Friday, December 30, 2016

Blog: Best Game of 2016

I've played 8 games that were released in 2016. In this post I'm going to talk about those 8 games, which ones I liked and which ones I didn't.

So, what were the 8 games I played this year? They were Bushido Bear (a mobile game from Spry Fox), Civilization VI, Halycon 6: Starbase Commander, Pokemon GO!, Rimworld, Starfox 0, Stardew Valley and XCOM 2. The one game that I missed in 2016, that I wanted to play, was Dishonored 2, but hopefully I'll catch up to that some time soon.

Its an interesting set of games and for the most part they were good games. Roughly I'd sort the  games I played into The Bad, The Okay, The Good and The Great. I'll talk about each of those now.

The Bad

Star Fox Zero

Star Fox Zero is the worst game I played this year (not just out of games made in 2016). Now I think I need to say first that if the control scheme clicks for me, I might take that back, but until then there wasn't much to redeem Star Fox Zero at all.

The controls are abysmal and unintuitive and sadly I don't think there's a good reason for them to be as difficult as they are. Nintendo gets into their gimmicks some times and I think that they let the gimmick override the game play. There's no reason for the single player to be this difficult to control especially when there are a lot of other good uses the game pad could have been put to. Sadly the game it self does nothing to support this, the missions (that I got to) are boring and repetitions of Starfox 64 (which they easily could have just done an HD version of). The characters and story are bland and boring and while you don't really look to Nintendo for the best story if nothing else is drawing you into a game then there's not much else.

On the positive I can only say that it's pretty, but Nintendo really got off in the wrong direction on this one.

Bushido Bear


Bushido Bear, from Spry Fox who is one of my favourite mobile/web developers is uninspired for the most part. I played it both on iPad and Android phone and just wasn't hooked. The mechanic of swipe to send your sword bear around isn't that compelling and none of the progression rewards seemed worth it. Tied with a limited energy monetization system, I just never felt like it was worth playing.

The Okay

Rimworld


Rimworld is a graphical Dwarf Fortress in beta. It's okay. The game is okay and the game is Dwarf Fortress. It's "fun". Sadly it lacks the charm of Dwarf Fortress while keeping the ick factor and its interface is rough. Maybe when it's released for real the interface will at least be cleaned up, but at the moment it wasn't compelling and didn't really scratch the Dwarf Fortress itch for me either.

The Good

Pokemon GO


I like Pokemon GO. It's fun, it encourages you to go out for a walk and for that little while it was awesome to see so many people out together playing the same game. The game is a little simple, but its satisfying (and compared to Bushido Bear it's a much more satisfying screen scribbler, if I may coin a genre), and the walking to find pokemon and pokestops is good and a good thing to do.
I've found myself hesitant to play quite a few times over the course of the year. This stems largely from the technical problems they've struggled with, although they do seem to have worked out how to make the game work now (and for a team as small as Niantic, I'm very impressed). That being said I would like it if the game could load faster (there's a pikachu, someone shouts and then I get to stare at the Niantic splash and the loading screen for the next five minutes. The other thing is that it would be nice if the game had some mechanic that didn't rely on your location, I may not always have the time (or inclination) to take a walk and it would be nice to have a reason to pick up the game.

XCOM 2


XCOM 2 is a lot of fun. It's the game I played the most this year. It's also really hard. The difficulty, especially the expanded added by the DLC, really holds the game back from being something that you just pick up and play (again I'm talking about a game I played for 88 hours this year). I think it's a great improvement over its predecessor and confidently divides the modern XCOM games from the originals (and the remakes) into a new style of gameplay (within a grid based tactics game).
It would be nice if the difficulty was a little more balanced, even while you're supposed to be underpowered, better alternate mechanics for stealth or hit-and-run might have made the story blend better with the mechanics. It's definitely good, but lacking a little bit to be great.

Halcyon 6: Starbase Command


I haven't played as much Halcyon 6 as I might have and I've liked what I played. It has an interesting mix of game play elements, jrpg style combat, XCOM style base building and adventure style decision making. It does seem to lack a little bit of depth or at least diversity in tactics but generally its been enjoyable and has been worth playing.


The Great

Civilization VI


As I mentioned in my Games of November post, Civ VI is the most nostalgic and best Civ game in a very long time. If games are a series of interesting decisions, they've increased the size of the series and the interestingness of the decisions. The game looks great, feels great (if a little slow) and rewards your time. I think it has some room to grow and get polished, but its the most fun I've had with a Civ game in a very very long time and I look forward to playing it for a long time to come.

Stardew Valley


Stardew Valley is my favourite game released in 2016. I've always loved Harvest Moon and Stardew Valley cleans up so many of the rough points in that series and improves on the genre beautifully. The chance to build your own farm and engage with a small town at your own pace is incredibly peaceful but still engaging and fun. The writing in the game is good and it doesn't shy away from difficult topics while not losing its own light-hearted tone.
The only complaint I have about Stardew Valley is that there isn't more of it. It feels almost as if it could be extended by programmatic event creation, but the strength of the game is just how well all of the interactions and events of the game are written. It would be sad to lose any of that, so instead I play it as slowly as I can an enjoy every minute of it (while I keep hoping for a new update from ConcernedApe). If you haven't played and you'd like a game that lets you farm at your own pace then I really recommend picking up Stardew Valley.




Thursday, December 29, 2016

Blog: Video Games of November 2016


Civilization VI came out in October, but I was busy for the so I didn't manage to get to play it until November. And then I did play it, quite a bit. At this point I don't remember too much about what else I was focused on for November so I'll let the games speak for themselves.

My top five games (by play time) for November were:
  1. Civilization VI - You may have noticed I spent most of 2016 waiting for Civ VI to come out. And then it did. And I was really happy. The game is really well done and is a nice expansion on Civ V, and generally, the ideas they've been developing since Civ III. The unstacked cities makes city building interesting for the first time in a very long time. The improved movement system and ability to link units also solves the problems that unstacking units caused in Civ V. Breaking the research into Science and Cultural trees also makes it much easier to tailor your civ to the style you want to play. The new politics systems is also a really fresh aspect of the game, letting you further tailor your civ to the concerns of *right now*.
    Civ VI also offers a surprisingly heavy dose of nostalgia. It feels like Civilization (the first one), it feels exciting and clean and fresh and as you play you spend a lot of time dreaming of how the future will work in a way that most of the other entries in the series don't. In Civ V, for example, you have to decide how you would like to win the game before you begin, but in Civ VI its possible to start playing and then see where your situation leads you. That and something about the scale of the world (more plains and rivers?) really touches a feeling of "home" to me.
    The game's not perfect, the AI is weak and while they've tried to spice it up by giving each ruler a "natural" and a "hidden" motive, but while these change the ruler's interactions with you, they don't really change the way they play the game. The game also feels a little bland, I like the visual style, but especially in the late game it feels a bit like everything looks the same. This also creeps into the game play, however exciting and different the early game play as the game goes on you end up trailing into the universal "Civilization Late Game" slightly slanted by the victory you're going for (and I haven't actually tried the Domination victory yet, so I may have no idea what I'm talking about). Generally the game is very good, but definitely has room for improvement and expansion (and probably mods).
  2. Ogre Battle 64 - If you've followed this blog much you'll know that I have a long, nostalgic and slightly conflicted relationship with Ogre Battle. On the broad level, I love the game, the concept, the game play, the story, the art, the characters and the character design. On the other hand the game is both too easy and too hard (at the same time) and has so many elements that don't actually work (in detail), that as often as not when I finish playing, I end up irritated and disconnected.
    From GameFAQs user Systematic_Rpg
    The thing is, though. I love this game. It's the game I always think of come winter weather and out of all of my favourite games it's probably the game I think about playing the most often. In addition to the nostalgia it's also (provided I don't think to hard) very relaxing and just a nice stylistic experience.
    So, with the help of a little whiskey to get started, I decided to try to play this year with out thinking too hard. I haven't done as well as I might, but generally it's been a success. I've played each mission pretty much on its own and just trusted my instincts and made the best decisions I can. I might miss out on the "super important" last mission, but overall I'm getting a lot of enjoyment 2 (or 4, did I mention the missions are long?) hours at a time.
  3. Marvel Puzzle Quest - Having a friend who keeps poking you to get better characters and having a fair amount of time on the bus makes it easy to keep picking up MPQ. The fact that it's still fun, and has a nice mix of easy-to-play and tactically-interesting is also nice.

  4. Super Mario Maker - I haven't spent that much time working on developing my own levels at the moment, but I have been playing a lot of other peoples levels lately and enjoying it. I've also been rating levels for Stephen Georg's Morning Mario, which has helped get me playing interesting levels as well.

  5. Super Mario 3D World - I spent a bit of time going back and forth on whether I felt more like playing Captain Toad or 3D World and ended up wanting to finish 3D World so I could play the extra levels it unlocks in Captain Toad (which I may have had unlocked already, but it was a while ago). I started with a fresh save and replayed the first three world or so. It's interesting because while it is definitely the technically best 3D Mario game I still don't like it as much as I do Galaxy. I think some of it is the refinement of the 4 stage level progression which makes the levels more internally consistent but also seems to make the levels feel disconnected from each other (also the themes of the worlds aren't carried into the levels). I think this disconnection reduces the investment I feel in the game over all, which makes me like this very good game less than I might.
Special Bonus Game:
  • I decided that I'm not going to do a Games of December post (for reasons), and I've played Pikmin 3 in both November and December and I really enjoyed it.
    • Pikmin 3 is a stunningly beautiful game. It also is a perfect refinement in gameplay from the first two in the series. It has a few control issues (at least with the standard controls, I had trouble wrapping my head around stylus controls, which are apparently better) but overall it's a joy to pick up and play and always interesting. I like the way puzzles and combat are mixed and I like the way you can put the three captains to work on different jobs at the same time (at least roughly). 

Here's my total play time chart for November:


And here's my total number of times played:


And here's a chart of how much I've played over the month:


Friday, December 02, 2016

Blog: Favourite YouTube Videos (Volume 152)

In this volume of my Favourite YouTube Videos,  we drum up some memories, hammer down some problems and then sponge up some more useless knowledge.

  • First, I hope your imaginary spaceship is ready, because Dave Bulmer is really excited about Forbidden Planet and he has his iambics, his pentameters and corrugators ready. (If you're also wondering what the hell he's going on about, he explains, in this video).
  • Next, Brent Black brings us Super Mario 3D World with lyrics, because it's nice to celebrate the games that can save your friendships rather than destroy them.
  • Finally, John Green has some facts that you might need to know (by which of course will never *need* to know, but will still come to you when you least expect it).

Wednesday, November 30, 2016

Blog: Video Games of September 2016


I started by second teaching gig in September and decided to try to be more organized in how I spend my time and more intentional in what I play. I also replayed Illusion of Gaia which is a game that still leaves me feeling a bit uncomfortable so it was a good time to be conscious about what I was doing while I played.

My top five games (by play time) for September were:
  1. Illusion of Gaia - This is one of the games that I really remember from being a kid. First off because was easy to play and thematically it's a really really striking game. It's also terrifying, but I'm working on a separate post about that. Either way it was fun to get back to and a good game to sit down and play when I had time in the evenings.


  2. Stardew Valley - I continued my slow playing of Stardew Valley and I really enjoy how fulfilling it is to play. I may yet hit the point where it starts to feel rote, but so far it still feel's pretty dynamic and fun.


  3. Halcyon 6: Starbase Command - This is an interesting game. Part turn-based combat part management game / clicker. The game play is pretty good, although I haven't returned to it much since September and I think it has a bit of an imbalance in the difficulty. It feels like the enemies are either too difficult or too easy. The game may also just have too many moving parts, and I felt a little unsure what I was supposed to be doing. I'm sure if I played a little more I'd get a better feeling, but I just haven't felt compelled. Still I think if you haven't played it it's worth a look.


  4. Cursed Treasure 2 - I really like tower defense games and this is a really good one. It was also a game that was easy to play at lunch time. I like the way the game is arranged in terms of the composition of the types of critters that come to attack you and I like that you get a chance to react when one of the critters makes it past your defenses. The ability tree system is also fun and every new ability you get lets you feel like you're sticking it to the bad guys ... er, good guys. Interesting to see that IriySoft has started work on Cursed Treasure 3 recently.


  5. Civilization 5 - Have I mentioned that I'm really looking forward to Civ VI? (PS: I've played it now and it's excellent.)



Here's my total play time chart for September:



And here's my total number of times played:



And here's a chart of how much I've played over the month:


Monday, November 28, 2016

Blog: Video Games of August 2016


I didn't play that much in August and ... I don't remember why. Possibly you should blame Netflix ... Voltron is quite good. Anyway, I definitely didn't feel the need to play that much and did other things. Possibly even read a book.

My top five games (by play time) for August were:
  1. Hearthstone - Since I was mostly not playing games, it's easy to end up playing Hearthstone when you're watching TV. Also the One Night in Karazhan expansion was quite a bit of fun to play.

  2. Stardew Valley - I really like starting the day off when I can with a bit of Stardew Valley. Usually I just played a day (or two) per day, but I also used it as a reward when I had a lot of housework to do. Finish your work and then you can go pretend to work. (Farming is slightly more fun in game than in real life).

  3. Civilization 5 - Civ VI is coming.

  4. Pokemon GO - Sadly, PoGo had some tech problems in August which kept me from playing as much, still it was nice to get out sometimes and play.

  5. Final Fantasy Fables: Chocobo's Dungeon - So this game is great. Also hard, which you might not realize given how cute it is. It's an actual rogue-like, by which I mean it's like Rogue and you wander around dungeons fighting enemies, changing jobs, restoring town's folk's memories and getting clobbered if you're not very very careful.


Here's my total play time chart for August:


And here's my total number of times played:


And here's a chart of how much I've played over the month:



Friday, November 25, 2016

Blog: Favourite YouTube Videos (Volume 151)

In this volume of my Favourite YouTube Videos, we save our bees, celebrate our lab techs and lament the passing of time.

  • First, if you're feeling like you've heard too many sad, weird or creepy Greek myths lately, Dael Kingsmill is here to tell you a touching story about a guy and his bees. Well it's still weird, but what can you do?
  • Next we have a moment of thanks from Periodic Videos for their awesome lab tech Neil
  • Finally, Laura Shigihara plays her cover of Chrono Trigger's Corridor's of Time, The Fall and as usual raises all the hair on my arms with this song.

Wednesday, November 16, 2016

Blog: Video Games of July 2016


I spent a lot of July recovering from May and June and I definitely got a bit more time to play. I was also still quite busy for the early parts of the month. Generally I tried to play games to give me a bit more focused fun, aaaand I also played a lot of Pokemon Go.

My top five games (by play time) for July were:
  1. XCOM 2 - I dunno. It just eats time without me even noticing really. I also started to accept that even when I'm not actually having a lot of success playing, getting a team out to fight a level or two is pretty fun. That also lead me to tryout some Invisible Inc (which I also quite liked).
    My first ever total party wipe.
  2. Pokémon Go - So Pokémon Go has changed a lot since it first came out and I started playing it before it even officially launched in Canada. While a lot of people have said a lot about the game, it's a huge amount of fun and in the early days seeing people crowding together in groups to play. I think it really delivered on the promise of creating a Pokémon adventure in the real world.
    A Pokécrowd. 

  3. Chrono Trigger - I'm pretty sure that Chrono Trigger is my favourite game of all time (top 3 for sure) and so once I was finished with my first course it was nice to be able to sit down and play it for a while (even if it wasn't all that much). I got most of the way through the main game (it's shorter than I remember) and then stopped waiting for the "perfect time" to finish the game.


  4. Cities: Skylines - Hey have I mentioned that I really like building cities? I really like building cities. And Cities: Skylines is a great way to build cities. I didn't play all that much, but I really enjoy all of the phases of city building (although I do tend to get a little board in the later ones and keep starting over). This game is great, really well designed and well executed. It's a huge amount of fun if you want to play a city builder (and they keep adding really cool things too).
    Golden Hour

  5. Civilization V - I was not ready to wait until October for Civilization VI, so I played Civ V instead. It's a lot of fun, but ... it's time to move on.


    I can't remember why I have a city in the middle of the bay, but I do!

Here's my total play time chart for July:


And here's my total number of times played:



And here's a chart of how much I've played over the month:

Tuesday, November 15, 2016

Blog: Video Games of June 2016


I was very busy with my first teaching position in June and so had less time to play than I had in previous months. I also was quite stressed, so wanted to play games that would help me distract myself.

Here are my top five games (by time played) for June 2016:
  1. Middle Earth: Shadows of Mordor - In terms of a game that's easy to distract yourself Shows of Mordor certainly counts. It has a lot of things to do and the challenge in the game is moderate, so it's usually easy to go kill an uruk when ever you want. Unfortunately, "victory" comes very abruptly and the final boss is, ... not interesting at all. And while you can keep on playing after you defeat the final boss, the game becomes a lot less fulfilling.
    It's nice of the bad guys to let me know where they are.

  2. Hearthstone - Looking back I'm not sure if this was already in the window where people were getting excited for One Night in Karazhan or not. Either way, playing in the new standard format made hearthstone more interesting again (and at least removed Dr. Boom from my list of cards I probably should have, but don't). It was also a nice thing to play when I had a half an hour to sit down and I played quite a bit while watching TV.
    It's a box ... a box of mystery and low level play.

  3. XCOM 2 - I didn't play XCOM 2 that much, since it requires a little bit more thinking than I had on hand for June. Most of when I played was my continued trying to get a little traction getting better at the game.
    Nothing to worry about here...

  4. Europa Universalis 4 - Certainly this is another game that allows you to distract yourself. I sort of declared that I wouldn't play again after my initial burst, but then was drawn back in some between listening to Hard Core History discuss the Persian Empire and Extra History discuss the Ottomans.
    Uh... I think I'm in trouble. 

  5. Mario Golf: World Tour - I didn't play as much of this as I meant to as my lunch time game, but it's still a ton of fun.
    GameFAQs user ollist

Here's my total play time chart for June:


And here's my total number of times played:


And here's a chart of how much I've played over the month:





Friday, November 11, 2016

Blog: Favourite YouTube Videos (Volume 150)

In this volume of my Favourite YouTube Videos, we celebrate, get a little loopy and then scribble our way to success.

  • First, we have the history of the Gaming Historian. Norman celebrates 100K subscribers with the story of how he came to be doing what he's doing.
  • Next, suppose you edited and posted 25 videos in 24 hours. Do you think you might feel slightly odd. Nah, I can't say I would either. 25 from Stephen Georg's Stephenvlog.
  • Finally, Mary Doodles blows our minds again by taking a few random scribbles and turning them into yet another amazing piece of art. Yaaaa! Yaaaaaaaaa!

Friday, November 04, 2016

Blog: Favourite YouTube Videos (Volume 149)

In this volume of my Favourite YouTube Videos, we follow Norman Caruso, the Gaming Historian as he delves deep into the history of Wolfenstein, a video game series that changed the landscape. It's certainly left me wanting to revive my Apple II so that I can see if I play the original again. As a kid, I never managed to make it out of the cell.

  • Part 1
  • Part 2
  • Part 3

Friday, October 28, 2016

Blog: Favourite YouTube Videos (Volume 148)

In this volume of my Favourite YouTube Videos,  we code, we paint, we sing and we kick ass (well people do, we watch).

  • First, we have the extras to Numberphile and Computerphile's visit to Pixar. The original video was interesting, but I was especially interested in this one because it focuses on academias relation to industry, engineers (and computer scientists) relation to artists and software's relation to the real word.
  • Next, Mary Doodles draws a triceratops eating lunch.  Because, of course.
  • Finally, Laura Shigihara, sings "Stronger than You" from Stephen Universe and stands all the hair up on our arms (well my arms anyway). I ... should probably watch that show at some point.

Friday, October 14, 2016

Blog: Favourite YouTube Videos (Volume 147)

In this volume of my Favourite YouTube Videos, we touch hearts, heads and feet.

  • First, if you asked, I'd tell you that Jurassic Rhythm is why Chrono Trigger is awesome... of course, I'd be willing to tell you that any part of Chrono Trigger is what makes it awesome. Also if you asked, I'd tell you that this song is why Caleb Elijah is awesome... of course, I'd be willing to tell you that any song he plays is what makes him awesome. Now if you asked me what make is guitar awesome, I'd ask what the hell is wrong with you because LOOK AT THE THING!
  • Next, in case you were wondering (and I'm sure you were) it turns out that every hat you thought was different was pretty much the same, and Lindybeigh is here to fill you in.
  • Finaly, not content to answer your questions about headwear, Lindybeige  is also happy to fill you in on those things you were wondering (amd I'm sure you were) about shoes.

Friday, October 07, 2016

Blog: Favourite YouTube Videos (Volume 146)

In this volume of my Favourite YouTube Videos,  we look at our pasts and our futures, look at computers past and then fly through space in a very unfuture kind of way.

  • First, John talks about being in high school and a) how it can leave you feeling an awful lot like a failure and b) how high school is not actually destiny or even life. It's nice to remember that our then is not our now, and our now is not our future.
  • Next, Hank takes apart a mechanical calculator and it's awesome!
  • Finally, we get a suite of music from Super Mario Galaxy, performed by the WDR Radio Orchestra, conducted by Niklas Willén (who I'm pretty sure is dancing on his way to the party).

Friday, September 30, 2016

Blog: Favourite YouTube Videos (Volume 145)

In this volume of my Favourite YouTube Videos, we die, we lament our lost days and we relax.

Thursday, September 29, 2016

Blog: Video Games of May 2016

Quick note: As you may have noticed I'm rather behind in posting these. The retrospective for April was written in early May (and it just took me forever to get it up), but the rest will be written and posted now. As a result, they will probably have some gloss from the passing of time.

May was the first month where I was teaching a course and that ended up eating a lot of my time. So I played with a little less mindfulness than I'd been playing earlier in the year. Most of the stuff I did play was to give me some stress relief and to stop thinking for a little while.
My top five games (by play time) for May were:
  1. XCOM 2 - Having played a non-ironman "really easy" run through the first time I played, I thought it would be good to try the game at a little harder. I tried for an ironman run at a harder difficultly level. After a lot of restarts I managed to get a little traction, although honestly this game is *really hard*, or I'm just *really bad at it*.


  2. Stardew Valley - I really love this game. I especially like the 20 minute flow of a day, and I like starting my day with a day or two of Stardew Valley along with coffee and breakfast. It's also nice to be able to drop in for a while in the evenings and play a little extra.


  3. Chrono Trigger - It's nice jumping back into old favourites and where I had the time to sit down and focus on a game Chrono Trigger was a nice game to have on hand to jump back into. It's also surprising just how short the game actually is. 


  4. Middle-Earth:Shadows of Mordor - I picked this up because I wanted a game I could play without thinking too much. It took a little while to get the flow, but then the stealth to combat mechanic took over and it was a game I could play a lot and let my mind wander while I played it.


  5. Super Mario Maker - It's a little disappointing how hard it is to get your levels played, and that's cut down quite a bit on how much I've played. Still there are a lot of good levels out there to play and there's nothing quite so easy to play as 2D Mario.


Here's my total play time chart for May 2016:


And here's my total number of times played:


And here's a chart of how much I've played over the month:



Tuesday, September 27, 2016

Project 14 - Sketch Fiction - Home

This is the fourth of six sketch stories. It's unrelated to the others.

You can expect the next sketch story when I damn well post it. (Which is to say I've kinda given up on deadlines here, but I'm still trying to stick with creating cool things.)



Home



The spar was warm from the sun and there wasn't much that needed done, so she sat and sang idly. The sea was light and the ship surged, pulling for home, same as the crew.

As she sang, a song of harbour and home, the crew calmed.  Hauling wasn't a bad life, better than some courses you could sail, but still, nobody wanted to sail the last stretch, everyone wanted to be home.

The was a fuss down on deck, those two sailors they'd picked up at Stoneille. She made to go down, but Jerin was there and knocked the two of them clean out. She shook her head, first job back home would be to make sure this was the last they saw of the sorry louts.

The crew on deck cleared the two trouble makers out of the way, dumping them on one of the coils of rope. Jerin trussed them up, then stalked among the crew. 

They rounded the headland and the light changed, suddenly brighter, warmer. The city surged down from the hill, a riot of colour, blue and green, down into the plain, yellow and red and crashing white up onto the mountain. The roofs blended together as they poured down to the sea from there, mixing together and meeting at the docs.

"Ahoy," she shouted down, "It's home again."

Friday, September 23, 2016

Blog: Favourite YouTube Videos (Volume (144)

In this volume of my Favourite YouTube Videos,  we get a little superstitious about song writing.

  • First, Pomplamoose rebuilds a song to create the Stevie Wonder Herbie Hancock Mashup.
  • Next we take a deep dive with Dave Bulmer and Brent Black where they talk about their collaborations to date and the new (then) Ocarina of Time with Lyrics Video. (It's two parts and total, about an hour and a half, just a heads up).

Saturday, September 17, 2016

Blog: Video Games of April 2016

April worked out to be a pretty stressful month for me, between being offered my first chance at teaching a Spring Semester course and moving. So, my game play fell into a couple of weird patterns mostly determined by how stressed I felt. For a while Pocket Planes was in my top five, and that's really a game I only play when I'm stressed.

My top five games (by play time) for April were:
  1. Stardew Valley - Stardew Valley is really comforting, and it's nice to have a game you can turn to without having to worry too much about what's going to happen. So it was nice to have as an anti-stress game. It also has enough depth that if you're slow playing it (which I mostly am, with a few exceptions) it feels like it will last quite well. My only complaint remains, as I said in March, is that you have to play it in 20(ish) minute chunks since it doesn't save other than over night.

  2. Super Mario Maker - I'm still playing more Super Mario Maker than I expected. I think, to some extent, this is due to it being the game with the disk in my WiiU, so it's easier to play than bothering to put something else in. It's also quite flexible, in that you can play for just a couple of minutes, or you can have a longer play session. 



    Nintendo has also done a good job in keeping new material coming and I've found it worth playing each of their new example courses since you get a new amibo sprite for finishing them. I'm still a little frustrated that there's not that many people playing new levels, but it's not enough to make me feel like putting the game down.
  3. Hearthstone - I'm not winning quite as much as I was in the first few days of the Old Gods expansion, and I'm slipping behind on cards and the meta again. Still I have a lot of fun for a game I'm not good at (and I get a lot of joy out of the games I do win).
  4. Chrono Trigger - I'm still touring my SNES collection and after Final Fantasy VI (3) this is the natural next place to go. I think my replay has convinced me that this is my favourite game of all time. 

    GameFAQs user MK8
    It feels beautifully choreographed, every fight and every conversation is placed in just the right place, and it feels like people worked very carefully on how players experience the game. Compared to how drawn out and unfocused Final Fantasy VI felt it's a real breath of fresh air.
  5. Mario Golf: World Tour - Wanna play nine holes over lunch? Over the years I've played hours and hours of Mario Golf: Toadstool Tour and while I've never been an expert at it, it's up there on my list of favourite games (and probably the number one reason I turn the game cube). Even though it's been around for a while I didn't get Mario Golf: World Tour (on the 3DS) until last summer and didn't really play it that much until this month.

    GameFAQs user ollist

    Since I've been quite busy and trying to stay focused on work, I thought taking a good break at lunch and pulling out the 3DS was a good way to have focused fun. I think I'm even actually learning to be better at the game.
Other than that I haven't played too much worth talking about in April. I've definitely tried to focus a little better on the games that are important to me and play less of the games I have a harder time stopping (hi Mini-metro, although that may just be a natural fade).

Here's my total play time table for April 2016:



And here's my total number of times played:


And here's a chart of what I've played over the month:


Friday, September 16, 2016

Blog: Favourite YouTube Videos (Volume 143)

In this volume of my Favourite YouTube Videos,  we question our cats, prepare for winter and get a spring in our step.

  • First, let's all take a minute to appreciate that cat's don't have thumbs, because cat's are jerks and their thumblessness is really our only defence. Here Simon's Cat reacts to a door being closed, which we all know is bad news in cat world.
  • Next, let's take a minute to prepare ourselves for winter (it's coming, I hear) and make sure we have the power of love to stand up to the cold. To help us, Dael Kingsmill tells us about The Snow Queen.
  • Finally, let's take a minute to put an upbeat song under our wings to go on and take on what ever comes next. Mr. Smooth McGroove helps us out, with the Secret Garden Theme from Little Big Planet 3.

Friday, September 09, 2016

Blog: Favourite YouTube Videos (Volume 142)

In this volume of my Favourite YouTube Videos,  it's a music week, so grab your game boy, the internet and head to an Oasis for a listen.

  • First, Jimmy Wong has a little song about a particular brotherly video game.
  • Next, Pomplamoose would like to remind you that the Internet is Awesome (although we should probably have one of those the web is not the internet talks at some point).
  • Finally, Meine Meinung, play their original song Oasis.

Friday, September 02, 2016

Blog: Favourite YouTube Videos (Volume 141)

In this volume of my Favourite YouTube Videos, we get our feathers in order, look waaaaaay back and then put on our music helmets.

  • First, Meine Meinung, hop on their chocobos and take us for a ride.
  • Next, John and Hank Green team up to talk about Big History, and start, as you do, with the Big Bang.
  • Finally, if you wanted to hear all of Daft Punk's songs mashed into one accapella ear worm, the Pentatonix are here to provide.

Friday, August 26, 2016

Blog: Favourite YouTube Videos (Volume 140)

In this volume of my favourite YouTube videos, we haul out old favourites to take ourselves on some epic adventures.


  • First, CalebElijah plays "A Wish", which is the snow area theme from Secret of Mana. As always CalebElijah makes me happy and this is one of my favourite parts of one of my favourite games, so this one definitely makes all the hair stand up on my arms.
  • Next, Mr. Smooth McGroove, sings "One Wing Angel". I like the cover even though I don't really like the song (nor how excited people get for it, but apparently I'm a game hipster ... surprise). 
  • Finally we get to the very awesome Meine Meinung playing "Guarida Millenial Fair". One of the things I absolutely love about Chrono Trigger is how the music tells so much of the story and I love the way Meine Meinung covers Chrono's adventure at the fair. 
    • This is definetly the point where I fell in love with Meine Meinung so the next six videos in my favourites playlist are all from them, so expect the next two volumes may be all blue grassed video game music all the time.

Tuesday, August 23, 2016

Blog: Thoughts on Final Fantasy VI (3)

As part of my ongoing tour through my childhood, SNES RPGs, I recently played through Final Fantasy VI (or 3 if you're from around where I was in space and time). As a kid, this game was the pinnacle of what a game should be, an rpg, full of adventure, drama, swords, magic and airships (sorry Earthbound, we'll catch up later). Replaying it, I found that the game generally holds up, but it definitely has some flaws. The characters were great, the story was very good and the combat was alright, but it also got in the way the characters and the story telling.

Final Fantasy VI as I remember it. (From GameFAQs user JagDogger2525)


This post covers my thoughts about Final Fantasy VI and it includes some spoilers. Incidentally I played on my SNES, so didn't have to deal with the *cough*crappy*cough* remake. (If you're interested, I did enjoy this article about what went on with the remake).


Things I Liked


Final Fantasy VI has an amazing sense of cinema, right from the opening cut scene. It isn't afraid to change up the gameplay to strengthen that cinema. The opening cutscene of the game provides a feeling of a cold and desperate team and that sense carries over as you start to get to play but you also get the added feeling of power as you have the magitec suits and are fighting really squishy minions. Other things like the rafting scene, the opera scene and the breaking of the world scene are also really interesting moments where you do something other than the normal game play but all in service to the cinema.

A strong opening (From GameFAQs user VinnyVideo)


The music and sound design are also really well done and serve that sense of cinema. The music may not be my overall favourite for a SNES game, but it's very very strong as you're entering new scenes and helps you to understand at a visceral level what a scene or location is about. The sound design is beautiful and I like the way the game uses sound effects (although some of that is a bit of nostalgia).

The thing I liked the most about Final Fantasy VI, is the characters. The game has twelve main characters, all protagging, and the story doesn't feel muddied. I think there are two main reasons why this works as well as it does. First each character is well written, with a clear arc, goals, dreams and flaws. Second the game is very good about managing when characters take up the story stick and when they don't. Characters, whether they're currently the main playable character or not, step up when it's their scene and contribute to the story. When it's not their scene they don't steal the show, but they do contribute. This lets the game have twelve main characters running around, all contributing but only a few holding the story focus at any point in time.

As I mentioned the characters are well written and that improves the game immensely. The heroes are all complex and the NPCs are interesting. For example, the character of Gsetahl leaves you guessing as to whether he was deluded, tricked, had a face-turn (or a heel-turn). Other characters,have a similar level of complexity through out the story and this helps flesh out both the world and the story.

Our enemy, but an honest man? (From GameFAQs user VinnyVideo)


Finally, there's Kefka. I think Kefka's may be one of the most interesting villains because he doesn't have a motivation, he's just crazy. In the same way Batman's endless resources are irrelevant in the face of the Joker, Kefka takes away all of the advantages the heroes may have and also that you have as the player. In terms of story, this has to be used sparingly (if too many games implement this then it's not special) and implemented carefully. You only really interact with Kefka a handful of times in the game and so it's surprising when his true nature is revealed and the world is destroyed. It also changes the nature of the story from a save the world story to a get revenge story and I think that's interesting as a less common video game story.

I quite like the story itself. It's Final Fantasy, so it inevitably gets to the point where you have to go save the world, but I prefer the ones where the saving the world is incidental to the rest of the story (this is one of the reasons why FF XII is probably my favourite Final Fantasy). I also like, as I said that this is the game where you don't save the world. The stories of video games tend to fall into a much smaller range than a lot of other media and so any game where the story does something unusual is a nice addition.

The strength of the story definitely comes back to the strength of the characters. Much of the story is based on the characters resolving problems that had been going on before the game began, but now heightened by the back drop of of a world war and the eventual end of the world. The characters aren't ever the chosen ones so much as the ones who are currently there who can probably do something.

The dialog isn't great, as it's suffers from early 90s translation and Woolseyisms (thought "Son of a Submariner" is and will always be a great line). But the story shines through the writing and especially now that it's been a few months since I finished the game, my feelings looking back are that the story was well done.

Finally, I liked the setting. As a kid FFVI was the game I set all other games by. Is it an RPG? Does everyone get a sword? Ok I think it'll be a good game (like I said, sorry Earthbound). So at it's heart the concept of an early industrial world powered by magic really appeals to me. The world is a little thin, there's not too many actual towns and not too many people in those towns and the towns are all very similar.  Still the game does a good job of making each place feel different and the people in each place feel different both from people in other places and from each other.

As with many games (especially from Square) at the time having spent hours walking across the land you get a really deep feeling for where things are and who's doing what. Then when you get the airship and can suddenly take in the whole world at once you get a real feeling of scale and speed, which supplements the adventure you'd already felt.

Final Fantasy VI really doubles down on this with the World of Ruin. After you've spent a long time getting attached to the world and the people in it, you're then forced to go around the world again and find where towns have gone and who managed to survive. So you get a very "home from away" feeling, which I think also heightens your attachment to the world.

Things I Didn't Like


The cinema of Final Fantasy VI is well served by the game play except for one big problem, the random encounters. It's pretty standard to bitch about random encounters, you're trying to get something done and then the game cuts into your peaceful walk with a loud clang and a messed up screen and then you have to fight a bunch of numpty little somethings that get killed without you actually paying any attention to what's going on.

Yay! A fight! Again! ... (From GameFAQs user KeyBlade999)


That's annoying. It certainly ruins the pace of the game and I think it's a reason why people have significantly fonder memories of games where this doesn't happen (Yes, yes, Earthbound, I'll get to you, I promise). I think that the problem in FFVI is a little more specific though.

The specific problem with random encounters in FFVI may be best illustrated by one instance in the game where having arrived at the top of a tower to fight a boss (and sorry I don't remember which tower or which boss), and watched the boss spar verbally with our heroes I then had to walk six tiles up to fight the boss. At this point I fought two meaningless random encounters before making it to the boss.

Gamewise of course this messed up my carefully refilled health and mp, but it also totally derailed the story. Suddenly the tension that had built up in the story was gone and the fight with the boss was a little anticlimactic. The game mechanic got in the way of the story.

The application of random encounters in FFVI creates this effect quite often (sneaking through an enemy base? Well don't forget to fight an endless series of soldiers). The game mechanic (which may have felt more relevant at the time) overrides the story and forces you to remember that you're playing a game. I'm not saying that the inverse, story overrides the game mechanic, isn't also a problem, it's just not the problem that FFVI has.

The other big problem the game has is that while in story each of the large cast of characters is interesting, in game play they're not. There tends to be a wide disparity in the usefulness/effectiveness of character's powers when fighting, some characters (such as Sabin) are so overpowered that you'd be dumb not to take them, but then they end up getting more power. However using underpowered heroes feels useless a lot of the time, since even if they get more levels their power is never useful (such as Setzer).

The crew is large and talented ... and at least Setzer brought the airship. (From GameFAQs user Super_Slash)


Square has done a lot of things in the following Final Fantasy games to try to manage this problem, but I think it largely comes down to it's hard to have a dozen interesting game mechanics in the same game.

The game also suffers from my pet peeve of unexplained status effects. Poison seems to mostly make sense both for the heroes and the monsters, but there's a lot of effects where I'm not sure what's happen or if anything is actually happening. The giant monster sprites are pretty and kinda cool, but obscure information really badly. As I've said in a few other of these posts, I think that status effects are by far the most interesting part of an RPG's combat system.

Finally the game is unnecessarily slow. I say unnecessarily because there's an item you can equip which makes the game faster. I recently realized that this might have been their attempt to include the concept of encumbrance, but really it just means that you're slightly less effective at fighting (very slightly considering that most random encounters last one round whether you have the sprint shoes equipped or not). This goes against what I think is one of the basic tenants of design, which is not to waste people's time. 

Things I'd Include in a Game


My favourite part of the gameplay from FFVI is the parts where it splits the party and lets you work through different parts of the action (or story) with different teams. It's certainly the most interesting game play (especially if you're used to cruising through fights with your over levelled team) and I think given a cast this big it's also the best way that the story gets told. So I think that's one thing I'd love to take forward, especially if you can start to include some of the concepts like party-chats you see in more modern RPGs.

I also like the way the game balances the gameplay and the story telling / cinema. Obviously the amount of ludo vs narrative you want in any game varies depending on what you want, but I think for a game about story this one does a pretty good job of managing the two, at least if you can ignore the random encounters.

Not enough opera simulators coming out these days (From GameFAQs user KeyBlade999)


Finally, I'm reminded again about how good a clear system for status ailments is. FFVI has really pretty enemy sprites, but as a consequence, it's almost impossible to see if you've inflicted an enemy with a status. It's also not very clear from the game generally what status effects are supposed to do and when they've worked or not (and why). So that's a thing I'd like to do better.

Final Thoughts


I love this game. I don't love it quite as much as I did when I was a kid and my replay has dropped it behind FFXII on my list of favourite Final Fantasy games. It doesn't have quite as much polish as I'd like, and I think having Chrono Trigger around puts it in a slightly dimmer light than it might stand it on it's own. I really like the story and the efforts the creators went to in realizing using cinematics and game play in a really balanced way.

A fight at the end of the world (From GameFAQs user KeyBlade999)


I like any game that doesn't involve "you are the chosen one now go save the world" and while this game has shadows of that, a the story isn't that one. I like how you're chosen by dint of being the only ones there and your saving the world has a lot more to do with getting revenge on the evil clown who's already destroyed everything.

If you haven't played FFVI, you should, or at least you should find a good Let's Play of it. I would be careful since apparently the new remake has some problems, not the least of which are really poorly implemented graphics. Still, it's a worthwhile game and I think it's an important part of gaming history as one of the strongest games before the dawn of the 3d era.

The End (From GameFAQs user noidentity)




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