Showing posts with label Games of 2017. Show all posts
Showing posts with label Games of 2017. Show all posts

Sunday, January 21, 2018

Blog: Games of December 2017

I didn't get quite as much time to relax into over the holidays as I'd hoped, but I did still get to play a bit of everything.

My top five games (by play time) for December were:
  1. Stardew Valley - Stardrew Valley is still beautiful. I wanted something soothing to play while I spent most of my time marking, this fit the bill. It's also nice that it comes in bitesized chunks. I started a new play-though and now Amri is building a very nice farm.

    Welcome to Old Man's Farm

  2. Legend of Zelda: Breath of the Wild - Still deep and I haven't even played any of the DLC story missions yet. I'm about 20 shrines short and my plan now is to finish those and power up the armour as much as I can and then tackle the DLCs.

    Always a new vista.

  3. Pokémon Go - A pokéstop a day keeps the streak up and the game going.

    It's a new generation, and a new electric rodent.

  4. Ogre Battle 64 - Cold winter nights and a game that plays itself, what else could you need? Whiskey is a good addition actually.

    This is like the second to last battle in the game and the first one that actually feels tactical.

  5. Animal Crossing: Amiibo Festival - I got this for my friend and I have thoroughly enjoyed Amiibo Fest. If you like Animal Crossing, you might too. It brings a ton of AC charm and is a nice light game, and it has a really nice set of mini-games to play too. (We may have spent a little bit too long dropping cats in to the ocean ... I mean by accident).

    Welcome to Charmingville. Population, however much you're willing to spend on cards.


Here's my total play time chart for December:


And here's a chart of how much I've played over the month:

Tuesday, January 02, 2018

Blog: 2017 in Games

I wasn’t really planning to keep tracking the games I played after 2016, but somehow on New Year’s Day I kept track of the games I was playing and then it just seemed natural for the rest of the year. I think it’s been interesting to track what had my attention when and I think tracking my games played has helped me make better choices about the games I play.

This post is a wrap up of the year, including a look at what I’ve played, what I’ve enjoyed and some thoughts about games I had this year.

The Blood Moon Rises, and I still have many miles to go.

Top Games by Time Played


In total I’ve played 53 different games in 2017 and played for a total of [667] hours. The game I played the least was The Perfect Tower on Kongregate. Sunless Sea is in the middle of my pack at just about 5 hours and I don’t think you’ll be to surprised that Legend of Zelda: Breath of the Wild is my most played game at [211] hours.

By play time, my top 10 games of 2017 (in hours played) were:

I think seems like a good description of me and my year in 2017. It is interesting that I stopped playing Hearthsone and MPQ midway through the year, but they’ve stayed high up on the list. Also despite having played PoGo most days at least in the second half of the year, it isn’t as high as I feel like it might have been.

If you’re interested, here is the my total time played for all games in 2017:




Top Games by My Rating


At the end of last year and this year I’ve sat down and rated each of the games I’ve played on a 10 point scale (0-5 by half steps). I didn’t look back at my ratings last year, but I’m thinking if I keep this up for several years I might find an interesting evaluation of either myself or the games I’ve played over time. For the time being, this year, I really liked:



He's the WORST!


No real surprises here. A bunch of solid games that have really held up over time and a couple of new ones that, as I’ve already said, I really liked.

Thoughts

So I think 2017 was one of the best year for games. As my game of 2017 post says, I didn’t get to play that many, but I think we’ve seen a general switch (pun marginally intended) in the industry to deeper games that have more artistic integrity and that acknowledge their players are real, intelligent people.

First hand I can tell you that Breath of the Wild left me feeling empowered as a player to explore the world. The creators clearly sweat the small stuff, putting detail into every corner of the world, but at the same time, there’s nothing in the game forcing me to look anywhere, so each discovery feels like my own.

I can also tell you that Rakuen, a much smaller indie game, has that same attention. It may not have the same depth of game-play, but the creators again trust you to manage the depth of the story and to deal with the fact that life can be sad and happy all together and in turns. I think we’re also going to see much more mature stories coming in the next few years.

From games media and YouTube I’ve been really struck by the depth of other games such as Mario + Rabbids, which seems like a real stream-lining and strengthening of the XCOM model mixed with the attention to detail that shows up in most Nintendo products. I feel like Assassin's Creed: Origins similarly streamlines and strengthens the pieces of the series that people loved.

For myself, I think I’ve been happier with the games I played in 2017 than I have for a long time. While I’ve definitely had times where I wasn’t sure what I wanted to play or played something that was not as satisfying, generally I was able to make good choices and spend my gaming time well. Zelda provided some of that since I didn’t suffer from: that was a tremendous experience, what do I play now? but I think my relationship with games was strong this year and I was good about playing good things.

I mean, he doesn't, but this game is still so open and free.


Hopefully I’ll keep that up for next year. I’m trying to pay attention to what’s fun or interesting and making sure that I get a good mix of both. I’m thinking early 2018 is going to be dedicated to some older games (Beyond Good and Evil and Breath of Fire II) and getting better at some other games (Civ VI and EU 4). Then, whenI get my PhD finished, I’ll get a chance to dive into the wide world of Switch.

Saturday, December 30, 2017

Blog: Games of 2017

This year, I've played 7 games that were released in 2017 and it's time in the internet's honoured tradition to talk about which ones were good.

This year I played: A Hat in Time, Fire Emblem Heroes, Halcyon 6: Light-Speed Edition, Kingdom and Castles, Legend of Zelda: Breath of the Wild, Rakuen and Seedship.

I don't feel like there's anything missing from my list this year. That being said I've avoided getting a switch until I get my PhD finished so there are a lot of very good looking games that I will hopefully get a chance to play pretty soon.

Unlike last year, I enjoyed all of the games I played so I'm only going to break this set down into: The Okay, The Good and The Great. It's also worth pointing out that I've played widely divergent amounts of these games (I mean Breath of the Wild is in there, so really really widely) and for some, I probably haven't played enough to comment really intelligently. Still, I wanted to capture a snapshot of how I've seen the games of 2017 while it's still 2017.

The Okay

Fire Emblem Heroes

I feel a bit conflicted about almost all of the Fire Emblem games (and honestly all grid-tactics games in general). I really enjoy the gameplay, the world, the characters, and the feel, but I'm really, really bad at them for the most part. Fire Emblem Heroes is great because it takes the basic Fire Emblem concept and breaks it down into bite sized chunks. All the great weapon triangle strategy, none of the ongoing stress and worry.



Beyond that, though, there's not really much more here. It's okay. It's not bad, it's fun and playable but it kinda lacks any depth, so while it's okay to play I'm not going to choose to play it over most other games in most situations.

Halcyon 6: Light-Speed Edition


Halcyon 6: Starbase Command is an interesting game. It's old school RPG combat (parties of three slug it out in a menu), but with spaceships rather than wizards and warriors. It's also a XCOM style base builder and a fleet assignment strategy game. It's also a 2016 game, except that they did a such an extensive "overhaul" that they released the Light-Speed Edition as a totally separate game to "classic". That being said, I feel a little baffled about the changes they made, why and what the new game is compared to the old game.



Last year I wished I'd played more and I guess I'm in the same boat. The gameplay is good and apparently they've increased the tactical depth of the game which was one of my primary complaints. I can't say I've felt compelled to play too much despite enjoying all the game elements, maybe Black Hole Edition will suck me in in 2018 (I'm sorry, this is a bad joke and probably mean to the devs.)

Kingdoms and Castles


In Kingdoms and Castles you can build Kingdoms and Castles. Well medium sized towns and castles anyway. I've actually looked three times to see if this game is in early access, but I don't think it is. The upside of Kingdoms and Castles is that it's pretty fun to build cities and make your little meeples happy, the downside is that there's really not much to the game. Fortunately the devs are continuing work and are adding new stuff to the game. I just hope they're able to expand the game without upsetting the existing fun.



The Good

A Hat in Time


I backed A Hat in Time on KickStarter a very long time ago, and I was pretty sure it was never going to actually come out. Fortunately it did, and it's actually good. As has been pretty widely discussed it's interesting that A Hat in Time finally made it out in a year with so many other 3D platformers, but I think the devs have done a very good job of focusing making a unique game that involves a lot of different elements.



I've played a lot of the first world and some of the second world. I have to confess to feeling a bit frustrated, but 3D platformers have never really been my genre. I think I need to sit down at some point soon and try to take the game as it comes so I can really see the whole thing together.

Seedship


Seedship was a very late in the year pickup for me, but a friend started playing it, and it caught my attention. You play the AI of a a ship containing the last remnants of humanity and you must find them the best place to live. It’s a Twine game and you play by making the best of whatever choice the game gives you. Games usually last for 5 to 30 minutes and end when you find the best option before your ship totally falls apart (or your ship totally falls apart). Then the game tells you how your humans faired after you landed them and then you play again.



What I particularly enjoy is that while the game is really “hard” to win, each game is interesting with new situations and new outcomes. Additionally unlike a lot of rogue-likes the decisions often tilt towards the player, so when you make a choice you have a good chance of getting a good outcome, but in the aggregate your ship always tends towards ruin.

The Great

Legend of Zelda: Breath of the Wild


I don’t think it should be too much of a surprise that I like Breath of the Wild. I’ve play ed211 hours of it by this point and it has all been really enjoyable. I think most of the things I wrote about when I summed up the game almost fifty hours ago stand and I think since then I’ve really gained an appreciation for the finesse and detail in their design. I’ve also gotten significantly better at the combat which has furthered my appreciation of the game.



I still miss larger dungeons and some of the story elements of older entries in the series, but Breath of the Wild is beautiful and stands on its own as an outstanding game. I think the level of trust it shows in its players is outstanding, and I think it demonstrates how passionate and skilled its creators are.

Rakuen


As I said in my write up on it, I’m biased, but I loved Rakuen. It feels like a SNES journey I took as a child, but dealing with grown up issues. The art is beautiful, the music is wonderful and the story is engaging. The game play is maybe a little thin on the ground but this game is focused elsewhere and that’s ok.



More diversity in games is good for games and for the people who play them. The more of the world we see and the more eyes we see the world through the richer we are. I’m thankful Laura Shigihara created Rakuen, spending four years on it and I feel richer for having played it.

Tuesday, December 05, 2017

Blog: Video Games of November


I wasn't terribly settled to any specific game in November, but I'm feeling relaxed and enjoyed a lot of different things.

My top five games (by play time) for November were:
  1. Legend of Zelda: Breath of the Wild - As  (pretty much) always Breath of the Wild topped my list for the month. I'm trying on this play through (still my 2nd) to do an all shrines play through and I think I'm getting close. I'm curious if the Champions DLC will arrive before I finish.
    Thank you, Mr. Iwata.

    Breath of the Wild has held up to more than 200 hours playing and I'm still enjoying it. Sometimes I miss the tighter story of other games (I went to the Zelda: Symphony of the Goddesses last night and was reminded of just how much fun those other games can be), but Breath of the Wild is always fun to play.
  2. Europa Universalis 4 - A few times a year I just get the urge to take over the world as the Ottomans, then I give up. EU4 is interesting in how it always has things to do, so you get a version of the Civilization "one more turn" and when I first stop playing I always think of what the next thing I should be doing in the game. I find that this fades for me some the longer I play a particular game as I don't have quite the skill / focus / DLC for a more in-depth play through.
    I always enjoy it when the game really wanders of historical maps.

  3. Super Mario 3D World - Other than Breath of the Wild this has been what I've turned my Wii U on for in the last little while. I've been enjoying dropping in for short play sessions trying to 100% complete the game. I will admit I was a little influenced by everyone enjoying Mario Ojddesy, but I'll get to that once the PhD is finished.
    Just a giant Bowser head, how bad can it be.


  4. Ogre Battle 64 - I didn't start a new play through this year! That means that I'm surprisingly close to making it to the end, although whether or not I've been careful enough to actually get the "real ending" I guess we'll see. It remains one of those games which I mostly love, but which has some problems in execution. I keep hunting for a "perfect" version, but I still haven't found what I'm looking for.
    Zarus and I share a birthday!?

  5. Sunless Sea - Sunless Sea is a lot of fun and I should play it more. There's a related game, Fallen London, which is free to play and worth checking out. Both games revolve around story telling in a dark, dystopian(?) steam punk, world where London was stolen by bats and delivered into the Unterzee.
    It's hard to capture a screenshot that really captures the game, but this is a lot of it all at once.

    In Sunless Sea you travel the zee trying to make a fortune, or a name for yourself, or just sense of the world. It is a rogue like sailing game and a story card game. It plays at a wonderful pace, and, if you give yourself to it, a story that will really grab you (maybe by the foot, in the dark, with an icy tentacle).



Here's my total play time chart for November:


And here's a chart of how much I've played over the month:

Thursday, November 09, 2017

Blog: Video Games of October


I was pretty unsettled in October and jumped between games a bunch. I don't love the feeling of not having something serious to play, but for now I'm focused elsewhere and I'm pretty happy just to get a chance to play when I get a chance.

My top five games (by play time) for October were:
  1. Legend of Zelda: Breath of the Wild - One beautiful thing about Breath of the Wild is just how much there is to do. It makes it simple each time I turn it on to wander off into Hyrule and find something new and fun and engaging.

    Quite the outcome of a side trip.

  2. Pikmin 3 - I love this game. I could play it forever. There's just so much brightness and charm. The game play presents a lovely challenge of first finding a solution and then optimizing that solution. Every Nintendo Direct, I'm always hoping to see more Pikmin 3.

    Work to do, work to do.

  3. Kingdoms and Castles - I haven't bought too much in the way of new games lately, but listening to 3 Moves Ahead discuss Kingdoms and Castles it seems like enough fun for $10 to make it worth while. I've enjoyed it so far, although it doesn't have a huge range of things to do. There's something nice about building a simple city and using it to kill dragons.

    A dragon in the rain.

  4. FTL: Faster than Light - I suck at FTL. I've been bad at FTL since it came out. Then I watched Eurogamer play it and thanks to Jonneh, I suddenly understood a lot about how *not* to suck at FTL. Either way, even if you're bad it's still a good time.

    Finally.

  5. Pokémon Go - Daily bonuses keep me going, other than that I haven't played too much.

    This ... was a bad idea.

Here's my total play time chart for October:


And here's a chart of how much I've played over the month:



Monday, October 02, 2017

Blog: Video Games of September 2017


Well, it finally happened. I played something more than Breath of the Wild. Generally nothing grabbed me too much again in September so I tended to default to some basic choices. I did try to keep my streaks up in Pokemon Go, but other than that I didn't feel too attached to anything.


My top five games (by play time) for September were:
  1. Civilization 6 - I figured at some point I'd sit down and spend more time with this game. As I think I've commented before, much as I like strategy games I'm never that good at them. I feel like Civ 6 is a bit more open to how you play, although it remains a little bit bland if I set the difficulty low enough to play well. And of course much as I did enjoy it, it managed to get to the top of the list through a couple of "just one more turn" nights.

    I am the mightiest (and only) navel power in the world and yet I can't keep the barbarians off my shores. 

  2. The Legend of Zelda: Breath of the Wild - Still awesome. I'm still discovering new things. I'm still having fun. I'd like a little bit more story at this point, but I guess we'll be getting that before too long now.

    I was just standing here and then suddenly realized how beautiful this looked.


  3. Kingdom Rush HD - My love of strategy games has a strong component of loving tower defense. Kingdom Rush is one of the best although (as noted above) I suck at it more than I probably should for how much I play it.

    The standard state of any Kingdom Rush game for me.


  4. Pokemon Go - A few minutes a day keeps a game up on the list. Sadly I didn't really get time to deep dive too much on PoGo, but keeping my streaks alive was enough to get me logged in most days.

    His name is Tiny.


  5. Cities:Skylines - I do like city building. But, I also like pretty pictures of video games. I keep a rotating selection as my desktop, and, more than anything else looking at those pictures makes me play Cities:Skylines so I can go get more pictures.


    The roads are quiet this late at night.

Here's my total play time chart for September:


And here's a chart of how much I've played over the month:

Saturday, September 02, 2017

Blog: Video Games of August 2017

I don't have a very coherent story ab out the games I played in August. I'm finally able to access most of my games again and so can play whatever I'd like. This of course means that there's nothing that I own that I want to play. Hopefully as I get busier I'll find more things to enjoy and if not then I'll be able to put the time I'm not gaming to productive use.

My top five games (by play time) for August were:

  1. The Legend of Zelda: Breath of the Wild - It's good. It's still really good. I haven't even looked at the Trial of the Sword yet. I'm just over 164 hours right now. I also wrote a long blog piece about how cool I think this game is.

    160+ hours in. I have never been here before.

  2. Pokémon Go - Well, it's summer, they cleaned up the game and it turns out if you keep playing a lot PoGo gets really good. I think they'll need to keep changing up the array of pokémon I'm getting to keep me in, but it's been a fun addition to the commute home lately.

    GASP! It's YOU!

  3. Super Mario 3D World - I've mentioned a few times here that I've finished an embarrassingly small number of Mario games over the years. So I jumped back in and figured I'd try to finish all levels of 3D World. I'd thought some about getting all the stars, but I'm feeling right now that life's too short. The game isn't bad but suffers from not being other Mario games, especially Galaxy. It also has some really bad camera positioning making me feel like the 3D effect would be better left to the 3Ds.

    This game feeds my love of rainbows. 


  4. Sid Meier's Ace Patrol - I listened to Soren Johnson's 4 part interview with Sid Meyer on Designer Notes. I was surprised how much he talked about Ace Patrol and so figured I'd fire it up again. I'm curious to try the starship game too at some point.
    Balloon busting is great. It's like shooting fish floating in the air on strings...

  5. XCOM 2 - I'm not buying myself a Switch until I finish the PhD. But, ... uh ... my mind may be taken ... somewhere. That and the new DLC looks like a ton of fun.
    XCOM2 Firing at things you can't see the game. (Sometimes)

Here's my total play time table for August 2017:




And here's a chart of how much I've played over the month:

Thursday, August 03, 2017

Blog: Video Games of of July 2017

July was a really busy month and so I didn't play too much, making it quite boring. My PC was also in pieces for most of the month so I was mostly down to console games. DLC 1 for Breath of the Wild also came out, so, you know, I mostly played that.

My top six games (by play time) for July were:
  1. The Legend of Zelda: Breath of the Wild - Master Mode has breathed (pun sorta intended) a whole new games worth of play into Breath of the Wild. Another 30 hours played this month and I'm still loving it.


  2. Mario Kart 8 - Really in a different category at only 3 and a bit hours played, but still a lot of fun.



  3. Pokemon Go - Between the update and it being summer, it's been fun to haul this out again.


  4. Cities: Skylines - I've been hoping to start making cooler cities. Everything I make tends to come out a little bit boxy. So I've been trying to think a little more creatively and make some neater places.

  5. Marvel Puzzle Quest and Mario Golf: World Tour - A bit of an odd tie at just over an hour, both of the games I tend to play on breaks in the office. Either way, more fun playing two games which seem to show up here quite a bit.



Here's my total play time chart for July: 


And here's a graph of how much I've played over the month:


Monday, July 03, 2017

Blog: Video Games of June 2017

I was busy in June and not in the headspace to sink too deeply into anything. So, my list for the month is a little shorter than usual. I guess, I also have to confess, that I stopped tracking Pocket Planes (which I did track last year), because I play it in weird bursts (30 seconds ever 2 minutes, or continuously for 3 hours), and because I play it when stressed, and I don't want to keep track of stress.

My top five games (by play time) for June were:
  1. Mario Kart 8 - I decided back in May that it was time to GIT GOOD at Mario Kart 8. Since then, I've really been enjoying it. I can do about 4 150CC circuits in an hour and I can see substantial improvement. That's been fun and the online scene has been really vibrant and fun too.
    The look of this game makes me have all kinds of thoughts about Mario Odyssey.

  2. Marvel Puzzle Quest - As always, this is my goto on my phone. Plus the game is showering us with stuff right now, and as long as you don't really care what you get, then you can just be happy to have something new to open. (Something, something, skinner box, pavlov, still having fun, something, something.)
    Time for Zap-Pow!

  3. Pharaoh - You want a game that's not actually fun? Here's one. I technically love Pharaoh, and the walker-city genre in general, but seriously, this game can leave you spending hours working on a (unbeknownst to you) failed city without any real tools to fix things. It's a fun game, with great style and a great idea, but it seriously needs a modern take to make it properly enjoyable.
    I've been kicked out of my home and through no fault of my own. - from GameFAQs user yutjrft76

  4. Legend of Zelda: Breath of the Wild - DLC 1 time, baby! Time to put another 110 hours in. Seriously, Master Mode is great. It puts the whole game back together in a new way, and it's making it exciting to play again, after the two pretty solid months I already put in. Both the game, and the DLC have been worth every penny.
    The Hero's Master Path

  5. Sid Meyer's Covert Action - Yup, playing a game from 1990. Fortunately, the version on Steam works quite well, so I get to fulfill my urge to be a super spy. Plus, I've been thinking about trying to model a game on the concepts and style of Covert Action, so we can call this "research" even.
    Look at that box. How could you even have questions? - from GameFAQS user odino.

Here's my total play time chart for June:


And here's a graph of how much I've played over the month:



Monday, June 05, 2017

Blog: Video Games of May 2017


I finished Breath of the Wild, and then I had to figure out what people do with their time when they aren't running across Hyrule. Apparently there are ... other games. In the end I played a bunch of stuff and was pretty happy even if there wasn't anything that took up all of the time.

My top five games (by play time) for May were:
  1. Hearthstone - I managed to play quite a bit of Hearthstone in half hour chunks in May. As always I'm enjoying it and possibly even getting very, very slightly better. I think the current state of the game is doing well in the "interesting choice" world of gameplay.

  2. Cities: Skylines - This is a great game and Colossal Order keep making it better. The new Transportation oriented DLC and patch have fixed some of the stuff that bugged me and I've really been enjoying playing again the last little while.

  3. Mario Kart 8 - Between needing something not too heavy to play on the Wii U and the talk of Mario Kart 8 on the switch, I jumped back into Mario Kart. It's been fun and I've actually been improving a bit.

  4. Rakuen - I'm working on a post about Rakuen, but I was really happy that Laura Shigihara's game has finally come out and so I wanted to play it right away. I didn't manage to 100% it so I'll have to play it again at some point, but this is a game that's really worth taking some time to play.

  5. Legend of Zelda: Breath of the Wild - I finished Breath of the Wild at the very beginning of the month. And then having played for two solid months I needed a break. I managed to play another few minutes later in the month, but I'm definitely going to need some time before I put in another 100 hours. I think I'll wait for the first DLC and see how that goes.





Here's my total play time chart for May:



And here's a chart of how much I've played over the month:



The Video Games I Played - February 2024

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