Sunday, October 07, 2018

Blog: Video Games of September 2018


I've been busy enough, and stressed enough that playing hasn't really been that far forward in my mind. I've played to try to relax at the end of the day and to make a little mental space in my head. I'd like to get a little more mindful again, but honestly I'd also like to get my PhD finished so I can pick up a Switch and a PS4.



My top five games (by play time) for September were:
  1. Final Fantasy XII - In his great review of Dragon Quest 11, Tim Rodgers mentions the mentality behind the Dragon Quest series in Japan. They're the games you play at the end of the day when you're ready for a fairy tale. That got me thinking about how I play and how I choose what I play, and it seemed like trying to play something to chill out a little more was a good idea. FFXII is also my current favourite Final Fantasy game (VI was until I actually played it again), and so I figured it was time to fire it up. And yeah, I'm playing the PS2 version for reasons, I was struck by how awful it looked, and how weird it played, but honestly after a few hours that's all faded away and I'm really enjoying it.

    They sent me movies when I asked for games! 

  2. Pokémon Go - September was a pretty good month to be out and walking. That, and the explosion of Gen1 pokémon really pulled me forward. 

    Action in Pokémon

  3. Graveyard Keeper - I'm not sure I like this game. I basically picked it up and started to play it because everyone playing it on YouTube was playing it wrong. I think it has a lot of nicely designed mechanics, and an interesting world, but I think it's missing the compelling element to really keep me playing (It really has nothing on Stardew Valley's charm).

    A little shaky, and a little weird, but a solid set of world mechanics.

  4. Animal Crossing: Amiibo Festival - Yup. It's still nice to play video games in the morning. Played a three player game for the first time and interested that the game played just a little different.

    Forgot to take a photo in September, but now we can enjoy all the options the game gives you for purchasing fireworks.

  5. Earthbound - I finally finished Earthbound after trying to finish it for about two years. I liked it, but on its own I'm not sure it was able to overcome being a SNES era game. It has a ton of wonderful concepts and is one of the most charming and well built games I've played, particularly when it comes to the world and the narrative. I'm appreciating the game significantly more watching Chuggaconroy's new Let's Play, as it illuminates a lot of the charm and interesting history of the game.

    It was a long journey, but our heroes stayed true.


Here's my total play time chart for September:



And here's a chart of how much I've played over the month:



Thursday, September 13, 2018

Blog: Games of August 2018


August was a month where I mostly focused on getting my thesis done and on summery things, so I didn't play ton. What I did play, I really enjoyed.

My top five games (by play time) for August were:
  1. Pokémon Go - I've played more PoGo in August than I have since I picked it up again (and possibly since before).

    This game really has it's hooks in me and I'm really enjoying it.
  2. Earthbound - I pushed forward to get to the end of Earthbound. I didn't quite finish, but I did play a lot. The game definitely has charm, but was also a bit hard to play. Sadly a lot of SNES RPGs (and games in general) feel a little clunky if you don't have the nostalgia to grease the controller.

    How very Earthbound.

  3. Paper Mario: Color Splash - I finished Color Splash over the summer. I enjoyed it quite a bit, except for the parts that I didn't. I haven't played a Paper Mario game before, and I loved the charm and the style. Some of the game play didn't quite measure up, but generally I thought my time with this game - and with friends - was well spent.

    Paper Mario: Color Splash, beautiful and willing to acknowledge that you've burned several of your hours on it.

  4. Animal Crossing: Amiibo Festival - Coffee, brunch and the trials of capitalism, what's not to love?

    I've missed August Fireworks, but got to live many Augusts this year.

  5. Mario Golf: World Tour - Hey, four years in and I've just about unlocked some stuff. World Tour is a lot of fun, even with just the basic three courses.

    You want to land left of the tree, with enough space to chip up onto the green. (Via Super Mario Wiki)

Here's my total play time chart for August:


And here's a chart of how much I've played over the month:


Sunday, August 19, 2018

Blog: Games of July 2018


I was pretty focused on work and watching football in July, so ended up not playing a lot. Also Dan Floyd started playing Kingdom Hearts, ProJared started playing Illusion of Gaia, and Chuggaconroy started playing  Earthbound, so I've suddenly been watching way more than my usual allotment of Let's Plays. All this reduced the usual amount I play, but I've had a lot of fun with what I've played.

My top five games (by play time) for July were:
  1. Paper Mario: Color Splash - I'm 100%ing this game (ish*) and so I've ended up putting quite a bit of time into wandering around and hitting things with hammers, when necessary. I've also been playing with my partner watching for the most part, which has been a lot of fun (plus *someone* gets to see all the jokes).

    My research would have gone way faster if I had a science claw. - Wait no, the other thing. Slower. Much. Much. Slower.

  2. Legend of Zelda: Breath of the Wild - I'm still not good enough at the Master Sword Quest (well technically at fighting a pair of Silver Lizalfos) so I'm still just trying to git good.

    Look, I've been on the Sword Trials for a loooong time now.

  3. Mario Golf: World Tour - Playing mostly on lunch. I'm surprised at how oddly they have the unlocks structured, none of the playable characters are available until after you unlock all the courses, and to unlock anything you have to complete some fairly tough challenges to get coins. I'm also a little disappointed that they implemented the club house, but then most of the actual content of the game has to be accessed through the main menu, a little more "role play" might have worked nicely.

    Sniper Luigi - Via Super Mario Wiki

  4. Pokémon Go - Uh, yeah. Back on this train. Friends help. So does the rebalance in items. I think they've done really good work on this game recently, and I've really been enjoying this.

    Leveling Up

  5. Animal Crossing: Amiibo Festival - Another month, more coffee, Animal Crossing and Chill. The game has 12 months, which changes the events and the length of the game. We've been keeping ourselves to only playing the current month, which keeps the game fresh and fun (and makes us say "We should play one more time while it's still July".)

    Fancy Brother / Sister Game Day

Here's my total play time chart for July:


And here's a chart of how much I've played over the month:

* I've decided not to get all of the cards as that just seems to be a bit more time than I'd like to spend on this game.



Wednesday, August 08, 2018

Blog: Games of June 2018


I travelled for 10 days in June and that - along with trying to get enough work done to travel - left me playing a little less than I usually do and it *slightly* modified the games we usually see on this list.

My top five games (by play time) for June 2018 were:
  1. Mario Golf: World Tour - Between lunches and evenings on the road, I played Mario Golf on my 3DS a bunch. I'm in a state right now where I'm getting pretty good, and really enjoying it. I will say I think there are some weird game design choices for the game surrounding the actual golf, and I'm disappointed in how the spin is managed since you're limited to hitting the touchscreen without really knowing how much spin you have, or need, - as opposed to Toadstool Tour, where you can plot spin and then have to aim while you shoot.

    Fore! Lunch! Road!
  2. Legend of Zelda: Breath of the Wild - I've slowed down a lot because I swore to myself that I would finish all of the Master Sword trials. The problem is that, I'm not nearly as good at this game as I probably should be having played almost 280 hours. Anyway, I've spent the last little while trying to git good, and I'm *slowly* improving.

    Gotcha. (Yes, I need to fix my WiiU's Internet)

  3. Stardew Valley - Still love playing this in the mornings, although I'm into spring in my third year and as usually the game feels a little like its starting to run low on content. 

    Feast Season.

  4. Europa Universalis 4 - Always easy to drop a few hours into EU4. Playing ironman has felt pretty good. My Ottomans are questing to control the Holy Cities of Mecca and Medina, while not getting crushed by the really large Russians and Polish Commonwealth - or the HRE - or Spain which controls most of France - or Portugal which controls the entire west of Africa. (I really like it when the game goes alt-history).

    Getting a little non-traditional. (Or why is Spain so BIG!?)

  5. Animal Crossing: Amiibo Festival - As I've said before, this is a weekend morning game for coffee and chill time. That being said, while some of the actual game mechanics are out of your control (think snakes and ladders), the design and charm of the game really stands out. Also, we've accidentally spent a lot of time dropping cats in to the water in the name of "getting more points".

    We're glad you're hosting Punchy. Sorry about the water thing.


Here's my total play time chart for June:


And here's a chart of how much I've played over the month:


Wednesday, August 01, 2018

Project 1: Project Octoseason Blog*

Happy Blog End and Start Day!

via GIPHY

Yes, it’s time for that annual celebration where I remember that I started the Blog on August 1 (a long time ago) and should probably figure out what I’m doing with it. It’s also your annual reminder that not all things last forever, but this blog still might for another year.

Ahem, first, as tradition dictates, I’d like to remind you that the “Blog” here comes in two parts, the Blog as Project Report, and the Blog as Blog (which is itself a project). Effectively, my intention here has always been to get excited and make things - even if that’s not always as evident as I’d like it - and one of those things I’m excited to make, is a Blog where I talk about - well mostly the media I’ve consumed, but you get the idea.

Tradition further suggests that now is the time that I tell you I’m not done my PhD, but I’m close - and folks I’m getting ever closer to actually finishing the damn thing - and given that, that I haven’t done quite as much work on my own creations as I’d hoped last August. Still, here we are, I’m not going to beat myself up, I’m just going to celebrate what I have done.

In terms of projects in the last year, I’ve worked on four and I’m generally, pretty happy with how they came out. I started messing around generating floor plans for a game I’d like to make at some point. That only managed two posts, but I still had fun - and I’m still thinking about it, the Flurpins will be back “soon”. I pushed myself to read more, and set myself the goal of reading 12 books in 21 weeks. That was a nice project, in that it had a set end date, and ended at the end for 2017. I actually made it all the way to 18 books - what a stunner. I started on a program to help me with game tracking, and also to just get some general programming practice in. Finally I tackled #NaFYoFuThMo an effort to get me pushed across that finish line of that ever looming PhD.

A Flurpin ... an odd side effect of generating floor plans.


As far as the Blog as Blog goes, in the last year I’ve kept up with tracking my video game playing, which I continue to find interesting, even if it probably seems a bit repetitive. I dropped a little behind in the monthly posts, partly because I was fairly overwhelmed in the Winter managing teaching and the PhD. I’ve mostly caught up now, and you can expect to see the June and July posts in the next few days. 

Following on from the success I had in boosting my reading in 2017, I’ve tracked all of the books I’ve read so far in 2018. I think It’s been worthwhile, and I’ve boosted my goal for the year on Good Reads from 32 to 40 (but that’s mostly to accommodate the fact that I can read a volume of Saga in a morning, and I hadn’t planned to read Saga at such a rate).

I only wrote one “thoughts on” post this year. That was Legend of Zelda: Breath of the Wild, last August. I haven’t really finished another game this year that I’ve had that many thoughts about - while I loved Into The Breach, I found I didn’t have a lot to say other than, It’s really good. I suspect that in the next little while I may write a “thoughts on” piece for Paper Mario: Colour Splash - where you can enjoy my chants of “The WiiU is not a 3D system!” - and I may write a follow up to Breath of the Wild, another hundred hours on.

It's ok, you just have to trust the game not to smack you in the face with a hammer ... which you can't.


For the first time I wrote a New Years Resolution post. I think it was good for me to write down what I wanted to do better, or differently, this year. Generally, I’ve been more successful than not: I’m *slightly* better at monotasking and much better if I don’t let stress build up. I think I’ve done an okay job of holding fewer opinions, although that also varies with stress. I do think it’s helped while teaching introductory computer science, where many people hold a number of *very* strong opinions which may not matter very much. I think I’ve also been better at acting and getting stuff done just by standing up and doing it - it’s easier than I think it is.

I’m going to finish my thesis, sooner rather than later. I think in a small way I’ve been better on Twitter and happier with how I’ve been on Twitter. I’ve definitely read more and enjoyed a lot of what I’ve read - and then there’s Eats, Shoots and Leaves. I’m not sure I’ve made more stuff, but I’ve done a lot of stuff around the house that feels similar. I’ve seen more things, but I’d like to see more and keep pushing past the boundaries of inertia. 

More or less, I’m happy with the Blog as Blog in its seventh season. It has mostly been bits of media I’ve consumed. I didn’t really mean for it to work out that way, but at the moment I’m feeling fairly happy with that. My favourite YouTube videos have fallen off, but I think given the state of that platform generally, I'm okay with that. I may bring them back in a different form in the future.

I’m going to do an Eighth Season of the Blog - surprise! I suspect it will look very similar to the seventh. Tracking media keeps me interested, and if I find I have something I want to write about in relation to that, then I’ll have a good space to do that. I am hoping that as I finally finish the PhD, I’ll be able to add in a few more projects - I have several in mind, which should be fun.

Thanks to all of you who read, I hope the fun I have here is at least a little fun for you as well.


*Yes, yes I did make a stupid reference to Octopath Traveller in the title, what of it?

Monday, July 23, 2018

Blog: Games of May 2018


I played some stuff I really enjoyed in May, but also felt really unsettled about where I wanted to put my play time. I also found that when I did have time to play, I often didn't have anything I wanted to sit down and play. Also, I often found myself playing things when I really should have been focused elsewhere. So I'm trying to be more mindful again, and to take time to enjoy games after taking time to - you know - get excited and get stuff done.

My top five games (by play time) for May were:
  1. Paper Mario: Color Splash - I was hoping to find something new to play when I needed an evening off. I've never actually played a Paper Mario game (I thought it was dumb to have a "2-D" game on the N64, but I had a lot of dumb thoughts back then). I've found Color Splash to be interesting, the world and the characterization are great (as is the dialog), the game play mechanics are pretty good, but the boss fights are really bad and the game is bad about respecting the time you put into it. I will say it's extremely charming and I'll enjoy finishing it.

    The Princess and her fixer.
  2. Stardew Valley - As I often do, I've been starting days in May playing a day or two of Stardew Valley. As always, it's a relaxing and gently consuming game.

    A good day on the farm.

  3. Cities: Skylines - I drifted back into to Skylines a bit with the Park DLC coming out (although I haven't actually picked it up yet). I enjoy the city building, but I keep kinda feeling unsatisfied a bit when I play. Still very good and very worth poking from time to time.

    The University District.

  4. Civilization VI - As I said, May may just have been not the right month for me to really get into and enjoy anything. I played some Civ VI, but I'm finding that my mindset isn't right either to stick it out for the long term, and also to play well the way the game expects (and granted I haven't picked up the DLC for this either).

    So what we built the Hagia Sophia in the tundra.

  5. Europa Universalis IV - While I haven't been playing it a ton, I have been enjoying EU4 quite a bit. I like the new mission system they've added in, and this particular play through I feel like I've managed to do a much better job understanding how the game wants me to play to really get the most out of it.

    The center of everything (but the outsides are mighty big).

Here's my total play time chart for May:


And here's a chart of how much I've played over the month:


Blog: Books Read in 2018

Kwatz!



Good Reads

Thursday, July 19, 2018

Blog: Games of April 2018


April was a pretty busy month, so most of my playing was turn off brain time.

My top five games (by play time) for April were:
  1. Legend of Zelda: Breath of the Wild - 56 hours in 2018, 272 hours in the year and a bit since it came out. I finished all of the shrines, finally and am throwing myself up against the master sword challenge now. My friend and I also had an interesting evening calling all the shrine names to each other (while trying to figure out which one I'd missed), which was also a fun time.

    Wonderful rewards. A simple scene.

  2. Stardew Valley - The capacity this game has for a calm environment is great. I played a day (or two) before getting to work most days, and it's a good start to the day.

    Wonderful rewards. It can be as simple as words.

  3. Into the Breach - Into the Breach is not always the most fun. It can be stressful and because the game is so well designed it's stressful because I made a dumb decision.

    Wonderful feelings.

  4. Europa Universalis 4 - April was a month of pretty standard games, and so it's not terribly surprising that I ended up sinking some time into EU4. I watched a Let's Play from Gamers With Jobs and, as is often the case that put EU4 higher in my brain. I also think the modifications they made in the most recent patch - restructuring the national missions - has made the game a little more compelling and directed.

    Wonderful worry.

  5. Animal Crossing: Amiibo Festival - Weekend mornings: coffee and a visit to Festival Town (is that what it's called?). Also a free lesson in the powers of compound interest and exponential growth.


    Wonderful welcomes.


Here's my total play time chart for April:



And here's a chart of how much I've played over the month:



Thursday, July 05, 2018

Blog: Games of March 2018


I'm not sure how I feel about what I played in March, this year. In short, I played a bit more than I feel great about, and I feel a bit like I played without as much intention as I'd like to. I also feel like I played more than I should have given that my PC was broken / in the shop for the first part of the month.

My top five games (by play time) for March were:
  1. Into The Breach - Wow. Into the Breach is great. It gives me the satisfaction of doing well as a strategy game without being so hard that I grind out and get frustrated. The certainty you have with how the enemy turn will play out is fantastic, and it's nice being able to make decisions (or mistakes) on your own term. I also appreciate its flexibility in challenge, it has three difficulty levels. Playing on easy isn't punished, but you also feel challenged to take on the harder difficulties. I feel like I've been able to learn and improve without just getting clobbered.

    Vek Threat: Kinda stoppable, if you're in the right universe.

  2. Legend of Zelda: Breath of the Wild - I have played 265 hours of Breath of the Wild. I have found all 120 shrines. I've found around 300 korok seeds (so I'm like 600 short). For a little while the game was starting to feel a bit like work. But even then, I can still sit down and disappear into Hyrule for an hour or two, and really enjoy it. I'm still seeing things I haven't seen before and even when I have seen things before the game still keeps things interesting. I might have to play the DLC some time.

    Yes. I am charging towards to Bokoblin riding bears. No. I didn't live much after this.

  3. Cursed Treasure 2 - Cursed Treasure 2 has a some things that really recommend it. First, it's available on the Web, so I could play it while my PC was broken. Second, it has an interesting set of challenges that keep the game interesting, and it has a meta game that leaves you with a lot of interesting choices. Finally, it's fairly quick to play so it's nice to have for a break when you need it. I've actually been enjoying it enough that I've been messing around with speed running it a bit, and can now play the first 3 levels in 4 minutes and 51 seconds.

    OK. 5 minutes. Go!

  4. Super Mario Maker - I'm actually surprised I played this game this much, but it's kinda easy to get sucked in. I started playing again because I started watching StephenPlays again, and every weekday morning he plays a level from Mario Maker. It's interesting how much level design has changed since I first started playing. Some of it is really good, and I also think some of it doesn't really result in the much fun. Still it's been in my head, and I've been noodling around with a few ideas that I hope are fun.

    Welcome to the doughnut mines.

  5. Ogre Battle 64 - In March I finished a play through of Ogre Battle 64. To the best of my recollection, that's the second time I've finished it. Yeah, it *is* probably my favourite game. It's something I've come to a certain amount of peace with, I can love Ogre Battle and think it's pretty flawed  at the same time. I just need to play it however it seems to work. Anyway, it's time to put it away for now and play summer things until the snow rolls around again in October. (**Coughcough** - insert comment about Calgary's unending winter 2018)

    I ... finished.

Here's my total play time chart for March:


And here's a chart of how much I've played over the month:


Two Things I Ran Across Trying to Learn about Spring Boot

For some of the projects I've been working on I've wanted to set up an easy web interface based in Java. After looking ...