Friday, November 22, 2019

Blog: Games of October 2019

October was a month where I didn't really have a game I was setting out to play. I've hit a point where I'm a little tired of Three Houses. I played a lot of Dragon Quest as a game to relax with and then somewhat distracted myself with EU 4 a few days in the month. It's also been one of those months where I've found myself watching more things rather than playing, which is often a mid-semester thing for me.

My top five games (by play time) for October were:
  1. Dragon Quest XI - As a game to pick up in the evenings and play for a little bit, DQ XI has been great. The feel of the game is very good, even while I have some concerns with other factors about the game.

    Hello! Everything is fine! Perfect! Going exactly as expected.

  2. Europa Universalis IV - EU 4 has an amazing capacity for "fun", where in once things start going a little wrong they immediately explode into many things going very wrong. So a lot of my play time has been me trying to crush either the Papel Seat, England or Poland in retribution for the thing they did to me last time.

    Whelp. Time for another vendetta play through.

  3. Animal Crossing: Amiibo Festival - October is probably the most interesting month to play Amiibo Fest. They introduce an extra candy collecting mechanics which has a roughly 50/50 success rate and means that you actually have to play with a little thought. We still play a bit on autopilot these days, but Amiibo Fest is still a weekend morning tradition for us.

    Racoon butts.


  4. Sunless Sea - Mark Brown produced a video about rogue-likes talking about how the player skill and the difficulty curve interact. I am bad enough at most rogue-likes that I never really seem to see the game change. Lately I've been trying to improve how I play, or experience, or something, Sunless Sea. The story elements are still interesting, although I had a couple of captains die in quick succession, which broke a little of the illusion of continuity in the story structure.

    Perfect. Totally not doomed.


  5. Fire Emblem: Three Houses - Remember how I hadn't burned out on Three Houses last month? Well, now I have. The problem with the 4 endings the game has is that it does require a lot of replay of very similar missions and eventually it starts to feel like I've just done the same thing over and over again. The combat simply doesn't support the amount of story the game has and the reuse of maps is kinda disappointing, at least if you play the Golden Deer and the Blue Lions one after the other. The Black Eagles - Crimson Flower have definitely been more different so far, but I needed a break.

    Inconceivable!


Here's my total play time chart for October:



And here's a chart of how much I've played over the month:





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