Not even a year later ... I finished the next sprite in my Chrono Trigger Perler Sprites. Everybody, let me introduce Lucca.
I managed to work on Lucca much more quickly than I did on Marle so I actually managed to build a bit of a process. I'm hoping I'll be able to quickly move through the rest of the cast. I also got to get a little better at using The GIMP and Omnigraffle, so this feels like a productive project.
The Lucca Sprite
I started by determining all of the colours in the sprite and which sprite colour of Perler bead I would use to match them. I did this by taking the original sprite from The Spriter's Resource and then making a new layer for each colour in the sprite and removing all other colours. I also compiled those colours into the grid below. (I gave them names, but they weren't great names, so I think I'd just use the hex codes next time).
There's a few cases where I don't have a bead that's a perfect match. Particularly, the Dark Green should probably be Olive and the Bright Green, Fern. Apparently it's about time I put in a new order of beads. I also beaded a test block in the same pattern so you can see what does or doesn't match.
I've broken out all the details below so you can see which colours are which parts of the sprite and how I matched them.
.xcf file.
Process
As with the Crono and Marle sprites I decided to do a little addition to make sure that the fused sprite would be sturdy. I also levelled the bottom so that the sprite would stand up right. The only big change that was needed was filling in a couple of sprites on the right side of her face. I wonder if those were a glitch somewhere in my process or even in the sprite.The sprite was pretty easy to build. I did make a good choice in laying out all the necessary beads in the same pattern as the blocks above in a project box.
I found the easiest way was to work from the top down doing a few beads of each colour at a time.
Success of the Sprite
I'm exceptionally happy with how this sprite came out. Part of that is the improved process I've used, so I managed to go from sprite to fused within a week. That definitely kept my the whole project in brain which made it much, much easier.
I definitely need to put in an order to get the beads I'm missing. I generally think Lucca looks good, but a little bit off from how she'd normally look. Olive and Fern beads might have helped with that. Overall I don't think she looks completely off from the other two though.
The one thing I'm not sure about is using purple as that "deep shadow" colour. Given that I *have* dark grey beads now, it seems like it might make more sense to use those in the future. I started with the purple for Crono, which I think worked because there were fewer deep shadow pixels. I'm going to keep on with the purple / black arrangement for the rest of this batch and then I'll come back for a second and see what overall changes I made.
The next sprite is Robo and I'd like to wrap it up by July 15, 2020. (I was thinking Frog, but I'm going to wait until I buy a few more green beads.)
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