I managed to work on Lucca much more quickly than I did on
Marle so I actually managed to build a bit of a process. I'm hoping I'll be able to quickly move through the rest of the cast. I also got to get a little better at using
The GIMP and
Omnigraffle, so this feels like a productive project.
The Lucca Sprite
I started by determining all of the colours in the sprite and which sprite colour of Perler bead I would use to match them. I did this by taking the original sprite from
The Spriter's Resource and then making a new layer for each colour in the sprite and removing all other colours. I also compiled those colours into the grid below. (I gave them names, but they weren't great names, so I think I'd just use the hex codes next time).
There's a few cases where I don't have a bead that's a perfect match. Particularly, the Dark Green should probably be Olive and the Bright Green, Fern. Apparently it's about time I put in a new order of beads. I also beaded a test block in the same pattern so you can see what does or doesn't match.
The sprite was pretty easy to build. I did make a good choice in laying out all the necessary beads in the same pattern as the blocks above in a project box.
I found the easiest way was to work from the top down doing a few beads of each colour at a time.
Success of the Sprite
I'm exceptionally happy with how this sprite came out. Part of that is the improved process I've used, so I managed to go from sprite to fused within a week. That definitely kept my the whole project in brain which made it much, much easier.
I definitely need to put in an order to get the beads I'm missing. I generally think Lucca looks good, but a little bit off from how she'd normally look. Olive and Fern beads might have helped with that. Overall I don't think she looks completely off from the other two though.
The one thing I'm not sure about is using purple as that "deep shadow" colour. Given that I *have* dark grey beads now, it seems like it might make more sense to use those in the future. I started with the purple for Crono, which I think worked because there were fewer deep shadow pixels. I'm going to keep on with the purple / black arrangement for the rest of this batch and then I'll come back for a second and see what overall changes I made.
The next sprite is Robo and I'd like to wrap it up by July 15, 2020. (I was thinking Frog, but I'm going to wait until I buy a few more green beads.)