Thursday, December 02, 2021

Blog: Games of November 2021


I don't think I've had a month before, where I haven't played five games. I was pretty busy this month, and my PC is borked, so I guess I got to be focused for November. I'm looking forward to playing a bit more over December. I'm just about finished Secret of Mana and I'm trying to decide what to play next. I've been thinking about playing Legend of Mana, but also Final Fantasy 9 and 12, and maybe Eastward, and the Skyward Sword remake. The Axe of the Blood God is also doing a pantheon/game club playthrough of Chrono Cross, which I was thinking of playing sometime soon as well. So I have no idea what I'm going to do next, but at least I have options.

My top five games (by play time) for November were:
  1. Secret of Mana (Collection of Mana) - I think I've played Secret of Mana more than any other game. It's certainly one of the two games I first fell in love with as a kid (along with Illusion of Gaia). I played a bit when the Collection of Mana first came out, but decided when I finished Trials of Mana that it would be interesting to go back to where I started and play again. It's been fun, sometimes frusterating (I've tried to do a more-or-less low level run), and a little weird. There are several things I'd forgotten and a few I don't think I'd ever seen before.


  2. Legend of Zelda: A Link to the Past - Continuing to try to "git good". I had a fair bit of fun, although honestly playing ALTTP makes me want to play Illusion of Gaia more often than not. They have very similar game play and IoG is beautiful (and I love it). I started to do a second play through to keep building towards "gitting good" but trailed off as the month got busy.


  3. Trials of Mana (Collection of Mana) - Playing the original after the remake has been interesting. I've tried and bounced off this game quite a few times in the past. I'm thinking I'll write a combined "things" post about both the original and the remake - and Secret of Mana as well. Overall, I'm glad I played it certainly has a lot of interesting elements. I'm not sure how I would have felt if I played it back when it was originally released, and it does have some flaws by modern game standards, but it's really pretty and fairly fun.


  4. Super Mario Odyssey - I barely play this, but I finished the "main game" and started on the post game bit and the flow and joy in running around this game has been great.


  5. Here's my total play time chart for November:



    And here's a chart of how much I've played over the month:




Monday, November 22, 2021

Project 18: Game Tracker Update - 2021

 So it's been a long while since I've sat down and worked on the Game Tracker and it's also been a long while since I've written anything other than vague intentions for working on the project. Fortunately my new focus on creative work has push me back to it.


I was actually pushed by a post I'm writing for the blog that I'll share pretty soon. I've wanted to do a good explanation of Java's Preferences. I managed to thoroughly confuse myself with them and so thought I'd follow the Julia Evan's approach of writing about what confused me. I'd left my project in a thorough mess back in March - the equivalent of the truck sitting in the old bard with the engine out and wires and tubes laid out all over the place - and so in order to show how I was using preferences, I thought it might be a good idea to put the bits back together.


When I abandoned the project, I was in the midst of trying to convert the save system (persistence) to use JSON. That was part of a grander idea to connect to some kind of web interface - Google Sheets and Firebase are the two I've been eying. I ended up struggling to get Java and JSON to play nicely together and after a little bit of cobbling, I discovered that Joda-Time -  which I've used for managing time in Java for *years* - was also making everything complicated. 


I gave up and decided that since I mostly wanted the system up and running so I could finish the blog post - which I've been working on for months. I set up a project - well... took over the one from March - called 2021 refresh and tried to get a minimal set of the Game Tracker up and running. That was more or less fun, I built a CSV version of the data manager and then did all the cleanup I had to do to get up and running.


A screen shot of the Game Tracker showing the main menu.
Game Tracker - Pretty much the same after all these years.



I also realized that I've been keeping the GitHub repository for the project private. I think that's partly based on not feeling like the project was ready for people to see and partly fear about showing off my own programming work. Given what I've been thinking about with creative work and how I want to use my time going forward, hiding isn't going to help me, so I opened the repository to the public and put and MIT Licence on it - not that I think it will be terribly useful for anyone. I found Choose a Licence, which was helpful for comparing licences.

 

I also got to write a readme, which at the end of the day turned out to help me feel better about the whole project and make sure that anyone who stumbles across it will know what on earth is happening. Nothing about the whole project feels at all glossy or cool - like I would like it to - but it's happening and I've moved it a little bit forward. I found Make a README which was a really good resource.


I like that I can return to the idea of small tasks for the project now. For example, for reasons that are beyond me - maybe as a demo for students - I set the game systems to be a Java Enum. This is a terrible idea since for some reason new video game systems have been released in the last few years and I've even purchased some of them. It'll be nice to be able to jump in and work on that for a little bit and then be done.


I also have a lot of other things I'd like to do. I'd like to expand the interfaces to include a desktop GUI, something for my phone and something for the web. I also still want to set up remote data management for the system. I'll get to those at some point, but again my new approaching to getting things done means they'll hopefully trickle out over time.

Friday, November 12, 2021

November 2021 Project Update

I recently watched Cathy Hey interview Jeff Walker about building a creative career. While I'm not planning to leave my day job any time soon, I've been sitting on a lot of creative projects without making much progress and this really inspired me to get moving on a lot of these things.


I decided as a starting point I wanted to dedicate a little bit of time each week to working on projects. I set an initial goal of 5 hours a week and I really haven't nailed it yet, but I've actually started to get a little bit of stuff done. 


As apparently has become my wont I set up a spreadsheet to track my time, and so now my life outside of work is filled with colourful bar charts. 




My focus for now has been on reviving some actual posts in the blog. Inspired by Julia Evans (@b0rk), I wanted to start including more about the things I know and the things I'm learning. The first of those is using Java's Preferences. I'm using preferences in the Game Tracker so thought I'd use it as an example and then I realized that a) it's a horrible mess and b) it's not available to the public. Now I'm updating that and my next post will be about that.

So, generally, you can expect to see a few more posts outside of me tracking books and games here. I've made some progress on Chrono Trigger Sprites and I have a backlog to post there. Plus you can also expect more posts about technology, learning and teaching. I'm not committing to any set rates, but "more".

I feel pretty happy approaching my projects this way, so I really appreciate that video. I think I've started on a good productivity groove right now and I'll take it.

A sketch of a bunny-thing in a bunny-hat.
I've been sketching more too!


Monday, November 01, 2021

Blog: Games of October 2021


October was a busy month and I was more focused on doing things than playing things. At the same time my PC has started acting up so any chance I had to play anything on there was a bit of a crap shoot.

I'm at a point where I'd love to find a few games to play on the Switch for short bursts, 15 - 20 minutes. Celeste and -- weirdly -- A Link to the Past have been filling that niche, but I'd love to find something new and maybe something which would have a bit of longevity. 

My top five games (by play time) for October were:
  1. Trials of Mana (Collection of Mana) - Trials has been an interesting game. I still think everything in the remake was better but it's been interesting. I think it's not the greatest SNES (a)rpg, but it has some cool features. I think if I'd had it back when it was originally coming out I'd probably have loved it. As it stands, I'd like it to be faster and smoother, and the level grinding is not very much fun. On the plus side, the sprite work is beautiful (if a little hard to read sometimes) and the backgrounds are lovely. I think, especially if the game were a little faster, the variety of classes would be really cool to explore.


  2. Battle Brothers - If only this didn't make my video card vomit colourful patterns all over my monitor. A little tempted to find the switch version.


  3. Legend of Zelda: A Link to the Past - Reaching to ProtonJon playing randomizers, I wanted to actually "git good" at ALTTP. It's been fun to pick up and to my surprise, each chunk of the game only takes me about 15 minutes. I'm certainly enjoying this a lot more than the last time I played through.


  4. Super Mario Odyssey - I didn't play much, but Odyssey is always a delight. It hasn't *quite* been that short burst game I'm looking for.


  5. Ogre Battle 64 - It snowed. I played Ogre Battle. I'm assuming if you've read any of these before you'll know the tune.


Here's my total play time chart for October:



And here's a chart of how much I've played over the month:




Saturday, October 02, 2021

Blog: Games of September 2021


I'm discovering that trying to create an overall description of a month is kinda hard. In short, I played a lot of fun stuff in September. I finished off the Trials of Mana remake and quite liked it, enough that I wanted to start playing the original in the Collection of Mana. I guess the biggest thing for me was playing through Celeste and really working on developing the skills to get through a hard game. (Thanks PlayFrame!)

My top five games (by play time) for September were:
  1. Celeste - I'm not sure the last time I felt really proud of myself for finishing a game, but finishing Celeste, I feel really proud. It took a fair bit of work and a lot of time doing the same thing over and over until I got better at it. I think there are some lessons there in how to practice. There are maybe also some lessons for someone in their late 30s who doesn't move enough, as this is the first game (in a long time) to put me in physical pain.

    I like when games give you a deep knowledge and bond with the spaces in the game and Celeste does a really good job of of linking you with the mountain in the game. There are screens I remember clearly and I think if you showed me any screen in the game know I'd know (more or less) exactly what was going on there. I'm playing through now to find all the strawberries and B-sides, but I've also taken the game up on its very open challenge to speed run it as well.

  2. Battle Brothers - The brothers roll on. The only thing that's really holding me back is the bit where something seems to be cracking in my PC and Battle Brothers sets it off worse than anything else ... or maybe it's just that Battle Brothers is the game I'm playing.

  3. Trials of Mana (Remake) - This game is pretty good. Not great, but pretty good. I enjoyed playing, and the combat was fun if not a really complex system. I think with the option of six protagonists that all played very differently they were limited in how complex they could make the game, especially on a low-to-mid-tier budget. I've started playing the original in the Collection of Mana and I'm impressed at how well they honoured the core feeling of the game in the remake while polishing up the rough edges.

  4. Super Mario Odyssey - I needed something I could play without the strain of Celeste or the headspace needed for Trials of Mana so I found myself picking up Odyssey again. It's still good. In fact, the more I play the more interesting things I find.

  5. Mini Motorways - I had a few days where Mini Motorways really captured me. After a while, though, the bit where it's a randomized puzzle game and not a city builder really started to drive me nuts. It is beautiful and if you're there for hooking up elements in a puzzle you might love this game (especially if you loved Mini Metro).
  6. Mario Golf: Super Rush - Super Rush was pretty good, but the shine has come off for me a little bit. Considering how much I still go back to Toadstool Tour over the years, there's just something that keeps ringing hollow with Super Rush. The new courses they just released are okay and the new golfers they've added are okay, but the whole thing is just missing some life.
    The online has been a real bust for me. I guess I'll do enough to grab the monthly prize, but it's just not that much fun to play against people, when the only correct move is to wait as long as possible for everyone else to take their shots. The alternative "Timed Golf" mode is too unreliable to play, so the whole thing is just poorly designed.

Here's my total play time chart for September:



And here's a chart of how much I've played over the month:




Tuesday, September 07, 2021

Blog: Games of August 2021


Time feels like it's absolutely blowing by right now. Looking back at August I can't even remember what all happened, but I did play some good games.

My top five games (by play time) for August were:
  1. Trials of Mana (Remake) - I picked up Trials of Mana at a point where I really wasn't sure what I wanted to play while sitting down on the couch. As it turns out I'm really glad I did. The game is fun. The combat doesn't have a ton of depth, but has enough that every fight is interesting enough. The story isn't great, but the story wasn't great in the original either. The game looks pretty good overall. I don't like some of the models they've chosen, but even those are fairly faithful to the '95 original. I don't know that I can totally recommend it, but I've had a lot of fun.


  2. Battle Brothers - This game has just the right amount of challenge and decision making to give it some really nice flow. Sometimes it flows in a bad direction, but usually when I finish playing, however long I play I'm pretty happy. I don't quite know how to describe or encapsulate how that flow works, but I think it revolves around keeping the stakes of any decision low enough that a bad choice doesn't cripple you.


  3. Mario Golf: Super Rush - If Nintendo had a bullet proof network infrastructure, their new online play mode would have me pretty hooked. Since they don't it leaves me kinda interested. The online mode also illustrates how much their focus was on the running-around-the-golf-course mode compared to the traditional golf mode. Competitive matches tend to resolve into two or more people just waiting for everyone else to go. Unfortunately, the running-around-the-golf-course-mode stutters and chugs when played online.


  4. Civilization VI - As always, I want to love this game the way I love Battle Brothers. I read Sid Meier's Memoir, and it left me wanting to play Civ, but perpetually the image of Civ I have in my head is more fun than the one I actually play.


  5. Celeste - I started rewatching Carrie play Celeste on PlayFrame, as an exercise in seeing how someone who doesn't play much can take on a really hard game. I don't usually play those hard games, but I felt inspired. I'm having fun with it, although my hands do hurt.


Here's my total play time chart for August:



And here's a chart of how much I've played over the month:




A Commitment to Creativity and Genuine Human Expression

 My work requires me to some extent to deal with artificial intelligence and as a person who spent years doing research in AI (or knowledge-...