Sunday, November 15, 2020

Blog: Books Read in 2020


Fatherhood. Investigating. Evolution. Boys.
Grouchy. New England. Mind. Goodbye


I'm on Good Reads

Saturday, November 07, 2020

Blog: Games of October 2020


October was pretty busy. Keeping two classes in the air while teaching remotely has been a bit of a struggle. So I've been playing more of the bite sized things. I can jump in to and out of really quickly.


My top five games (by play time) for October were:
  1. Animal Crossing: New Horizons - Getting some seasonal, halloween, things to do did perk the game up a bit. I'm still finding it a touch bland.

    Animal crossing villager with purple skin, zombie face paint, devil horns and a monocle, scowls at the camera.
    I'm mad they won't let me pick my own costume...

  2. Ogre Battle 64 - Did it snow? Yup. I described Ogre Battle to my partner the other day as "my favourite spreadsheet".


  3. Legend of Zelda: Breath of the Wild - Again and again this remains a classic and my favourite game to just relax and play.

    Hestu the forest nympyh dances in front of Link in a forest.
    He must dance.

  4. Mario 35 - This has been a ton of fun. I've always been a little embarrassed at how I never learned the first Super Mario Bros. This has been great motivation to actually get good (even if it isn't quite the same game from 1989). It's also bite sized

    World 3-2 in Mario 35 with a number of red koops and goombas on the screen.
    I seem to have died. Again.

  5. XCOM: Chimera Squad - I tailed off playing Chimera Squad a little just because sessions can be a little long and I've had a ton of stuff I need to keep working on. There's also the drawback of going back to the desk you've sat at all day to play more games is sometimes a bit hard.

    Godmother and Torque fight a berserker in a shabby bedroom.
    Sometimes the fighting goes bedroom to bedroom.

Here's my total play time chart for October:



And here's a chart of how much I've played over the month:




Saturday, October 31, 2020

Blog: Things About Paper Mario: Origami King

Paper Mario: The Origami King is a pretty interesting game. It's the most recent result of the crafted world games Nintendo has been working on and the latest Paper Mario game. As such I found it to be beautiful, but also a little over polished.


Honestly it 's a game that was fun while I was playing but thinking back on it a few months later, I'm finding it a bit bland. Still it has some interesting elements and I think it's worth talking about.

Please be aware of spoilers right up to the ending for Paper Mario: The Origami King.


Things I Liked

The visuals of the game are pretty awesome. The designers have put a lot of effort into constructing a world out of paper and crafts. The game feels very natural and also like the kind of idea they were looking for in the early Paper Mario games. 



That said, I liked the "real world" style more than the origami style. I think they did a lot of really interesting work in the origami creatures and settings later in the game, but somehow the lacked a little of the charm of the crafted style. Totally impressive, but I think not just the thing I really liked.



I liked the two new combat systems that were introduced for Origami King. I think the card-based RPG-style battle system used in Colour Splash was enough to keep the game interesting, but it wasn't a draw to the game. Both of the two systems used in Origami King are much more engaging. I like the minion fighting system, where you have to group enemies together to hit them either with an attack that's the right shape. It's not a knock out, but it's certainly enough to make you sit up an pay attention to every fight in the game.



The star for me, though, is really the system for boss fights. You have to create a path for Mario to travel to the boss, picking up power-ups and magic along the way and then hit the boss with the right kind of attack. These turned out to be interesting puzzles and sometimes really dynamic and interesting fights. I found it took me about half the game to really figure it out, but once I did I really enjoyed the puzzle and fight-control aspects the game offered.



Another thing I really loved is that the game has a quick help mechanism to get you through combat. You can choose at the start of a turn to spend some money for support from your audience of Toads. If you spend a little money you might get a point or two of damage to the enemies (pretty much useless but maybe lets you finish up a battle). If you spend more they might refill your health. If you spend at least 100 coins, they'll actually help solve a step in the puzzle. This can really help sometimes when you just can't see the solution. The game throws more than enough money at you that there's no real penalty to using the system.

The only downside to this is that the game does a terrible job of explaining how the system actually works. I spent a while frustrated with the game especially when I was really tired or stressed trying to win a boss fight before I lose and have to start over. Once I understood, it was nice to be able to choose if I felt up to tackling the puzzle myself or if I needed some help.


Things I Didn't Like

Honestly as a game with this level polish, there's not much to not like about it. The story is a little linear, but that's not too uncommon for a jrpg-style game and it doesn't have quite the same level of personality as I though Colour Splash had. 

I think the thing I disliked the most about this game is that it's as polished as it is. I recently watched Tama Hero's video on the evolution of Animal Crossing villagers, and she discussed the transition of the villagers from somewhat frustrating, but realistic characters to very smooth town decorations. 

Paper Mario has a somewhat similar trajectory as a series, with a very rough first outing on the N64 to an sprawling but esoteric adventure on the Game Cube to the smaller and more streamlined games that followed. At the end of the day this feels a bit like a pretty view and funny quip dispenser. 




Oh. One more thing. This is a Paper Mario game that doesn't end with a parade. What the fuck?





Things I Noticed


The Paper Mario games are known for the their excellent writing. They tend to have a charm and wit that gets left out of a lot of Nintendo's other games. Recently, Treehouse has really added a lot more personality to the games they translate (such as Animal Crossing: New Horizons), but the Paper Mario games have had a strong identity right from the start.




That being said, I think that Origami King didn't have the same level of attention as Colour Splash. There's a moment late in Colour Splash where you meet a troop of 50 Red Rescue Toads. They all look identical, but every single one of them has unique dialog, not just once but trees of dialog that lasts to the end of the game. Origami King lacks a little bit of that, there's just a little bit less life in the NPCs and in the world. 




I also had a bit of a hard time with the music. It's very good music, but it's completely unmemorable. Honestly every time I started playing I was surprised that it didn't have the theme from Colour Splash. 

Things I'd Put In a Game


Paper Mario games also inspire me to focus on those details that make the world really feel alive.




I like the general innovativeness of the combat system. The Paper Mario series is well situated in allowing for different kinds of combat that doesn't necessarily relate to the rest of the game. I'm not sure that's a thing that works smoothly in every game but it's still a fun thing to keep in mind for the right moment.

One this I definitely like is the low/no penalty system to make combat easier. There's been a lot of discussion about how to adjust difficulty and game play to accommodate players of different skills and players with different abilities. There are a lot of important parts to that discussion and different ways to implement it but I think making it a straight forward part of the combat is a really good way to be accommodating to all players. 




Final Things


Paper Mario: The Origami King is a fun game. It's pretty, it's charming, it sounds nice, it's worth playing. I finished it as much as I wanted in about 25 hours. There's more you can go back for to get collectables and such, but I was pretty happy just to get to the end of the story. 

Not every game has to be a ground breaking epic, sometimes it's nice just have something bright fun and quick to play and Origami King is that to a t. I really enjoyed my time with it.



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