Showing posts with label Fire Emblem - Radiant Dawn. Show all posts
Showing posts with label Fire Emblem - Radiant Dawn. Show all posts

Thursday, August 05, 2021

Blog Post: Video Games of July 2021


July was a much quieter month than the last few. I'm still working on finding my happy point for balance between getting stuff done and getting stuff played, but generally I was pretty happy. I found myself struggling a little bit with finding a game to play to relax with, but with a little bit of energy Trials of Mana has turn out to be a delight.

My top five games (by play time) for July were:
  1. Mario Golf: Super Rush - This has turned out to be a good game to play when I need something to pick up at lunch (as with World Tour before it) and it's been something good to play quickly. It's not great and definitely has a noticeable lack of depth, but the moment to moment play is fun.

    Daisy runs towards her ball on the green in the desert.

  2. Battle Brothers - Other than the bit where my PC seems to be having some issues, especially while playing Battle Brothers, this continues to be a great game the play. I'm continuing to learn more and more and the depth required to play well has been really compelling.

    A battle with 'Red Viper' in a bandit strong hold.

  3. Trials of Mana (3D Remake) - I've stalled out playing Seiken Densetsu 3 a few times. It kinda lacks the drive of early Secret of Mana and also suffers (for me) from not *being* Secret of Mana, so it results in a lot of huh, that's good but different. The combat in is also, not terribly easy to read. The 3D remake is pretty good, I've enjoyed the combat and I think they've made some reasonable chances, streamlining some of the rough places in the original.

    Hawkeye, followed by Darian and Charolotte, looks at a waterfall in a lush setting.

  4. Fire Emblem: Radiant Dawn - This took a little longer to finish than I'd hoped. From my perspective it provides a list of all the quality of life features that were eventually implemented in later games. On the other hand I *like* the story and the characters and compared to the games before it's much more dynamic and interesting. I think it was worth playing through, especially just after playing Path of Radiance, but I'm in a good spot to wait a little bit 

    Goddess Yune teases the Dragon King after defeating him.

  5. Peggle - I've ended up playing Peggle and Zuma when I've needed to get a break without getting up from the desk. (And really I *should* just be getting up from the desk.) Peggle takes a little bit longer to play than Zuma, so it ended up just ahead of it in the list.

    A messy peggle board.

Here's my total play time for July:



And here's a chart of how much I've played over the month:




Monday, July 05, 2021

Blog: Games of June 2021


June was quite a busy month and a little unsettled, so I didn't play all that much. Honestly, there's just not that much to say about the month in terms of games. Still I did have some thoughts about the games themselves.


My top five games (by play time) for June were:
  1. Battle Brothers - The game is great, but it's also very quick to pick up which is how it managed to get as much play as it did this month. I've probably spent too much time looking at how the very 'expert' players play, which sometimes feels like it's too much optimization. Still haven't had a 'successful' run, but it's been fun to play around in the world.


  2. Fire Emblem: Radiant Dawn - I'm feeling frustrated with how hard it is to keep everyone alive in the later missions and that's driving down how much time I play. I'm certainly glad they made later games easier to play, even if I think this one has my preferred story.


  3. Mario Golf: Super Rush - Mario Golf: Toadstool Tour is my favourite golf game. Super Rush hasn't managed to replace it, although it certainly is pretty and has a well designed video game golf mechanic. Weirdly the big thing I'm missing is the chance to play in tournaments. I'd love a mode where you can just play on tour after you finish the story mode (I haven't finished the story mode, so maybe this will have it, but I'm not optimistic). I do like the speed golf mode, I haven't tried the battle golf yet.


  4. Peggle Deluxe - I was recently reminded of Peggle and threw it and Zuma on my Steam Wishlist. They went on sale for $1 each so I picked them up. (Not that I don't have other versions ... somewhere, but who knows). I've played a lot of Peggle over my life, and I'm pretty happy to have picked it up again. I'm still working through the "tutorial" which limits it a little, but hopefully it'll pick up speed before too long.


  5. Zuma's Revenge - I've played quite a bit of the Facebook version of Zuma back when that was a thing. The full version is quite good and I've really enjoyed it. It's a nice counterpoint to Battle Brothers. I do really miss the old Popcap games though.


Here's my total play time chart for June:



And here's a chart of how much I've played over the month:




Saturday, July 03, 2021

Blog: Games of May 2021


May was a pretty good month over all. I definitely had some ups and downs, but I feel like I'm settling into my new job and finding that balance between all the things I want to do in my life. I still want to do far, *far* more things than I have time for, but I think I'm doing ok and more or less, I'm playing games that are really satisfying.

My top five games (by play time) for May were:
  1. Fire Emblem: Radiant Dawn - I'm still not sure whether or not I ever finished this game. The "third act" definitely has all our armies finally pointed in the same direction. The game does feel a little disorganized still and there are still a lot of things they took and did better in following games. One the plus side our hero being asked "Do you mind if I call you 'Dark Bag of Organs'?" is a real Fire Emblem high point.


  2. Battle Brothers - This continues to be a really great strategy game. The more I play the more I wish there was a bit more variety of things to do at the strategic level, but the actual main game play loop of taking contracts and fighting bad guys is really rewarding. It's also the first game where I feel like the speed of the game really works with the idea of things falling apart "fun". If you fail there's no real penalty to starting again and finding something else new and interesting. I think it's along the lines of the Super Meat Boy approach to 2D platforming, but in turn based strategy.


  3. New Pokémon Snap - I think I'm playing the game wrong. I seems to have stalled in a way people talking on Twitter don't seem to have experienced. Still it's very rewarding and a nice short game play loop.


  4. Super Mario Odyssey - All of the other games I played this month are a bit slow in their play style and it's been nice to having something to fire up and feel kinesthetically free and skilled in. Having also finished Bowser's Fury not that long ago, I think Odyssey still feels like the best "Mario" experience of moving and exploration.


  5. Kirby's Dream Course - I was a little mad that I couldn't figure out what to do, but I'm learning. For a game I didn't play (or maybe rented once) this really triggers my SNES nostalgia and it's been fun to play. That being said, I'm completely ready for Mario Golf: Super Rush.


Here's my total play time chart for May:



And here's a chart of how much I've played over the month:




Monday, May 03, 2021

Blog: Games of April 2021


April was a pretty good month. I did better at striking the balance between enjoying playing games and getting other stuff done too. I didn't play as few games as I did last month, but I was pretty focused and enjoyed what I played.

My top five games (by play time) for April were:
  1. Fire Emblem: Radiant Dawn - The Wii sequel to Path of Radiance. It feels like the developers got to take all of the things that worked well in Path of Radiance and build on them. Unlike pretty much any other Fire Emblem game I can think of, it's divided into several parts where you run totally different armies with a lot of different characters. That's been interesting from a story perspective and it does let you make better use of all of the characters. I'm pretty sure I played this all the way through when it came out, but I really don't remember any of it any more.


  2. Battle Brothers - It's still a ton of fun, but the game does seem to require some good decisions (and luck) early in the game to succeed later on. I think the heavy world randomness is also making the game a little bit harder than it needs to be. I find that interesting because in the battles, the game does a very good job of allowing you to manage and mitigate bad randomness (certainly compared to the Fire Emblem games, for example) but it feels like some worlds are just less winnable than others. Still, overall, I'm really enjoying the moment-to-moment gameplay and learning about the ways to do better later in the game.


  3. Fire Emblem: Path of Radiance - Compared to Radiant Dawn, I do remember this one pretty well. I think some of my enjoyment stems from nostalgia, but it seems like a very balanced Fire Emblem game both in terms of difficulty and in terms of gameplay and story. I think every aspect of the game gets improved on in later sequels, but it feels like this has a lot of seeds for what went well in the later games.


  4. Legend of Zelda: A Link to the Past - I am bad at this game and I would like to be not quite so bad. I picked it up thanks to watching Play Frame's Let's Play of the Link to the Past / Super Metroid randomizer. I've enjoyed it and I want to keep playing to some extent just to get to the point where I can play through mostly knowing what I'm doing and not getting myself into stupid situations. Playing this also left me really wanting to replay Ocarina of Time, particularly thinking about how OoT built out so many things that are hinted at in A Link to the Past, but aren't really included.


  5. New Pokemon Snap - I suppose I played the original game, but I don't really remember doing it. I feel a bit like I was mostly interested in New Pokemon Snap because it's a new game that I could pick up day one, during a pandemic where I'm feeling a little cabinfevery. It's bright and sparkly and pretty fun. I think it also has quite a bit of depth and replay, although I'm not sure I'm interested in mastering it.


Here's my total play time chart for April:



And here's a chart of how much I've played over the month:




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