, who looks like sam.

    The combat feels like it's just on the verge of being really interesting. Even though it felt good to play, I found it to be a little limited, but I think there where quite a few things I didn't really understand how to use properly. When I finished the game, I wanted to play it again right away to really get good at the combat.




  4. Triangle Strategy - I'm very slowly trying to work my way through to the "Good Ending". I'm disappointed that the game is so slow and the story ends up being rather frustrating (or maybe dull). The actual tactical game play is fantastic and I think the voting mechanic is really interesting. It's another really good game, but it's hard to play and doesn't pay off as well as some others.

    Screenshot of Triangle Strategy, showing Serenoa standing by the Scales of Conviction while the other heroes look on.

  5. Legend of Zelda: Breath of the Wild - I don't know why this is on the list again, but here it is. I guess I'll say it's possibly the easiest game to pick up and play.

    Screenshot of Breath of the Wild, showing Link riding through a lush forrest on a piebald horse.

Here's my total play time chart for July:



And here's a chart of how much I've played over the month:




Monday, August 22, 2022

Project 1: Blog 12 - Update

Happy Blog End and Start Day (Belated)

A photo at golden hour, with a quarter of a rainbow reaching over a small garden.

I’m late. Later than usual, but I like to take the first of August as a day to wrap up what I’ve written on this blog in the year before and look ahead. One of my original ideas with the blog was that things shouldn’t go on forever, so this is my time to look at what I’m planning to do for the next year.

I suppose, as I always do, I should point out that I’m doing two things at once here (because I’m bad at being straightforward about things). The first thing is a project tracker, where I keep track of all the things I’ve worked on for myself. The second, one of those projects, is a blog where I … write … things.

This is my second attempt at writing this post. My first came out quite angry with myself and felt rather bilious when I looked back at it. In short, I’m a little frustrated that I haven’t been moving forward with creative projects, including the blog. I haven’t done a lot that’s really interesting with the blog this year, but I do have posts which I quite like on set similarity and Java Preferences. Also, while they may be deeply boring, I still enjoy posting the regular updates tracking the games I play and the books I read.

I want to do more creative things, and I want to give myself more grace that the things I do don’t have to be perfect. Maybe I'll write more here; maybe I won't. Maybe I'll write more somewhere else; maybe I won't. Maybe I'll dance the funky chicken; maybe I won't.

Thanks for following along and I’ll see you next August.

Books Read in 2022

Perception. Hope. Self.


The Books I Read - October 2024

Fairly quiet month. My partner and I spent a while reading through A Night in the Lonesome October and at about a chapter each day, it w...