Showing posts with label EarthBound. Show all posts
Showing posts with label EarthBound. Show all posts

Friday, May 31, 2019

Blog: Thoughts on Earthbound

Earthbound is a pretty cool game. I guess that goes without saying, now. It’s a different spin on a JRPG that really show how games don’t just have to be about getting your numbers bigger to win against the next boss. Games are art, and Earthbound is a good example why.

A place long ago and far away.



I never played Earthbound as a kid partly because it came a big box and for SNES games I figured that meant it had / needed a multi-tap and I’d need friends to play it. It also had the “it stinks” marketing campaign which I reacted to quite badly at the time. Fortunately, in recent years, YouTube has come along in the form of Chuggaconroy and Stephen Goerg (and friends) to show me just how great this game is.

I started playing Earthbound (on the WiiU Virtual Console) in early 2017 and played until mid-late 2018. So it’s been a while since I finished, and a really long time since I started. Still this game is so full of fun and interesting things that I wanted to talk about, that I thought I’d write a post.

As always, beware of spoilers for Earthbound. I totally recommend playing it yourself or watching a good Let’s Play.

Kay-o. You Thank.


Things I Liked


There’s practically nothing I didn’t like about Earthbound. It is, at its core an incredibly charming game in story and style, that has a really interesting combat system. As with a lot of SNES RPGs of the era, the store is somewhat simple, but filled with interesting and well-rounded characters. As you journey around the world every place you go is unique, memorable and interesting, and every character you meet is also unique, memorable and interesting.

Bones bones bones


Playing Earthbound I left, feeling as though I had been to another world and met ,learned about and loved people along the way. This particularly included the characters in the main party, I can’t think of a lot of other games from this era (or honestly ever) where the party was this deeply characterized with understandable motivation and struggles in the world.

I also liked the art style in. It’s simple, but very visually appealing, and everything was clear and easy to see. The battle system in particularly is fascinating with large and interesting art along with Earthbound’s notorious psychedelic backgrounds. I think there’s almost no chance that anyone who’s seen Earthbound would ever confuse a screenshot with any other game (except maybe its sequel).

Very rewarding.


The music is also quite iconic, helping to illuminate the style and feeling of the world. It’s a mix of cheerful and creepy. It’s style is very varied from, SNES meets rock-and-roll in the early urban areas or synthetic weirdness when you’re fighting the UFOs and Robots in the creepy underground bases.

More specifically I love the scrolling health mechanism. The combat is turn based, but when you take damage, rather than the damage being taken from your HP right away, your HP ticks down over a (relatively) short period of time. In the case of big or fatal damage, this gives you enough time to use a healing item or cast a healing spell, which will start healing you from wherever your HP has ticked down to, cause your health to tick up (much faster than it ticks down).

 Combat via GameFAQs user Eevee-Trainer

I think this is a fantastic mechanism for a number of reasons. First off, it keeps you interesting in and focused on the combat, because you always need to be ready to abandon your planned command in the menu and get to healing as quickly as possible. This felt to me like a really good method as opposed to some of the Active Time Battle present in other games like the Mario RPG family.

I also like it aesthetically. The HP counter is styled as an [odometer] rolling number, and so the ticking is styled as the number rolling down. Something about that really just appeals to me (although I’d love to see it styled as a train-station flip clock). Finally, it has provoked a thought about how you could structure HP and damage differently in a game, which I will talk about more later.

The final thing I wanted to talk about in the things I love is the way they handle mismatches between your level and the enemy level. Lots of SNES RPGS which came before (and after actually) forced you to keep fighting low level enemies in low level areas long after you were levelled up. In Earthbound, thanks to their visible enemy system, where enemy sprites are visible on the real world and you touch them to initiate combat, enemies will actually run from you if they think they can’t defeat you. This means that if you want the XP you can go after them, but if you don’t want to they’ll stay out of your way.

The enemies flee! via GameFAQs user Eevee-Trainer 

This is also combined with the other nice effect of the visible enemy system. If you surprise the enemy you get an extra round of attack (and if they surprise you they do). When they’re running you automatically get that extra round, and if the game calculates that you’d win in that round it doesn’t make you even enter the fight. It just gives you the XP and your other rewards for the fight. This is a wonderful touch in the game and honestly a thing that a lot of games still don’t implement that nicely.

Things I Didn’t Like


There’s not much I don’t like about Earthbound and a lot of them are easily forgiven seeing as this game had a very difficult development cycle and has some incredible things built into it.


The one thing that constantly frustrated me playing Earthbound was the inventory. It’s small and there are a lot of things that need to go into it and it’s often not very clear what a lot of items do and when you need them. Now that being said compared to a lot of other games it’s a much more effective system and it has things like a callable storage company that will take things to storage for you and bring it back, all you have to do is find a phone, call and wait in a place they feel safe to get to.

At least they're speedy via Earthbound Wiki

Still, “cleaning the fridge” is a regular activity, probably every hour or so. The mechanics for doing so are clunky and the whole thing just grinds the game to a halt. So a little more flexibility in design and a little more explanation would have been nice.

Another  element they introduced which seemed like a good idea at the time is condiments. These alter the effects of your healing items. Ketchup on your hamburger improves the amount of HP you get back and sugar improves a cup of coffee (which I think gives you magic points). On the other hand ketchup in your coffee is supposed to make it worse, as is sugar on your hamburger.

Unfortunately, if you want to use it you have to keep it in your inventory and the game decides automatically which condiment to apply (and not always the best one). This means that you lose a inventory spot, for a chance to improve one healing item, not quite as much as having two of the same healing item. So the whole system becomes useless and cumbersome. Not that the developers could be expected to make one, but a rudimentary crafting system would have made this work really well. It might also have tied in nicely with the PC who builds and fixes things.

The game is also a bit slow. That’s probably somewhat intentional, but the maps are large and intricate and sometimes it takes a very long time to go anywhere, even if the enemies are running from you. There is a fast travel system (and a very nicely diegetic one at that), but it has a limited number of places you can be dropped off, so you still get to walk.

The final thing I didn’t like about Earthbound was it’s ad campaign. I’m not sure that, being the kid I was in the 90s I’d have liked Earthbound. I had strong opinions that if you didn’t have swords and magic, it wasn’t an RPG. I *might* have come around on Earthbound, but the whole It Stinks ad campaign they ran with back when the game was new turned me right off. I hated scratch-and-sniff and the whole it’s gross so boys will love it thing in the 90s just turned me off.

It's not the game’s fault, but I think a different campaign might have brought me in (also a smaller box, since I assumed that all of the big snes boxes were for multi-taps and I didn’t really have much in the way of video-game playing friends as a kid.

Serious nostalgia vibes now. Fear then. via Some Google Archive


Things I Noticed


It would have been nice to have a little more gender parity in the party, the world and the story in general. Paula, the only female playable character is portrayed as very strong, but is also quite stereotypically girly. On its own I think that’s great, but having a different type of female character would have been a nice balance to the game. She is also kidnapped significantly more often than her male counterparts. Given that this is a game developed in Japan in the 1990s, it's not outrageous for its time, but it does feel limited in light of a lot of modern games and media.

These are pretty cool. via starmen.net


As I mentioned I did not play this game as a kid for a variety of reasons. That being said I’m not sure that this is ever a game I’d have liked as a kid. It feels as though it is intended for a much more mature audience, with more uncomfortable ideas, more disturbing situations and more complex problems to be solved. Given some of the discussion I’ve seen about this games development that’s intentional and I think it’s good to have a game that does a good job of maturity and complexity of story.

Things I’d Include In a Game


The first thing I’d include in a game is the active health system for a menu based RPG. I think there’s a lot of neat ways to play with it including to alter the spin speed as status based attack or to somehow mess with the numbers. I’ve also been considering a version which is some kind of liquid system where you pour health in and the enemies try to pour health out and you’re trying to manage keeping more going in than they’re getting out.

I also think I’d like to look at more audiences for games. I recognize this is not a unique thing at this point, but I like the idea that two games with similar mechanics could be aimed at very different audiences depending on how their story is constructed.

The final thing I think everyone should include in their games is the attention to detail. I love the attention to paid to the detail in both the story and the programming and while I know there’s a ton of people who worked on this game, I feel like Shigesato Itoi and Satoru Iwata really poured a lot of themselves in to the game.

Final Things


I’m really glad I played Earthbound. I’m also really glad I played it as an adult, because that gave me a lot of perspective on the story and the characters.

I’m also really glad I got to play Earthbound. A few years before it was released for the WiiU I remember walking around the local comic convention and seeing Earthbound boxes for $1000 a pop. It’s not that easy to find physically and it’s really nice that it got a digital release for the WiiU. I’m hoping that Nintendo remembers how important that kind of access is and makes sure that everyone will always be able to have access to important games like this one.

Somehow still a question 24 years later.


Sunday, October 07, 2018

Blog: Video Games of September 2018


I've been busy enough, and stressed enough that playing hasn't really been that far forward in my mind. I've played to try to relax at the end of the day and to make a little mental space in my head. I'd like to get a little more mindful again, but honestly I'd also like to get my PhD finished so I can pick up a Switch and a PS4.



My top five games (by play time) for September were:
  1. Final Fantasy XII - In his great review of Dragon Quest 11, Tim Rodgers mentions the mentality behind the Dragon Quest series in Japan. They're the games you play at the end of the day when you're ready for a fairy tale. That got me thinking about how I play and how I choose what I play, and it seemed like trying to play something to chill out a little more was a good idea. FFXII is also my current favourite Final Fantasy game (VI was until I actually played it again), and so I figured it was time to fire it up. And yeah, I'm playing the PS2 version for reasons, I was struck by how awful it looked, and how weird it played, but honestly after a few hours that's all faded away and I'm really enjoying it.

    They sent me movies when I asked for games! 

  2. Pokémon Go - September was a pretty good month to be out and walking. That, and the explosion of Gen1 pokémon really pulled me forward. 

    Action in Pokémon

  3. Graveyard Keeper - I'm not sure I like this game. I basically picked it up and started to play it because everyone playing it on YouTube was playing it wrong. I think it has a lot of nicely designed mechanics, and an interesting world, but I think it's missing the compelling element to really keep me playing (It really has nothing on Stardew Valley's charm).

    A little shaky, and a little weird, but a solid set of world mechanics.

  4. Animal Crossing: Amiibo Festival - Yup. It's still nice to play video games in the morning. Played a three player game for the first time and interested that the game played just a little different.

    Forgot to take a photo in September, but now we can enjoy all the options the game gives you for purchasing fireworks.

  5. Earthbound - I finally finished Earthbound after trying to finish it for about two years. I liked it, but on its own I'm not sure it was able to overcome being a SNES era game. It has a ton of wonderful concepts and is one of the most charming and well built games I've played, particularly when it comes to the world and the narrative. I'm appreciating the game significantly more watching Chuggaconroy's new Let's Play, as it illuminates a lot of the charm and interesting history of the game.

    It was a long journey, but our heroes stayed true.


Here's my total play time chart for September:



And here's a chart of how much I've played over the month:



Thursday, September 13, 2018

Blog: Games of August 2018


August was a month where I mostly focused on getting my thesis done and on summery things, so I didn't play ton. What I did play, I really enjoyed.

My top five games (by play time) for August were:
  1. Pokémon Go - I've played more PoGo in August than I have since I picked it up again (and possibly since before).

    This game really has it's hooks in me and I'm really enjoying it.
  2. Earthbound - I pushed forward to get to the end of Earthbound. I didn't quite finish, but I did play a lot. The game definitely has charm, but was also a bit hard to play. Sadly a lot of SNES RPGs (and games in general) feel a little clunky if you don't have the nostalgia to grease the controller.

    How very Earthbound.

  3. Paper Mario: Color Splash - I finished Color Splash over the summer. I enjoyed it quite a bit, except for the parts that I didn't. I haven't played a Paper Mario game before, and I loved the charm and the style. Some of the game play didn't quite measure up, but generally I thought my time with this game - and with friends - was well spent.

    Paper Mario: Color Splash, beautiful and willing to acknowledge that you've burned several of your hours on it.

  4. Animal Crossing: Amiibo Festival - Coffee, brunch and the trials of capitalism, what's not to love?

    I've missed August Fireworks, but got to live many Augusts this year.

  5. Mario Golf: World Tour - Hey, four years in and I've just about unlocked some stuff. World Tour is a lot of fun, even with just the basic three courses.

    You want to land left of the tree, with enough space to chip up onto the green. (Via Super Mario Wiki)

Here's my total play time chart for August:


And here's a chart of how much I've played over the month:


Monday, June 11, 2018

Blog: Games of February 2018


February was another month of gaming where I played mostly for the quiet and the stress relief. I haven't really had a game I've wanted to sink my teeth/time into, but that's ok.


My top five games (by play time) for February were:
  1. Legend of Zelda: Breath of the Wild - I have to say trying to do my 100% run and my master mode run at the same time might not have been the most ... efficient way to play. Though as I keep saying, the amount of depth and detail is amazing. Everywhere I look I can see that someone has taken the time to make it special.

    How did they not manage to include a photo mode in this game?

  2. Stardew Valley - Speaking of special, Stardew Valley has been the place I go to when I need to get away. You're character in game escapes the work-a-day world for the freedom of the farm and the game fills a bit of that in real life too.

    Spring in Stardew

  3. Earthbound - Earthbound is a bit hard to play. I follow several people on line who love this game, and they have been inspired to create amazing things by this game (and the communities that built up around this game). I see what they loved, but at the same time, it's not the most playable game in 2018. Still, a little bit at a time, I'm filling in this chunk of my missed game history.

    Nothing unusual here!

  4. Civilization VI - I picked this up again because I was thinking about it, thanks to the new DLC. I enjoyed Civ VI when it first dropped, but (as I seem to get to keep repeating here) I'm not *good* at it. I keep hoping to find my stride and go back to my Civ II days, but I haven't quite found it yet.

    Tundra Egypt

  5. Animal Crossing: Amiibo Festival - This isn't a game about competing. This is a game about relaxing on Sunday morning with a cup of coffee and a loved one. Don't forget to buy your turnips for the week.

    The cutest damn thing in Animal Crossing: Amiibo Fest is the bit where the hosts run around the station to wave good-bye!

Here's my total play time for February:


And here's a chart of how much I've played over the month:


Thursday, March 02, 2017

Blog: Video Games of February 2017


February was a pretty unfocused month for games for me. I played a bunch of stuff, but definitely didn't have a dominant theme and I think that shows in that a lot of the easy, short play time games are at the top of the list again.

My top five games (by play time) for February 2017 were:
  1. Marvel Puzzle Quest - Again a little bit each day put MPQ up at the top of my list. As always it's lots of fun, it's easy to play and it makes playing for 5-15 minutes a day pretty rewarding or playing for a couple of hours too.
  2. Kerbal Space Program - I think I largely got back into KSP, because I keep some screen shots from the last time I played in my PC wall paper. There's just something about looking at some of the cool space ships of my past and thinking, I should play more. I played quite a bit back in 2012, but never really got to landing on other planets or building crazy interplanetary-ships and it all just kinda built up.
    It's a bit interesting since it's been a long time since I played, a lot of things have changed. It's taken a little bit to pick up again, but generally I've had a lot of fun with it.

  3. Hearthstone - As with MPQ, I've been playing a little bit of Hearthstone at a time, but it's built up. (It also took over "lunchtime game" for me this month.) I'm feeling at a pretty good spot, I didn't get that many cards from the Mean Streets of Gadgetzan expansion, but it seems that they aren't too critical to (my part of) the current meta. Also I still love my Paladin Murloc deck and overwhelming people with Murlocs just makes me happy some days.

  4. Earthbound - I'm still enjoying Earthbound, but it's a touch tough to get started playing some times. It's a little bit slow (ala all SNES RPGs) and it can be kinda hard sometimes. Still, every time I play, I feel rewarded. And Mato's Earthbound book is still really great (so I have to keep playing).

  5. Rimworld - Rimworld is ok. It's even getting a little better than it was last year. It's also still in pre-release, so the fact that it's any fun at all (which it is) is fine. The problem with Dwarf Fortress-likes is that they tend to suffer from a lack of depth. With Dwarf Fortress it might take you two or three months to learn how to farm but once you do and you can reliably not kill all your dwarves (by starvation) then there's plenty of other things to turn your mind to (and an incredibly deep (literally) world to explore).
    Rimworld has a number of complex interacting systems, but it doesn't seem to really take them anywhere. I think the different types of "game narrator" AI will help with that, but the world still feel constricted to me and I'm not sure why I want to build a settlement.



Here's my total play time chart for February:


And here's my play chart for the month:



Wednesday, February 15, 2017

Blog: Video Games of January 2017


I wasn't sure that I wanted to keep tracking the games I played in 2017. Still, in the early days of the month it was hard to stop tracking and it's kinda fun to see the graphs and totals build. So I kept on tracking and now I seem to have tracked what I played in the month of January.

January was a month where I didn't have a strong drive to play anything, so my play spread over a few games.

My top five games (by play time) for January 2017 were:
  1. Marvel Puzzle Quest - For a game I usually play for less than half-an-hour a day, it's a little surprising that this is my post played game of the month. That being said a few minutes a day builds up over time and between time spent commuting on the bus and a few quite minutes in the office here and there it's been really easy to play.
    As I said before they do a good job of keeping the game interesting and updated and every time I play I feel rewarded (even without putting in money) and for a very simple game it's continually interesting and fun to play.

  2. EarthBound - I started playing this in December (thanks to the WiiU Virtual Console) as part of my SNES Nostalgia. That being said, as you might know from a few other posts, I never played EarthBound as a kid. Who want's to play a game that stinks ... or an RPG that doesn't have swords in it (yeah I was a dumb kid).
    I think though, that this is a game well arrived at as an adult who has played games for a long time. It has a lot of concepts that really resonate more as an adult than it ever could have as a kid.

    I've also been motivating myself to play so that I can read the Legends of Localization: EarthBound book without spoiling myself. The book is a fantastic look at video game localization and I highly recommend it and the first volume in the series.

  3. Civilization VI - Civ VI doesn't grab me as much as I think it should. It also doesn't really have the "one more turn" hold that I remember other games in the series having. It may be that I just haven't hit the right mindset or that unupdated with DLC Civ VI is still a little thin on material. I am enjoying it, and it still reminds me of the good-old-days playing Civ, but it doesn't really give me good days playing Civ right now.

  4. Recettear - This game is weird. It's not that well produced, although not terrible and it turns out that the best way to play it is to ignore one of its main mechanics. Still, playing the RPG shop keeper is pretty fun. It could be way more in depth or dynamic, but it's still sufficiently fun to play that I've really enjoyed pulling it out to play.

  5. Mario Golf: World Tour - Other than MPQ, Mario Golf remains my in office, lunch hour break game (you can't play it on the bus, you need to be more precise). It has great tactillity and it's really satisfying to play when you're playing well (and super frustrating when you're playing badly). I feel like it could have a deeper online experience (or a better explanation of the online experience) and I wish it had a little bit more of the Game Cube's course design. It's really enjoyable in short bursts.

Here's my total play time chart for January 2017:


And here's the total times I've played over the month:


Friday, April 24, 2015

Blog: Favourite YouTube Videos (Volume 81)

In this volume of my favourite YouTube videos, we ask some questions about the nature of the universe.

  • First, what happens if you combine the awesomeness of the Duck Tales Moon Theme and Smooth McGroove? Well you get a lot of awesome in one place. Possibly enough to look at the asymptotic limits of awesomeness. 
  • Next, what happens if Kristina Horner and her roommates get a bunch of costumes really cheap? This... apparently.
  • Finally, what happens if the Internet talks about video games. Well lots of stuff, but here RinryGameGame looks at all the over analysis that happens.

Friday, November 21, 2014

Blog: Favourite YouTube Videos (Volume 66)

In this volume of my favourite YouTube videos, we sing songs of work and of drug stores and also laugh with the vlogbrothers.

  • First SuriOokami composed some lyrics for the Earthbound Drug Store Song and then sang them! 
  • Next we get the joy that is John and Hank together in the same room. Always a fun moment. (And hey, remember when video responses were a thing?)
  • Finally, Watsky tells us the Moral of the Story of getting where you want to be.

Tuesday, December 25, 2012

Favorite YouTube Videos (Volume 20)

In this volume of my favorite YouTube videos we have video game playing, vlogs an a short ad (which I don't get paid for, I should note).
  • The first video is part 11 of Chuggaconroy's Let's Play of Mother 3. I have to confess first that I'm not entirely sure why I favorited this particular video and I think I recommend that if you're interested you start with the first video in the series (since this is rather in the middle of things).

    Mother 3 is quite an odd game, created by Shigesato Itoi it is the sequel to Earthbound (which was Mother 2 in japan). It's an RPG for the Gameboy Advance (after having been converted from a scrapped Nintendo 64 game. For a video game though, especially and RPG it's very interesting in how many topics it tackles and how deep a view it takes on life. It was never released in North America and as such Chugga is playing on a fan translated patch.

    Chuggaconroy's Let's Play of this game is quite good (although I think he's improved his videos over the years, these older ones show him being very young). And given that it's really a landmark video game I think the whole series is worth a watch.
  • The next video is a vlogbrothers video in which John looks at some of the questions the people have asked google lately.
  • The next video is also from John Green, vlogbrother. In this he talks about nerdfighteria, sports and a little book that he can't figure out the name for yet.
  • Next we have a video from the incredibly talented Elmify. In this video she talks about home-made gifts and how some things just aren't quite the same as you grow up. I find her videos phenomenally well paced and when you consider the amount of work she actually has to do to put them together they're quite incredible. I recommend you look up more of them, but don't be surprised that you'll see her here again.
  • The final video in this set is an ad / promotional video that Kater17 made for Mountain Dew Pitch Black. It's a bit slow to start, but it's creative, kinda fun and the effects work is really good.

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