Showing posts with label Battle Brothers. Show all posts
Showing posts with label Battle Brothers. Show all posts

Monday, November 01, 2021

Blog: Games of October 2021


October was a busy month and I was more focused on doing things than playing things. At the same time my PC has started acting up so any chance I had to play anything on there was a bit of a crap shoot.

I'm at a point where I'd love to find a few games to play on the Switch for short bursts, 15 - 20 minutes. Celeste and -- weirdly -- A Link to the Past have been filling that niche, but I'd love to find something new and maybe something which would have a bit of longevity. 

My top five games (by play time) for October were:
  1. Trials of Mana (Collection of Mana) - Trials has been an interesting game. I still think everything in the remake was better but it's been interesting. I think it's not the greatest SNES (a)rpg, but it has some cool features. I think if I'd had it back when it was originally coming out I'd probably have loved it. As it stands, I'd like it to be faster and smoother, and the level grinding is not very much fun. On the plus side, the sprite work is beautiful (if a little hard to read sometimes) and the backgrounds are lovely. I think, especially if the game were a little faster, the variety of classes would be really cool to explore.


  2. Battle Brothers - If only this didn't make my video card vomit colourful patterns all over my monitor. A little tempted to find the switch version.


  3. Legend of Zelda: A Link to the Past - Reaching to ProtonJon playing randomizers, I wanted to actually "git good" at ALTTP. It's been fun to pick up and to my surprise, each chunk of the game only takes me about 15 minutes. I'm certainly enjoying this a lot more than the last time I played through.


  4. Super Mario Odyssey - I didn't play much, but Odyssey is always a delight. It hasn't *quite* been that short burst game I'm looking for.


  5. Ogre Battle 64 - It snowed. I played Ogre Battle. I'm assuming if you've read any of these before you'll know the tune.


Here's my total play time chart for October:



And here's a chart of how much I've played over the month:




Saturday, October 02, 2021

Blog: Games of September 2021


I'm discovering that trying to create an overall description of a month is kinda hard. In short, I played a lot of fun stuff in September. I finished off the Trials of Mana remake and quite liked it, enough that I wanted to start playing the original in the Collection of Mana. I guess the biggest thing for me was playing through Celeste and really working on developing the skills to get through a hard game. (Thanks PlayFrame!)

My top five games (by play time) for September were:
  1. Celeste - I'm not sure the last time I felt really proud of myself for finishing a game, but finishing Celeste, I feel really proud. It took a fair bit of work and a lot of time doing the same thing over and over until I got better at it. I think there are some lessons there in how to practice. There are maybe also some lessons for someone in their late 30s who doesn't move enough, as this is the first game (in a long time) to put me in physical pain.

    I like when games give you a deep knowledge and bond with the spaces in the game and Celeste does a really good job of of linking you with the mountain in the game. There are screens I remember clearly and I think if you showed me any screen in the game know I'd know (more or less) exactly what was going on there. I'm playing through now to find all the strawberries and B-sides, but I've also taken the game up on its very open challenge to speed run it as well.

  2. Battle Brothers - The brothers roll on. The only thing that's really holding me back is the bit where something seems to be cracking in my PC and Battle Brothers sets it off worse than anything else ... or maybe it's just that Battle Brothers is the game I'm playing.

  3. Trials of Mana (Remake) - This game is pretty good. Not great, but pretty good. I enjoyed playing, and the combat was fun if not a really complex system. I think with the option of six protagonists that all played very differently they were limited in how complex they could make the game, especially on a low-to-mid-tier budget. I've started playing the original in the Collection of Mana and I'm impressed at how well they honoured the core feeling of the game in the remake while polishing up the rough edges.

  4. Super Mario Odyssey - I needed something I could play without the strain of Celeste or the headspace needed for Trials of Mana so I found myself picking up Odyssey again. It's still good. In fact, the more I play the more interesting things I find.

  5. Mini Motorways - I had a few days where Mini Motorways really captured me. After a while, though, the bit where it's a randomized puzzle game and not a city builder really started to drive me nuts. It is beautiful and if you're there for hooking up elements in a puzzle you might love this game (especially if you loved Mini Metro).
  6. Mario Golf: Super Rush - Super Rush was pretty good, but the shine has come off for me a little bit. Considering how much I still go back to Toadstool Tour over the years, there's just something that keeps ringing hollow with Super Rush. The new courses they just released are okay and the new golfers they've added are okay, but the whole thing is just missing some life.
    The online has been a real bust for me. I guess I'll do enough to grab the monthly prize, but it's just not that much fun to play against people, when the only correct move is to wait as long as possible for everyone else to take their shots. The alternative "Timed Golf" mode is too unreliable to play, so the whole thing is just poorly designed.

Here's my total play time chart for September:



And here's a chart of how much I've played over the month:




Tuesday, September 07, 2021

Blog: Games of August 2021


Time feels like it's absolutely blowing by right now. Looking back at August I can't even remember what all happened, but I did play some good games.

My top five games (by play time) for August were:
  1. Trials of Mana (Remake) - I picked up Trials of Mana at a point where I really wasn't sure what I wanted to play while sitting down on the couch. As it turns out I'm really glad I did. The game is fun. The combat doesn't have a ton of depth, but has enough that every fight is interesting enough. The story isn't great, but the story wasn't great in the original either. The game looks pretty good overall. I don't like some of the models they've chosen, but even those are fairly faithful to the '95 original. I don't know that I can totally recommend it, but I've had a lot of fun.


  2. Battle Brothers - This game has just the right amount of challenge and decision making to give it some really nice flow. Sometimes it flows in a bad direction, but usually when I finish playing, however long I play I'm pretty happy. I don't quite know how to describe or encapsulate how that flow works, but I think it revolves around keeping the stakes of any decision low enough that a bad choice doesn't cripple you.


  3. Mario Golf: Super Rush - If Nintendo had a bullet proof network infrastructure, their new online play mode would have me pretty hooked. Since they don't it leaves me kinda interested. The online mode also illustrates how much their focus was on the running-around-the-golf-course mode compared to the traditional golf mode. Competitive matches tend to resolve into two or more people just waiting for everyone else to go. Unfortunately, the running-around-the-golf-course-mode stutters and chugs when played online.


  4. Civilization VI - As always, I want to love this game the way I love Battle Brothers. I read Sid Meier's Memoir, and it left me wanting to play Civ, but perpetually the image of Civ I have in my head is more fun than the one I actually play.


  5. Celeste - I started rewatching Carrie play Celeste on PlayFrame, as an exercise in seeing how someone who doesn't play much can take on a really hard game. I don't usually play those hard games, but I felt inspired. I'm having fun with it, although my hands do hurt.


Here's my total play time chart for August:



And here's a chart of how much I've played over the month:




Thursday, August 05, 2021

Blog Post: Video Games of July 2021


July was a much quieter month than the last few. I'm still working on finding my happy point for balance between getting stuff done and getting stuff played, but generally I was pretty happy. I found myself struggling a little bit with finding a game to play to relax with, but with a little bit of energy Trials of Mana has turn out to be a delight.

My top five games (by play time) for July were:
  1. Mario Golf: Super Rush - This has turned out to be a good game to play when I need something to pick up at lunch (as with World Tour before it) and it's been something good to play quickly. It's not great and definitely has a noticeable lack of depth, but the moment to moment play is fun.

    Daisy runs towards her ball on the green in the desert.

  2. Battle Brothers - Other than the bit where my PC seems to be having some issues, especially while playing Battle Brothers, this continues to be a great game the play. I'm continuing to learn more and more and the depth required to play well has been really compelling.

    A battle with 'Red Viper' in a bandit strong hold.

  3. Trials of Mana (3D Remake) - I've stalled out playing Seiken Densetsu 3 a few times. It kinda lacks the drive of early Secret of Mana and also suffers (for me) from not *being* Secret of Mana, so it results in a lot of huh, that's good but different. The combat in is also, not terribly easy to read. The 3D remake is pretty good, I've enjoyed the combat and I think they've made some reasonable chances, streamlining some of the rough places in the original.

    Hawkeye, followed by Darian and Charolotte, looks at a waterfall in a lush setting.

  4. Fire Emblem: Radiant Dawn - This took a little longer to finish than I'd hoped. From my perspective it provides a list of all the quality of life features that were eventually implemented in later games. On the other hand I *like* the story and the characters and compared to the games before it's much more dynamic and interesting. I think it was worth playing through, especially just after playing Path of Radiance, but I'm in a good spot to wait a little bit 

    Goddess Yune teases the Dragon King after defeating him.

  5. Peggle - I've ended up playing Peggle and Zuma when I've needed to get a break without getting up from the desk. (And really I *should* just be getting up from the desk.) Peggle takes a little bit longer to play than Zuma, so it ended up just ahead of it in the list.

    A messy peggle board.

Here's my total play time for July:



And here's a chart of how much I've played over the month:




Monday, July 05, 2021

Blog: Games of June 2021


June was quite a busy month and a little unsettled, so I didn't play all that much. Honestly, there's just not that much to say about the month in terms of games. Still I did have some thoughts about the games themselves.


My top five games (by play time) for June were:
  1. Battle Brothers - The game is great, but it's also very quick to pick up which is how it managed to get as much play as it did this month. I've probably spent too much time looking at how the very 'expert' players play, which sometimes feels like it's too much optimization. Still haven't had a 'successful' run, but it's been fun to play around in the world.


  2. Fire Emblem: Radiant Dawn - I'm feeling frustrated with how hard it is to keep everyone alive in the later missions and that's driving down how much time I play. I'm certainly glad they made later games easier to play, even if I think this one has my preferred story.


  3. Mario Golf: Super Rush - Mario Golf: Toadstool Tour is my favourite golf game. Super Rush hasn't managed to replace it, although it certainly is pretty and has a well designed video game golf mechanic. Weirdly the big thing I'm missing is the chance to play in tournaments. I'd love a mode where you can just play on tour after you finish the story mode (I haven't finished the story mode, so maybe this will have it, but I'm not optimistic). I do like the speed golf mode, I haven't tried the battle golf yet.


  4. Peggle Deluxe - I was recently reminded of Peggle and threw it and Zuma on my Steam Wishlist. They went on sale for $1 each so I picked them up. (Not that I don't have other versions ... somewhere, but who knows). I've played a lot of Peggle over my life, and I'm pretty happy to have picked it up again. I'm still working through the "tutorial" which limits it a little, but hopefully it'll pick up speed before too long.


  5. Zuma's Revenge - I've played quite a bit of the Facebook version of Zuma back when that was a thing. The full version is quite good and I've really enjoyed it. It's a nice counterpoint to Battle Brothers. I do really miss the old Popcap games though.


Here's my total play time chart for June:



And here's a chart of how much I've played over the month:




Saturday, July 03, 2021

Blog: Games of May 2021


May was a pretty good month over all. I definitely had some ups and downs, but I feel like I'm settling into my new job and finding that balance between all the things I want to do in my life. I still want to do far, *far* more things than I have time for, but I think I'm doing ok and more or less, I'm playing games that are really satisfying.

My top five games (by play time) for May were:
  1. Fire Emblem: Radiant Dawn - I'm still not sure whether or not I ever finished this game. The "third act" definitely has all our armies finally pointed in the same direction. The game does feel a little disorganized still and there are still a lot of things they took and did better in following games. One the plus side our hero being asked "Do you mind if I call you 'Dark Bag of Organs'?" is a real Fire Emblem high point.


  2. Battle Brothers - This continues to be a really great strategy game. The more I play the more I wish there was a bit more variety of things to do at the strategic level, but the actual main game play loop of taking contracts and fighting bad guys is really rewarding. It's also the first game where I feel like the speed of the game really works with the idea of things falling apart "fun". If you fail there's no real penalty to starting again and finding something else new and interesting. I think it's along the lines of the Super Meat Boy approach to 2D platforming, but in turn based strategy.


  3. New Pokémon Snap - I think I'm playing the game wrong. I seems to have stalled in a way people talking on Twitter don't seem to have experienced. Still it's very rewarding and a nice short game play loop.


  4. Super Mario Odyssey - All of the other games I played this month are a bit slow in their play style and it's been nice to having something to fire up and feel kinesthetically free and skilled in. Having also finished Bowser's Fury not that long ago, I think Odyssey still feels like the best "Mario" experience of moving and exploration.


  5. Kirby's Dream Course - I was a little mad that I couldn't figure out what to do, but I'm learning. For a game I didn't play (or maybe rented once) this really triggers my SNES nostalgia and it's been fun to play. That being said, I'm completely ready for Mario Golf: Super Rush.


Here's my total play time chart for May:



And here's a chart of how much I've played over the month:




Monday, May 03, 2021

Blog: Games of April 2021


April was a pretty good month. I did better at striking the balance between enjoying playing games and getting other stuff done too. I didn't play as few games as I did last month, but I was pretty focused and enjoyed what I played.

My top five games (by play time) for April were:
  1. Fire Emblem: Radiant Dawn - The Wii sequel to Path of Radiance. It feels like the developers got to take all of the things that worked well in Path of Radiance and build on them. Unlike pretty much any other Fire Emblem game I can think of, it's divided into several parts where you run totally different armies with a lot of different characters. That's been interesting from a story perspective and it does let you make better use of all of the characters. I'm pretty sure I played this all the way through when it came out, but I really don't remember any of it any more.


  2. Battle Brothers - It's still a ton of fun, but the game does seem to require some good decisions (and luck) early in the game to succeed later on. I think the heavy world randomness is also making the game a little bit harder than it needs to be. I find that interesting because in the battles, the game does a very good job of allowing you to manage and mitigate bad randomness (certainly compared to the Fire Emblem games, for example) but it feels like some worlds are just less winnable than others. Still, overall, I'm really enjoying the moment-to-moment gameplay and learning about the ways to do better later in the game.


  3. Fire Emblem: Path of Radiance - Compared to Radiant Dawn, I do remember this one pretty well. I think some of my enjoyment stems from nostalgia, but it seems like a very balanced Fire Emblem game both in terms of difficulty and in terms of gameplay and story. I think every aspect of the game gets improved on in later sequels, but it feels like this has a lot of seeds for what went well in the later games.


  4. Legend of Zelda: A Link to the Past - I am bad at this game and I would like to be not quite so bad. I picked it up thanks to watching Play Frame's Let's Play of the Link to the Past / Super Metroid randomizer. I've enjoyed it and I want to keep playing to some extent just to get to the point where I can play through mostly knowing what I'm doing and not getting myself into stupid situations. Playing this also left me really wanting to replay Ocarina of Time, particularly thinking about how OoT built out so many things that are hinted at in A Link to the Past, but aren't really included.


  5. New Pokemon Snap - I suppose I played the original game, but I don't really remember doing it. I feel a bit like I was mostly interested in New Pokemon Snap because it's a new game that I could pick up day one, during a pandemic where I'm feeling a little cabinfevery. It's bright and sparkly and pretty fun. I think it also has quite a bit of depth and replay, although I'm not sure I'm interested in mastering it.


Here's my total play time chart for April:



And here's a chart of how much I've played over the month:




Tuesday, April 06, 2021

Blog: Games of March 2021


March was a bit of a weird month. I think I played the fewest games in a month this month than every before (at least in a long while). This was a combination of getting into Battle Brothers (maybe a little too deeply) and trying to be a little more mindful about my time.

My top five games (by play time) for March were:
  1. Battle Brothers - I'm really enjoying how much I've been able to learn. I've done around 20 runs at this point and I usually find a dumb way to die (spiders - ugh), but I'm enjoying that each time I go back in I'm a little better and I'm able to get a little farther. I've been following the game's reddit, so I feel like there's a bit of a limit to the possibilities for high level play, but I'm enjoying my low level wandering around.
    A motly band of warriors stand off agains a hoard of Nachzehrer.
    I do think the game is a little bit limited by it's random world generation. My most recent play through ended up trailing off a bit because the world seemed to be missing some of the things I needed and where it had them they were in awkward places to get to. Still this has been a ton of fun and since it's pretty easy to boot up, it's been my go to a lot of the time.

  2. Fire Emblem: Path of Radiance - Playing Path of Radiance has been really enjoyable. It may be the nostalgia, but among Fire Emblem games it feels like it has a good balance or like it illustrates things I'm going to enjoy about other games later on. The story is pretty good and the game play is pretty good and overall, even if it's a bit slow, it's felt like a good place to put my time.
    Mordachai compares Illyana to a starving squirrel.

  3. Super Mario 3D World + Bowser's Fury - I've been playing Bowser's Fury more than 3D World. The open world where you can jump into interesting platforming challenges is a lot of fun. I've just finished up Bowser's Fury and I feel like the 100 Cat Shines was a nice challenge without sticking around for too long. 3D world is also a total joy to play and amoung all of the Mario games Nintendo rereleased this year, it's the best to go back to.
    Mario and Bowser Jr consider Giga Bowser's next visit.

  4. Mario 35 - Well, they've wrapped it up. I found I did play Mario 35 more than I might have because there was the looming deadline of them turning the game off. It's been a lot of fun and it made me play the original Super Mario Bros. way more than I would have. I'm sad it's done, but I'm glad it was here.
    My last #1 finish in Mario 35.
    I will say, I hope we see it again for a season next year and I also hope that Nintendo has thought of a follow up in the form of Zelda 35, or possibly something even more unique and interesting. I had hoped they'd announce something by now, but they haven't.


  5. Valais IV - An unusual aspect of this month is that the games I very briefly try out actually showed up in the games of the month list. So Valais IV came out for the Nintendo Online service (I think) and I tried it out. It wasn't really my thing. I'd like to get into some of those SNES style combat platformers (Castlevania stuff), but Valais really didn't really grab me.

  6. Kirby's Dream Course - Another quick test. I don't get this game. I've watched a couple Let's Plays and I think it looks fun. On the other hand, I just have no intuition for what the game want's me to do. Still I might

  7. Animal Crossing: New Horizon - Oooof. I feel bad, but I just couldn't pick this game up this month. The couple of minutes I played were to go to one my the villager's birthday. I felt badly about missing a digital creation's birthday, but generally feel like the game doesn't really reward an emotional investment.
    Sky and Static in Sky's house for her birthday.


Here's my total play time chart for March:



And here's a chart of how much I've played over the month:




Tuesday, March 02, 2021

Blog: Games of February 2021


February felt like a very busy month. I had my head down trying to get a lot of stuff done, but I also tried to pretty intentional in what I played. I happened to hit a mix of new(ish) and old and a mix of strategy and platformer / action that really made me feel good.

My top five games (by play time) for February were:
  1. Battle Brothers - I head about this game years ago on Three Moves Ahead and thought it sounded like fun, but maybe a little hard and gory. I saw it go past on a good sale on Steam and picked it up a while ago and finally just started playing. I really like it. It's hard to put down, thanks to a Civ style one-more-turn and really well paced learning and difficulty turns. It's "hard" and has a bit of Dwarf Fortress "fun" in it, but honestly every time I've been wiped out or screwed something up I've been happy to start again with my next band of brothers. It *is* a little gory, but since everyone is a shown as a bust moving around the field it's not to bad (although I'm not thrilled when "brains" end up in the trophy bag).
    Battle Brothers - My fairly large band of brothers lines up against a hoard of Nachzehrers

  2. Fire Emblem: Path of Radiance - I'm trying to set aside some time each Sunday to really get into an RPG or something big. I wanted to go back through Path of Radiance and more so Radiant Dawn (the sequel). The game's a little rough compared to newer entries (Three Houses especially) but the story is pretty good and I've enjoyed playing it. (Much as I desperately want zones of control from Battle Brothers.)
    Fire Emblem: Path of Radiance - Characters move onto the beach
    From GameFaqs user Shogain



  3. Super Mario 3D World + Bowser's Fury - I played 3D World at a happy point in my life, so I have a lot of nostalgia for it. Additionally, while it has some problems, it is a really good game and I appreciate how focused it is, even if that results in levels that feel a little constrained. Bowser's Fury is a a fascinating hybrid of 3D World and Odyssey, it's a lot of fun and a little frustrating. The mechanic that Giga Bowser shows up to make your life harder is really interesting, but sometimes I find the levels were just hard enough already so it tends to throw me off sometimes when I want to be focused. On the other hand I think the game would probably be a little boring if there wasn't a giant fire breathing monster on a timer.
    Bowser's Fury - Mario Looks over a forest of cat shaped trees in a fierce storm

  4. Hyrule Warriors: Age of Calamity - I think musou games will never be for me, but I really enjoyed this. I finished up mid-month and haven't been back, but I thought it was pretty fun. It was also interesting to look at some people who are really into the genre and see what they liked and didn't like. In short I probably never really "got" the game, but I certainly had fun and the story was interesting.
    Hyrule Warriors: Age of Calamity - Zelda uses her spirit powers to destroy a group of enemies.

  5. Mario 35 - It's almost over! (Supposedly). Still fun to dip into and I think it's definitely set me to think about playing Mario games more. I had more fun with 3D World, but a few minutes of Mario 35 was always good.
    Super Mario Bros 35 - Title Screen

Here's my total play time chart for February:



And here's a chart of how much I've played over the month:




Giant Bugs and Staying on Top of Things

Into the Breach, Subset Games, 2018   This is a mix of obvious video game tactics and their obvious implications for getting things done. I&...