Showing posts with label Ogre Battle 64. Show all posts
Showing posts with label Ogre Battle 64. Show all posts

Saturday, August 03, 2024

Things about Unicorn Overlord

If you've been reading here for a while, you know that I sooner, or later, I will always come back to talking about  Ogre Battle 64. You'll also know that while I think it has a lot of flaws, I love it deeply. I've spent a lot of time thinking about how, if I were to get serious making video games, I'd love to make Ogre Battle 65. (You know, Ogre Battle 64, but one better...)


I was neither surprised nor excited when I first saw Unicorn Overlord in a Nintendo Direct. I wasn't paying that much attention and the name is dumb. So it was only later when I saw someone call it an Ogre-Battle-alike that I actually went to take a look.

Title Screen: Unicorn Overlord. The U is a horseshooe with a unicorn and maiden head on each end and the O is a crown.


It turns out, it's a modern Ogre Battle. It sands off most of the things I think make Ogre Battle flawed and plays up the things I really liked. It has some flaws of its own, but I am very happy when I'm playing it.

I have a few things I've thought about Unicorn Overlord (and some of them aren't even about how like Ogre Battle it is) and I've written them up below. Beware spoilers for the whole of Unicorn Overlord, and Ogre Battle too — really a warning about Ogre Battle spoilers should just be part of the header of the blog.


Things I Liked

The first thing I like about Unicorn Overlord, is that it *is* Ogre Battle and it works really well. One of my complaints about Ogre Battle is that it involves a lot of the computer walking while you sit around. You give a unit an order and then check Twitter and then a while later they show up where you wanted and a fight starts, and then if you set things up right, you win and go on to the next thing, which is maybe fighting the same unit again.

Clive attacks some guy named Adolfo and looks like he's about to wreck house, potentially hurting Adolfo's unit for 767 and healing his unit for 4..
Clive and friends are going to kick ass.


In Unicorn Overlord, they've fixed that. Mostly through the magic of making the maps smaller and the units faster. I just started a second play through and they told me about the fast forward button, which is great, but I almost never wanted to speed up because I was already making decisions as fast as I could. If you're looking for Sid Meier's rule that "a game is made up of interesting decisions", having the game go faster means more interesting decisions.

The stamina system they chosen also works quite nicely with the smaller maps. A stronger unit might light out in front of everyone, but after five or six good fights, they'll need a rest and if someone isn't there to cover for them they'll get their buts kicked. It makes the system from Ogre Battle more discrete, less chaotic and once you understand it, easier to plan around. Also when you get tired you can eat hot cross buns and get 3 stamina back, and that's got to be better than eating energy fruit.

Unicorn Overlord also has a streamlined  unit set up compared to Ogre Battle. You still put together soldiers into units, but the positioning matters much less. For one thing, your front always faces the enemy, as opposed to all of the side and back attacks that you had in Ogre Battle. This does reduce a bit of the fun of catching someone from behind and routing them, but it also makes the game much easier to understand. Units are organized into just a front row and a back row and there are a few benefits to each, but the overall complication is very low, while still being satisfying.

A unit made up of a Holy Knight, A Griffon Knight and Tiny Woman Giant Hammer Knight. (That last one might not be official but it is descriptive).
The Knights of the Rose are also going to kick ass.


The difficulty is still refined through solider placement. One of the first things the tutorial tells you is never to place a back-line unit directly behind a front-line unit because of the attacks that go straight through the front-line unit and hit whatever's behind them. Then they give you a spear that gives you that exact ability, and all of the enemy units line up in nice attack-throughable columns.

There is also a difficulty slider, and I'm not that sure what it does. I played on a lower difficulty to get started, and now I'm playing on a higher one and the difficulty has always felt good. As I often mention here, I'm not nearly as good at strategy games as my love of them would suggest, and I've been right in my happy place all along.

One other delightful thing I really appreciate is that you don't have to keep your hero alive. Prince Alain is welcome to be on the front lines and if you oops, that's great he can get resurrected just like every other solider in the game. That opens up your options and gives you more interesting ways to play.

All that being said, the best thing the Unicorn Overlord developers have done, is look at other strategy games and find the cruft they can remove. One example of this is in levelling. If you've played any Fire Emblem, you know that there are often promoted units hanging out with you low level units and stealing their experience points. If you're really familiar with the mechanics you can see that because they're so much stronger, they're taking the XP that lower level units need, but the first time out you often end up with a harder time later because you couldn't level up your units.

Clive, three Knights and a Holy Knight celebrate their vectory. Some of them have their XP growth in red and it's much smaller than the soldiers who are lower level and getting their full XP (in white).
Clive and friends win their fight.


Here, all the soldiers in a unit share XP and if a soldier is above a threshold it just doesn't get XP (which is clearly marked in red) and the other soldiers get their regular allotment. Often, it's beneficial to send along a higher level unit to lift up lower level ones. There's still a bit of a problem, but over all as long as all the units are more or less in the right range, other mechanics determine if a unit will be good or bad in a fight rather than just the level. There's also enough XP sitting around that you can (more or less) level up any unit you think would be interesting.

The other thing that's great is that there are no tricks. Again in Fire Emblem or a lot of other games, they'll give you a special item to promote your soldier and make them super great, except that if you use the item it turns out they'll miss out on the thing that will actually make them powerful in the late game. Here, promotion just makes your solider better, more stats, more actions. Promote as soon as you can, at the many helpful forts scattered around the map.

They've also done a great job of organizing the types of units and basically, they're all bangers (if you'll forgive me for saying that as a person who played Ogre Battle when it came out). As you liberate more and more places, more types of soldiers join you and there's always an interesting niche you can use them in.

There's also a lot of fun in having units fit together. So having a fighter and a gryphon rider work together can make a fun unit because the fighter can stop all of the arrows which would kill the gryphon rider and then the rider can quickly wipe out the enemy. I veered a little conservative, with a lot of healing in my first playthrough, but now that I'm on my second I'm having a lot of fun figuring out ways just to avoid damage. Again, both are fun and that's why I wrote 1300 words on how much I like this game!

Managing your army in Ogre Battle was also a lot of fun -- at least fun for me. Again, Unicorn Overlord is more fun out of battle too. For one thing you rip around the world, with an easy fast travel system and with a very fast moving hero. This makes it easy to explore, which nets you a lot of good items and equipment, and also lets you see the quests which are good for the world building and also are fun.

You also get to rebuild all of the towns in the world. They'll ask for deliveries (can we have some of your stuff) and once you give them the stuff they need, and station a guard there, they'll pump out the stuff you'll need for deliveries for other towns. This is a simple satisfying system, that gives you something different to do in between the main combat parts of the game.

They also have optional "Liberation" quests where you reclaim a part of the map, and fairly often get a new recruit for your army. I think they're optional, but I did all of them because they were fun and often a nice place to try out a new unit or new set up.

There's an economy of "Honour" which you get for completing quests which you can use to make your army stronger, add more units, or increase their size or promote units. You can also use honour to add mercenaries to you army, which is great because then you can set them to guard towns and get more honour. It's a nice way to organize and rate limit the game and make you make choices that are more interesting throughout.

I really enjoyed Unicorn Overlord in just about every way and found it to fill both the "I want something to do with my hands" itch you feel some times as well as the "I'd like to play a serious RPG" itch as well.

Prince Alain faces off with enemy Knights in the streets of the capitol.
Prince Alain marches on the Capitol

Things I Didn't Like

The biggest thing I did not like is that I'm reading glasses old. More generally, the user interface on the game is not great and it's hard to read thing. Not impossible, just squinty. So it's hard to tell units apart on the map, and it's hard to see what a weapon does, and just generally I felt a little bit like I couldn't figure out what I was doing for a lot of my first play through.

A mass of units threaten your position. It's hard to tell them apart. Prince Gilbert announces that the enemy's main force is coming from the north east.
The primary force is large, kinda grey and teeny tiny, to my old eyes.


The menus are also not lined up the way my brain wants them so every time I wanted to use a item on a unit, I opened the wrong menu first and then every time I wanted to change a soldiers equipment I made them unit commander. These were things that just never really clicked in a way where I felt competent, even after 80 hours of playing.

The maps were generally hard to navigate and it was often difficult to see what types of units you were fighting. It all felt a bit like a mass of grey running around. I ended up relying a lot on the game's "here's how the fight will work" mechanic rather than really carefully choosing which of my units fought which enemy units. A little extra zoom in on the map would have been nice.

The last thing I did not like was the unit design. Too many chainmail bikinis, or just bikinis. The female characters are over sexualized, not universally, but enough that I found it frustrating. It's one of the things I really appreciated about Ogre Battle was that it was fairly egalitarian when it came to gender and while Unicorn Overlord isn't awful, quite a few characters did decide to put on their frilliest bikini and go to the battle field. 

A unit after winning. Two of the women are in full armor (especially the holy knight), the two elven archers have chosen lacy thigh high stockings and a courseted gown for this fight.
The archery, healing and distraction unit did well.


Also the main female character's legs are animated in a very inhuman way. They shouldn't point at each other like that. It's weird.

 

Scarlett and Alain look at each other. Scarlett's legs point across her body in a way I don't think legs do.
Scarlett and Alain, confess. Mostly to strange anatomy.

Things I Noticed

I think the story in Unicorn Overlord is interesting from the perspective that it's the minimum viable story. It's exactly as much story as the game needs to make the mechanics flow together and then not much more. You, the prince, need to fight back at the amazingly persuasive bad guy who dethroned your Mother the Queen. Every fight you win gets you a little bit of land back and also maybe helps someone out. There are a few decisions, but they're pretty limited.

Renault, a knight, kneels and swears fielty to Prince Alain for as long as the enemy rule.
Renault, solves problems by being mind controlled and then contrite.


There's almost no twist. Lex, your best friend since you fled the capitol with your mentor, is by your side. The whole way. The first time I saw Lex, I went he's going to betray you, but he doesn't, he's just cheerful and climbs tall things to bring you treasure. Your mentor, the aged knight who raises you, lives. He's a viable character throughout the game. There's just nothing in the story that takes you out of the game play.

I like that, I think there's a tendency in a lot of games to use the mystery box and surprise twist to keep you engaged, but here it's just here to make a nice smooth path between story elements. I like the characters, they're written to be likeable. I like the world, it's written to be likeable. If you were looking for something deep or cutting edge, that's not here, but there's nothing to dislike.

Romance is here, barely. At one point you need to activate the power ring that matches your's as the Unicorn Overlord and you have to do that with the person who's most important to you. I did that with Prince Alain's in text beloved (the one who's legs point the wrong ways) and my other option was the plucky girl who keeps the Prince organized. As it turns out looking online you can "romance" with practically anyone, including Lex and your mentor. I don't know how it all works, but with the textual relationship between the prince and the childhood friend / heir to the Pope, they find someone to take on her role as Pope and she comes to hang out with you in your shiny white castle.

A white screen with the pretty text: Thus Scarlette appointed Sanatio the new pointifex of the Orthodoxy - and history tells that upon accepting her role as the queen of Cornia, she and her beloved Alain traveled Fevrith to aid in its recovery.
Scarlett chooses Queen over Pope.



The game has a good system for explaining how the combat is going to work. When you point one of your units at the enemy it will show how much of each unit's HP is going to get lost (or gained). The game's fairly deterministic so these estimates are right, how ever the game is also very sensitive to conditions, so it's easy to send a unit off for what seems like a route only to have them completely smashed. The mechanism is good, and since you can swap with another unit near by it's usually fine, but especially when I was playing fast it was sometimes a little frustrating.


As an extension of this and of the issue with the UI -- and of my own over expansion in my first play through -- it would be nice to have a system of Quarter Masters. There are a lot of items in the game at a lot of characters and if you aren't paying good attention then it's easy to hit a wall in the game because people aren't using the gear that you already have, let alone the gear you could go and buy at one of the hundred towns you've fixed up.

In my second play through, I've kept my army much smaller and I've been more careful with equipment and it's working out fine. There is a lot of fun in figuring out how to set Lex up to be the bad ass he deserves to be, but I think having a system where I *could* let the game do it form me if I wanted would make this a little easier to take on.

The game is very good about explaining all the bits too, but it has a lot of bits. There's a whole Unicornipedia (it's not called that, but you know) about every person in the world, every country, the last ten thousand years of history, every type of unit, every game mechanic and all of the tips and tricks you need to succeed. It's a lot, so much that I totally ignored it. The story stuff isn't terribly necessary, and I picked up most of the combat things on my own eventually. Now on my second play through, I'm finding things that I struggled with are much easier.

One thing I think the game could have used is some kind of unit rater. The enemy units are usually not great models for your units (since you need to be better than them). The enemy can give you hints about what might be helpful, but they're not great. Having an optional in game tool that goes "This unit is going to lose a lot because it doesn't have anyone doing direct damage" or "This unit is going to get wrecked by anyone with a horse", would have been a nice addition. Maybe coupled into the estimate systems, "Lex should be excellent in that fight, but there are a lot of horses around who are going to trample him." 

 

Things I'd Include In a Game

I've though making an Ogre Battle clone would be fun. Now I don't have to because this game exists and it's great. Having spent a long time looking at all of the issues with Ogre Battle, I can say that Unicorn Overlord solves practically all of them in wonderful was, is a great game in it's own right and just makes a ton of sense.

Prince Alain, smashes an enemy soldier in a foggy swamp. Alain heals 24 HP as he does so.
Alain kicks ass in a nice friendly swamp.


If I were still going to make my own Ogre Battle, I think the attention to the interactions between classes in units would be the best thing to take from Unicorn Overlord. It's a lot of fun to put units together that either solve a specific problem or are just really nice wrecking balls.


Last Things

I'm delighted that Unicorn Overlord exists. It's fun, and fast, and light and gets rid of so much cruft that slows games down or makes them not be fun. I don't know that it would be everyone's cup of tea, but it is mine and I think that it's really likeable in a lot of ways. 

 

Fin, on a black screen.

 



Monday, December 05, 2022

Games of November 2022


November was a little more normal, but I spent a lot of recovering from the nonsense from October. I did finish Xenoblade and started a New Game + playthrough.

My top five games (by play time) for November were:
  1. Xenoblade Chronicles 3 - Starting a replay has been really rewarding. There's a lot of things I didn't recognize on my first playthrough that I hadn't seen or noticed or understood. It's also reinforced just how awesome Eunie and Sena are.


  2. Ogre Battle 64 - Snow ... but also, the second half of the game still has some pretty interesting parts. It's always a nice game to chill out with.


  3. Tactics Ogre: Reborn - Way back, when it came out on PSP, I picked it up, found it really hard and kinda gave up. Getting to revisit it on the Switch has been good so far.

  4. Mario + Rabbids: Sparks of Hope - I drifted off of Mario + Rabbids a little faster than I thought I would. I still think it's great, but it just didn't have a time it fit into during the month.

  5. Mario Kart 8: Deluxe - Mario Kart felt into a bit of the same as Mario + Rabbids. Not much time really to play it, and honestly, much as I love it, if I had time there was something more appropriate to play.

Here's my total play time chart for November:



And here's a chart of how much I've played over the month:




Tuesday, April 05, 2022

Video Games of March 2022


Most of my March got taken over by Breath of the Wild and Triangle Strategy. I didn't manage to keep up my "play whatever whenever it feels good" plan from January and February, but that's alright. There are plenty of games and plenty of days and it's nice to spend more time with something new ... and something older...

My top five games (by play time) for March were:
  1. Triangle Strategy - I like Triangle Strategy. It's not perfect, but the game play is pretty fun. The tactical combat stages are great, and especially the ones you can replay whenever you want have been a lot of fun, especially as you try out different combinations of units. I also like the mechanic where your council votes on what happens next and you have to persuade them how you'd like them to vote (although I really struggle to get them to vote how I want.

    Screenshot from Triangle Strategy: Our Heroes fight enemies in red on a bridge blockaded with wooden spikes.
    (Another) Fight for the bridge
    The game is really slow in the way it tells its story. I'm a little frustrated with the pacing, although I'm struggling to detect exactly why. There's some repeated storytelling, and the voice acting is very isolated, but honestly as soon as they let me out of the cutscene I'm happy again.


  2. Legend of Zelda: Breath of the Wild - I really didn't mean to put this much time into Breath of the Wild, but here we are again. What's interesting this time is that I actually replaced a lot of my quick mid-day sessions with Breath of the Wild. I should have known, but it's surprisingly easy to drop into for fifteen minutes, find something interesting or do a shrine and then get on with your day. It's always a joy, it's still my favourite game and it's been fun to find a new way to enjoy it.

    Screenshot from Legend of Zelda: Breath of the Wild - Link rides a horse down into a valley with a rock spire and a large bird shape flying behind.
    Down into the Valley

  3. Ogre Battle 64 - I mostly played Ogre Battle while sick. The fact that it more or less plays itself is extremely helpful.

    Off screen shot: Ogre Battle 64: The heroes sit around a table having a party.
    Ogres but There's Always Time to Party

  4. Mario Kart 8: Deluxe - As the one person who really liked the WiiU and bought almost everything which came out for it, I've strongly resisted rebuying all of those games for Switch. The new DLC announced for Mario Kart 8: Deluxe pushed into finally picking it up and I've really enjoyed it.

    Screen Shot - Mario Kart 8: Deluxe - Rosalina riding a bike on the starting line of a time trial with various toads cheering her on.
    The Fastest Space Queen

  5. Puyo Puyo Tetris 2 - I ... like Puyo Puyo. I play Tetris like every game is getting reviewed to let me into the world championship, and sometimes that's exactly what I want from a puzzle game. The bit where I don't have any instinct for Puyo Puyo makes it a lot of fun to just jump into (and I'm getting better).

    Screenshot - Puyo Puyo Tetris 2 - A world map showing levels in worlds 3 and 4
    I Have No Idea What's Happening

Here's my total play time chart for March:



And here's a chart of how much I've played over the month:




Wednesday, March 02, 2022

Video Games of February 2022

 

February was a weird. I mean, there was a lot weird in February, but particularly I lost that happiness and flexibility about playing that I was feeling in January. So I mostly played comfort games and at least I managed to be a little productive in the other areas of my life. I'm still not feeling right, but hopefully I'll get a little spark back before too long.


My top five games (by play time) for February were:
  1. Ogre Battle 64 - It's been a little bit since the last time I played, but on Axe of the Blood God they've been talking lots of strategy games lately and I jumped back in. Also it snowed. Are you surprised?

    Photo of Ogre Battle on a television, A unit lead by a witch makes fights a unit lead by a general.

    I tend to feel a little defensive about Ogre Battle, and it still has a lot of features that aren't as polished as they could be. This play through I'm trying to play a style that's a little different than what I usually do and seeing the game from that different perspective has showed me quite a few elements that are pretty cool. Also I kicked off the vampire story line by accident, so that was fun.


  2. Hollow Knight - This game is pretty great. The more I play the more impressed I am and the better I get. 

    Screen shot: Hollow Knight jumps over several dead enemies in a room with fancy hangings.

  3. Eastward - I've continued to play Eastward, and enjoyed it a lot. The dark Earthbound / Mother 3 vibes are strong and that leaves me feeling hesitant to invest in the characters or the world. I'm also finding that there's a bit of padding in the section in the 3rd town I'm in now, which makes me want to play a little less, but I'm sure I'll pick it back up.

    Screenshot: Eastward, John readies his frying pan to fight a huge robot in a forest.

  4. Triangle Strategy - I'm sure part of the reason they're talking about strategy games on Axe of the Blood God is the forthcoming release of Triangle Strategy. Along with Ogre Battle, I loved Final Fantasy Tactics (made by some of the same people). It's a broken game with a lot of weird jankiness, but there's just something that is deeply satisfying about moving pixel characters across an isometric grid and getting to watch attack each other with cool animations.

    Screenshot: The heroes are ambushed on the dock.

    The little bit they give you to play in the demo for Triangle Strategy felt like it honoured a lot of that history, but have some good modern design. The demo does seem to have some technical flaws, but overall I'm pretty excited to play the full game later this week.

    Stephen Georg put out a tweet, transposing the name to "Strangle Tragedy" and that has stuck with me hard. Also it feels like it may be a synopsis of the plot to come...


  5. Legend of Zelda: Breath of the Wild - I wanted to find something simple but fulfilling to play and I couldn't figure out what I wanted. Out of a bit of desperation I put Breath of the Wild in, spent a few minutes feeling like it wasn't as good as the remake of Skyward Sword, but after that, I was back in and I still think this is my favourite game. 

    Screenshot: Link, remembering he's daredevil, shield surfs on the great plateau

Here's my total play time chart for February:



And here's a chart of how much I've played over the month:



Monday, November 01, 2021

Blog: Games of October 2021


October was a busy month and I was more focused on doing things than playing things. At the same time my PC has started acting up so any chance I had to play anything on there was a bit of a crap shoot.

I'm at a point where I'd love to find a few games to play on the Switch for short bursts, 15 - 20 minutes. Celeste and -- weirdly -- A Link to the Past have been filling that niche, but I'd love to find something new and maybe something which would have a bit of longevity. 

My top five games (by play time) for October were:
  1. Trials of Mana (Collection of Mana) - Trials has been an interesting game. I still think everything in the remake was better but it's been interesting. I think it's not the greatest SNES (a)rpg, but it has some cool features. I think if I'd had it back when it was originally coming out I'd probably have loved it. As it stands, I'd like it to be faster and smoother, and the level grinding is not very much fun. On the plus side, the sprite work is beautiful (if a little hard to read sometimes) and the backgrounds are lovely. I think, especially if the game were a little faster, the variety of classes would be really cool to explore.


  2. Battle Brothers - If only this didn't make my video card vomit colourful patterns all over my monitor. A little tempted to find the switch version.


  3. Legend of Zelda: A Link to the Past - Reaching to ProtonJon playing randomizers, I wanted to actually "git good" at ALTTP. It's been fun to pick up and to my surprise, each chunk of the game only takes me about 15 minutes. I'm certainly enjoying this a lot more than the last time I played through.


  4. Super Mario Odyssey - I didn't play much, but Odyssey is always a delight. It hasn't *quite* been that short burst game I'm looking for.


  5. Ogre Battle 64 - It snowed. I played Ogre Battle. I'm assuming if you've read any of these before you'll know the tune.


Here's my total play time chart for October:



And here's a chart of how much I've played over the month:




Tuesday, December 08, 2020

Blog: Games of November 2020


Sure, you could read this or you could go play Hades. Have you gone to play Hades yet? Seriously. Go. Play. Hades.

My top five games (by play time) for November were:
  1. Hades - Wow. Just wow. This is by far, the best game I've played so far this year and I think it's one of the best games I've ever played. The game play is fluid, easy to understand and feels really good. The story telling is beautiful, brilliantly paced and dynamic enough that you feel like you're in charge. The game is also a masterclass in tutorialization and so I think anyone who's trying to teach anybody anything would be so well served to play this game. (At a minimum watch Dan Floyd picking it up for the first time).
    Zagreus fighting Tisiphone

  2. Animal Crossing: New Horizons - The slow drip of Animal Crossing continues. They say they're going to keep supporting the game for a long time to come, but really it feels so far behind where I'd like it to be.
    Villagers gathered at the Harvest Festival Table

  3. Luigi's Mansion 3 - Kinda mixed. I picked this up and wanted to get through it before Hyrule Warriors came out. I wanted to finish something I hadn't finished yet. Some of this game is fun and charming and some of it is very moon-logic frustration.
    Luigi In a hallway of Luigi themed movie posters

  4. Civilization VI - I don't know what brought this to my mind, but I picked it up again and I'm feeling surprisingly bad at it. Still Civ VI really fires all of my nostalgia flares (it *feels* like the original Civ) and so off I went again.
    The Korean Empire around 150AD

  5. Ogre Battle 64 - I played on my birthday. It was great.


Here's my total play time chart for November:



And here's a chart of how much I've played over the month:




Saturday, November 07, 2020

Blog: Games of October 2020


October was pretty busy. Keeping two classes in the air while teaching remotely has been a bit of a struggle. So I've been playing more of the bite sized things. I can jump in to and out of really quickly.


My top five games (by play time) for October were:
  1. Animal Crossing: New Horizons - Getting some seasonal, halloween, things to do did perk the game up a bit. I'm still finding it a touch bland.

    Animal crossing villager with purple skin, zombie face paint, devil horns and a monocle, scowls at the camera.
    I'm mad they won't let me pick my own costume...

  2. Ogre Battle 64 - Did it snow? Yup. I described Ogre Battle to my partner the other day as "my favourite spreadsheet".


  3. Legend of Zelda: Breath of the Wild - Again and again this remains a classic and my favourite game to just relax and play.

    Hestu the forest nympyh dances in front of Link in a forest.
    He must dance.

  4. Mario 35 - This has been a ton of fun. I've always been a little embarrassed at how I never learned the first Super Mario Bros. This has been great motivation to actually get good (even if it isn't quite the same game from 1989). It's also bite sized

    World 3-2 in Mario 35 with a number of red koops and goombas on the screen.
    I seem to have died. Again.

  5. XCOM: Chimera Squad - I tailed off playing Chimera Squad a little just because sessions can be a little long and I've had a ton of stuff I need to keep working on. There's also the drawback of going back to the desk you've sat at all day to play more games is sometimes a bit hard.

    Godmother and Torque fight a berserker in a shabby bedroom.
    Sometimes the fighting goes bedroom to bedroom.

Here's my total play time chart for October:



And here's a chart of how much I've played over the month:




Wednesday, December 26, 2018

Blog: Games of November 2018


I'm not super happy with how I spent my play time this month, especially because I found myself playing more out of frustration / burnout than relaxation or fun.

My top five games (by play time) for November were:
  1. Civilization VI - Well, this is the game I play when I'm avoiding getting the stuff that needs to get done, done. I'm feeling behind on practically everything, and, embarrassingly, it's been much easier to pick this up "for a minute" rather than work. The problem is, that minute often expands out to be a lot more than a minute.  So my goal for December is to, a) relax, b) focus, c) get stuff done, and d) feel good when I do play.

    It has been created. Next Turn!

    On the not of the actual game, side I actually feel like I'm finally figuring the game out a little. I even caved and picked up the Rise and Fall Expansion. I'm not sure I'm actually getting good, but I have learned. Further I've accepted that not every game is going to be a game I enjoy playing until the end and it's okay to go back to the early game part where I was having fun. I also really the aesthetic of the game, the same thing I thought the first time I played is that it still calls back the things I loved from Civ I and II.

  2. Ogre Battle 64 - While I'm accepting things, I'm accepting that I can love this game for the feeling it gives me even when a huge portion of it makes no sense.

    Happy Place.


  3. Legend of Zelda: Breath of the Wild - I still haven't beaten the Master Sword challenge. I have been trying to pick up some better techniques and skills and I feel like, except for the part I can't do, I'm getting good.

    Little Silver Jerks. 


  4. Animal Crossing: Amiibo Festival - As part of a routine of relaxing this game just keeps giving. It also has an incredibly slow reward system - costumes for the amiibo characters - which might just keep us playing for another year. Animal Crossing for life!

    Animal Crossing is mostly Animal Capitalism.


  5. Pokémon Go - Between being behind and it being colder out, I've been playing a little bit less the last month.

    We're slow and that's ok.


Here's my total play time chart for November:



And here's a chart of how much I've played over the month:




Thursday, July 05, 2018

Blog: Games of March 2018


I'm not sure how I feel about what I played in March, this year. In short, I played a bit more than I feel great about, and I feel a bit like I played without as much intention as I'd like to. I also feel like I played more than I should have given that my PC was broken / in the shop for the first part of the month.

My top five games (by play time) for March were:
  1. Into The Breach - Wow. Into the Breach is great. It gives me the satisfaction of doing well as a strategy game without being so hard that I grind out and get frustrated. The certainty you have with how the enemy turn will play out is fantastic, and it's nice being able to make decisions (or mistakes) on your own term. I also appreciate its flexibility in challenge, it has three difficulty levels. Playing on easy isn't punished, but you also feel challenged to take on the harder difficulties. I feel like I've been able to learn and improve without just getting clobbered.

    Vek Threat: Kinda stoppable, if you're in the right universe.

  2. Legend of Zelda: Breath of the Wild - I have played 265 hours of Breath of the Wild. I have found all 120 shrines. I've found around 300 korok seeds (so I'm like 600 short). For a little while the game was starting to feel a bit like work. But even then, I can still sit down and disappear into Hyrule for an hour or two, and really enjoy it. I'm still seeing things I haven't seen before and even when I have seen things before the game still keeps things interesting. I might have to play the DLC some time.

    Yes. I am charging towards to Bokoblin riding bears. No. I didn't live much after this.

  3. Cursed Treasure 2 - Cursed Treasure 2 has a some things that really recommend it. First, it's available on the Web, so I could play it while my PC was broken. Second, it has an interesting set of challenges that keep the game interesting, and it has a meta game that leaves you with a lot of interesting choices. Finally, it's fairly quick to play so it's nice to have for a break when you need it. I've actually been enjoying it enough that I've been messing around with speed running it a bit, and can now play the first 3 levels in 4 minutes and 51 seconds.

    OK. 5 minutes. Go!

  4. Super Mario Maker - I'm actually surprised I played this game this much, but it's kinda easy to get sucked in. I started playing again because I started watching StephenPlays again, and every weekday morning he plays a level from Mario Maker. It's interesting how much level design has changed since I first started playing. Some of it is really good, and I also think some of it doesn't really result in the much fun. Still it's been in my head, and I've been noodling around with a few ideas that I hope are fun.

    Welcome to the doughnut mines.

  5. Ogre Battle 64 - In March I finished a play through of Ogre Battle 64. To the best of my recollection, that's the second time I've finished it. Yeah, it *is* probably my favourite game. It's something I've come to a certain amount of peace with, I can love Ogre Battle and think it's pretty flawed  at the same time. I just need to play it however it seems to work. Anyway, it's time to put it away for now and play summer things until the snow rolls around again in October. (**Coughcough** - insert comment about Calgary's unending winter 2018)

    I ... finished.

Here's my total play time chart for March:


And here's a chart of how much I've played over the month:


Saturday, February 03, 2018

Blog: Games of January 2018


I'm pretty happy with what I played in January. If you've been following for a while I suspect you can guess which games are going to show up in my top five. I've been busy with work and pushing on my thesis so I haven't wanted to game for adventure, instead I've been gaming for relaxation and comfort. At the end of the day I've enjoyed another month of games.
My top five games (by play time) for January were:
  1. Legend of Zelda: Breath of the Wild  - So I'm moving in on the end of my 100% Master Quest play through. I have most of the shrines finished (I think I'm at 97 right now) and most of the side quests done (no idea how many, but a lot). I'm still loving every minute of it. I think this has been the right game for me at the moment, because it has so much depth I've been able to come back to it again and again, which works well with my plan to stay focused on my thesis as much as I can.

    A fine mountain stroll.

  2. Europa Universalis 4  - History talk enevitably brings me back into EU4, as does spending too much time sitting at my desk and cold weather. So I've been back into EU4 trying to rule the world as the Ottomans (and trying not to get crushed but Poland and Austria).

    A fight for Cairo


  3. Stardew Valley - Again on the deep winter gaming tip, I've been playing more Stardew. It's another great game for that regular returning and short play sessions.

    An event in the night.


  4. Ogre Battle 64 - I am ... almost done. I started this play through in November 2016 and I think I'm going to finish my favourite game for the 2nd time. As I've said before I love this game, even though it has some really significant flaws. I think it ties into my theme for the month, it's a comfortable game and one that's easy to come back to time after time.

    A showdown of friends.

  5. Animal Crossing: Amiibo Festival - Again good Animal Crossing charm and good friends to play it with.

    A plaza of fun (and dry cats).


Here's my total play time for January:


And here's a chart of how much I've played over the month:



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