2020 has worked out to be a pretty good year in terms of games I've played. I managed to play six games released this year. They were all pretty good, but I certainly like some more than others. In particular I have been absolutely blown away by Hades and I'm pretty sure you should go play that right now. Then you can come back and read the rest of this post later.
For this end of the year post, I've broken my list down into: games I didn't play much, games I thought were okay, games I thought were good, games I thought were great and games that were outstanding.
The Ones I Didn't Play Much
I played the Demo and about the Demo again after the game came out in full. (The fact that Zelda games almost always drop on my birthday make it pretty hard to avoid). So I'm pretty clear on the first 2 or so hours of the Hyrule Warriors: Age of Calamity. It's pretty good, I think it has a ton of interesting ideas and the quality of the game is very good. The thing that kept me from picking it up more was the fact that I just have no intuition for musou games. I've tried to play a few (including the original Hyrule Warriors) and every time I find myself baffled about what I should be doing. The gameplay always feels too loose and like I'm not involved with what actually happens. Age of Calamity feels similar, although they've definitely made things make more sense. I'll try to push into it a bit more in 2020.
The Okay
When I first saw a trailer for this I thought it looked a lot it had visuals that looked like Muppets. Sadly in the end, the graphics didn't wow me in the end and the game play felt very slow. My partner and I pushed through and watched the whole of the show, which I generally enjoyed, but I think the game did not come out as well as it might have.
I think my general lack of skill at tactics games (despite my love of them) is holding me back some and then I think compared to other games like Final Fantasy Tactics or XCOM it just feels a little stilted. I might come back to it at some point but it's not really calling out to me.
The Good
I'm sad this is only good. I think New Horizons had a lot of opportunity to be exceptional and instead Nintendo played for the Instagram shot. I like the game, it certainly has moments where it's fun and charming. Other times it ends up feeling lifeless, like it's designed to take a good photo but not much beyond that.
New Horizons modernizes a lot of things with other Animal Crossing games and generally makes playing very easy and comfortable. Customizing your own island is fun. Unfortunately it's missing enough personality in the villagers and the factors outside your player that it just isn't great.
I liked Mario 35 quite a lot. Especially when it first came out, I found it to be a huge amount of fun. It forced me to learn a lot about Super Mario Bros and then to learn a lot about how to play this competitively. I'm not great, but I'm certainly good enough on any given day that I have a session last 10-15 minutes.
It has slightly different mechanics than other Super Mario Bros ports, so I found trying to go back and play those harder than it might have been. That being said other than in trying to get better at learning the game, there's no real need to go back right now.
I've found having played for a few months that it's a little less exciting than it was when I first picked it up. I will say that Nintendo's plan to stop letting people play in March seems anti-consumer, but I think shaking up the game play over time is going to be necessary to keep my interest.
I wrote up a
Things About post on this game, but generally I found that this was a good and well executed game. I also found that it was so highly polished that it slipped off my mind. I may have just not been in the right place when I played it, but generally I think I remember
Color Splash more and enjoyed that game more.
This game is worth playing. It's beautiful and fun, with an interesting and fun combat mechanic. However, the story is not very interesting and the characters are somewhat forgettable.
The Great
I really enjoyed XCOM: Chimera Squad. One of the primary problems with the original XCOM was the that the missions were very slow. Xenonauts is possibly even slower with it's large map size. New XCOM definitely struck a good balance and XCOM:2 tried to shorten times by limiting the number of turns you were allowed to take (which I didn't love).
XCOM: Chimera Squad takes the whole XCOM formula and then asks what if we just did the setup parts. In each mission you "breach" into a space and then spend a turn or two fighting the bad guys you didn't take down on your way in. It speeds the whole game up and makes every mission quick and fun.
I also like that you play as a police force rather than a military force. The investigation game play between missions is minimal, but it's a nice flavour change and I like that the game directly rewards you for disabling enemies rather than killing them. I think they could have pushed it a little farther, but overall it's a really nice experience.
The only thing I'm sad about with Chimera Squad is that there are only 3 and 1/2 real investigations. Even though those have a little bit of variation on replay, I could really happily take on a whole bunch more game.
The Outstanding
I am absolutely blown away by Hades. It is immediately and continuously fun. It feels good to play. The story is interesting and the characters are deep and engaging.
I started playing after watching a few Let's Plays and streams. I found I wasn't great at it, but there was always enough progress each time I played and I felt like I was learning to get better each time.
Later I watched some of those Let's Plays again and was fascinated to realize just how carefully constructed the tutorials were. From the order in which boons are introduced, to the way enemies are introduced, to the way the story is introduced it's all extremely carefully structured to guide new players into understanding each mechanic and how to really take advantage of each idea.
|
Despite the menacing look, it is very hard to actually hurt yourself in this room. |
I watched a video about the game's dialog system and was really impressed by how carefully constructed that is. Having a pool of reasonably interesting things for each character to say, prioritized by the things that are the most pressing.
I absolutely love this game and feel like I could play it for years to come. Probably it'll fade a bit, but I think this is a true classic and absolutely think anyone should play it.