Friday, December 30, 2016

Blog: Best Game of 2016

I've played 8 games that were released in 2016. In this post I'm going to talk about those 8 games, which ones I liked and which ones I didn't.

So, what were the 8 games I played this year? They were Bushido Bear (a mobile game from Spry Fox), Civilization VI, Halycon 6: Starbase Commander, Pokemon GO!, Rimworld, Starfox 0, Stardew Valley and XCOM 2. The one game that I missed in 2016, that I wanted to play, was Dishonored 2, but hopefully I'll catch up to that some time soon.

Its an interesting set of games and for the most part they were good games. Roughly I'd sort the  games I played into The Bad, The Okay, The Good and The Great. I'll talk about each of those now.

The Bad

Star Fox Zero

Star Fox Zero is the worst game I played this year (not just out of games made in 2016). Now I think I need to say first that if the control scheme clicks for me, I might take that back, but until then there wasn't much to redeem Star Fox Zero at all.

The controls are abysmal and unintuitive and sadly I don't think there's a good reason for them to be as difficult as they are. Nintendo gets into their gimmicks some times and I think that they let the gimmick override the game play. There's no reason for the single player to be this difficult to control especially when there are a lot of other good uses the game pad could have been put to. Sadly the game it self does nothing to support this, the missions (that I got to) are boring and repetitions of Starfox 64 (which they easily could have just done an HD version of). The characters and story are bland and boring and while you don't really look to Nintendo for the best story if nothing else is drawing you into a game then there's not much else.

On the positive I can only say that it's pretty, but Nintendo really got off in the wrong direction on this one.

Bushido Bear


Bushido Bear, from Spry Fox who is one of my favourite mobile/web developers is uninspired for the most part. I played it both on iPad and Android phone and just wasn't hooked. The mechanic of swipe to send your sword bear around isn't that compelling and none of the progression rewards seemed worth it. Tied with a limited energy monetization system, I just never felt like it was worth playing.

The Okay

Rimworld


Rimworld is a graphical Dwarf Fortress in beta. It's okay. The game is okay and the game is Dwarf Fortress. It's "fun". Sadly it lacks the charm of Dwarf Fortress while keeping the ick factor and its interface is rough. Maybe when it's released for real the interface will at least be cleaned up, but at the moment it wasn't compelling and didn't really scratch the Dwarf Fortress itch for me either.

The Good

Pokemon GO


I like Pokemon GO. It's fun, it encourages you to go out for a walk and for that little while it was awesome to see so many people out together playing the same game. The game is a little simple, but its satisfying (and compared to Bushido Bear it's a much more satisfying screen scribbler, if I may coin a genre), and the walking to find pokemon and pokestops is good and a good thing to do.
I've found myself hesitant to play quite a few times over the course of the year. This stems largely from the technical problems they've struggled with, although they do seem to have worked out how to make the game work now (and for a team as small as Niantic, I'm very impressed). That being said I would like it if the game could load faster (there's a pikachu, someone shouts and then I get to stare at the Niantic splash and the loading screen for the next five minutes. The other thing is that it would be nice if the game had some mechanic that didn't rely on your location, I may not always have the time (or inclination) to take a walk and it would be nice to have a reason to pick up the game.

XCOM 2


XCOM 2 is a lot of fun. It's the game I played the most this year. It's also really hard. The difficulty, especially the expanded added by the DLC, really holds the game back from being something that you just pick up and play (again I'm talking about a game I played for 88 hours this year). I think it's a great improvement over its predecessor and confidently divides the modern XCOM games from the originals (and the remakes) into a new style of gameplay (within a grid based tactics game).
It would be nice if the difficulty was a little more balanced, even while you're supposed to be underpowered, better alternate mechanics for stealth or hit-and-run might have made the story blend better with the mechanics. It's definitely good, but lacking a little bit to be great.

Halcyon 6: Starbase Command


I haven't played as much Halcyon 6 as I might have and I've liked what I played. It has an interesting mix of game play elements, jrpg style combat, XCOM style base building and adventure style decision making. It does seem to lack a little bit of depth or at least diversity in tactics but generally its been enjoyable and has been worth playing.


The Great

Civilization VI


As I mentioned in my Games of November post, Civ VI is the most nostalgic and best Civ game in a very long time. If games are a series of interesting decisions, they've increased the size of the series and the interestingness of the decisions. The game looks great, feels great (if a little slow) and rewards your time. I think it has some room to grow and get polished, but its the most fun I've had with a Civ game in a very very long time and I look forward to playing it for a long time to come.

Stardew Valley


Stardew Valley is my favourite game released in 2016. I've always loved Harvest Moon and Stardew Valley cleans up so many of the rough points in that series and improves on the genre beautifully. The chance to build your own farm and engage with a small town at your own pace is incredibly peaceful but still engaging and fun. The writing in the game is good and it doesn't shy away from difficult topics while not losing its own light-hearted tone.
The only complaint I have about Stardew Valley is that there isn't more of it. It feels almost as if it could be extended by programmatic event creation, but the strength of the game is just how well all of the interactions and events of the game are written. It would be sad to lose any of that, so instead I play it as slowly as I can an enjoy every minute of it (while I keep hoping for a new update from ConcernedApe). If you haven't played and you'd like a game that lets you farm at your own pace then I really recommend picking up Stardew Valley.




Thursday, December 29, 2016

Blog: Video Games of November 2016


Civilization VI came out in October, but I was busy for the so I didn't manage to get to play it until November. And then I did play it, quite a bit. At this point I don't remember too much about what else I was focused on for November so I'll let the games speak for themselves.

My top five games (by play time) for November were:
  1. Civilization VI - You may have noticed I spent most of 2016 waiting for Civ VI to come out. And then it did. And I was really happy. The game is really well done and is a nice expansion on Civ V, and generally, the ideas they've been developing since Civ III. The unstacked cities makes city building interesting for the first time in a very long time. The improved movement system and ability to link units also solves the problems that unstacking units caused in Civ V. Breaking the research into Science and Cultural trees also makes it much easier to tailor your civ to the style you want to play. The new politics systems is also a really fresh aspect of the game, letting you further tailor your civ to the concerns of *right now*.
    Civ VI also offers a surprisingly heavy dose of nostalgia. It feels like Civilization (the first one), it feels exciting and clean and fresh and as you play you spend a lot of time dreaming of how the future will work in a way that most of the other entries in the series don't. In Civ V, for example, you have to decide how you would like to win the game before you begin, but in Civ VI its possible to start playing and then see where your situation leads you. That and something about the scale of the world (more plains and rivers?) really touches a feeling of "home" to me.
    The game's not perfect, the AI is weak and while they've tried to spice it up by giving each ruler a "natural" and a "hidden" motive, but while these change the ruler's interactions with you, they don't really change the way they play the game. The game also feels a little bland, I like the visual style, but especially in the late game it feels a bit like everything looks the same. This also creeps into the game play, however exciting and different the early game play as the game goes on you end up trailing into the universal "Civilization Late Game" slightly slanted by the victory you're going for (and I haven't actually tried the Domination victory yet, so I may have no idea what I'm talking about). Generally the game is very good, but definitely has room for improvement and expansion (and probably mods).
  2. Ogre Battle 64 - If you've followed this blog much you'll know that I have a long, nostalgic and slightly conflicted relationship with Ogre Battle. On the broad level, I love the game, the concept, the game play, the story, the art, the characters and the character design. On the other hand the game is both too easy and too hard (at the same time) and has so many elements that don't actually work (in detail), that as often as not when I finish playing, I end up irritated and disconnected.
    From GameFAQs user Systematic_Rpg
    The thing is, though. I love this game. It's the game I always think of come winter weather and out of all of my favourite games it's probably the game I think about playing the most often. In addition to the nostalgia it's also (provided I don't think to hard) very relaxing and just a nice stylistic experience.
    So, with the help of a little whiskey to get started, I decided to try to play this year with out thinking too hard. I haven't done as well as I might, but generally it's been a success. I've played each mission pretty much on its own and just trusted my instincts and made the best decisions I can. I might miss out on the "super important" last mission, but overall I'm getting a lot of enjoyment 2 (or 4, did I mention the missions are long?) hours at a time.
  3. Marvel Puzzle Quest - Having a friend who keeps poking you to get better characters and having a fair amount of time on the bus makes it easy to keep picking up MPQ. The fact that it's still fun, and has a nice mix of easy-to-play and tactically-interesting is also nice.

  4. Super Mario Maker - I haven't spent that much time working on developing my own levels at the moment, but I have been playing a lot of other peoples levels lately and enjoying it. I've also been rating levels for Stephen Georg's Morning Mario, which has helped get me playing interesting levels as well.

  5. Super Mario 3D World - I spent a bit of time going back and forth on whether I felt more like playing Captain Toad or 3D World and ended up wanting to finish 3D World so I could play the extra levels it unlocks in Captain Toad (which I may have had unlocked already, but it was a while ago). I started with a fresh save and replayed the first three world or so. It's interesting because while it is definitely the technically best 3D Mario game I still don't like it as much as I do Galaxy. I think some of it is the refinement of the 4 stage level progression which makes the levels more internally consistent but also seems to make the levels feel disconnected from each other (also the themes of the worlds aren't carried into the levels). I think this disconnection reduces the investment I feel in the game over all, which makes me like this very good game less than I might.
Special Bonus Game:
  • I decided that I'm not going to do a Games of December post (for reasons), and I've played Pikmin 3 in both November and December and I really enjoyed it.
    • Pikmin 3 is a stunningly beautiful game. It also is a perfect refinement in gameplay from the first two in the series. It has a few control issues (at least with the standard controls, I had trouble wrapping my head around stylus controls, which are apparently better) but overall it's a joy to pick up and play and always interesting. I like the way puzzles and combat are mixed and I like the way you can put the three captains to work on different jobs at the same time (at least roughly). 

Here's my total play time chart for November:


And here's my total number of times played:


And here's a chart of how much I've played over the month:


Friday, December 02, 2016

Blog: Favourite YouTube Videos (Volume 152)

In this volume of my Favourite YouTube Videos,  we drum up some memories, hammer down some problems and then sponge up some more useless knowledge.

  • First, I hope your imaginary spaceship is ready, because Dave Bulmer is really excited about Forbidden Planet and he has his iambics, his pentameters and corrugators ready. (If you're also wondering what the hell he's going on about, he explains, in this video).
  • Next, Brent Black brings us Super Mario 3D World with lyrics, because it's nice to celebrate the games that can save your friendships rather than destroy them.
  • Finally, John Green has some facts that you might need to know (by which of course will never *need* to know, but will still come to you when you least expect it).

Wednesday, November 30, 2016

Blog: Video Games of September 2016


I started by second teaching gig in September and decided to try to be more organized in how I spend my time and more intentional in what I play. I also replayed Illusion of Gaia which is a game that still leaves me feeling a bit uncomfortable so it was a good time to be conscious about what I was doing while I played.

My top five games (by play time) for September were:
  1. Illusion of Gaia - This is one of the games that I really remember from being a kid. First off because was easy to play and thematically it's a really really striking game. It's also terrifying, but I'm working on a separate post about that. Either way it was fun to get back to and a good game to sit down and play when I had time in the evenings.


  2. Stardew Valley - I continued my slow playing of Stardew Valley and I really enjoy how fulfilling it is to play. I may yet hit the point where it starts to feel rote, but so far it still feel's pretty dynamic and fun.


  3. Halcyon 6: Starbase Command - This is an interesting game. Part turn-based combat part management game / clicker. The game play is pretty good, although I haven't returned to it much since September and I think it has a bit of an imbalance in the difficulty. It feels like the enemies are either too difficult or too easy. The game may also just have too many moving parts, and I felt a little unsure what I was supposed to be doing. I'm sure if I played a little more I'd get a better feeling, but I just haven't felt compelled. Still I think if you haven't played it it's worth a look.


  4. Cursed Treasure 2 - I really like tower defense games and this is a really good one. It was also a game that was easy to play at lunch time. I like the way the game is arranged in terms of the composition of the types of critters that come to attack you and I like that you get a chance to react when one of the critters makes it past your defenses. The ability tree system is also fun and every new ability you get lets you feel like you're sticking it to the bad guys ... er, good guys. Interesting to see that IriySoft has started work on Cursed Treasure 3 recently.


  5. Civilization 5 - Have I mentioned that I'm really looking forward to Civ VI? (PS: I've played it now and it's excellent.)



Here's my total play time chart for September:



And here's my total number of times played:



And here's a chart of how much I've played over the month:


The Books I Read - November 2024

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