Wednesday, August 08, 2018

Blog: Games of June 2018


I travelled for 10 days in June and that - along with trying to get enough work done to travel - left me playing a little less than I usually do and it *slightly* modified the games we usually see on this list.

My top five games (by play time) for June 2018 were:
  1. Mario Golf: World Tour - Between lunches and evenings on the road, I played Mario Golf on my 3DS a bunch. I'm in a state right now where I'm getting pretty good, and really enjoying it. I will say I think there are some weird game design choices for the game surrounding the actual golf, and I'm disappointed in how the spin is managed since you're limited to hitting the touchscreen without really knowing how much spin you have, or need, - as opposed to Toadstool Tour, where you can plot spin and then have to aim while you shoot.

    Fore! Lunch! Road!
  2. Legend of Zelda: Breath of the Wild - I've slowed down a lot because I swore to myself that I would finish all of the Master Sword trials. The problem is that, I'm not nearly as good at this game as I probably should be having played almost 280 hours. Anyway, I've spent the last little while trying to git good, and I'm *slowly* improving.

    Gotcha. (Yes, I need to fix my WiiU's Internet)

  3. Stardew Valley - Still love playing this in the mornings, although I'm into spring in my third year and as usually the game feels a little like its starting to run low on content. 

    Feast Season.

  4. Europa Universalis 4 - Always easy to drop a few hours into EU4. Playing ironman has felt pretty good. My Ottomans are questing to control the Holy Cities of Mecca and Medina, while not getting crushed by the really large Russians and Polish Commonwealth - or the HRE - or Spain which controls most of France - or Portugal which controls the entire west of Africa. (I really like it when the game goes alt-history).

    Getting a little non-traditional. (Or why is Spain so BIG!?)

  5. Animal Crossing: Amiibo Festival - As I've said before, this is a weekend morning game for coffee and chill time. That being said, while some of the actual game mechanics are out of your control (think snakes and ladders), the design and charm of the game really stands out. Also, we've accidentally spent a lot of time dropping cats in to the water in the name of "getting more points".

    We're glad you're hosting Punchy. Sorry about the water thing.


Here's my total play time chart for June:


And here's a chart of how much I've played over the month:


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