Showing posts with label Animal Crossing. Show all posts
Showing posts with label Animal Crossing. Show all posts

Sunday, January 03, 2021

Blog: Games of December 2020

I'm not sure I was in a great mind-space in December. Looking at how I felt about most of what I played none of it really seemed to be great. I've been thinking about how to manage happiness and fun and so hopefully for the stuff I play next I'll be able to enjoy it more.



My top five games (by play time) for December were:
  1. Civilization VI - Coming out of November I had a few fun games and a few games that weren't so fun. I want to love this game, but sometimes it just feels so draggy.

    Screen shot from Civ VI, showing the Zulu Empire on a small continent.


  2. Hades - I'm a little frustrated that I'm not better at Hades than I am. On the other hand even as someone who isn't very good at it the game is still fun and interesting and doesn't make me feel like I'm really missing out. I wonder if playing mouse and keyboard has held me back some (I don't think much), but mostly I think I'm just a little too impatient with the game. I'll talk more about it in my 2020 wrap-up post, but the fact that this became a top 10 game in less than 2 months of play time really speaks to just how good it is.

    Screenshot from Hades. Pre-run Hades says that no-one escapes, and he should know because he's tried.


  3. Illusion of Gaia - I don't pick up Illusion of Gaia every year at the holidays but it's definitely the time when I want to play it again. It was nice to have a couple of days to play and I was able to get all the way though quite quickly this year (9 and a half hours) at least partly because I learned the speed running tactic (fact?) that the game gives you all of the XP even if you don't defeat the enemies. So it was nice to be able to tour through the parts I liked and keep going. It felt interestingly dark in the year 2020, with a lot of people not really responding to the crisis the world is facing in the game. 

    Photo of Illusion of Gaia on a TV. Shows the Dark Space with Gaia and Freedan.


  4. Animal Crossing: New Horizons - I dunno. It's cute but I'm finding less and less urge to actually play. I've given myself a goal of getting my island to 5 stars in January and then we'll see what's next but without a significant update, I may just drift away from my island.

    Screenshot from Animal Crossing: New Horizons. Shows my townsfolk gathered in the plaza just at midnight.


  5. Luigi's Mansion 3 - If you are an animator you should play this game. Other than that I'm not sure. I think there are a ton of fun ideas in here and it's certainly charming, but I just didn't every feel that invested.

    Screen shot from Luigi's Mansion. End screen showing a B rank.


Here's my total play time chart for December:



And here's a chart of how much I've played over the month:



Tuesday, December 08, 2020

Blog: Games of November 2020


Sure, you could read this or you could go play Hades. Have you gone to play Hades yet? Seriously. Go. Play. Hades.

My top five games (by play time) for November were:
  1. Hades - Wow. Just wow. This is by far, the best game I've played so far this year and I think it's one of the best games I've ever played. The game play is fluid, easy to understand and feels really good. The story telling is beautiful, brilliantly paced and dynamic enough that you feel like you're in charge. The game is also a masterclass in tutorialization and so I think anyone who's trying to teach anybody anything would be so well served to play this game. (At a minimum watch Dan Floyd picking it up for the first time).
    Zagreus fighting Tisiphone

  2. Animal Crossing: New Horizons - The slow drip of Animal Crossing continues. They say they're going to keep supporting the game for a long time to come, but really it feels so far behind where I'd like it to be.
    Villagers gathered at the Harvest Festival Table

  3. Luigi's Mansion 3 - Kinda mixed. I picked this up and wanted to get through it before Hyrule Warriors came out. I wanted to finish something I hadn't finished yet. Some of this game is fun and charming and some of it is very moon-logic frustration.
    Luigi In a hallway of Luigi themed movie posters

  4. Civilization VI - I don't know what brought this to my mind, but I picked it up again and I'm feeling surprisingly bad at it. Still Civ VI really fires all of my nostalgia flares (it *feels* like the original Civ) and so off I went again.
    The Korean Empire around 150AD

  5. Ogre Battle 64 - I played on my birthday. It was great.


Here's my total play time chart for November:



And here's a chart of how much I've played over the month:




Saturday, November 07, 2020

Blog: Games of October 2020


October was pretty busy. Keeping two classes in the air while teaching remotely has been a bit of a struggle. So I've been playing more of the bite sized things. I can jump in to and out of really quickly.


My top five games (by play time) for October were:
  1. Animal Crossing: New Horizons - Getting some seasonal, halloween, things to do did perk the game up a bit. I'm still finding it a touch bland.

    Animal crossing villager with purple skin, zombie face paint, devil horns and a monocle, scowls at the camera.
    I'm mad they won't let me pick my own costume...

  2. Ogre Battle 64 - Did it snow? Yup. I described Ogre Battle to my partner the other day as "my favourite spreadsheet".


  3. Legend of Zelda: Breath of the Wild - Again and again this remains a classic and my favourite game to just relax and play.

    Hestu the forest nympyh dances in front of Link in a forest.
    He must dance.

  4. Mario 35 - This has been a ton of fun. I've always been a little embarrassed at how I never learned the first Super Mario Bros. This has been great motivation to actually get good (even if it isn't quite the same game from 1989). It's also bite sized

    World 3-2 in Mario 35 with a number of red koops and goombas on the screen.
    I seem to have died. Again.

  5. XCOM: Chimera Squad - I tailed off playing Chimera Squad a little just because sessions can be a little long and I've had a ton of stuff I need to keep working on. There's also the drawback of going back to the desk you've sat at all day to play more games is sometimes a bit hard.

    Godmother and Torque fight a berserker in a shabby bedroom.
    Sometimes the fighting goes bedroom to bedroom.

Here's my total play time chart for October:



And here's a chart of how much I've played over the month:




Monday, October 05, 2020

Blog: Games of September 2020

September was fairly unremarkable. I've focused on a few games as I've been busy teaching and working on some of the other projects I want to get done.

 My top five games (by play time) for September were:

  1. XCOM: Chimera Squad - I've really been enjoying Chimera Squad. It's got a lot of replayability, with enough differences between the characters to make every mission interesting. Honestly I'd love to see a few more investigations to take on, since this has been a ton of fun to play.


  2. Animal Crossing: New Horizons - Didn't play quite as much as I have been. Between being busy with work and trying to get more other things done I've been spending less time on my island. I've also been increasingly disappointed with how little there is to do. 


  3. Legend of Zelda: Breath of the Wild - This game is so, so good. I started playing again because my partner bought a copy for the switch (inspired a bit by all the time we've now spent yelling at Stephen & Mal). She's been playing and enjoying it and I wanted in on the fun. I'm over 300 hours in at this point and I'm still finding new things. The switch version feels a little better than the Wii U, but generally this is such a well put together game.


  4. Cities: Skylines - Not a game I played a ton of, but being back to work my numbers are a little more focused then they are during the summer. Still I've been watching All the Stations, and I got excited to make myself a city with a really good rail network.


  5. Golf Story - I think the replayability of this game is really good, I just haven't picked it up that much. It could also use the ability to bring your story mode character into the pick-up and play sessions.


Here's my total play time chart for September:



And here's a chart of how much I've played over the month:



Tuesday, September 15, 2020

Blog: Games of August 2020


Having taken a good chunk of July off to play video games (and like, vacation, sort of), I started back to getting things done. As such I played a little less and tried to focus a bit more on one game at a time.

My top five games (by play time) for August were:
  1. Golf Story - I love Mario Golf, and I'm patiently waiting for a new one on the switch. In the mean time, I watched Proton Jon play Golf Story on his stream back at the end of July and the itch got me. I really enjoyed the golf mechanic, and thought the story was fairly charming. I think I'm going to do a post about it, but its definitely interesting to mix RPG mechanics with non-combat mechanics.

    Victory!

  2. Animal Crossing: New Horizons - Still enjoying the daily grind in ACNH. Feeling a bit sad that there's stuff missing from New Leaf. I'm sure COVID sheltering has affected Nintendo's plans for the game, but the game is wearing just a touch thin finally.

    Fireworks!


  3. Paper Mario: The Origami King - I really enjoyed The Origami King. Conversely to Golf Story I think RPG mechanics without experience griding actually works very well. The Paper Mario games are also extremely well written and this one was no exception.

    Paper!


  4. XCOM: Chimera Squad - I think taking modern XCOM and breaking it down into bite sized chunks works really well. I've been enjoying Chimera Squad more than I remember enjoying XCOM 2. It's not always the tactical game I want, but overall I think it's great.

    Clear!


  5. Octopath Traveller - I *want* to like Octopath, but compared to Golf Story and The Origami King, this is really hard to pick up. That's a bit on the mechanics, it's very slow in the UI and requires a lot of menuing. The addition of very, very slow cut scenes is also not helpful. Finally, while I love the game's combat, if you are low leveled some fights can last up to half an hour for no particular pay off. I'm left wishing for them to use the engine to remake Final Fantasy VI.

    Victory!


Here's my total play time chart for August:



And here's a chart of how much I've played over the month:




Wednesday, August 12, 2020

Blog: Games of July 2020


I took a "vacation" and played video games in the last half of July. I'm not sure that was the perfect way to spend my time, but it was pretty good. I think I'd have liked something incredibly deep like a Final Fantasy to sink into, but since I didn't really have that I did the best I could with what I had.

My top five games (by play time) for July 2019 were:
  1. Animal Crossing: New Horizons - Always a lovely game. It's not quite everything I could have hoped for in a "next-gen" animal crossing, but it certainly charming and I think compared to New Leaf, it does a good job of hiding the wires that make the world turn.

    Skye singing in the New Horizon town Square
    Skye always brings a touch of joy.

  2. Octopath Traveller - Knowing I'd need to get back to getting stuff done, I really pushed myself to play Octopath as much as I could. I ended up playing a bit more than I really enjoyed, since the game tends to push to long sessions. Overall however I think the game is pretty good. I'm planning a "Thought's on" post for Octopath, but that will be a little bit in coming.

    The heroes fight the huge villainous Left Crow and his minions.
    You know that thing where the ball gets really big when you're playing tennis...

  3. Paper Mario: The Origami King - I liked Paper Mario: Colour Splash, and I think that The Origami King improves on it in every way. I've been enjoying playing through and I really like the pacing and the length. It's been easy to play and I appreciate that I'll be able to finish it in a relatively contained time.

    Mario sits in a coffee shop with a Koopa Barista and a goomba and shy guy at the bar.
    Come for the jumping and hammering, stay for the chill coffee philosophy. 

  4. Wargroove - I was getting my butt kicked by Wargroove (I have a terrible condition of loving tactics games but also being really bad at them). I adjusted the difficulty down a bit and found it really fun and playable. I appreciated being able to play how I wanted to play without having to "be at the game's level". It's possible I may have to go back and play at a harder difficulty later on, but hopefully I'll have learned the systems better by then.

    One undead general pitches a fit about losing to a dog.
    Caeser wins hearts, minds and combat encouters.

  5. Xenonauts - I do really love the original X-COM style of gameplay and Xenonauts definitely does a good job of recreating the organization and careful combat. It does stick very closely to the original format, so I find myself thinking about elements I'd want in a new X-COM style game, especially when it comes to base building and organization.


Here's my total play time chart for July:



And here's a chart of how much I've played over the month:




Friday, July 03, 2020

Blog: Games of June 2020


June was a bit weird. I spent most of it happily playing Animal Crossing and trying to find cool stuff to fit in my other time. I had some work I needed to get done, so I didn't really sink into any "funemployment".

My top five games (by play time) for June were:
  1. Animal Crossing: New Horizons - Generally the games that get at least a little bit of play time each day end up pretty high on my play time list. AC:NH is a good example of that. It's been really nice to play slow and enjoy the daily play. I think the game could use a few more features, to catch up to New Leaf and also just to give you more things to do each day.

    Screenshot, Villager standing on beach watching shooting stars
    A Beautiful Night on the Island


  2. Europa Universalis IV - I decided to pay for the DLC subscription, so I'm spending my current play time realing from all of the things that don't totally make sense. I'm still not sure how I feel about the newest DLC, but I'm still having fun. Currently France keeps throwing me into wars which eat all my man power as Castile, but I'm learning.

    Screenshot showing Isabella becoming the Queen of Catile
    A New Monarch


  3. Wargroove - I skipped out on Advance Wars despite it being a game I would probably have liked. Wargroove has proved to be a great game to pick up and play even if I'm finding the "normal difficulty" a little punishing. The style is great and it's fun.

    Screenshot of Caesar's Victory (Ranked B)
    A Good Boy's Victory


  4. Secret of Mana (Collection of Mana) - I assume I explain this every year, but Secret of Mana is a game you should play in summer. So I am.

    Screenshot of the Heroes in King Truffle's Palace with Flamie
    A Confident Moment


  5. Xenonauts - I wanted some slow tactical gameplay to enjoy, which Xenonauts does give. I'm finding the whole thing needs a little boost to be interesting but generally it's still fun if you want to very slowly march some soldiers across a bunch of squares. I did spend a bit of time looking at the mods and I'm facinated and frusterated by how many popular mods there are to "remove all women from the game". Definetly feeling like that's not a community I want anything to do with.

    Screenshot of the world map with 2 early bases
    Almost before anything goes wrong.

Here's my total play time chart for MONTH:



And here's a chart of how much I've played over the month:




Thursday, May 07, 2020

Blog: Video Games of April 2020


So that was a month, huh. I'm having a hard time believing that April was just one month. At the beginning of the month I was still teaching. I've made it through completing that, all the marking and the clean up and spent a few weeks hanging out in quarantine. I'm actually having a hard time remembering what I played and why, but that's why I track this stuff I suppose.

My top five games (by play time) for April 2020 were:
  1. Dragon Quest XI S - I spent a lot of the month trying to finish up Dragon Quest XI, but got hung up on the secret, prove the the mystical something-or-other that you're the best hero the world has ever seen. It was mostly fun, but that secret boss kinda soured me a bit. On the other hand hitting level 99 was pretty fun and it didn't take me too long in any one session. DQXI really shines in the late game / second game. I kinda wish I'd felt that positive about it the whole way through, but generally it was worth while. I really didn't get into the 2D / historical stuff at all, but honestly I haven't played that much Dragon Quest overall.

    Erik! Erik! He's our lad! If he can't do it we're still bad!


  2. Animal Crossing: New Horizons - It's been nice to have a slow game to play and I've played it very slow. I find myself at odds a bit with Tom Nook who's looking to fill up the island. I signed up for a virtual getaway to a deserted island, what are you doing building permanent home-owner associations... But it's been fun for sure.

    Celebrations!


  3. Europa Universalis 4 - Getting a little better each time I play and honestly having a lot of fun. I've also developed surprising feelings about areas of Europe and the Middle East from 1444 to the 1700s. Also a minor fear of Austria.

    People often forget about that time the Ottomans occupied the whole of Sweden. (Including me I was super baffled when I got this message)


  4. Super Mario World (SNES on Switch) - I think I've mentioned it before, but I'm fairly sure this was the first video game I purchased with my own money, because it came with my Super Nintendo, which I purchased.  I've never actually played it all the way through and so it's been nice when work's done to sit down and play.

    The first time I earned this screen in the 20 some years I've owned this game. (And I still had to weasel a little to get there)


  5. Super Smash Bros. Ultimate - I've been holding off picking up Ultimate because I'm kinda short on local friends who might want to play. But I've been watching Steven and Mal play through classic mode, and it looked fun, so I picked it up . Seems like I still main Marth (sorry) and it's been a ton of fun to have to hand.

    Fancy fighting.

Here's my total play time chart for April:



And here's a chart of how much I've played over the month:




Saturday, April 11, 2020

Blog: Thoughts on Animal Crossing: Amiibo Festival

It’s not a great game, but Animal Crossing: Amiibo Festival is a fixture in my home. I actually expect at this point that we’ve played more of that game than pretty much anybody else. To be honest, it’s not a great game, but it has some interesting points and it’s a game I’ve spent a long, looong time thinking about.

Welcome


I’d usually offer spoiler warnings at this point, but I’m not sure there really are spoilers for a party game like this. Additionally if there are spoilers, they’re for Animal Crossing in general or for Animal Crossing: New Leaf more specifically.

Things I Liked


I’m relatively new to Animal Crossing. I only picked up the series at New Leaf (the 4th game in the series, which came out in 2012). I picked it up after watching Chuggaconroy’s Animal Crossing: New Leaf Let’s Play. I bought matching 3DSs for my partner and I and two copies of Animal Crossing New Leaf. We got up extremely early on Boxing Day to watch the World Junior Hockey Championship, and started two new towns. I played New Leaf for well over a year, but eventually petered out as the new things to see in the game became fewer and fewer. My partner still plays at least a little bit each day (even with New Horizons to play as well).

The tradition keeps it going for us.


The town itself is an important part of any Animal Crossing game. Which villagers are in town, how the town is laid out, how the town is decorated are all important aspects. The town in Animal Crossing: Amiibo Festival is also important. The game is played on a map of spaces spread out around a randomly generated town when you start playing. The different spaces in the game map to different events based on local fixtures so as you move around the map you get a few different experiences based on where you are. This provides a lot of familiarity as you swing by the coffee shop, or the bonfire, or the pool.

Events happen each time you land on a space. Each time you stop, a tiny vignette plays out with your character getting happier or making money, or getting sadder or losing money. The generic events are alright, but they don’t really hold the game in the long term. The events based on places around town are a nice addition, especially as your town grows, but the events that happen especially for specific characters have been the things that really charmed us. Having Blathers find fossils for the museum or Reese spend the day working with Cyrus makes the game charming and different enough each time you play it to keep it interesting. The special monthly events, like Festival, Toy Day or the August fireworks are also important and charming. We made a rule early on that we’d only play in the current month and that means that the time passing in real life is an important part of our enjoyment of the game.

The Amiibo Figures are also a nice part of Amiibo Festival. Getting to bring in villagers to live in the town (and host the games) is nice. Playing the game as the special villagers (such as Isabelle, Digby, etc…) is nice. The events provide them with a lot of character on top of whatever you bring in from other animal crossing games and the variety of costumes makes it worthwhile to keep playing.

I've had a K.K. concert running in my living room for the last three years.


Things I didn’t Like


While it has charm, Animal Crossing: Amiibo Festival seriously lacks things to do (let alone interesting decisions). It's probably worth noting, that my perspective is as someone who is not a kid and does not have kids, so my expectations are different than the developers. Still I feel like there are some elements of this game which aren't as good as they could be. The basic mechanic has you rolling a D6 to move around the board. When you reach a branch in the path, you can choose which direction you want to go. On top of that you can collect cards that let you go a specific number of spaces, do something special, like roll double or pick your roll, or change a few other aspects of the game.

Roll and find your fate.


The frustrating part is that there’s enough flexibility in what they designed that you could make interesting choices once a turn, or at least once every few turns.

I see that they want to have a heavy randomness in the game. The game has a strong “Snakes and Ladders” or “Candyland” flavour, in that your success in life is at the hand of bigger elements. Similarly, randomness is a staple of Mario Party, and it makes it easier for people of different skill levels to play together. However. I think they could have kept a lot of that randomness while still allowing the player to do a little more to control their own fate. A weekly card, along with the weekly turnips, would have gone a long way towards making this work. Or maybe a no-items, final destination configuration might also help for some long-term players.

Happiness in August


One of the other things that is somewhat frustrating about the game is that there’s no trade off between the two currencies in the game. You have bells (money) and you have happy points (happy … points). Sometimes you get events which give you both, just one, take one away or take both away. I have certainly traded happiness for money in my life and money for happiness, so it’s a little disappointing sometimes that the game has no trade-off option between the two. Especially as there are lots of in game events which seem like this would be the appropriate result. I spent a little extra money on my coffee today, and I really enjoyed it, is a “you lost money” event, rather than a “you lost money, but got happy” event.

The final thing that particularly frustrates me that I’d like to include here is that the game just stops. Well that’s not strictly true, so far as we’ve played the game continues, with different events each month, but the ability to grow your amiibo cuts off after level 6. I suppose that’s fair enough, but it feels to me a bit as though they didn’t have a lot of plans for people to play the game as long as we’ve played it.

Things I Noticed


The strength of Amiibo Fest is really in its charm. We’ve tried to play it a bit slowly, adding new things to the town infrequently and we’ve limited the number of animals we’ve added to the town too (which is partly due to a lack of the animals we want on the Amiibo Cards we were able to find).

Llama love is in the air.


Still despite the fact that this is a candy land style game, with a, you take the good with the bad and everything balances out mindset, we’ve managed to play about once a week for more than two years now. While that certainly says something about us, I think it also speaks to the way the game feels.

Obviously the Animal Crossing games in general are a testament to the idea that you can have many different verbs in gaming and that non-combative ones can be just as appealing. Amiibo Festival feels like a part of that dialogue, a game which focuses on togetherness beyond the game.

Things I’d Include in a Game


I have a lot of feelings about Amiibo Fest, but I don’t know that I want to, or could, create a game that follows it’s structure or design. That being said, I think the persistent environment of a board game that grows over time is very nice, especially if it can be managed in such a way that it has a narrative arc with an ending to it. Pandemic Legacy is a great game that you can play over many sessions and you build up a world with your history of mistakes and successes. I think having a gentler game that still builds up its own history as you play it is an interesting approach.

Remember Last Year?


I also think you could expand that to have a game grow over the course of a year and then have a giant celebration leading into a new game plus, new year kind of thing. That way you could have a new town grow up to follow your old towns each year, with some elements of the old towns kept around for nostalgia or remembrance and then new elements from your new town for the new year.

I was pretty flabbergasted when I saw The Runaway Guys tackle this and realized they were playing in a totally different town, and I think this game might have benefitted from making that difference a little more palpable. Obviously not everyone is going to want to step away from the town they have, but having a natural end might make it easier to decide when and how to end.

Final Things


I don’t know if Amiibo Festival could have been better. I won’t argue that the charm is reason enough to play, and if you’re looking for anything like a Mario Party experience you’re going to be disappointed. As I said, this is very much a Candyland experience. That being said, we still enjoy it and every time I play I'm struck that with just a little different construction it could have been a secret gem that really lasts.

I mean, how much charm can this game have?

Friday, April 03, 2020

Blog: Games of March 2020


Well that was a month. I went from a fairly normal semester, if one where I was struggling with workload a bit, to working from home and transitioning all my teaching to online. That caused a pretty radical restructuring of my life. Interestingly it hasn't really changed how much I've played, but it has adjusted how I've played. I'm trying (I guess as always) to be better about playing mindfully, and it is a bit of an effort to not pick up EU4 when it's available on the same desk I'm working on. Also making sure I can play for some escapism is important.

On top of that, the new Animal Crossing: New Horizons came out. That's been an interesting addition to the mix, because, as with all animal crossing games, it flows in real time and so it's worthwhile to play several different times in a day. That's tied in nicely with working from home and I've done a fairly good job of keeping it down to short stop ins on coffee breaks.

My top five games (by play time) for March were:
  1. Europa Universalis 4 - I'm continuing to enjoy the game, now that I actually understand what I'm doing to some extent. I've also started checking in on the Eu4 reddit from time to time and I'm starting to understand the game a little more broadly. It certainly fits the role nicely as some escapist entertainment and it's nice to have when I want to go somewhere else for a bit.

    This was fun while it lasted.


  2. Dragon Quest XI S - I thought I'd try to finish this up before Animal Crossing: New Horizons released. I didn't although I think I'm fairly close to the end now. I did finally reach the point where I was finding some interesting challenge and some interesting opportunities in the combat system to do interesting things. I still find that I don't like this as much as Dragon Quest VIII, but it certainly has a lot of upside.

    Sassy Bunch 


  3. Animal Crossing: New Horizons - I realize that I was a bit dumb trying to finish Dragon Quest. This is an Animal Crossing game, and that means that it really doesn't benefit from going fast. I've been trying to limit the amount I play a little so that there's always something else new to think about and look forward too. It's a nice follow up to New Leaf, which I dropped a few years back, and it has some great game play and quality of life improvements. I'm not sure it's everything I'd hoped for, but it's a wonderful game and exactly the game everyone needs right now.

    Welcome Home


  4. Animal Crossing: Amiibo Festival - The standard continues and still feels good in the New Horizon era. I'm actually putting together some thoughts about it, which I hope to post soon.


    Always Together


  5. Cursed Treasure 2 - And to think I thought the end of Adobe Flash was going to be the crisis of 2020 I was going to have to think about. As it happens IriySoft released a remastered version. Although I've discovered I don't like the remaster nearly so much as the original. Still it's nice to see that the game will live on. (And I'm sure I'll get used to it.)


Here's my total play time chart for March 2020:



And here's a chart of how much I've played over the month:




Saturday, February 08, 2020

Blog: Games of January 2020


January was a little bit about catching up from last year. I finished the Chrono Trigger play through I started and finally finished up Dragon Quest. Both have a new game plus to tackle, so I'm not really done, but it's good to get some games finished.
My top five games (by play time) for January were:
  1. Dragon Quest XI S - I'm finding this one a little hard to keep going with. The story hasn't really grabbed me, but the grinding is fun and the game has just enough of that RPG build that I've had fun.

    The Darkness Before the Light.


  2. Chrono Trigger - Still one of the best games of all time. I'm feeling a bit rusty with this play through, but I'm also trying to spice things up a bit and play with someone other than the Crono, Marle, Lucca power house.

    The Light After the Darkness.


  3. Europa Universalis 4 - Well, I've now experimented with running up as much debt as possible (well kinda), now I'm trying to see if I can go the other way.

    The Austrians are Coming to Eat Me.


  4. Super Mario Maker 2 - I haven't spent too much time making levels. I'm finding the switch interface a little harder to love. I think I've played enough that the weird artificial feeling I had earlier on has faded, but it does feel like it lacks a little bit of charm over all.

    The Team in the Dungeon.


  5. Animal Crossing: Amiibo Fest - Keep on keeping on.

    The Ambition of Alpacas.


Here's my total play time chart for January:



And here's a chart of how much I've played over the month:




Reading

I’m not sure that anyone, myself included, really needs this post. On the other hand, I read a thing about re-reading and I want to write ab...