Showing posts with label Super Mario Bros.. Show all posts
Showing posts with label Super Mario Bros.. Show all posts

Tuesday, December 05, 2017

Blog: Video Games of November


I wasn't terribly settled to any specific game in November, but I'm feeling relaxed and enjoyed a lot of different things.

My top five games (by play time) for November were:
  1. Legend of Zelda: Breath of the Wild - As  (pretty much) always Breath of the Wild topped my list for the month. I'm trying on this play through (still my 2nd) to do an all shrines play through and I think I'm getting close. I'm curious if the Champions DLC will arrive before I finish.
    Thank you, Mr. Iwata.

    Breath of the Wild has held up to more than 200 hours playing and I'm still enjoying it. Sometimes I miss the tighter story of other games (I went to the Zelda: Symphony of the Goddesses last night and was reminded of just how much fun those other games can be), but Breath of the Wild is always fun to play.
  2. Europa Universalis 4 - A few times a year I just get the urge to take over the world as the Ottomans, then I give up. EU4 is interesting in how it always has things to do, so you get a version of the Civilization "one more turn" and when I first stop playing I always think of what the next thing I should be doing in the game. I find that this fades for me some the longer I play a particular game as I don't have quite the skill / focus / DLC for a more in-depth play through.
    I always enjoy it when the game really wanders of historical maps.

  3. Super Mario 3D World - Other than Breath of the Wild this has been what I've turned my Wii U on for in the last little while. I've been enjoying dropping in for short play sessions trying to 100% complete the game. I will admit I was a little influenced by everyone enjoying Mario Ojddesy, but I'll get to that once the PhD is finished.
    Just a giant Bowser head, how bad can it be.


  4. Ogre Battle 64 - I didn't start a new play through this year! That means that I'm surprisingly close to making it to the end, although whether or not I've been careful enough to actually get the "real ending" I guess we'll see. It remains one of those games which I mostly love, but which has some problems in execution. I keep hunting for a "perfect" version, but I still haven't found what I'm looking for.
    Zarus and I share a birthday!?

  5. Sunless Sea - Sunless Sea is a lot of fun and I should play it more. There's a related game, Fallen London, which is free to play and worth checking out. Both games revolve around story telling in a dark, dystopian(?) steam punk, world where London was stolen by bats and delivered into the Unterzee.
    It's hard to capture a screenshot that really captures the game, but this is a lot of it all at once.

    In Sunless Sea you travel the zee trying to make a fortune, or a name for yourself, or just sense of the world. It is a rogue like sailing game and a story card game. It plays at a wonderful pace, and, if you give yourself to it, a story that will really grab you (maybe by the foot, in the dark, with an icy tentacle).



Here's my total play time chart for November:


And here's a chart of how much I've played over the month:

Friday, December 02, 2016

Blog: Favourite YouTube Videos (Volume 152)

In this volume of my Favourite YouTube Videos,  we drum up some memories, hammer down some problems and then sponge up some more useless knowledge.

  • First, I hope your imaginary spaceship is ready, because Dave Bulmer is really excited about Forbidden Planet and he has his iambics, his pentameters and corrugators ready. (If you're also wondering what the hell he's going on about, he explains, in this video).
  • Next, Brent Black brings us Super Mario 3D World with lyrics, because it's nice to celebrate the games that can save your friendships rather than destroy them.
  • Finally, John Green has some facts that you might need to know (by which of course will never *need* to know, but will still come to you when you least expect it).

Friday, October 07, 2016

Blog: Favourite YouTube Videos (Volume 146)

In this volume of my Favourite YouTube Videos,  we look at our pasts and our futures, look at computers past and then fly through space in a very unfuture kind of way.

  • First, John talks about being in high school and a) how it can leave you feeling an awful lot like a failure and b) how high school is not actually destiny or even life. It's nice to remember that our then is not our now, and our now is not our future.
  • Next, Hank takes apart a mechanical calculator and it's awesome!
  • Finally, we get a suite of music from Super Mario Galaxy, performed by the WDR Radio Orchestra, conducted by Niklas Willén (who I'm pretty sure is dancing on his way to the party).

Saturday, September 17, 2016

Blog: Video Games of April 2016

April worked out to be a pretty stressful month for me, between being offered my first chance at teaching a Spring Semester course and moving. So, my game play fell into a couple of weird patterns mostly determined by how stressed I felt. For a while Pocket Planes was in my top five, and that's really a game I only play when I'm stressed.

My top five games (by play time) for April were:
  1. Stardew Valley - Stardew Valley is really comforting, and it's nice to have a game you can turn to without having to worry too much about what's going to happen. So it was nice to have as an anti-stress game. It also has enough depth that if you're slow playing it (which I mostly am, with a few exceptions) it feels like it will last quite well. My only complaint remains, as I said in March, is that you have to play it in 20(ish) minute chunks since it doesn't save other than over night.

  2. Super Mario Maker - I'm still playing more Super Mario Maker than I expected. I think, to some extent, this is due to it being the game with the disk in my WiiU, so it's easier to play than bothering to put something else in. It's also quite flexible, in that you can play for just a couple of minutes, or you can have a longer play session. 



    Nintendo has also done a good job in keeping new material coming and I've found it worth playing each of their new example courses since you get a new amibo sprite for finishing them. I'm still a little frustrated that there's not that many people playing new levels, but it's not enough to make me feel like putting the game down.
  3. Hearthstone - I'm not winning quite as much as I was in the first few days of the Old Gods expansion, and I'm slipping behind on cards and the meta again. Still I have a lot of fun for a game I'm not good at (and I get a lot of joy out of the games I do win).
  4. Chrono Trigger - I'm still touring my SNES collection and after Final Fantasy VI (3) this is the natural next place to go. I think my replay has convinced me that this is my favourite game of all time. 

    GameFAQs user MK8
    It feels beautifully choreographed, every fight and every conversation is placed in just the right place, and it feels like people worked very carefully on how players experience the game. Compared to how drawn out and unfocused Final Fantasy VI felt it's a real breath of fresh air.
  5. Mario Golf: World Tour - Wanna play nine holes over lunch? Over the years I've played hours and hours of Mario Golf: Toadstool Tour and while I've never been an expert at it, it's up there on my list of favourite games (and probably the number one reason I turn the game cube). Even though it's been around for a while I didn't get Mario Golf: World Tour (on the 3DS) until last summer and didn't really play it that much until this month.

    GameFAQs user ollist

    Since I've been quite busy and trying to stay focused on work, I thought taking a good break at lunch and pulling out the 3DS was a good way to have focused fun. I think I'm even actually learning to be better at the game.
Other than that I haven't played too much worth talking about in April. I've definitely tried to focus a little better on the games that are important to me and play less of the games I have a harder time stopping (hi Mini-metro, although that may just be a natural fade).

Here's my total play time table for April 2016:



And here's my total number of times played:


And here's a chart of what I've played over the month:


Friday, May 06, 2016

Blog: Favourite YouTube Videos (Volume 130)

In this volume of my favourite YouTube videos, it's music day. Wake up, suck up and chill!

  • First, get up, and don't forget to wake Pomplamoose up before you Go!
  • Next, Brentalfloss flosses up the theme to Luigi's Mansion. So grab your vacuum and get to work (although I don't recommend listening to the cover if you're planning to play the game in the near future, the ear worm quotient is ... high).
  • Finally, CalebElijah plays "Sub Zero Snow Field" from Seiken Densetsu 3, which I think may be one of the most beautiful pieces of music in video games. Certainly the cover is absolutely gorgeous. 

Friday, April 22, 2016

Blog: Favourite YouTube Videos (Volume 128)

In this volume of my favourite YouTube videos, we figure out who we are, why Yoshi is cool and why you should be careful when you're feeling fancy.

  • First, Micheleh takes a few minutes to look at who he is through the lens of media and passes on some very sage advice at the same time. Then stick around for his DVD extras, where he rants (very well) about "Content" and why it's a useless and insulting term.
  • Next, Josh talks about how Super Mario World is Really Freakin' Clever. He touches on how Super Mario World has a lot of flexibility (more than many of the following Mario games) and how Yoshi is integral to how we understand the game (and how he's an aspect of the game, not just level design). He also talked about how easily Mario game communicate what the rules of the game are and I was reminded of this video from Jamin from PBS Digital Studios Game Show.
  • Finally, if you need a little dose of weird this week, Pomplamoose, covered "Puttin On The Ritz." Remember folks, always keep your trip hazards under control or the lemons won't stop singing.

Friday, February 05, 2016

Blog: Video Games of January 2016.

A little while ago, I decided that I'd like to put together a "Game of the Games I Played this Year." This tends to be a little difficult though because I never actually remember what I've been playing after a little while. So, I thought it might be fun/a good idea to keep track of what I played this year.

I seem to have pulled it off, so far, and now, by time played, I have six "top" games for the month:
  1. Europa Universalis 4 - I played a lot of EU4 and I did it all in about 4 days (see the chart below). I don't think it would be weird to say I have some very mixed feelings about it, and not just because I'm now terrified of the Commonwealth.  


    I like EU4. It has a lot of depth and strategy, (which I'm still miles away from mastering) and the AI is good and not cheating too obviously.  Whenever you sit down to play it's always engaging and you get to make interesting choices and plans.

    It's also the worst "one more turn" game I've ever played. I've sat down to play an hour or two and stood up four or five hours later feeling a bit like you've lost control of your life. I found especially I'd only quit after the game punished me badly for making poor choices (see Polish Commonwealth) and so I'd leave with a mixed, my life sucks because I've played one damn game all day, and my life sucks because I just killed 100,000 troops and had to give up six provinces.

    EU4 also gets into your brain. I found myself spending a lot of time thinking about plans for the Ottomans and how I was going to expand, or fix a treaty, or get those damned provinces back from the Polish. This tended to make it a little to easy to fire up EU4 and start up again. I had to make a pretty conscious effort to put it away so I could a) actually get real work done and b) play anything else (like Final Fantasy).

  2. Final Fantasy VI (or 3) (for Super Nintendo) - Since I broke up with Ogre Battle (which I'll write a post about some day), I still feel like the dark days of winter are the days when you're supposed to play fantasy RPGs and Final Fantasy VI is a great game in that category.


    I was playing on my original SNES. Which gave me the full Woolseyized text, son of a submariner and all. I tend to think of the SNES version FF3 (with the arabic numeral) verses Final Fantasy VI (with the roman numerals), which applies to the later versions of the game. That may be a crazy thing to do, but it's what's been going on in my head for a while.

    Generally I've been having fun. The story feels a little strangled by the translation, but generally is good and once you get going is fun. Combat is good, but random encounters are evil (especially when you're trying to tell a story). There are slightly too many characters for the game to manage and not quite enough reason to trot them out in any quest. There's a button you can push that makes a ninja drop from the ceiling and you can fight him. (Also why are all ninjas undead?)

  3. Dishonored - I really like Dishonored (which should really have a u in it somewhere). It's fun and it's easy to slip back into, even if I haven't played in a while. Beyond that I'm feeling excited that we'll get to see Dishonored 2 some time this year (hopefully) and I also want to try my hand at a Let's Play and this seems like a good game to start on.


  4. Mini Metro - Holy crap! This little strategy game where you manage a metro system on a metro map is awesome. I played it a little bit when they had the web-only beta version running a while ago. Then it came out for real. I lost a day (oops) to the web-only version on my laptop then looked it up again when I got home and realized that the Steam version was on for $10 (CAD). So since then I've played a lot. I seem to max out most maps at around a 1000 passengers, but I like the variety of maps they have and the daily challenges. The only problem I seem to have (other than the lost day) is that it seems like you can't do the daily challenges all at once.


  5. Super Mario Maker - I don't usually set out to play Super Mario Maker that often, it tends to be a game where I see the box sitting by the TV and think, "Oh, I should play an hour." I really like designing levels as an exercise in thinking about game design and I also try to spend at least a little time playing other peoples levels since I think the game is a little low on players vs creators. Since I'm thinking about it, I do have two levels that I made recently that I'm kinda proud of, New Buzzy Lair and Always a Way. You can also see my profile page.



  6. Hearthstone - I don't play Hearthstone everyday, but I do like to play at lunch when I can and then occasionally while I'm watching the hockey game or as a way to wind down before bed. I'm not good and I'm lacking a lot of the high end cards to really get me moving (one day, Dr. Boom, one day), but I still have fun. It may not be exactly fair, but I do enjoy that feeling of watching your opponent make a mistake and leave you the opening to get your board control up and stable so you take the game over.


If you're interested, here are my total times in January for every game I played:


The units are in hours, I'm still a little baffled about pivot tables.
and I have a chart of which games I played on which days:

Sorry this looks janky, I'm definetly still trying to figure out how to embed google docs.




Tuesday, August 25, 2015

Blog: Favourite YouTube Videos (Volume 100)

In this volume of my favourite YouTube videos, we invent colour, eat cereal and follow the whims of Nerdfighteria.

  • First, Mr. Smooth McGroove brings vibrancy and colour to a black and white (yellow?) world, singing the Muda Kingdom Theme from Super Mario Land.
  • Next, Mr. Charlie McDonnell talk about whether or not it's worth it to spend ten minutes of your life watching him eat cereal. Well that and the worth of how we spend our time doing anything.
  • Finally, Mr. Hank Green, does... things...

Friday, August 30, 2013

Blog: Thoughts on Super Mario Galaxy

I have a confession to make: I've never finished a main line Mario game. Not the NES ones, not the SNES ones, not 64, not Sunshine, not Galaxy, not New Super Mario Bros Wii (or Wii U) Galaxy 2, not any of the DS or 3DS ones. I've played almost all of them, but I've never actually played any of them through to completion. This is a bit of a short coming in my gaming history I feel and so I've set out to fix that.

Super Mario Galaxy! - From GameFAQs


Super Mario Galaxy  is my favourite Mario game, in terms of style, tone and gameplay so I thought I'd tackle it first. I've now finished all Mario 120 stars and am starting on the Luigi play though, but I think I've done enough for the time being to call this one "finished".

Things I Liked


The number one thing I liked about Super Mario Galaxy is the ambiance. When you start up the game after leaving for a while you're hit with happy music and bright colours and it feels like everyone is happy to see you. This happiness caries over to all the places in the Comet Observatory and into all the levels as well. This isn't rare for Mario games, but it really makes you happy as soon as the game turns on and it just keeps going.



The number two thing I liked about Galaxy is the control. This is an obvious point since the quality of control has been the factor that's made Mario one of the top gaming franchises (if not the top).   You never ended up feeling like you weren't able to make Mario go exactly where you wanted him to go and when things did go awry it was easy to see exactly why (as in, I shouldn't jump into that space).

Things I Didn't Like


The thing I most didn't like about Super Mario Galaxy is the power-ups, which were either difficult to use, not that interesting or had time limits imposed which made them less useful and less interesting. Spring Mario is probably the worst of these as it only serves to make Mario harder to control. Additionally because it allows Mario to jump significantly higher, it causes the designers to use put everything up out of camera frame so that you are forced to spend a lot of time trying to get up high enough to see the level. The biggest problem however is that it is very difficult to tell where Mario is, in 3D space and so you frequently jump into things or off the edge of the platforms because you can't tell the difference.

Nothing can possibly go wrong! - From GameFAQs


The time limits on the fire and ice flowers were also annoying. In the 2D Mario games when the fire flower power up (or later the leaves or the feathers or any of the costumes) you were able to keep it as long as you didn't get hit and you didn't die. They opened up your ability to play because you could do things you couldn't necessarily do without them. Here they actually reduce the options presented to you, "You got the fire flower? Better hurry to kill the thing that can only be killed with the fire flower!"

I liked Cloud Mario and thought that it was a lot of fun to be able to jump far away from where you could normally make it to. Bee Mario was fine, but I never really felt one way or another about it. The other powers ups, though, all failed to make the game either more interesting or more fun. In the cases where they added difficulty, it was fake difficulty and really only frustrated me.

The other big problem with the game is that the "end" of the game comes halfway through. Once you collect half of the total stars, you can fight Bowser and be "done". I can see that this was added so that it was possible to finish the game without going on to do the challenging levels, leaving those available to people who want to be "hardcore".

In and of itself this would be fine but there's no difference between the levels before you fight Bowser and the levels after (even the levels that are only opened up after you fight him). After you win the game dumps you back at the title screen, when you go back to your save file the game goes "oh you came back, well let's keep going" and then nothing changes. Peach remains kidnapped, except that you can't do that mission again (and get a star for it anyway) and everything else is exactly the same.

I would really appreciate the game noticing that I'd "won" already. It doesn't have to change the gameplay or any of the levels, but some changes in the hub world would be great.  For example, assuming you rescued Peach at 60 stars, the game could go "Great! Mario you're a hero! But don't you think you could help all these other people get their starship powered up again so they can go home?" Then Peach would hang out with Rosalina, be generally encouraging and the rest of the game would go on.

Things I Noticed


One of the things I noticed most pointed about this game is that 3D platforming is still hard. I haven't played enough to be sure that this really is the pinnacle, but I certainly can't think of a 3D platformer that's considered better. However it's still really easy to get lost in 3D space, not be where you think you are and die when you thought you were doing something super reasonable. Maybe I'm getting old and maybe I just never had the eyes for it, but I think that Super Mario Galaxy is one of the factors that pushed Nintendo to focus so much on moving the Mario games towards the 3DS.

I mostly know where you are ...  - From GameFAQs


Things I'd Include in a Game


There are two things I'd keep in mind for a game of my own based on Super Mario Galaxy. The first is ambiance and the second is fine controls. There is nothing more frustrating in gaming that knowing what you want to do an being unable to execute it. Mario games are generally the best examples of control in video games and for any game where control is important the developer should strive to live up to this level.

The ambiance is important, not only that bright happy games are fun to play (although, I would like to make some games that give this bright feeling) but that everything about your game should build towards the feeling that you would like your players to have.


Final Thoughts


I love this game, despite what seems to be an overabundance of complaining above. I think among the 3D Mario games it's my favourite (although that may change as I play through the others). It brings a lot of fun to the party, which is, at the end of the day, the point of playing.

It's bright and even if it's going to kill you at least it looks nice - From GameFAQs user Nicholas761

Monday, July 22, 2013

Blog: Favourite YouTube Videos (Volume 35)

In this volume of my favourite YouTube videos we get the chance to talk about creativity, hats, story telling and bowser's arms.

  • The first set of videos are from Charlie McDonnell. A while ago he decided (if that's the right word) to have a "YouTube Midlife Crisis" and he talked about some of his creative stresses. He also talked about some of his rules for YouTube videos, which I think are also interesting rules to look at for any creative endeavour. Interestingly I didn't favourite Part 2 of his rules, but had to watch that video immediatly after I watched Part 1 so I decided to throw it in as a bonus.
  • Next, did you know that Team Fortress 2 has a story? Well now you do, and it only took a minute, thanks to the Lore Team.
  • For all that I like Belated Media, I wasn't exactly sure why I'd favourited this video ... until the last 5 seconds. Stay tuned kids. Stay tuned. (Although it is a bit spoilery for A Cabin in The Woods)
  • Finally, we have the kick off episode of Chuggaconroy's Let's Play of  Super Paper Mario. As with most Let's Play's I tend to favourite the first episode if the whole series is worth while and this one is. It's a lot of fun and is apt to keep you distracted for a while to come.

Friday, June 28, 2013

Blog: Favourite YouTube Videos (Volume 33)

In this volume of my favourite YouTube videos we get to be nerdy (I know, what a surprise!). Video games, video game music, being Felicia Day and being at that end of undergraduate education.


  • The first video in this volume is from that time when Jeff Cannata answered my question on the (now sadly defunct) Weekend Confirmed video extras. This question came in light of Mass Effect 3's rather botched ending and so I was interested in what games the WC crew thought did their endings right.
  • The next video is an a cappella (and humorous) version of the "Theme from the Dark World", from the "Legend of Zelda: A Link to the Past" by Demon Tomato Dave. It's a dark place and menacing.
  • Next, another in the a cappella (although not humorous) vein, is a cover of the over world 1-1 theme from "Super Mario Bros". This one is from csvy (who only has the one video and hasn't updated his blog in 3 years).
  • The fourth video in this volume is the first edition of Felicia Day's Flog. In this one she learns how to be a blacksmith (well sort-of).  
  • Finally Elmify goes over her plan in light of being rejected from med school. Most important:  Step 47: Wind Machine. (Spoilers: she's doing pretty well, even if she does seem to suffer from graditise.) As always I'm astounded by her editing.

Thursday, September 20, 2012

Project 5 : SNES Geek Coasters

One of the problems I face on a semi-regular basis (at least whenever I host a D & D session) is that I don't have enough coasters and that the coasters I do have are just not cool enough. Fortunately the Internet has reminded me that this doesn't need to be an on-going problem and that I can do something cool to fix it.

As such, my next big project is going to be SNES Geek Coasters made from pearler beads.

I was inspired to this idea from two sources, one is a mario coin I bought at the Calgary Comic Expo this year and the other is a set of fridge magnets I saw on Pinterest (which were mis-labeled as coasters).

Pearler Bead Mario coin on a desk cabinet
The coin over my desk. From my photo-project with a friend Seven-Fifty-Two-by-Two.
Pearler Bead game boy magnets from gadgetsin.com
Fridge Magnets with retro style - found on Pinterest sourced from gadgetsin.com

Pearler beads work well with retro-video game concept because it's easy to put beads in for each pixel. This means that all I have to do to find plans is to hunt down the sprite sheets for any game I'm looking for. Then all I have to do is match the beads to the pixels, load them onto a hedgehog tray and iron. Or not, this may prove to be harder than I've imagined, but I do have my childhood memories saying this is pretty easy and it may be harder to get the sprites that I want.

My first thought was to go with the question mark blocks from Super Mario World, but the more I've been thinking the more I'm interested in trying for some RPGs of the era (Secret of Mana especially) since they're likely to get hauled out during RPG session most often.

My goal is to have at least a prototype version of these up and running by November 1, 2012.

Monday, August 20, 2012

Blog: Favorite YouTube Videos (Volume 7)

This week the grab bag of things that once held my attention on YouTube (known of course as Favorite YouTube Videos, volume 7) is all over the place with stuff that at one point held my attention. For what ever reason that means that this week we get a few cool stop-motion animations, some inspirational moments with a group of cellos and two very different kinds of video game covers.

  • I love animated short films. The one things I'm most likely to see at the annual film fest here is the  animated shorts program. I enjoy getting my mind bent around new ways to look at what's going on in the everyday. This one, by PESfilm in a nifty take on making dinner.
  • Interestingly right on the heels of that first video the second one is a commercial for RBC which we were bombarded with during some major sporting thing (I'm fairly sure it was the 2008 Olympics). I really like this for several reasons, one of which is the animation, the second is the structure of the one long pull back and the third is the architecture of the pavilion that builds up around Mr. Muffin. One of my favorite ads of all time.
  • The next video is a cover of Final Countdown played on cello with orchestral backing. Need I say more?
  • Brentalfloss is known for his Video Game Music ... With Lyrics series and this is one of the early entries. I like this one and will sing about taking the stuff of poor mangle monsters whenever the opportunity presents itself. I will say though that the one time I played this for my D&D group after one of their victories I was met with rather uncomprehending faces.
  • Finally we have a remix of Mario music. It's missing a video (as a lot of music things do) and it's pretty housy (I think, I'm a lousy gauge of music genre), but it's fun and I think it would go well in a Mario game.

Monday, July 30, 2012

Blog: Favorite Youtube Videos (Volume 4)

Welcome to the fourth volume of my favorite youtube videos series. This volume is a musical grab bag and another visit to internet history.


  • The first video is one of the versions of the Pi song. There are several songs composed so that the digits of Pi inform the music. In this case it dictates the pitch of the note, there are others where the digits control other things, you can see a bit more at Numberphile's video on making a Mathmetal song about Phi. This version is pretty up beat and kinda fun to listen to.
  • The next three videos are that visit to internet history. Brentalfloss has become pretty well known for his video game music "with lyrics" series, but did you know that he started out doing simple covers of old video game songs? (You did? Oh for heaven's sake, why do I keep using this device?) Here we see three renditions of Mario Bros. music two on keyboard and one a cappella and you can see a little bit of where Brent is going to go, but I have to say at the time I didn't expect just how cool he was going to become.
  • The final video is a funky rendition of Fur Elise by a guy called GovernorWatts. I also found him through some of his video game music videos, but he wandered off into other fields. It's interesting that at the time Brentalfloss and GovenorWatts seemed about the same (both doing "in bedroom music covers" and political rants) and to see now how differently they came out. (And no I'm still not sure about the"son of Stephen Colbert" bit, but I do know that this was going long before the Report came out.)

Monday, July 09, 2012

Blog: Favorite Youtube Videos (Volume 1)

Youtube is one of the primary ... anti-productivity things in my life and for the most part has replaced television at least for when I actually care what it is that I'm watching. In order to convert it to something at least more circum-productive (like work but not quite actually work) I thought I'd do some blog posts on the videos that actually prompted me to save them to my favorites list. The list is pretty long so I'm going to group a few videos together for each post and start at the begining of my favorite so expect these first few editions to be blasts from the past.
  • Flute Beatboxing
    • These first two videos from Greg Patillo / Project Trio were pretty much my introduction to the fact that other people might like video game music (and other nostalgic music) as well. I'm not 100% certain that these are the first I watched (it's been a while) but they definetly were part of my introduction to the great video game / nostalgia genre.
  • The next three videos are from (the thankfully not eaten by snakes) CalebElijah who is possibly my favorite video game music cover artist. His stuff is richly scattered through the most listened to lists on my iPod. I'm exceptionally pleased that he has returned from his long hiatus and Peace Corps mission and is now back making awesome music again. These first three are all from one of my favorite video games Secret of Mana and there will definitely be more for CalebElijah in future volumes.

The Books I Read - August 2024

I didn't read much in August, which was again party due to watching a lot of Critical Role and partly I just wasn't in the right...