Showing posts with label Fire Emblem. Show all posts
Showing posts with label Fire Emblem. Show all posts

Thursday, August 05, 2021

Blog Post: Video Games of July 2021


July was a much quieter month than the last few. I'm still working on finding my happy point for balance between getting stuff done and getting stuff played, but generally I was pretty happy. I found myself struggling a little bit with finding a game to play to relax with, but with a little bit of energy Trials of Mana has turn out to be a delight.

My top five games (by play time) for July were:
  1. Mario Golf: Super Rush - This has turned out to be a good game to play when I need something to pick up at lunch (as with World Tour before it) and it's been something good to play quickly. It's not great and definitely has a noticeable lack of depth, but the moment to moment play is fun.

    Daisy runs towards her ball on the green in the desert.

  2. Battle Brothers - Other than the bit where my PC seems to be having some issues, especially while playing Battle Brothers, this continues to be a great game the play. I'm continuing to learn more and more and the depth required to play well has been really compelling.

    A battle with 'Red Viper' in a bandit strong hold.

  3. Trials of Mana (3D Remake) - I've stalled out playing Seiken Densetsu 3 a few times. It kinda lacks the drive of early Secret of Mana and also suffers (for me) from not *being* Secret of Mana, so it results in a lot of huh, that's good but different. The combat in is also, not terribly easy to read. The 3D remake is pretty good, I've enjoyed the combat and I think they've made some reasonable chances, streamlining some of the rough places in the original.

    Hawkeye, followed by Darian and Charolotte, looks at a waterfall in a lush setting.

  4. Fire Emblem: Radiant Dawn - This took a little longer to finish than I'd hoped. From my perspective it provides a list of all the quality of life features that were eventually implemented in later games. On the other hand I *like* the story and the characters and compared to the games before it's much more dynamic and interesting. I think it was worth playing through, especially just after playing Path of Radiance, but I'm in a good spot to wait a little bit 

    Goddess Yune teases the Dragon King after defeating him.

  5. Peggle - I've ended up playing Peggle and Zuma when I've needed to get a break without getting up from the desk. (And really I *should* just be getting up from the desk.) Peggle takes a little bit longer to play than Zuma, so it ended up just ahead of it in the list.

    A messy peggle board.

Here's my total play time for July:



And here's a chart of how much I've played over the month:




Saturday, July 03, 2021

Blog: Games of May 2021


May was a pretty good month over all. I definitely had some ups and downs, but I feel like I'm settling into my new job and finding that balance between all the things I want to do in my life. I still want to do far, *far* more things than I have time for, but I think I'm doing ok and more or less, I'm playing games that are really satisfying.

My top five games (by play time) for May were:
  1. Fire Emblem: Radiant Dawn - I'm still not sure whether or not I ever finished this game. The "third act" definitely has all our armies finally pointed in the same direction. The game does feel a little disorganized still and there are still a lot of things they took and did better in following games. One the plus side our hero being asked "Do you mind if I call you 'Dark Bag of Organs'?" is a real Fire Emblem high point.


  2. Battle Brothers - This continues to be a really great strategy game. The more I play the more I wish there was a bit more variety of things to do at the strategic level, but the actual main game play loop of taking contracts and fighting bad guys is really rewarding. It's also the first game where I feel like the speed of the game really works with the idea of things falling apart "fun". If you fail there's no real penalty to starting again and finding something else new and interesting. I think it's along the lines of the Super Meat Boy approach to 2D platforming, but in turn based strategy.


  3. New Pokémon Snap - I think I'm playing the game wrong. I seems to have stalled in a way people talking on Twitter don't seem to have experienced. Still it's very rewarding and a nice short game play loop.


  4. Super Mario Odyssey - All of the other games I played this month are a bit slow in their play style and it's been nice to having something to fire up and feel kinesthetically free and skilled in. Having also finished Bowser's Fury not that long ago, I think Odyssey still feels like the best "Mario" experience of moving and exploration.


  5. Kirby's Dream Course - I was a little mad that I couldn't figure out what to do, but I'm learning. For a game I didn't play (or maybe rented once) this really triggers my SNES nostalgia and it's been fun to play. That being said, I'm completely ready for Mario Golf: Super Rush.


Here's my total play time chart for May:



And here's a chart of how much I've played over the month:




Monday, May 03, 2021

Blog: Games of April 2021


April was a pretty good month. I did better at striking the balance between enjoying playing games and getting other stuff done too. I didn't play as few games as I did last month, but I was pretty focused and enjoyed what I played.

My top five games (by play time) for April were:
  1. Fire Emblem: Radiant Dawn - The Wii sequel to Path of Radiance. It feels like the developers got to take all of the things that worked well in Path of Radiance and build on them. Unlike pretty much any other Fire Emblem game I can think of, it's divided into several parts where you run totally different armies with a lot of different characters. That's been interesting from a story perspective and it does let you make better use of all of the characters. I'm pretty sure I played this all the way through when it came out, but I really don't remember any of it any more.


  2. Battle Brothers - It's still a ton of fun, but the game does seem to require some good decisions (and luck) early in the game to succeed later on. I think the heavy world randomness is also making the game a little bit harder than it needs to be. I find that interesting because in the battles, the game does a very good job of allowing you to manage and mitigate bad randomness (certainly compared to the Fire Emblem games, for example) but it feels like some worlds are just less winnable than others. Still, overall, I'm really enjoying the moment-to-moment gameplay and learning about the ways to do better later in the game.


  3. Fire Emblem: Path of Radiance - Compared to Radiant Dawn, I do remember this one pretty well. I think some of my enjoyment stems from nostalgia, but it seems like a very balanced Fire Emblem game both in terms of difficulty and in terms of gameplay and story. I think every aspect of the game gets improved on in later sequels, but it feels like this has a lot of seeds for what went well in the later games.


  4. Legend of Zelda: A Link to the Past - I am bad at this game and I would like to be not quite so bad. I picked it up thanks to watching Play Frame's Let's Play of the Link to the Past / Super Metroid randomizer. I've enjoyed it and I want to keep playing to some extent just to get to the point where I can play through mostly knowing what I'm doing and not getting myself into stupid situations. Playing this also left me really wanting to replay Ocarina of Time, particularly thinking about how OoT built out so many things that are hinted at in A Link to the Past, but aren't really included.


  5. New Pokemon Snap - I suppose I played the original game, but I don't really remember doing it. I feel a bit like I was mostly interested in New Pokemon Snap because it's a new game that I could pick up day one, during a pandemic where I'm feeling a little cabinfevery. It's bright and sparkly and pretty fun. I think it also has quite a bit of depth and replay, although I'm not sure I'm interested in mastering it.


Here's my total play time chart for April:



And here's a chart of how much I've played over the month:




Tuesday, March 02, 2021

Blog: Games of February 2021


February felt like a very busy month. I had my head down trying to get a lot of stuff done, but I also tried to pretty intentional in what I played. I happened to hit a mix of new(ish) and old and a mix of strategy and platformer / action that really made me feel good.

My top five games (by play time) for February were:
  1. Battle Brothers - I head about this game years ago on Three Moves Ahead and thought it sounded like fun, but maybe a little hard and gory. I saw it go past on a good sale on Steam and picked it up a while ago and finally just started playing. I really like it. It's hard to put down, thanks to a Civ style one-more-turn and really well paced learning and difficulty turns. It's "hard" and has a bit of Dwarf Fortress "fun" in it, but honestly every time I've been wiped out or screwed something up I've been happy to start again with my next band of brothers. It *is* a little gory, but since everyone is a shown as a bust moving around the field it's not to bad (although I'm not thrilled when "brains" end up in the trophy bag).
    Battle Brothers - My fairly large band of brothers lines up against a hoard of Nachzehrers

  2. Fire Emblem: Path of Radiance - I'm trying to set aside some time each Sunday to really get into an RPG or something big. I wanted to go back through Path of Radiance and more so Radiant Dawn (the sequel). The game's a little rough compared to newer entries (Three Houses especially) but the story is pretty good and I've enjoyed playing it. (Much as I desperately want zones of control from Battle Brothers.)
    Fire Emblem: Path of Radiance - Characters move onto the beach
    From GameFaqs user Shogain



  3. Super Mario 3D World + Bowser's Fury - I played 3D World at a happy point in my life, so I have a lot of nostalgia for it. Additionally, while it has some problems, it is a really good game and I appreciate how focused it is, even if that results in levels that feel a little constrained. Bowser's Fury is a a fascinating hybrid of 3D World and Odyssey, it's a lot of fun and a little frustrating. The mechanic that Giga Bowser shows up to make your life harder is really interesting, but sometimes I find the levels were just hard enough already so it tends to throw me off sometimes when I want to be focused. On the other hand I think the game would probably be a little boring if there wasn't a giant fire breathing monster on a timer.
    Bowser's Fury - Mario Looks over a forest of cat shaped trees in a fierce storm

  4. Hyrule Warriors: Age of Calamity - I think musou games will never be for me, but I really enjoyed this. I finished up mid-month and haven't been back, but I thought it was pretty fun. It was also interesting to look at some people who are really into the genre and see what they liked and didn't like. In short I probably never really "got" the game, but I certainly had fun and the story was interesting.
    Hyrule Warriors: Age of Calamity - Zelda uses her spirit powers to destroy a group of enemies.

  5. Mario 35 - It's almost over! (Supposedly). Still fun to dip into and I think it's definitely set me to think about playing Mario games more. I had more fun with 3D World, but a few minutes of Mario 35 was always good.
    Super Mario Bros 35 - Title Screen

Here's my total play time chart for February:



And here's a chart of how much I've played over the month:




Friday, November 22, 2019

Blog: Games of October 2019

October was a month where I didn't really have a game I was setting out to play. I've hit a point where I'm a little tired of Three Houses. I played a lot of Dragon Quest as a game to relax with and then somewhat distracted myself with EU 4 a few days in the month. It's also been one of those months where I've found myself watching more things rather than playing, which is often a mid-semester thing for me.

My top five games (by play time) for October were:
  1. Dragon Quest XI - As a game to pick up in the evenings and play for a little bit, DQ XI has been great. The feel of the game is very good, even while I have some concerns with other factors about the game.

    Hello! Everything is fine! Perfect! Going exactly as expected.

  2. Europa Universalis IV - EU 4 has an amazing capacity for "fun", where in once things start going a little wrong they immediately explode into many things going very wrong. So a lot of my play time has been me trying to crush either the Papel Seat, England or Poland in retribution for the thing they did to me last time.

    Whelp. Time for another vendetta play through.

  3. Animal Crossing: Amiibo Festival - October is probably the most interesting month to play Amiibo Fest. They introduce an extra candy collecting mechanics which has a roughly 50/50 success rate and means that you actually have to play with a little thought. We still play a bit on autopilot these days, but Amiibo Fest is still a weekend morning tradition for us.

    Racoon butts.


  4. Sunless Sea - Mark Brown produced a video about rogue-likes talking about how the player skill and the difficulty curve interact. I am bad enough at most rogue-likes that I never really seem to see the game change. Lately I've been trying to improve how I play, or experience, or something, Sunless Sea. The story elements are still interesting, although I had a couple of captains die in quick succession, which broke a little of the illusion of continuity in the story structure.

    Perfect. Totally not doomed.


  5. Fire Emblem: Three Houses - Remember how I hadn't burned out on Three Houses last month? Well, now I have. The problem with the 4 endings the game has is that it does require a lot of replay of very similar missions and eventually it starts to feel like I've just done the same thing over and over again. The combat simply doesn't support the amount of story the game has and the reuse of maps is kinda disappointing, at least if you play the Golden Deer and the Blue Lions one after the other. The Black Eagles - Crimson Flower have definitely been more different so far, but I needed a break.

    Inconceivable!


Here's my total play time chart for October:



And here's a chart of how much I've played over the month:





Tuesday, October 29, 2019

Blog: Games of September 2019


September wasn't too exciting. I'm continuing my march through Three Houses, (2 endings down, 2 endings left) and I've started playing a little Dragon Quest XI. Other than that I'm trying to find a good balance between productivity, gaming for relaxation and gaming for excitement.

My top five games (by play time) for September were:
  1. Fire Emblem: Three Houses - It keeps going and going ... *Pink Rabbit Rolls Through Banging Drum*. This game could have turned into a total slog, but the actual game play has been fun enough that I've always been pretty happy to fire it up. Additionally the different stories for the three houses has made it really interesting to keep going. I'm planning one more play through now to finish the last ending. I'm also thinking of another play through to do some kind of 'perfect play through'.

    I think this is her problem summed up really.

    For my third play through I moved the difficulty back down so that I could play a little faster. I'm also playing the Black Eagles now, and I'm trying not to recruit any PCs from other houses (I did pick up a few, but just to ensure I have enough bodies on the field for the bigger missions). I really appreciate how different the Black Eagle story and missions are. I was a little disappointed with the similarities between the Golden Deer and the Blue Lions.

  2. Dragon Quest XI - I'm really enjoying Dragon Question XI. It brings back a lot of the things I've enjoyed about other DQs and it's refreshing. I think Tim Roger's review sums it up best for me. This is a game you can play at an easy pace, and just drift into it. There's enough game to keep me engaged, but not so much that it requires my full attention.

    And I've never been happier.

    It has some nice quality of life improvements over previous games. The ability to run quickly is nice (as is the collection of speedy mounts you can pick up. I've ended up adjusting the combat back to pretty standard for Dragon Quest, but I appreciate their attempt to spice up the combat and further the fact that I *could* switch it back. I'm looking forward to this as a nice long story with some funny accents and swords and magic.

  3. Super Mario Maker 2 - I haven't really gotten into SMM 2 the way I did to the first one. I'm not quite sure what I'm missing because they've made a lot of nice additions to the game. I think it may just be that my creative energy is pointed elsewhere right now. I also feel like the increase in quality of levels and the increase in styles/tools has resulted the levels feeling a little more standardized. I'm still enjoying it, but it hasn't been a must play.

    Fight!

  4. Animal Crossing: Amiibo Festival - Our weekend standard continues. We're thinking we'll substitute in New Horizons some of the time when it comes out, but Amiibo Fest has been an important part of our quite time.

    Checking out the scores.

  5. Super Mario World (SNES on Switch) - This is the *weirdest* Super Mario Maker game. I think of the 2D Mario's this my favourite, but playing it again with the SNES online service, I'm struck but just how weird it is in comparison to all the other games. I've maybe played more of this game then any other (It's the very first game I bought for myself) and I've enjoyed picking it up again. In light of Super Mario Maker and a lot of common 'rules' for level development it feels very different, sometimes it feels unfair or weird, but generally I think it's fun. It's also a hefty dose of nostalgia.

    I'm amazed at how it feels like this game comes right out of the screen.



Here's my total play time chart for September:



And here's a chart of how much I've played over the month:




Saturday, October 05, 2019

Blog: Games of August 2019


We could just call this post Game of August 2019, because I've played a lot of Fire Emblem: Three Houses. I got sick, and it turns out that the switch is a great game platform to bring to bed, play until the battery runs out then sleep until the battery charges up again. Also Three Houses is really good.


My top five games (by play time) for August were:
  1. Fire Emblem: Three Houses - So yeah. I played 30 hours in a couple of days last month. This month I played more than a hundred hours. I've started on a third play through now. My first Golden Deer play-though was around 70 hours and my second Blue Lion's play-through was around 80 hours (there's a little discrepancy between my recorded time and what the save-game things I have recorded). The game play is compelling. My first play through was on normal, which was a little easy for a Fire Emblem game, especially when playing without permadeath. For my second play-though I moved the difficulty up to hard, which was a better feel overall, although some of the difficulty was in limiting repair of weapons rather than the actual tactical gameplay. The story is also very good and the different facets you see depending on which house you play and which support stories you build gives you a lot of reason to keep playing to understand more.

    To Battle!


  2. Europa Universalis IV - It's been a little while, but I fired this up again needing a little break from Three Houses and I'm having a lot of fun. As usual (pretty much) I'm playing the Ottomans again, but the new mission structure is illuminating interesting things to do while playing.

    Decisions decisions.


  3. Animal Crossing: Amiibo Festival - Honestly should have played this more. August is the best in game month.

    Sisters...


  4. Opus Magnum - The game is still very approachable, but the late story missions are a little more work than I feel like putting in right now. The missions from the Steam Workshop have been a nice follow up.

    Be fancy. Make potions.


  5. Pokemon Go - Didn't play that much what with not wanting to leave the house. I'm hoping to see the number for September be a lot higher.

    The summer.


Here's my total play time chart for August:





And here's a chart of how much I've played over the month:




Tuesday, August 13, 2019

Blog: Games of July 2019


July was the first month in a long, loong time where I was able to just relax. I spent a lot of it with old childhood favourites and sprinting around being Mario. It was a nice month. Then I got hit by what might be the best Fire Emblem ever and I'm not quite sure what's happens to all the time since.

My top five games (by play time) for July were:
  1. Fire Emblem: Three Houses - Oh wow. So I picked this up on July 26. I played 30 hours. It's pretty great. I have a few nitpicks on pacing and story, but both the actual Fire Emblem grid-based combat and the interstitial Professorial team-building phase are really fun. Played the first pass on normal, casual difficulty (party because I'm tired of how hard Awakening would kick my butt) and I've found it a touch easy. Overall this game has taken over my life a bit and it's pretty glorious being able to revel in it for a while. That being said, my students may be a little confused come September when I try to teaching them by fishing a bunch.

    Ah. What a lovely place for a nap.


  2. Super Mario Odyssey - The more I play of this the more I love it. There's so much diversity in things to do and the motion and control is a lot of fun. I think it could have a little more to it, and I'm sad there wasn't any DLC, but I've loved my time with Super Mario Odyssey.

    There is more in this game than has been dreamed of in any 8-bit philosophy.


  3. Opus Magnum - Zachtronics gets me. I loved SpaceChem and Opus Magnum is the new, fancy, more accessible version of SpaceChem. The missions feel a lot more achievable than some of the early Zachtronics games, and once you've achieved a working result, it's extremely satisfying to go back in an optimize those results. I think having spent a lot of time thinking about algorithmic problem solving for novice computer scientists really put me in the right frame of my to enjoy this game.

    It's not efficient but it is pretty, which this game lets you do quite happily. 

  4. Secret of Mana (Collection of Mana) - I think this my be my game-of-my-lifetime. I bought the Collection of Mana mostly for the other two games, but I've spent more time on Secret of Mana and been extremely happy playing it again. I love the way the story flows, I love the big bright sprites, I love the controls and the combat. Of course it has its flaws, but it still makes me so happy to play. Incidentally I noticed a few things this time around. One is that the UK version has different controls and a different translation to the US version. The second is just how well the game prepares you for things. Most locations are mentioned several steps ahead of the story from the time they actually become important and I find it helps the game hang together really well.

    Take that, Wasp!

  5. Trials of Mana (Collection of Mana) - I've started to play Seiken Densetsu 3 several times of the years and I've always played the first few hours and then trailed off. Mostly because I wanted to recapture my joy of Secret of Mana and play properly sitting on the couch. Trials of Mana is letting me do that and I have to confess I'm a little disappointed. I think the story is great and well constructed, but the flow and combat from SoM is missing and the game feels a little detached from my input (the way Legend of Mana on the Playstation feels). I'm wondering if the game didn't get brought across back in the SNES area because they knew it wasn't quite up to the standard of SoM. I think as a kid I would have been pretty disappointed with it (although my capacity to play through crappy games was pretty high back then).

    What a time to be alive.

Here's my total play time chart for July:



And here's a chart of how much I've played over the month:




Tuesday, May 21, 2019

Blog: Games of April 2019


I'll write more soon, but April marked the end of my PhD. Not of course the end of work, but definitely a change in my levels of stress and business.


My top five games (by play time) for April were:
  1. Fire Emblem: Awakening - This game. I'm not sure I like it, but I like lots of parts of it. The thing I like the most is the support conversations, where in if two units work together during a mission, they might have a chat together afterwards. I find this somewhat warps the balance of the missions themselves (and somewhat pushes the game off of the style I love in Path of Radiance). They're also biased significantly towards your units falling in love and having kids, which ... is not what I want in the game? Still it gets its hooks into me and I do enjoy it.

    Teaching the team to talk.


  2. Breath of Fire II - I want to finish. I would like to be finished, and I am at least getting closer to the end. Sadly, not the finest Breath of Fire entry.

    Oh sure!


  3. Xenonauts - I've bounced off this game so many times, but for some reason this time it's really sticking. It stays very true to the XCOM original, with many nice quality of life improvements and, somehow, quite a bit of fun.

    Starting to feel organized when we land.


  4. Cursed Treasure 2 - I think this is the best tower defense game. I lament that 3 has never happened and I really would just like people to turn out a ton of interesting levels to follow up with.

    It warms my heart every time.


  5. Legend of Zelda: Breath of the Wild - I ground myself to a halt in my Master Mode Quest, I wanted to finish everything in Master Mode and I cannot kill those two damned Silver Lizalfos. So I started a new game. Regular mode, and no fast travel (so far anyway). And I'm having a blast, this game is so, so good.

    Running back again.


Here's my total play time chart for April:



And here's a chart of how much I've played over the month:



Saturday, April 27, 2019

Blog: Games of February 2019


February was a bit rough in terms of mindful gaming. It was also the last month I'll spend fully immersed in my thesis, so I guess I'll take what I can. I stress gamed more than I wanted to and didn't give myself a lot of time to play stuff I really enjoyed in a relaxed way. As such my February post feels a bit more critical than usual.

My top five games (by play time) for February were:
  1. Into The Breach - I like this game. As I've said before the puzzle structure of the tactics gameplay makes me feel much smarter than some games where I don't have the time to sit and think stuff through. The more I play the better I get with the different mechanics and that's been a nice feeling.

    Grid.

  2. Civilization VI - I dunno. The game is fun, but I always struggle with the one-more-turn problem. I should probably have left this one closed on steam, but it also feels like an easy game to play when I have a few minutes. Something I want to think about going forward is finding some good bite-sized games.

    Coastal.

  3. Breath of Fire II - This game is confusing. It's certainly a strong response to the first game in the series, but it's still weaker than most JRPGs of the era. The translation also kinda rips the heart out of the game.

    Would you believe the W stands for Whale?

  4. Fire Emblem: Awakening - As I've said here a lot, I'm bad at tactics games. I'm bad at this game. I think I managed in my one play through a awhile ago to grind myself into a state where I couldn't win. I restarted and seemed to be a bit more balanced, but never got myself to a point where I felt happy with how my play through was going. I should probably seek out someone who is actually good at the game on YouTube.

    from GameFAQs user Master_Bass

  5. Invisible Inc. - I've really come around on this game and really enjoyed it in February. I like the stealth based tactics, and now that I've embraced them better, I've gotten a lot better. I'm now curious to see, if I lean into the rogue-light elements and let my team get better, how the game will evolve.

    Spy.

Here's my total play time chart for February:


And here's a chart of how much I've played over the month:


Reading

I’m not sure that anyone, myself included, really needs this post. On the other hand, I read a thing about re-reading and I want to write ab...