Looking at a lot of year in review lists, 2023 is another year like 2017 where a lot of very good games were released. I’ve started playing more games on “PC” now, although I went back to long time favourites (not least because the old Mac Laptop I’m playing on is not exactly a modern graphics powerhouse).
So of the five 2023 released games I played all were on the Switch and three of them were from Nintendo.
As is traditional, I've organized the games I've played into a few rough categories:
The Alright
Advance Wars 1+2: Re-Boot Camp
We’ve established that a) I like strategy games and b) I’m not *good* at strategy games. This leaves me with the exact position of “I kinda liked Advance Wars, but it’s harder than I think is fun,” so it’s alright. I’m also just hitting a point right now that I’d like to play strategy games that aren’t combat / warfare based. What does that look like? I’m not sure yet, but it’s making me think.
Mineko’s Night Market
I picked up Mineko’s Night Market hoping to play a light crafting / store management game. It is that, but honestly the technical problems on the switch are keeping me from enjoying it. It does an alright job of the crafting and store management, but it’s maybe a little too self aware for it’s own good and when it’s not being self aware it seems a little short on charm and personality (the only interaction with towns folk is them demanding things from you, often stuff you have to buy). The game feels a lot like the art took the lead (and the game is gorgeous) and game play and technical functionality got lost.
The Very Good
Pikmin 4
Pikmin 4 might actually be great. It certainly hits all of the things that make me happy about Pikmin games and there is a lot of it. Sometimes Nintendo accidentally irons out the fun when they polish their modern games, especially those based on older series and I think they’ve done that here. They added in a lot of very good fun as they went, but it’s just less charming than the nonsense that was Pikmin 1, 2 and 3.
Super Mario Bros. Wonder
I’m not super in love with the 2D Mario games and Wonder has kinda followed along. There’s something in the mode of 2D exploration that just doesn’t make me want to spend a lot of time, the way I did when I was a kid. Based on Dan's PlayFrame Let's Play, I've tried to slow down and really explore the world, but I just find compared to exploration in something like Odyssey, or even 3D World, I’m not that engaged.
The Great
Legend of Zelda: Tears of the Kingdom
Tears of the Kingdom is great. I think this it’s actually two great games which is kind of what keeps it from being excellent. It takes all of the things that were excellent in Breath of the Wild and improves on them. The game play is better, the story is better, the experience is better, the side characters are better. The Zonai building mechanic is amazing and a ton of fun.
When I play Tears of the Kingdom, just like when I played BoTW, I am totally absorbed in a way almost no games absorb me. Each moment of game play is fun and fulfilling.
The thing that holds me back, just a little but from totally and unreservedly loving this game is that it doesn’t feel like it matters. Riding a horse across Hyrule felt like a feat in BoTW, but in ToTK it’s a dumb thing to do because you can just *fly*. I played the game wrong, and hunted down the side quests when I should have just pushed through the main story, loved it and then delved so deeply into the world flying around on my flying “Akira” bike. I did it to myself, but there’s just that tiny bit of how much more I could have loved this game.
Sea of Stars
Mountains’re nice.
Chrono Trigger is still maybe my favourite game of all time. (No I’m not writing down a list, it’s more fun to warp it to whatever I need.) Chrono Cross was not the sequel that we wanted. However people feel about Chrono Cross (I myself feel at least 3 ways about it), at the end of the day the feeling and the heart of Chrono Trigger aren’t there.
Sea of Stars is made by people who understood that feeling and that heart. I spend so much of my time playing saying to myself “Yeah, that’s how that’s supposed to be”. So you meet a monster in the first bit of the game and he tells you not only that “mountains’re nice” but also that “this is the life,” and “man, you’re noisy.” Your teammates gather around the campsite and chat with you about what’s going on. You team up and combine your powers to clobber enemies that you stunned on the screen.
If Sea of Stars had no references to Chrono Trigger, it would still be a great game. Traversal is fun and the puzzle solving is just the right level to be satisfying without being boring or frustrating. I also think that a lot of the puzzles are unique to the game. I think the story is just a little shy of brilliance, but that’s because I’m 40-something now and I read a lot of stores.
Sea of Stars is a great game for anyone who likes turn-based JRPGs and it gets better if you liked Super Nintendo turn-based JRPGs and better still if you loved Chrono Trigger and wanted that true sequel of the heart.
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