Showing posts with label Celeste. Show all posts
Showing posts with label Celeste. Show all posts

Saturday, January 01, 2022

Games of December 2021


December was a bit weird, but I feel like trying to expect anything from a month during the pandemic is kinda useless. I ended up mostly focused on Chrono Cross, which was find, but next year I really want to play more and more kinds of games.

My top five games (by play time) for December were:
  1. Chrono Cross - Chrono Cross is fine. I decided to play along with the Axe of the Blood God game club and found I enjoyed the minute to minute play, but was pretty underwhelmed by the story telling and most of the mechanics. As a sequel to one of my favourite games, Chrono Trigger, it feels deeply up its own ass in story telling. Chrono Trigger is able to get by, by not spending a lot of time integrating the plot or the time travel, Chrono Cross spends so much talking about time travel that I was just hoping to find a portal to the end of the game.

    The combat system is also underwhelming, partly because they tried to make it so complicated. At the end of the day most of the really fancy things they implemented didn't really work. I think if they'd leaned into the puzzle colour grid and made that a much more intentional system, rather than frustrated by the random AI. I think if they'd mixed this with Final Fantasy X's combat system, it would have worked a lot better.
    I love how colourful Chrono Cross is and I love the island aesthetic. It would have been nice to really get to enjoy the world a little bit more with less of the story sitting on top. A lot of the time it feels like they made a game and only later tried to tie it to Chrono Trigger, and I'd love to play that version that's a little more laid back and embracing the weirdness.

  2. Secret of Mana (Collection of Mana) - Had a little bit of Secret of Mana left, so started the month by finishing that up. I ended up running out of steam fighting the final boss and ended up with 1 MP left, so had to sit there and wait for the game to knock me out. I ended up doing my old fashioned magic grinding to end the game off. Stupid as it seems standing in an inn and casting magic on myself for a few hours is still kinda fun.


  3. Super Mario Odyssey - Really didn't pick this up much, but played some Balloon World and really enjoyed it. Odyssey just has a great feeling for movement.


  4. Legend of Zelda: A Link to the Past - Went back into this a bit, but mostly I'm planning to spend more time in 2022 learning the game and getting good at it.


  5. Celeste - Played a few minutes just to get the feeling.


Here's my total play time chart for December:



And here's a chart of how much I've played over the month:




Saturday, October 02, 2021

Blog: Games of September 2021


I'm discovering that trying to create an overall description of a month is kinda hard. In short, I played a lot of fun stuff in September. I finished off the Trials of Mana remake and quite liked it, enough that I wanted to start playing the original in the Collection of Mana. I guess the biggest thing for me was playing through Celeste and really working on developing the skills to get through a hard game. (Thanks PlayFrame!)

My top five games (by play time) for September were:
  1. Celeste - I'm not sure the last time I felt really proud of myself for finishing a game, but finishing Celeste, I feel really proud. It took a fair bit of work and a lot of time doing the same thing over and over until I got better at it. I think there are some lessons there in how to practice. There are maybe also some lessons for someone in their late 30s who doesn't move enough, as this is the first game (in a long time) to put me in physical pain.

    I like when games give you a deep knowledge and bond with the spaces in the game and Celeste does a really good job of of linking you with the mountain in the game. There are screens I remember clearly and I think if you showed me any screen in the game know I'd know (more or less) exactly what was going on there. I'm playing through now to find all the strawberries and B-sides, but I've also taken the game up on its very open challenge to speed run it as well.

  2. Battle Brothers - The brothers roll on. The only thing that's really holding me back is the bit where something seems to be cracking in my PC and Battle Brothers sets it off worse than anything else ... or maybe it's just that Battle Brothers is the game I'm playing.

  3. Trials of Mana (Remake) - This game is pretty good. Not great, but pretty good. I enjoyed playing, and the combat was fun if not a really complex system. I think with the option of six protagonists that all played very differently they were limited in how complex they could make the game, especially on a low-to-mid-tier budget. I've started playing the original in the Collection of Mana and I'm impressed at how well they honoured the core feeling of the game in the remake while polishing up the rough edges.

  4. Super Mario Odyssey - I needed something I could play without the strain of Celeste or the headspace needed for Trials of Mana so I found myself picking up Odyssey again. It's still good. In fact, the more I play the more interesting things I find.

  5. Mini Motorways - I had a few days where Mini Motorways really captured me. After a while, though, the bit where it's a randomized puzzle game and not a city builder really started to drive me nuts. It is beautiful and if you're there for hooking up elements in a puzzle you might love this game (especially if you loved Mini Metro).
  6. Mario Golf: Super Rush - Super Rush was pretty good, but the shine has come off for me a little bit. Considering how much I still go back to Toadstool Tour over the years, there's just something that keeps ringing hollow with Super Rush. The new courses they just released are okay and the new golfers they've added are okay, but the whole thing is just missing some life.
    The online has been a real bust for me. I guess I'll do enough to grab the monthly prize, but it's just not that much fun to play against people, when the only correct move is to wait as long as possible for everyone else to take their shots. The alternative "Timed Golf" mode is too unreliable to play, so the whole thing is just poorly designed.

Here's my total play time chart for September:



And here's a chart of how much I've played over the month:




Tuesday, September 07, 2021

Blog: Games of August 2021


Time feels like it's absolutely blowing by right now. Looking back at August I can't even remember what all happened, but I did play some good games.

My top five games (by play time) for August were:
  1. Trials of Mana (Remake) - I picked up Trials of Mana at a point where I really wasn't sure what I wanted to play while sitting down on the couch. As it turns out I'm really glad I did. The game is fun. The combat doesn't have a ton of depth, but has enough that every fight is interesting enough. The story isn't great, but the story wasn't great in the original either. The game looks pretty good overall. I don't like some of the models they've chosen, but even those are fairly faithful to the '95 original. I don't know that I can totally recommend it, but I've had a lot of fun.


  2. Battle Brothers - This game has just the right amount of challenge and decision making to give it some really nice flow. Sometimes it flows in a bad direction, but usually when I finish playing, however long I play I'm pretty happy. I don't quite know how to describe or encapsulate how that flow works, but I think it revolves around keeping the stakes of any decision low enough that a bad choice doesn't cripple you.


  3. Mario Golf: Super Rush - If Nintendo had a bullet proof network infrastructure, their new online play mode would have me pretty hooked. Since they don't it leaves me kinda interested. The online mode also illustrates how much their focus was on the running-around-the-golf-course mode compared to the traditional golf mode. Competitive matches tend to resolve into two or more people just waiting for everyone else to go. Unfortunately, the running-around-the-golf-course-mode stutters and chugs when played online.


  4. Civilization VI - As always, I want to love this game the way I love Battle Brothers. I read Sid Meier's Memoir, and it left me wanting to play Civ, but perpetually the image of Civ I have in my head is more fun than the one I actually play.


  5. Celeste - I started rewatching Carrie play Celeste on PlayFrame, as an exercise in seeing how someone who doesn't play much can take on a really hard game. I don't usually play those hard games, but I felt inspired. I'm having fun with it, although my hands do hurt.


Here's my total play time chart for August:



And here's a chart of how much I've played over the month:




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