Happy (belated*) Blog End and Start Day!
Apparently, I've been at this for a while now. As a quick reminder this blog is actually a blog in two parts. There's the "Blog as Project Discussion", which is actually the "point" of the blog and there's the "Blog as Blog", which is a project in the blog (Project 1 in fact). (And yes, that it's the most times I've written the word "blog" in a single paragraph.)
For the fourth season (from August 2014, to July 2015), I mostly posted blogs about YouTube. I've posted them because I'm excited to share the cool things I've found on YouTube over the years and it's fun to see old videos again. They're also quick and easy to produce, so they allow me to get a feeling of accomplishment. I also just want to see if I can "finish" the project now, we're down to about a 2 year gap and it is slowly shrinking.
Thoughts about video games, are also fun to make but they take me a lot longer to write and produce. I also like the practice of thinking about how a game works while I'm playing it, although it's taken a little effort to make sure that I'm still actually having fun while I play.
I've wanted to look more at the history of video game making from both a historical and technical point of view. So, if I can spend more time blogging, then you can expect to see something that looks more like that, although those will also take some time to produce.
Right at the moment my PhD work, both the research and the other things I've been hired to do while I finish my PhD are taking up quite a bit of time (it's like it's a job or something). I've also hit a point where I'm ready to get my things in order and finish. So above all of my projects, for the next year, my focus will be on finishing my PhD.
So there will be a fifth season of the blog. It may be sparse or it may be dense, depending on my focus, productivity and how creatively I can procrastinate. In the few months I've decided to try for two posts a week (Tuesday and Friday) even if they're both "Favourite YouTube Video" posts and I will try to keep that up.
Thanks for reading!
* Good work automatically posting Blogger. And actually I, rewrote this post just now and like it better so, thanks for not posting my post Blogger! But seriously, I need to figure out how the scheduler works for any future trips away from the Internet.
Tuesday, August 04, 2015
Tuesday, July 21, 2015
Project 12: Chrono Trigger Sprites Update
He exists! |
The first stage of the project I've been working on is to make all the sprites at 1x1 scale to see what they look like and how to build them. As you can see above I've made a 1x1 Chrono and I thought I would devote this post to talking about how I put it together.
Planning the Sprite
One of the things I was unsure about at the beginning of the project (and some of what slowed me down putting things together) was how to make sure that I had reasonable bead colours for all of the colours in the sprite.
I started working on colour matching by separating out all the colours into big visible blocks and then making a spreadsheet with the names of the Perler beads I thought would best match. I separated the colours of the original sprite using GIMP, since I've never used photoshop, but basically any utility that lets you select by colour will do. I picked a colour from the sprite, drew a box of it in another picture then blanked out all the pixels of that colour.
I did the matching in what is probably a dumb way. I basically held beads up to the screen until I thought they were about right. As I mentioned, I've purchased most (it turns out) of the bead colours currently offered by Perler, so I felt I had a pretty good ability to match things.
This is the colour block I used, although I given how much time I spent switching between the colours and the spreadsheet, I've labeled each of the blocks right on the picture. (I'm keeping that in mind for the future).
Why do purple and brown get double the space? I have no idea, sometimes past!me just doesn't leave good enough notes. |
To help sort out which beads are which colour I have created colour separated sprites. I've also thrown in the hex code for the sprite colour, the bead colour I matched that to and included some notes on how good the match is.
I didn't do this originally, but I think it may prove helpful in the future. If I were to produce these on a large scale, it might help to create templates for beading. To produce these sprites, I took each colour in the sprite and then blanked out all other sprites. (The sprites should all align to go back together again, but it took me a little while to get the process in, so take them with a grain of salt).
Once I got that done, I got distracted. I actually finished that part of this job more than a year ago, but then didn't get around to actually putting things together until recently. This has made a few things more complicated and I'm especially short on justification for the colour matching.
Anyway after letting most of a year pass, I finally got on to...
Building the Sprite
The first day of work was quite slow. I'm used to the the big fields of the Super Mario Exclamation Blocks, which simply need you to figure out where your edges are and then you can turn your brain off and lay out beads. Here each line has a lot of different colours. I tried to find trails of colour to put in, so that I'd find landmarks to construct around so that I didn't get lost.
I found while working on it it was also very hard to see any of the pattern emerging. I had to sit back and cross my eyes. In the second and third images you can pretty clearly see Chrono's head and arm, but as I was putting it together it was tough to see. (Why does he have three eyes? Oh, that's his sleeve.)
I ended off the first day about here. With his head and upper body done. The second day's progress went a little faster because there was less colour variation and the sword makes a good landmark to be able to figure out how far down the sprite you are. The harrowing part was adding the second board to bead from and then not messing things up as I went over the gap (which is really not a problem, but I'd never done it before.
Overall it took me two days (maybe 4 or 5 hours total) to bead out the sprite. It was definitely hard than the coasters, but it wasn't awful.
Next it was time to fuse the beads, although I ended up having a small problem first. It turns out its probably safest move the two halves separately, or better yet to put down a board for both halves to sit on.
Fixing the sprite was a little bit of an ordeal because I had to figure out which parts of the pattern were messed up. Fortunately I managed to keep all the beads in the same place, so everything I had had to go back somewhere in the sprite.
Before fusing I also noticed that there were a couple of spots where there was a bead by itself (with only one neighbour. I figured these would be hard to fuse properly, so in each of these three places I added a black bead to support.
Finally I was able to fuse. Unfortunately my iron doesn't have a temperature setting, just a cloth setting, so I can't tell you how hot the iron was other than "cotton". I still don't have a great intuition for fusing, knowing how long it's going to take for the beads to melt and how long the beads should melt to stick together and look their best.
The fuse was ok, although not all I could have wished for. Structurally I'm happy, the sprite is strong and doesn't flex, wobble or feel weak anywhere. I think it could look a little better in the evenness of the melt, but that's not the end of the world. More practice will probably help.
Success of the Sprite
So generally I'm really happy with the sprite. It came out strong and I think it looks really good. My primary concern with the colour plan was that the purple around the outside would be too extreme, but I think your brain automatically ignores it when you see it against a back ground. Alternatively you could easily make the purple parts of the outline dark grey or black.
Anyway, in the end, I'm happy. I have a good looking sprite kicking around and every time I see it I'm pleased. From here I'm going to make all of the PCs at this 1x1 scale before moving on to bigger ones in phase 2. I've started work on the next one, as I hinted to twitter and I'm happy with the project.
Friday, July 17, 2015
Blog: Favourite YouTube Videos (Volume 96)
In this volume of my favourite YouTube videos, it's time to learn, celebrate and totally creep ourselves out.
- First, Hank Green takes some time to tell us what he learned at VidCon 2013.
- Next, Geek and Sundry celebreates some awesome cosplay at AnimeExpo 2013.
- Finally, to get the hair on your arms a little exercise, Mr. Smooth McGroove covers the Super Metroid Prologue Theme.
Friday, July 10, 2015
Blog: Favourite YouTube Videos (Volume 95)
In this volume of my favourite YouTube videos, we take a ride, think some thoughts and forge a sword.
- First, hop on your dinosaur as Mr. Smooth McGroove takes you back to Super Mario World.
- Next, on PBS Idea Channel, Mike Rugnetta tackles what Neon Genesis Evangelion tells us about authorship and reading.
- Finally, you might want to hide your pottery because Man at Arms has actually made the Master Sword in real life.
Subscribe to:
Posts (Atom)
Giant Bugs and Staying on Top of Things
Into the Breach, Subset Games, 2018 This is a mix of obvious video game tactics and their obvious implications for getting things done. I&...
-
A quick note, I've updated this project ! I don't usually go for having a lot of stuff on your desk, but my recent success makin...
-
This volume of my favorite YouTube videos is a bit of a testament to the cool things people can make. So have I mentioned that George Wa...
-
The Chrono Trigger Sprites are another project I stalled on. One of the big concerns I ran into was figuring out what colours of perl...