Showing posts with label Opus Magnum. Show all posts
Showing posts with label Opus Magnum. Show all posts

Saturday, October 05, 2019

Blog: Games of August 2019


We could just call this post Game of August 2019, because I've played a lot of Fire Emblem: Three Houses. I got sick, and it turns out that the switch is a great game platform to bring to bed, play until the battery runs out then sleep until the battery charges up again. Also Three Houses is really good.


My top five games (by play time) for August were:
  1. Fire Emblem: Three Houses - So yeah. I played 30 hours in a couple of days last month. This month I played more than a hundred hours. I've started on a third play through now. My first Golden Deer play-though was around 70 hours and my second Blue Lion's play-through was around 80 hours (there's a little discrepancy between my recorded time and what the save-game things I have recorded). The game play is compelling. My first play through was on normal, which was a little easy for a Fire Emblem game, especially when playing without permadeath. For my second play-though I moved the difficulty up to hard, which was a better feel overall, although some of the difficulty was in limiting repair of weapons rather than the actual tactical gameplay. The story is also very good and the different facets you see depending on which house you play and which support stories you build gives you a lot of reason to keep playing to understand more.

    To Battle!


  2. Europa Universalis IV - It's been a little while, but I fired this up again needing a little break from Three Houses and I'm having a lot of fun. As usual (pretty much) I'm playing the Ottomans again, but the new mission structure is illuminating interesting things to do while playing.

    Decisions decisions.


  3. Animal Crossing: Amiibo Festival - Honestly should have played this more. August is the best in game month.

    Sisters...


  4. Opus Magnum - The game is still very approachable, but the late story missions are a little more work than I feel like putting in right now. The missions from the Steam Workshop have been a nice follow up.

    Be fancy. Make potions.


  5. Pokemon Go - Didn't play that much what with not wanting to leave the house. I'm hoping to see the number for September be a lot higher.

    The summer.


Here's my total play time chart for August:





And here's a chart of how much I've played over the month:




Tuesday, August 13, 2019

Blog: Games of July 2019


July was the first month in a long, loong time where I was able to just relax. I spent a lot of it with old childhood favourites and sprinting around being Mario. It was a nice month. Then I got hit by what might be the best Fire Emblem ever and I'm not quite sure what's happens to all the time since.

My top five games (by play time) for July were:
  1. Fire Emblem: Three Houses - Oh wow. So I picked this up on July 26. I played 30 hours. It's pretty great. I have a few nitpicks on pacing and story, but both the actual Fire Emblem grid-based combat and the interstitial Professorial team-building phase are really fun. Played the first pass on normal, casual difficulty (party because I'm tired of how hard Awakening would kick my butt) and I've found it a touch easy. Overall this game has taken over my life a bit and it's pretty glorious being able to revel in it for a while. That being said, my students may be a little confused come September when I try to teaching them by fishing a bunch.

    Ah. What a lovely place for a nap.


  2. Super Mario Odyssey - The more I play of this the more I love it. There's so much diversity in things to do and the motion and control is a lot of fun. I think it could have a little more to it, and I'm sad there wasn't any DLC, but I've loved my time with Super Mario Odyssey.

    There is more in this game than has been dreamed of in any 8-bit philosophy.


  3. Opus Magnum - Zachtronics gets me. I loved SpaceChem and Opus Magnum is the new, fancy, more accessible version of SpaceChem. The missions feel a lot more achievable than some of the early Zachtronics games, and once you've achieved a working result, it's extremely satisfying to go back in an optimize those results. I think having spent a lot of time thinking about algorithmic problem solving for novice computer scientists really put me in the right frame of my to enjoy this game.

    It's not efficient but it is pretty, which this game lets you do quite happily. 

  4. Secret of Mana (Collection of Mana) - I think this my be my game-of-my-lifetime. I bought the Collection of Mana mostly for the other two games, but I've spent more time on Secret of Mana and been extremely happy playing it again. I love the way the story flows, I love the big bright sprites, I love the controls and the combat. Of course it has its flaws, but it still makes me so happy to play. Incidentally I noticed a few things this time around. One is that the UK version has different controls and a different translation to the US version. The second is just how well the game prepares you for things. Most locations are mentioned several steps ahead of the story from the time they actually become important and I find it helps the game hang together really well.

    Take that, Wasp!

  5. Trials of Mana (Collection of Mana) - I've started to play Seiken Densetsu 3 several times of the years and I've always played the first few hours and then trailed off. Mostly because I wanted to recapture my joy of Secret of Mana and play properly sitting on the couch. Trials of Mana is letting me do that and I have to confess I'm a little disappointed. I think the story is great and well constructed, but the flow and combat from SoM is missing and the game feels a little detached from my input (the way Legend of Mana on the Playstation feels). I'm wondering if the game didn't get brought across back in the SNES area because they knew it wasn't quite up to the standard of SoM. I think as a kid I would have been pretty disappointed with it (although my capacity to play through crappy games was pretty high back then).

    What a time to be alive.

Here's my total play time chart for July:



And here's a chart of how much I've played over the month:




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