Monday, November 22, 2021

Project 18: Game Tracker Update - 2021

 So it's been a long while since I've sat down and worked on the Game Tracker and it's also been a long while since I've written anything other than vague intentions for working on the project. Fortunately my new focus on creative work has push me back to it.


I was actually pushed by a post I'm writing for the blog that I'll share pretty soon. I've wanted to do a good explanation of Java's Preferences. I managed to thoroughly confuse myself with them and so thought I'd follow the Julia Evan's approach of writing about what confused me. I'd left my project in a thorough mess back in March - the equivalent of the truck sitting in the old bard with the engine out and wires and tubes laid out all over the place - and so in order to show how I was using preferences, I thought it might be a good idea to put the bits back together.


When I abandoned the project, I was in the midst of trying to convert the save system (persistence) to use JSON. That was part of a grander idea to connect to some kind of web interface - Google Sheets and Firebase are the two I've been eying. I ended up struggling to get Java and JSON to play nicely together and after a little bit of cobbling, I discovered that Joda-Time -  which I've used for managing time in Java for *years* - was also making everything complicated. 


I gave up and decided that since I mostly wanted the system up and running so I could finish the blog post - which I've been working on for months. I set up a project - well... took over the one from March - called 2021 refresh and tried to get a minimal set of the Game Tracker up and running. That was more or less fun, I built a CSV version of the data manager and then did all the cleanup I had to do to get up and running.


A screen shot of the Game Tracker showing the main menu.
Game Tracker - Pretty much the same after all these years.



I also realized that I've been keeping the GitHub repository for the project private. I think that's partly based on not feeling like the project was ready for people to see and partly fear about showing off my own programming work. Given what I've been thinking about with creative work and how I want to use my time going forward, hiding isn't going to help me, so I opened the repository to the public and put and MIT Licence on it - not that I think it will be terribly useful for anyone. I found Choose a Licence, which was helpful for comparing licences.

 

I also got to write a readme, which at the end of the day turned out to help me feel better about the whole project and make sure that anyone who stumbles across it will know what on earth is happening. Nothing about the whole project feels at all glossy or cool - like I would like it to - but it's happening and I've moved it a little bit forward. I found Make a README which was a really good resource.


I like that I can return to the idea of small tasks for the project now. For example, for reasons that are beyond me - maybe as a demo for students - I set the game systems to be a Java Enum. This is a terrible idea since for some reason new video game systems have been released in the last few years and I've even purchased some of them. It'll be nice to be able to jump in and work on that for a little bit and then be done.


I also have a lot of other things I'd like to do. I'd like to expand the interfaces to include a desktop GUI, something for my phone and something for the web. I also still want to set up remote data management for the system. I'll get to those at some point, but again my new approaching to getting things done means they'll hopefully trickle out over time.

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