Showing posts with label Breath of Fire. Show all posts
Showing posts with label Breath of Fire. Show all posts

Tuesday, May 21, 2019

Blog: Games of April 2019


I'll write more soon, but April marked the end of my PhD. Not of course the end of work, but definitely a change in my levels of stress and business.


My top five games (by play time) for April were:
  1. Fire Emblem: Awakening - This game. I'm not sure I like it, but I like lots of parts of it. The thing I like the most is the support conversations, where in if two units work together during a mission, they might have a chat together afterwards. I find this somewhat warps the balance of the missions themselves (and somewhat pushes the game off of the style I love in Path of Radiance). They're also biased significantly towards your units falling in love and having kids, which ... is not what I want in the game? Still it gets its hooks into me and I do enjoy it.

    Teaching the team to talk.


  2. Breath of Fire II - I want to finish. I would like to be finished, and I am at least getting closer to the end. Sadly, not the finest Breath of Fire entry.

    Oh sure!


  3. Xenonauts - I've bounced off this game so many times, but for some reason this time it's really sticking. It stays very true to the XCOM original, with many nice quality of life improvements and, somehow, quite a bit of fun.

    Starting to feel organized when we land.


  4. Cursed Treasure 2 - I think this is the best tower defense game. I lament that 3 has never happened and I really would just like people to turn out a ton of interesting levels to follow up with.

    It warms my heart every time.


  5. Legend of Zelda: Breath of the Wild - I ground myself to a halt in my Master Mode Quest, I wanted to finish everything in Master Mode and I cannot kill those two damned Silver Lizalfos. So I started a new game. Regular mode, and no fast travel (so far anyway). And I'm having a blast, this game is so, so good.

    Running back again.


Here's my total play time chart for April:



And here's a chart of how much I've played over the month:



Saturday, May 18, 2019

Blog: Games of March 2019


I was pretty steadily busy in March and still holding out on getting to invested in playing anything while I had work to do. I didn't play anything particularly of note, although I probably did get deeper into Xenonauts than I'd planned. I also very briefly started trying to play a version of Simon's Cat branded Snood on the phone, but that has the standard addictive gameplay and pay-to-keep-playing model so I ditched that pretty quickly.

My top five games (by play time) for March were:
  1. Breath of Fire II - I'm struggling to get through this a bit. Some of this game is really well done and some of it isn't. The translation is obviously awful, and it has a very SNES RPG habit of sending you to do something ... somewhere, so I've had to resort to a guide (well, several guides) to find a decent way to play. On the other hand, something does keep me playing and I enjoy the overall feel of the game.


  2. Xenonauts - I got listening to a Podcast where they were talking about XCOM (the real one from '94). So I figured I'd fire up Xenonauts until I got frustrated and quit. So far that hasn't happened and I've been enjoying Xenonauts quite a bit.

    Nothing to worry about.


  3. Animal Crossing: Amiibo Festival - As (pretty much) always.

    Brother and Sister


  4. Pokémon Go  - Also as (pretty much) always.

    I take it back. I'm slightly worried.


  5. Mario Kart 8 - I needed something more tactile to play and this was really up my alley.


Here's my total play time chart for March:



And here's a chart of how much I've played over the month:



Saturday, April 27, 2019

Blog: Games of February 2019


February was a bit rough in terms of mindful gaming. It was also the last month I'll spend fully immersed in my thesis, so I guess I'll take what I can. I stress gamed more than I wanted to and didn't give myself a lot of time to play stuff I really enjoyed in a relaxed way. As such my February post feels a bit more critical than usual.

My top five games (by play time) for February were:
  1. Into The Breach - I like this game. As I've said before the puzzle structure of the tactics gameplay makes me feel much smarter than some games where I don't have the time to sit and think stuff through. The more I play the better I get with the different mechanics and that's been a nice feeling.

    Grid.

  2. Civilization VI - I dunno. The game is fun, but I always struggle with the one-more-turn problem. I should probably have left this one closed on steam, but it also feels like an easy game to play when I have a few minutes. Something I want to think about going forward is finding some good bite-sized games.

    Coastal.

  3. Breath of Fire II - This game is confusing. It's certainly a strong response to the first game in the series, but it's still weaker than most JRPGs of the era. The translation also kinda rips the heart out of the game.

    Would you believe the W stands for Whale?

  4. Fire Emblem: Awakening - As I've said here a lot, I'm bad at tactics games. I'm bad at this game. I think I managed in my one play through a awhile ago to grind myself into a state where I couldn't win. I restarted and seemed to be a bit more balanced, but never got myself to a point where I felt happy with how my play through was going. I should probably seek out someone who is actually good at the game on YouTube.

    from GameFAQs user Master_Bass

  5. Invisible Inc. - I've really come around on this game and really enjoyed it in February. I like the stealth based tactics, and now that I've embraced them better, I've gotten a lot better. I'm now curious to see, if I lean into the rogue-light elements and let my team get better, how the game will evolve.

    Spy.

Here's my total play time chart for February:


And here's a chart of how much I've played over the month:


Monday, February 11, 2019

Blog: Video Games of January 2019


I feel like I did a fairly good job of managing my play time in January.  I'm closing in on finishing my thesis, and so I've been playing in those times when I need to just stop thinking. Fortunately I've found a good set of games to play when I've got the right moment.

My top five games (by play time) for January 2019 were:
  1. Breath of Fire II - I have a lot of nostalgia for the Breath of Fire series. The first game definitely has the strongest nostalgia hit, but it also has a lot of problems. I'm less nostalgic for the second, but it is better designed than the first. Even if it's a bit slow and grindy, it's been a nice way to unwind.

    Great! That'll do in place of a plot!

  2. Pokémon Go - Have nice weather, will stop for a couple of minutes to catch monsters.

    The Guardian Bidoof protects us.

  3. Animal Crossing: Amiibo Festival - Into year two, still enjoying. The game lets you add new elements to your town, and we've very conservatively added just a little bit at a time, which has helped keep things fresh. The other fresh aspect is that the game is a little different each month.

    Happy New Year, Isabelle!

  4. Invisible Inc. - I went back to Invisible Inc after getting super frustrated trying to play it a while ago. I've really enjoyed it on this revisit, but playing it the way it wants to be played stealthy and risky really works. It also helps to lean into the rogue like (lite?) elements and accept that easy play through might not be perfect.

    Are you ready operator?

  5. Into The Breach - I've been working in pomedoros a lot during January and it works out that a map of Into The Breach can be finished in the break between work periods.

    He's a laugh riot at parties.

Here's my total play time chart for January:



And here's a chart of how much I've played over the month:




Tuesday, October 07, 2014

Blog: Thoughts on Breath of Fire

Nostalgia is a funny thing. There are a lot of games I remember a specific fight or a cut scene or a character moment, but Breath of Fire, I remember mostly for a cup of coffee... getting the morning off school in Junior High or High School and getting a fresh cup of coffee and sitting down to play.

Breath of Fire (yes that is a Fish to the left of the hero) - From Hardcore Gaming 101


Lately I've been feeling a pull to play a lot of the old games I keep kicking around and for whatever reason Breath of Fire was at the top of that list. I've play every entry in the series and found them all to be generally likeable if not quite outstanding.

On replay, I thought to myself that while Breath of Fire had some pretty significant limitations but since it must have been such an early SNES RPG that it's easy to forgive. The problem came when I started doing some research:

From the Wikipedia list, Breath of Fire was released in North America on August 10, 1994, just over 2 months before Final Fantasy III/VI was released and years after much stronger RPGS such as Secret of Mana, E.V.O. or Final Fantasy II/IV. It's out of place historically, but given what I've been able to gather from the Internet, it was a project with very limited support within Capcom. This is only in North America as well, I can't imagine how it must have been viewed in Japan compared to some of the RPGs that weren't released internationally.

The other thing to say is that despite the general problems with the first entry in the series, the rest of the games get increasing better (at least up to a point) and the series really manages to differentiate it self.

A dragon told me - From Hardcore Gaming 101


Overall I can't recommend playing Breath of Fire (at least on the SNES, I've never tried the 2001 GBA port), the story is mediocre and much of the game's length is in the form of compound fetch quests (aHaHA, I won't give you the thing until you go get this other thing from the guy who will want you do do something else for HIM! aHaHaHaHa). The combat system drags and when coupled with the very long (though sometimes interesting) dungeons makes for hours of vaguely tortured boredom. At least without a good cup of coffee and a free morning, you should probably give this a miss.

Things I Liked


There were a few things I generally liked about Breath of Fire. First, even though the story is not especially well crafted, I do like globe trotting RPGs and every location in the world is interesting enough that when you first get there you feel like it's worth exploring, even though most of the locals don't have anything useful to say.

Travel the world! Meet these people! They talk by flute. - From GameFaqs - Ofisil


I also liked that each of the characters in your party have a role outside of combat (on of the features they focused on to improve the rest of the series). Going into a dungeon? Better have your thief out so he can defuse the traps. Need to get though that wall? Get out the big guy. Running out of supplies? Bring out your hunter. Running out of money? Put the merchant to work. These all have plusses and minuses, but generally I like the way they add flavour to the game.

Beyond the main party, I also liked the once or twice when guest party members showed up. I like it particularly as an aspect of the story, having some extra people around who are not actually passive and incompetent around you and allowing you to do things with part of the party without having to change the difficulty. Mechanically (although less so in this game) it's also a nice chance to see more and different powers than your low level party might have.

The game also has an interesting tactic for dealing with your extra party members. One of your party can fuse several members together creating a character who is stronger than any of the separate members and has most of their abilities. In the late game this means that you can have seven of the eight characters in your party participating in big combat. The fusion system does produce one major question however: why do a monkey, a fox, an ox and a gold fish fused together form a floating green duck?

The dungeon design is also an interesting point for the game. When playing, it's awful, because the dungeons are long and the random encounter combat takes over every 4 steps on average. However, I do like that most of the dungeons make sense. When they're a ruined castle, they have rooms a castle might. When you're in a temple you have rooms a temple might. When you're in the great treasure store of the ancients there are traps and secrets hidden everywhere. I like this and I think that if the combat didn't drag the game down so far it would actually be a general boon to the game.

Another  thing I liked about Breath of Fire was the "surprise" extra HP on the bosses. Especially early in the game fighting down the super powerful boss, getting their HP bar to drop to zero and then having them stand up and laugh at you is pretty cool. That it happens on every boss throughout the game is a little silly and loses the effect, but for a one-off it's not a bad idea.

Finally I have to say that while it's frustrating that the game had to rely so heavily on them, I love all the extra maps and charts that Breath of Fire came with. I like that kind of stuff and actually needing to refer to the map or look up what an item will do. As I said the fact that you needed to within game was a bit of a draw back, but doing it was cool.

Things I Didn't Like


As I've mentioned by far and away the worst part of Breath of Fire is the combat. It's the worst of the old-style turn based combat. Swinging your sword causes a random amount of damage to the enemy, casting a spell causes a set of damage to the enemy. That's it.

For the whole game.

There is too much of this. Also she's not supposed to be blue ... I think. - From GameFaqs - Ofisil


There's a hint of a damage type system, but it's either glitched or not properly implemented because nothing ever changes. The hero can turn into several types of dragons, but the only thing to turn into is the one that will deal the most damage. To everything.

On top of that healing spells are cheap and your healer deals awful damage so even there the only question is how much damage to heal from the rest of the party.

The random encounters have another problem, they don't scale. The random encounter rate is set and you fight whatever is in the area. So if you're in an area with easy enemies, you fight them. Over and over again. And if there are enough of them then you can spend turn after turn dealing hundreds of times the health of the enemy but you can only hit them one at a time. Any kind of system to recognize that you're about to curb stomp the bad guys would have been great relief, especially given how much back tracking the game expects of you.

Another problem with Breath of Fire, but also one many RPGs of the age, is that clues about what's going on with the story are few and far between. If you weren't paying attention while plot was happening, or didn't understand, or heaven help you, you haven't played for a week, you're often left with no idea as to where to go next and there's no way within the game to get anyone to tell you anything. While I don't love some of the hand holding that modern games provide, Ni No Kuni's ever present plot instruction comes to mind, I think it's important to have something to give the player a direction to go if they're not finding it on their own.

Finally, as I already mentioned, for a game released this far into the SNES life, it doesn't look very good. The overworld sprites are not very detailed an animation though out the game is very limited. The combat sprites are nice and big, but are also oddly coloured compared to their overworld versions.

Generally I think a lot of the problems with this game come down to the size of the cartridge.  Breath of Fire was released on a 12Mbit cartridge which was significantly smaller than just about any other RPG released on the SNES before or after. I think generally this shows that Capcom was not willing to put much money into development or production.

Things I Noticed


One thing I thought was funny as I played Breath of Fire was how much I did and didn't remember about the game. There were a few dungeons that I remember the layout of perfectly having not played the game in at least a decade. Some of those were early but interestingly some were quite late in the game. At the same time there were parts of the game I had no recollection of at all (such as the fusion system) despite having used them before.


He's the first. Others will follow. Ryu - From Hardcore Gaming 101

Things I'd Include in a Game


I think the big thing to take away from Breath of fire is that if you're going to have a large group in an RPG make sure that they all have things to do. There are some games where you have a bunch of people sitting around because they're not as good as others and you don't have a reason to use them. While I might not always implement it the way Breath of Fire has, making sure that every playable character has a unique and required characteristic in gameplay is important.

I also always like to make sure that dungeons are reasonable, if a place was a place make it look like that place rather than just like a random assortment of rooms. I think this probably untenable in some situations but it's still an ideal I find important.

Finally I do like the bosses not getting knocked down when the "run out" of HP. If used sparingly I think that can give a game a little memorable spark. If overused, like in Breath of Fire, it gets uninteresting really quickly.

Final Thoughts


As I said in my introduction, there's not a lot of inherent reason to play Breath of Fire. Other games in the series are better and other games of the era are also better. I enjoyed it for the nostalgia and for some of the touches of the world, but that's about it. I'm glad it exists and I'll leave it there.

The End. Also that's a hell of a font.

Reading

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