This year I’ve played 2 games that were released in 2018. Into the Breach and Graveyard Keeper. I usually divide these posts into categories, but instead I’ll say I thought Into the Breach was good and Graveyard Keeper was okay.
For the record, my low number of 2018 games played is not a comment on the state of games in 2018, but a comment on the state of me in 2018. I will wrap up my thesis in 2019 and I’m hoping to be able to play a more of 2019’s games when they come out and to catch up on all the cool things I’ve missed in 2018.
The Okay
Graveyard Keeper
I also found outside of that it’s a little bland. I think that’s to do with the structure of the quests (each can only really be accomplished on one day a week, so if you miss it then you have to wait another week to move the plot ahead). If you’re just in it for the woodworking then this game is great, if you want a little more, then I’m not sure it has it. At least for me.
I did play a little bit recently when I turn it on to get the screenshot for this post. It looks like it has some more stuff added to it which should be fun.
The Good
Into the Breach
Into the Breach is good. As a puzzle strategy game it takes a lot of the guesswork and RNG out of playing and replaces it with your own damned decisions. I like how the missions are structured and how each one lasts just the right amount of time. The style is nice but the “meta-narrative” of the roguelike aspects (Into the Breach is made by Subset Games, who’s other claim to fame is FTL: Faster than Light) is a little light.
The game is always fun to play and there’s enough challenge to keep playing. I especially enjoyed that it lets you adjust the difficulty level without punishment which makes it fun to play however ambitious you’re feeling.
No comments:
Post a Comment