- The first video is one of the versions of the Pi song. There are several songs composed so that the digits of Pi inform the music. In this case it dictates the pitch of the note, there are others where the digits control other things, you can see a bit more at Numberphile's video on making a Mathmetal song about Phi. This version is pretty up beat and kinda fun to listen to.
- The next three videos are that visit to internet history. Brentalfloss has become pretty well known for his video game music "with lyrics" series, but did you know that he started out doing simple covers of old video game songs? (You did? Oh for heaven's sake, why do I keep using this device?) Here we see three renditions of Mario Bros. music two on keyboard and one a cappella and you can see a little bit of where Brent is going to go, but I have to say at the time I didn't expect just how cool he was going to become.
- The final video is a funky rendition of Fur Elise by a guy called GovernorWatts. I also found him through some of his video game music videos, but he wandered off into other fields. It's interesting that at the time Brentalfloss and GovenorWatts seemed about the same (both doing "in bedroom music covers" and political rants) and to see now how differently they came out. (And no I'm still not sure about the"son of Stephen Colbert" bit, but I do know that this was going long before the Report came out.)
Monday, July 30, 2012
Blog: Favorite Youtube Videos (Volume 4)
Welcome to the fourth volume of my favorite youtube videos series. This volume is a musical grab bag and another visit to internet history.
Sunday, July 29, 2012
Yet Another Update
I've decided, given that this is about the first anniversary of the "Blog as Project" part of the blog, to make a couple of simple changes around here. Over all, I'm happy, I feel like I'm getting better and that things are moving along.
However I haven't posted as much as I'd like to and at least some of that is due to the way I have the projects structured. They feel a bit too big to me and like I should have something substantial before I do anything (which is why there are so few). I've also been busy, as you may notice up at the top this is the "productivity" journal of PhD and that means that I actually need to get some of my school work done as well.
In order to manage the projects better I'm going to add two other categories. The first is "Mini Projects" in which I will include things that are quick to do and will be one or two posts (and I think a lot of "after action reports"). The second category is "Academic Projects" in which I may detail more of the things I do in relation to my degree, these may be quite vague, since most of my work is not yet published and there are quite a few things that I'd rather not spoil on myself. Still I hope that I can keep track of that part of my life on here, all be it in a fairly vague manner.
I've also changed the font for the site, since I discovered that I apparently don't like san-serif body text any more. Hopefully the site will easier to read.
Monday, July 23, 2012
Blog: Favorite Youtube Videos (Volume 3)
This is the third volume of my favorite youtube video series. In this volume we take a break from the video game music for some exciting time lapse videos and take a look at the earliest days of an internet phenomenon.
- The first video is a time lapse of various night scenes accompanied by very beautiful music. Keep an eye out for the LAX landing sequence.
- The second and third videos are both photo-a-day projects of two guys who recorded a picture of themselves every day for several years. The first at least is pretty well known and parodied but it's still a fascinating thing to watch. The second I think is less well known but interesting in its own right as the man goes through a lot of maturing over the course of the video.
- The next two videos are little pieces of internet history. Yahtzee Croshaw is known for his long running, snarky, fast talking video game reviews on the escapist. But did you know he got that job on the basis of two videos he posted to youtube? (You did? Well ok then I'll just go feel not special over here.) Please to enjoy the slowest talking you will ever hear from Yahtzee.
Monday, July 16, 2012
Blog: Favorite Youtube Videos (Volume 2)
This is the second of my (going to be quite long) series of posts sharing my favorite videos from Youtube.
This volume, much line the first, is focused on some cool video game music.
This volume, much line the first, is focused on some cool video game music.
- The first entry is a little shaky as far as video and sound quality goes, but is a good and exciting rendition of the best boss music in Final Fantasy. If this doesn't make the hair stand up on your arms then there is clearly something wrong with the hair on your arms (or possibly this wasn't a staple of your childhood, which is fair too, I guess).
- The second favorite is another from CalebElijah, playing music to be banished from your village to.
- The third is medley of all the ocarina songs from the Legend of Zelda: Ocarina of Time. I favorited this one at least in part to teach myself how to play these on the piano, but I never got around to it (maybe that's another project from the future).
- And finally we have a Mario Paint version of Robo's Theme from Chrono Trigger (which we will here again in other forms, have no fear). This is made using the actual composer found in Mario Paint (as opposed to Mario Paint Composer, which is a tool based on the SNES game, but with a lot more functionality). Robo's Theme is my favorite from Chrono Trigger, and I loved the composer in Mario Paint (way more than actually painting) so this video was an easy thing to favorite.
Monday, July 09, 2012
Blog: Favorite Youtube Videos (Volume 1)
Youtube is one of the primary ... anti-productivity things in my life and for the most part has replaced television at least for when I actually care what it is that I'm watching. In order to convert it to something at least more circum-productive (like work but not quite actually work) I thought I'd do some blog posts on the videos that actually prompted me to save them to my favorites list. The list is pretty long so I'm going to group a few videos together for each post and start at the begining of my favorite so expect these first few editions to be blasts from the past.
- Flute Beatboxing
- These first two videos from Greg Patillo / Project Trio were pretty much my introduction to the fact that other people might like video game music (and other nostalgic music) as well. I'm not 100% certain that these are the first I watched (it's been a while) but they definetly were part of my introduction to the great video game / nostalgia genre.
- The next three videos are from (the thankfully not eaten by snakes) CalebElijah who is possibly my favorite video game music cover artist. His stuff is richly scattered through the most listened to lists on my iPod. I'm exceptionally pleased that he has returned from his long hiatus and Peace Corps mission and is now back making awesome music again. These first three are all from one of my favorite video games Secret of Mana and there will definitely be more for CalebElijah in future volumes.
Thursday, July 05, 2012
Blog: Thoughts on The Legend of Zelda: Skyward Sword
Since some of my long term project goals involve making video games, I thought I'd spend a few posts talking about games I've played lately. In these posts I want to focus on the things I liked, the things I didn't like, the things I thought were interesting and any lessons/ideas/concepts I'd take away for my own games in the future.
The first in this series is going to be one of the best games I played last year, The Legend of Zelda: Skyward Sword.
For the purposes of this discussion I want to mention things from all through the game, so I'm not going to protect anything as spoilers. Please be warned that this will spoil the game right through to the end.
It's now been a while since I finished playing Skyward Sword. I have a habit of being very slow when approaching games and often don't play them anywhere near the window where they come out. As such I'm fairly proud of myself for jumping on the Skyward Sword bandwagon and playing through the game as fast as time allowed.
I really liked Skyward Sword. I know some people have dismissed it as having been too much of another Zelda game, but I think it struck a good balance between introducing new concepts into the game, restructuring the experience and keeping the core Zelda feeling. I had a lot of fun playing it and thought that it felt great while playing it.
One of the aspects I liked the best about the game is how active it is. The inclusion of sprinting and the stamina meter makes the game feel a lot more alive and makes it more fun and exciting to go free running across the landscape. "Oh, I just need to hop up on to that ledge. I don't need to go through the climbing animation, with a little sprint, it's just a step right up." It is an easy way to make you feel like you have more control over Link and more abilities in the game. It is also nice that without using the sprint button Link still moves at a good pace so you don't feel like the sprint is the mandatory way of moving.
With Link's improved ability to move around it's nice that the landscapes are as interesting and varied as they are. While the environment has always been a strength of the Zelda series I think that Skyward Sword shows particular attention to detail and interactivity.
The other strength of the landscapes is the way you become familiar with them. While people have complained that the small number of environments is a sign of laziness on the part of Nintendo (or a sign of them running out of time), I think returning repeatedly to the same places breeds a familiarity that really enhances the world. Particularly the Trials of the Goddess forced you to learn the details of the areas and to become intimately familiar with them. That being said I remember fairly well the landscapes of most of the Zelda series so this may not be something that is a special feature of Skyward Sword.
The first in this series is going to be one of the best games I played last year, The Legend of Zelda: Skyward Sword.
For the purposes of this discussion I want to mention things from all through the game, so I'm not going to protect anything as spoilers. Please be warned that this will spoil the game right through to the end.
It's now been a while since I finished playing Skyward Sword. I have a habit of being very slow when approaching games and often don't play them anywhere near the window where they come out. As such I'm fairly proud of myself for jumping on the Skyward Sword bandwagon and playing through the game as fast as time allowed.
Things I Liked
One of the aspects I liked the best about the game is how active it is. The inclusion of sprinting and the stamina meter makes the game feel a lot more alive and makes it more fun and exciting to go free running across the landscape. "Oh, I just need to hop up on to that ledge. I don't need to go through the climbing animation, with a little sprint, it's just a step right up." It is an easy way to make you feel like you have more control over Link and more abilities in the game. It is also nice that without using the sprint button Link still moves at a good pace so you don't feel like the sprint is the mandatory way of moving.
When in doubt a nice sprint through pub is enjoyable. (via GameFaqs) |
The other strength of the landscapes is the way you become familiar with them. While people have complained that the small number of environments is a sign of laziness on the part of Nintendo (or a sign of them running out of time), I think returning repeatedly to the same places breeds a familiarity that really enhances the world. Particularly the Trials of the Goddess forced you to learn the details of the areas and to become intimately familiar with them. That being said I remember fairly well the landscapes of most of the Zelda series so this may not be something that is a special feature of Skyward Sword.
The style of the game is also very good. While with Twilight Princess I found myself frequently irritated by the lower quality graphics and the textures, in Skyward Sword I never noticed these flaws, much in the same way Wind Waker looks far better and more timeless than the other 3D Zelda games. In particular making the world bright, colourful and slightly cartoony kept me from looking at the edges and thinking about why things looked the way they did. I also suspect that Nintendo did do a better job of graphics programming for Skyward Sword, but I didn't care either way.
The encounters outside of the temples were another high point in the game. While again these are not exactly novel to the Zelda series, they are given more time and effort than these types of areas have been in previous games and they broke up the learning the tool puzzles from the main dungeon/temple parts of the game. In particular the forrest area encounters were interesting and fun, while the ones for both the fire and sand areas tended to be a bit more tedious, but still not bad at all.
I liked the personality of Zelda in this game, and I liked that in this game Zelda did not spend the majority of the time kidnapped, even if she did have to spend a significant amount of time asleep. Having an active pre-existing relationship between Link and Zelda was also a nice touch rather than hunting for a mysterious princess.That being said however I also feel that there may have been a just as interesting (if not more so) version of this game where you follow Zelda instead of following Link. I think ideally in this case it would have been great to be able to play as both.
Upgrading your potions and equipment was a nice addition to the Zelda series and I like that the selection different equipment (especially shields) was important to surviving the different challenges of the game.
One of the things I felt quite strongly about is that the world, especially Skyloft is too small, especially if this is supposed to be the entire "human" population of the world. The town of Skyloft is great, but it's the only town in the over world and there are only a handful of people scattered over the rest of the space and most of them run mini-games. There's no explanation about where the knights live and there's no places where any of the characters come from. It's even mentioned how jealous some of the other knight cadets are of Zelda and Link growing up together in the "big city" near the academy, but there are no other towns where these people could possibly have come from. Did Groose live on an isolated rock until he was invited to the come to the academy? No wonder he's so unpleasant to link. "I didn't even have DIRT man!"
On a smaller scale I did not like the underground digging minigames where you had to crawl through a grid avoiding giant centipedes and pushing switches. These areas made you move too slowly, weren't interesting and really didn't measure up to the creativity expressed in the remainder of the game.
The flying aspect of the game was also a bit of a disappointment. In Wind Waker the sailing portions felt active and like you were always working towards a goal. In Skyward sword the flying is largely uninteresting and there aren't many points were you get to practice your skills or get any benefit other than getting where you were going. The different control systems for falling (tilt) and flying (control stick) was also difficult to navigate and annoying. It would have been really nice to have some jump-off-the-bird-do-something-awesome-then-hop-back-on-the-bird moments (see the Saints Row III airplane bit, but with Zelda).
For a Zelda game I also thought that the music was weaker than it might have been. That's not to say that it doesn't fit or isn't good, but I don't remember it. Unlike Link to the Past or Ocarina of Time the melodies aren't that memorable. The strength of symphonic recording shouldn't overpower the music memory of the game.
Finally I was disappointed with the Hero Mode, although possibly not fairly. I only played it for about 45 minutes. I found that there was very little from the game to admit that you had already played, knew how things worked and knew where the plot was going. Getting the option to skip cut scenes doesn't really make you feel like you're being rewarded for having made it through the game once already. In addition you got very little extra from the game, extra challenge alone is fine, but having some extra experiences would be nice as well. I guess I was hoping for something more like a New Game+ mode rather than a Challenge Mode, but I really would have like something more from Hero Mode.
Another aspect that might have made the game more interesting is focus more on the gear load out aspect. It has a minor effect in carrying potions medals, and consumables for your ranged weapons, and in choosing the right shield for the right environment but you still cary all the tools at the same time regardless of the kind of thing you're doing. It might be interesting to have different kinds of load outs for underwater missions or dangerous climate missions (more than just extra earrings).
As I mentioned earlier, one of the things I like most about this game was how familiar it made you with the land. This is definitely one the things I'd try to focus on especially in a story driven game. Making the landscape as much as a character as the people you meet in your journey is important seems to be one of the ways to really make the game memorable and visceral.
I also really enjoyed the different types of equipment and think that it would be another good concept to include in a game. While one of the things I want to avoid in an ARPG style of game is the 'bring the right tool to solve the puzzle' sections, allowing players to set their own equipment and style is an important way to allow them to invest in the game and feel attached to their character and their decisions.
I really enjoyed Skyward Sword and played nearly 60 hours of it. While it may lag a bit in spots I found that the game was pretty compelling and I was sad when it ended.
Looking at the future of the series, with either an HD Zelda or a new Link to the Past style game, I think there are a couple of things that would be good to see (or not see). The first is a really live world, where you find towns throughout the world with interesting active residents who don't even necessarily need you to solve their problems. The second is an active Zelda, the series has been moving this way, but it would be nice to see them stretch and put Zelda in a position of power and authority. The third is that it doesn't need voice acting especially for Link. There may be a way to do it without it being weird, but in it isn't necessary for a Zelda game.
The encounters outside of the temples were another high point in the game. While again these are not exactly novel to the Zelda series, they are given more time and effort than these types of areas have been in previous games and they broke up the learning the tool puzzles from the main dungeon/temple parts of the game. In particular the forrest area encounters were interesting and fun, while the ones for both the fire and sand areas tended to be a bit more tedious, but still not bad at all.
I liked the personality of Zelda in this game, and I liked that in this game Zelda did not spend the majority of the time kidnapped, even if she did have to spend a significant amount of time asleep. Having an active pre-existing relationship between Link and Zelda was also a nice touch rather than hunting for a mysterious princess.That being said however I also feel that there may have been a just as interesting (if not more so) version of this game where you follow Zelda instead of following Link. I think ideally in this case it would have been great to be able to play as both.
Having more fun than Link? (via GameFaqs) |
Things I Didn't Like
One of the things I felt quite strongly about is that the world, especially Skyloft is too small, especially if this is supposed to be the entire "human" population of the world. The town of Skyloft is great, but it's the only town in the over world and there are only a handful of people scattered over the rest of the space and most of them run mini-games. There's no explanation about where the knights live and there's no places where any of the characters come from. It's even mentioned how jealous some of the other knight cadets are of Zelda and Link growing up together in the "big city" near the academy, but there are no other towns where these people could possibly have come from. Did Groose live on an isolated rock until he was invited to the come to the academy? No wonder he's so unpleasant to link. "I didn't even have DIRT man!"
On a smaller scale I did not like the underground digging minigames where you had to crawl through a grid avoiding giant centipedes and pushing switches. These areas made you move too slowly, weren't interesting and really didn't measure up to the creativity expressed in the remainder of the game.
The flying aspect of the game was also a bit of a disappointment. In Wind Waker the sailing portions felt active and like you were always working towards a goal. In Skyward sword the flying is largely uninteresting and there aren't many points were you get to practice your skills or get any benefit other than getting where you were going. The different control systems for falling (tilt) and flying (control stick) was also difficult to navigate and annoying. It would have been really nice to have some jump-off-the-bird-do-something-awesome-then-hop-back-on-the-bird moments (see the Saints Row III airplane bit, but with Zelda).
Groose says "Hi!" (via GameFaqs) |
For a Zelda game I also thought that the music was weaker than it might have been. That's not to say that it doesn't fit or isn't good, but I don't remember it. Unlike Link to the Past or Ocarina of Time the melodies aren't that memorable. The strength of symphonic recording shouldn't overpower the music memory of the game.
Finally I was disappointed with the Hero Mode, although possibly not fairly. I only played it for about 45 minutes. I found that there was very little from the game to admit that you had already played, knew how things worked and knew where the plot was going. Getting the option to skip cut scenes doesn't really make you feel like you're being rewarded for having made it through the game once already. In addition you got very little extra from the game, extra challenge alone is fine, but having some extra experiences would be nice as well. I guess I was hoping for something more like a New Game+ mode rather than a Challenge Mode, but I really would have like something more from Hero Mode.
Things I Noticed
One aspect of the game which could have been made better was the collection of materials needed to upgrade the gear and the potions. There were points later in the game where I spent quite a bit of time wandering around certain areas of the game waiting for bugs or other materials to respawn so I could collect them. Having a scarce resourse is great and can make the game much more exciting, but for most video gamers there's no way they'll go into the final fight without all the advantages they might need (like powered up potions) if they can get them.Another aspect that might have made the game more interesting is focus more on the gear load out aspect. It has a minor effect in carrying potions medals, and consumables for your ranged weapons, and in choosing the right shield for the right environment but you still cary all the tools at the same time regardless of the kind of thing you're doing. It might be interesting to have different kinds of load outs for underwater missions or dangerous climate missions (more than just extra earrings).
Better bring my vacuum. (via GameFaqs) |
Things I'd Include in A Game
As I mentioned earlier, one of the things I like most about this game was how familiar it made you with the land. This is definitely one the things I'd try to focus on especially in a story driven game. Making the landscape as much as a character as the people you meet in your journey is important seems to be one of the ways to really make the game memorable and visceral.
I also really enjoyed the different types of equipment and think that it would be another good concept to include in a game. While one of the things I want to avoid in an ARPG style of game is the 'bring the right tool to solve the puzzle' sections, allowing players to set their own equipment and style is an important way to allow them to invest in the game and feel attached to their character and their decisions.
Final Thoughts
I really enjoyed Skyward Sword and played nearly 60 hours of it. While it may lag a bit in spots I found that the game was pretty compelling and I was sad when it ended.
Looking at the future of the series, with either an HD Zelda or a new Link to the Past style game, I think there are a couple of things that would be good to see (or not see). The first is a really live world, where you find towns throughout the world with interesting active residents who don't even necessarily need you to solve their problems. The second is an active Zelda, the series has been moving this way, but it would be nice to see them stretch and put Zelda in a position of power and authority. The third is that it doesn't need voice acting especially for Link. There may be a way to do it without it being weird, but in it isn't necessary for a Zelda game.
When in doubt fall on things. (via GameFaqs) |
Sunday, July 01, 2012
Project 3 : 25 books in 52 weeks : Update 1
So as with everything associated with this blog, I'm behind on my reading for the 25 books in 52 weeks project. I started the project on September 3, 2012 and will wrap it up on September 3, 2012. As it's June 29, 2012 at the time of writing, 43 weeks have elapsed and I've only made it through 7 books. Ideally at this point I should have read about 23 books, but the point of this project is to push myself back into reading so I'll take having made any progress at all as a good thing and will see where I've made it to by the time September 3 rolls around.
New Books this Update
- The Atrocity Archives - Charles Stross
- I love John Le Carré's George Smiley books especially the focus on the infrastructure built by the espionage organizations. The Laundry books do an amazing job of invoking that feeling and mixing it with some Lovecraftian world mangling and a healthy dose of Dilbert.
- The Jennifer Morgue - Charles Stross
- As with the George Smiley element in The Atrocity Archives, the James Bond elements in the Jennifer Morgue work very well as well.
- The Fuller Memorandum - Charles Stross
- Unlike the other two Laundry books, I felt like the Fuller Memorandum was more "in it's own style" although that may be because I haven't read the books wikipedia mentions as influence. All of the Laundry books are a lot of fun to read and I'm very excited that the next major novel is coming out in the next few days.
- Mort - Terry Pratchett
- I'm working my way through the Terry Pratchett books in publication order and I have to say that I found Mort much harder going than the first three (Colour of Magic, The Light Fantastic and Equal Rights). With the first three it was fairly easy to slip into the world as odd as it was, but Mort feels like such a festival of anachronism that the world is hard to accept.
- The Alloy of Law - Brandon Sanderson
- I loved all of the first Mistborn trilogy, but especially the first volume. I enjoyed the action and adventure and heistyness and especially how alive and active Vin felt. The other two were good as well but I found that they didn't move as quickly as the first (which I think is something of a standard problem for Brandon Sanderson). The Alloy of Law felt like a return to that first books energy and I finished reading it and wanted to pick up the next one immediately. (Which is sad because I think the wait might be a while).
- The Sword of Shannara - Terry Brooks
- I read this book at least partly due to having never finished the project I undertook in junior high school where I promised that I would read it. I found this, especially for the first two thirds to be an incredible drag with uninteresting characters. As I eventually began to accept it as a Tolkien based D&D campaign rather than "people run back and forth in a small park" (seriously the longest march they undertakes is about 4 days, how close are all the major cities). The end had enough charm and momentum and I don't regret reading it, but I'm glad to have relieved myself from that particular guilt of my youth and don't think I'll pick up any of the other books from the series without some serious motivation.
- I should also point out that I seriously expected Menion Leah to have no idea what a woman was when he first meets Shirl. The entire first three quarters of the novel is devoid of the mention of women, so it seems to me that Menion should have been totally baffled. Serious missed opportunity for an Ethan of Athos kind of world.
- Great by Choice - Jim Collins and Morten T. Hansen
- I liked the ideas put forth in Built to Last and Good to Great. I think that Great by Choice is better than either in that the findings of the book are much more applicable to the daily life of a graduate student. It's certainly worth a read and is an especially good jumping of point for trying to be more productive.
Status
- Project Completeness: 7/25 - 28%
- Time Remaining 9 weeks.
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