Time is funny. When I play Eastward, it bends all of my expectation of time and I'm perpetually surprised at how little I played it. When I play Loop Hero it seems to go the other way and I feel like I played for a few minutes when an hour has passed.
My top five games (by play time) for July were:
Loop Hero - Loop Hero is pretty good. I'm not sure I'd have started playing it, but a few people online swore by it and it wandered past me when I was buying stuff on the Nintendo eShop. (I still need to fix my PC). It's a mix of RPG and Rogue-like and NES throwback nostalgia bait, but at it's heart it has a lot of interesting ideas and the game play is really compelling.
I'm reminded of a short story Navigators by Mike Meginnis, which I listened to LeVar Burton read on his podcast. The stories aren't exactly similar, but there's something about the stories that we wove into games on the NES or Atari where we filled in a certain dark richness. Loop Hero puts that up front and I guess follows a trend for gothic themes right now. (Still waiting on Nona the Ninth.)
- Hollow Knight - I really love the feeling of getting better as I keep playing Hollow Knight. I also really enjoy the depth of the story told in the game and shape of it in general.
Eastward - Eastward is a very good game. I pushed through to complete it and I'm really glad I did. As I've said I'm fascinated by how dense it is. I feel like I played significantly more Eastward than I did Loop Hero or Hollow Knight, but as you can see I didn't play that much. The story is good, if a little convoluted, but the characters really stand out. If you like the idea of a slightly dark adventure with good people in the style of earthbound, then I think you'll like this game.
The combat feels like it's just on the verge of being really interesting. Even though it felt good to play, I found it to be a little limited, but I think there where quite a few things I didn't really understand how to use properly. When I finished the game, I wanted to play it again right away to really get good at the combat.
- Triangle Strategy - I'm very slowly trying to work my way through to the "Good Ending". I'm disappointed that the game is so slow and the story ends up being rather frustrating (or maybe dull). The actual tactical game play is fantastic and I think the voting mechanic is really interesting. It's another really good game, but it's hard to play and doesn't pay off as well as some others.
- Legend of Zelda: Breath of the Wild - I don't know why this is on the list again, but here it is. I guess I'll say it's possibly the easiest game to pick up and play.
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