Showing posts with label Super Mario Maker 2. Show all posts
Showing posts with label Super Mario Maker 2. Show all posts

Saturday, February 08, 2020

Blog: Games of January 2020


January was a little bit about catching up from last year. I finished the Chrono Trigger play through I started and finally finished up Dragon Quest. Both have a new game plus to tackle, so I'm not really done, but it's good to get some games finished.
My top five games (by play time) for January were:
  1. Dragon Quest XI S - I'm finding this one a little hard to keep going with. The story hasn't really grabbed me, but the grinding is fun and the game has just enough of that RPG build that I've had fun.

    The Darkness Before the Light.


  2. Chrono Trigger - Still one of the best games of all time. I'm feeling a bit rusty with this play through, but I'm also trying to spice things up a bit and play with someone other than the Crono, Marle, Lucca power house.

    The Light After the Darkness.


  3. Europa Universalis 4 - Well, I've now experimented with running up as much debt as possible (well kinda), now I'm trying to see if I can go the other way.

    The Austrians are Coming to Eat Me.


  4. Super Mario Maker 2 - I haven't spent too much time making levels. I'm finding the switch interface a little harder to love. I think I've played enough that the weird artificial feeling I had earlier on has faded, but it does feel like it lacks a little bit of charm over all.

    The Team in the Dungeon.


  5. Animal Crossing: Amiibo Fest - Keep on keeping on.

    The Ambition of Alpacas.


Here's my total play time chart for January:



And here's a chart of how much I've played over the month:




Monday, December 30, 2019

Blog: Games of 2019

This is going to be a lot more work than last year. 2019 was a good year for games and a good year for me, so I played a lot of good games.

I’ve broken the games down into the Okay, the Good and the Great. I also had to add a category “I haven’t played enough” because that’s a thing that happened this year.

The I Haven’t Played Enough

Wargroove


Wargroove Title Screen


I only played a little bit of Wargroove because I bought it the same day (or just before) I bought Fire Emblem Three Houses. I really enjoyed the little bit I played, but it was mostly (totally?) in the tutorial levels, so I was lacking a little bit of a feeling for how the whole game plays out.

The Okay

Super Mario Maker 2


Super Mario Maker Title Screen


I haven’t played SMM2 since the recent big update, so I may have to take this back later. Generally I enjoyed Super Mario Maker 2, but I found at the end of the day that it lacked a little bit from the first one. I think this is an effect of the game providing more and better tools and the established expertise of the fan base. It left the game feeling a little lifeless for me, but hopefully at some point it’ll catch me a little bit more.

Luigi’s Mansion 3


Luigi's Mansion 3 Title Screen


I’m enjoying Luigi’s Mansion 3, it’s charming and fairly fun. I find that it’s a little bit of a drag to pick up and play because it’s hard to remember what the objective is, and they are somewhat convoluted. I also find the controls awkward, although that’s getting better as I play more.

The Good


Dragon Quest XI S: Echos of an Elusive Age


Dragon Quest XI S Title Screen


I have a real fondness for Dragon Quest VIII. It hit me at the right time with the right amount of depth that travelling the world solving people’s problems was a lot of fun. I’ve started replaying it a few times. Dragon Quest XI feels a lot like a revisit to Dragon Quest VIII. I’m finding it generally fun, but a little bit slow and grindy. I heard a review that complained that the version for the switch ground to a halt for reasons in the middle of the game and I found that to be true, but the first half of the game was pretty engaging.

Euclidia





I didn’t play a ton of Euclidia, but enough to know that I’ve largely forgotten how to do geometry and that doing geometry from first principles is rather fun. (I’m also not 100% sure it’s a 2019 game)

Tetris 99


Tetris 99 Title Screen


Tetris 99 is a lot of fun and it’s nice to be able to quickly drop into a game. My skills are a little old school, so there are things like t-spins that I’m not able to do properly and generally I find I’m a pretty middle of the pack player. I do wish the UI was a little more organized and that the matchmaking was a little faster (but secretly I really just want an awesome quick single player Tetris).


The Great


Cadence of Hyrule: Crypt of the Necrodancer Featuring The Legend of Zelda


Cadence of Hyrule Title Screen


This is a great game. I was going to put it in the good category and then that was the first thing I wrote about it, so clearly it must be great. I really enjoy the Zelda-lite mechanic of a game that doesn’t have a huge story but does have all of the feeling of a Zelda game. I really like the style the developers chose. The music is, of course, amazing and while I’m not sure the game exactly needs the actual Crypt of the Necrodancer beat mechanic, it’s certainly fun.

Fire Emblem: Three Houses


Fire Emblem: Three Houses Title Screen


I didn’t expect to like this game. Looking at the trailers before the game came out, it felt a bit like it would be too Hogwarts the War Game. As it turns out it *is* Hogwarts the War Game and I actually like it. The developers streamlined and restructured the relationship mechanic from their recent games so that it feels reasonable and not nearly so fan-servicy. The combat mechanics are nicely streamlined, and when played on hard are pretty fun. It is a bit long if you want to see all four endings, but the quality of the deeper story seen when you do play through all four seems to be worth it.



Tuesday, October 29, 2019

Blog: Games of September 2019


September wasn't too exciting. I'm continuing my march through Three Houses, (2 endings down, 2 endings left) and I've started playing a little Dragon Quest XI. Other than that I'm trying to find a good balance between productivity, gaming for relaxation and gaming for excitement.

My top five games (by play time) for September were:
  1. Fire Emblem: Three Houses - It keeps going and going ... *Pink Rabbit Rolls Through Banging Drum*. This game could have turned into a total slog, but the actual game play has been fun enough that I've always been pretty happy to fire it up. Additionally the different stories for the three houses has made it really interesting to keep going. I'm planning one more play through now to finish the last ending. I'm also thinking of another play through to do some kind of 'perfect play through'.

    I think this is her problem summed up really.

    For my third play through I moved the difficulty back down so that I could play a little faster. I'm also playing the Black Eagles now, and I'm trying not to recruit any PCs from other houses (I did pick up a few, but just to ensure I have enough bodies on the field for the bigger missions). I really appreciate how different the Black Eagle story and missions are. I was a little disappointed with the similarities between the Golden Deer and the Blue Lions.

  2. Dragon Quest XI - I'm really enjoying Dragon Question XI. It brings back a lot of the things I've enjoyed about other DQs and it's refreshing. I think Tim Roger's review sums it up best for me. This is a game you can play at an easy pace, and just drift into it. There's enough game to keep me engaged, but not so much that it requires my full attention.

    And I've never been happier.

    It has some nice quality of life improvements over previous games. The ability to run quickly is nice (as is the collection of speedy mounts you can pick up. I've ended up adjusting the combat back to pretty standard for Dragon Quest, but I appreciate their attempt to spice up the combat and further the fact that I *could* switch it back. I'm looking forward to this as a nice long story with some funny accents and swords and magic.

  3. Super Mario Maker 2 - I haven't really gotten into SMM 2 the way I did to the first one. I'm not quite sure what I'm missing because they've made a lot of nice additions to the game. I think it may just be that my creative energy is pointed elsewhere right now. I also feel like the increase in quality of levels and the increase in styles/tools has resulted the levels feeling a little more standardized. I'm still enjoying it, but it hasn't been a must play.

    Fight!

  4. Animal Crossing: Amiibo Festival - Our weekend standard continues. We're thinking we'll substitute in New Horizons some of the time when it comes out, but Amiibo Fest has been an important part of our quite time.

    Checking out the scores.

  5. Super Mario World (SNES on Switch) - This is the *weirdest* Super Mario Maker game. I think of the 2D Mario's this my favourite, but playing it again with the SNES online service, I'm struck but just how weird it is in comparison to all the other games. I've maybe played more of this game then any other (It's the very first game I bought for myself) and I've enjoyed picking it up again. In light of Super Mario Maker and a lot of common 'rules' for level development it feels very different, sometimes it feels unfair or weird, but generally I think it's fun. It's also a hefty dose of nostalgia.

    I'm amazed at how it feels like this game comes right out of the screen.



Here's my total play time chart for September:



And here's a chart of how much I've played over the month:




The Books I Read - November 2024

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