Saturday, April 11, 2020

Blog: Thoughts on Animal Crossing: Amiibo Festival

It’s not a great game, but Animal Crossing: Amiibo Festival is a fixture in my home. I actually expect at this point that we’ve played more of that game than pretty much anybody else. To be honest, it’s not a great game, but it has some interesting points and it’s a game I’ve spent a long, looong time thinking about.

Welcome


I’d usually offer spoiler warnings at this point, but I’m not sure there really are spoilers for a party game like this. Additionally if there are spoilers, they’re for Animal Crossing in general or for Animal Crossing: New Leaf more specifically.

Things I Liked


I’m relatively new to Animal Crossing. I only picked up the series at New Leaf (the 4th game in the series, which came out in 2012). I picked it up after watching Chuggaconroy’s Animal Crossing: New Leaf Let’s Play. I bought matching 3DSs for my partner and I and two copies of Animal Crossing New Leaf. We got up extremely early on Boxing Day to watch the World Junior Hockey Championship, and started two new towns. I played New Leaf for well over a year, but eventually petered out as the new things to see in the game became fewer and fewer. My partner still plays at least a little bit each day (even with New Horizons to play as well).

The tradition keeps it going for us.


The town itself is an important part of any Animal Crossing game. Which villagers are in town, how the town is laid out, how the town is decorated are all important aspects. The town in Animal Crossing: Amiibo Festival is also important. The game is played on a map of spaces spread out around a randomly generated town when you start playing. The different spaces in the game map to different events based on local fixtures so as you move around the map you get a few different experiences based on where you are. This provides a lot of familiarity as you swing by the coffee shop, or the bonfire, or the pool.

Events happen each time you land on a space. Each time you stop, a tiny vignette plays out with your character getting happier or making money, or getting sadder or losing money. The generic events are alright, but they don’t really hold the game in the long term. The events based on places around town are a nice addition, especially as your town grows, but the events that happen especially for specific characters have been the things that really charmed us. Having Blathers find fossils for the museum or Reese spend the day working with Cyrus makes the game charming and different enough each time you play it to keep it interesting. The special monthly events, like Festival, Toy Day or the August fireworks are also important and charming. We made a rule early on that we’d only play in the current month and that means that the time passing in real life is an important part of our enjoyment of the game.

The Amiibo Figures are also a nice part of Amiibo Festival. Getting to bring in villagers to live in the town (and host the games) is nice. Playing the game as the special villagers (such as Isabelle, Digby, etc…) is nice. The events provide them with a lot of character on top of whatever you bring in from other animal crossing games and the variety of costumes makes it worthwhile to keep playing.

I've had a K.K. concert running in my living room for the last three years.


Things I didn’t Like


While it has charm, Animal Crossing: Amiibo Festival seriously lacks things to do (let alone interesting decisions). It's probably worth noting, that my perspective is as someone who is not a kid and does not have kids, so my expectations are different than the developers. Still I feel like there are some elements of this game which aren't as good as they could be. The basic mechanic has you rolling a D6 to move around the board. When you reach a branch in the path, you can choose which direction you want to go. On top of that you can collect cards that let you go a specific number of spaces, do something special, like roll double or pick your roll, or change a few other aspects of the game.

Roll and find your fate.


The frustrating part is that there’s enough flexibility in what they designed that you could make interesting choices once a turn, or at least once every few turns.

I see that they want to have a heavy randomness in the game. The game has a strong “Snakes and Ladders” or “Candyland” flavour, in that your success in life is at the hand of bigger elements. Similarly, randomness is a staple of Mario Party, and it makes it easier for people of different skill levels to play together. However. I think they could have kept a lot of that randomness while still allowing the player to do a little more to control their own fate. A weekly card, along with the weekly turnips, would have gone a long way towards making this work. Or maybe a no-items, final destination configuration might also help for some long-term players.

Happiness in August


One of the other things that is somewhat frustrating about the game is that there’s no trade off between the two currencies in the game. You have bells (money) and you have happy points (happy … points). Sometimes you get events which give you both, just one, take one away or take both away. I have certainly traded happiness for money in my life and money for happiness, so it’s a little disappointing sometimes that the game has no trade-off option between the two. Especially as there are lots of in game events which seem like this would be the appropriate result. I spent a little extra money on my coffee today, and I really enjoyed it, is a “you lost money” event, rather than a “you lost money, but got happy” event.

The final thing that particularly frustrates me that I’d like to include here is that the game just stops. Well that’s not strictly true, so far as we’ve played the game continues, with different events each month, but the ability to grow your amiibo cuts off after level 6. I suppose that’s fair enough, but it feels to me a bit as though they didn’t have a lot of plans for people to play the game as long as we’ve played it.

Things I Noticed


The strength of Amiibo Fest is really in its charm. We’ve tried to play it a bit slowly, adding new things to the town infrequently and we’ve limited the number of animals we’ve added to the town too (which is partly due to a lack of the animals we want on the Amiibo Cards we were able to find).

Llama love is in the air.


Still despite the fact that this is a candy land style game, with a, you take the good with the bad and everything balances out mindset, we’ve managed to play about once a week for more than two years now. While that certainly says something about us, I think it also speaks to the way the game feels.

Obviously the Animal Crossing games in general are a testament to the idea that you can have many different verbs in gaming and that non-combative ones can be just as appealing. Amiibo Festival feels like a part of that dialogue, a game which focuses on togetherness beyond the game.

Things I’d Include in a Game


I have a lot of feelings about Amiibo Fest, but I don’t know that I want to, or could, create a game that follows it’s structure or design. That being said, I think the persistent environment of a board game that grows over time is very nice, especially if it can be managed in such a way that it has a narrative arc with an ending to it. Pandemic Legacy is a great game that you can play over many sessions and you build up a world with your history of mistakes and successes. I think having a gentler game that still builds up its own history as you play it is an interesting approach.

Remember Last Year?


I also think you could expand that to have a game grow over the course of a year and then have a giant celebration leading into a new game plus, new year kind of thing. That way you could have a new town grow up to follow your old towns each year, with some elements of the old towns kept around for nostalgia or remembrance and then new elements from your new town for the new year.

I was pretty flabbergasted when I saw The Runaway Guys tackle this and realized they were playing in a totally different town, and I think this game might have benefitted from making that difference a little more palpable. Obviously not everyone is going to want to step away from the town they have, but having a natural end might make it easier to decide when and how to end.

Final Things


I don’t know if Amiibo Festival could have been better. I won’t argue that the charm is reason enough to play, and if you’re looking for anything like a Mario Party experience you’re going to be disappointed. As I said, this is very much a Candyland experience. That being said, we still enjoy it and every time I play I'm struck that with just a little different construction it could have been a secret gem that really lasts.

I mean, how much charm can this game have?

Friday, April 03, 2020

Blog: Games of March 2020


Well that was a month. I went from a fairly normal semester, if one where I was struggling with workload a bit, to working from home and transitioning all my teaching to online. That caused a pretty radical restructuring of my life. Interestingly it hasn't really changed how much I've played, but it has adjusted how I've played. I'm trying (I guess as always) to be better about playing mindfully, and it is a bit of an effort to not pick up EU4 when it's available on the same desk I'm working on. Also making sure I can play for some escapism is important.

On top of that, the new Animal Crossing: New Horizons came out. That's been an interesting addition to the mix, because, as with all animal crossing games, it flows in real time and so it's worthwhile to play several different times in a day. That's tied in nicely with working from home and I've done a fairly good job of keeping it down to short stop ins on coffee breaks.

My top five games (by play time) for March were:
  1. Europa Universalis 4 - I'm continuing to enjoy the game, now that I actually understand what I'm doing to some extent. I've also started checking in on the Eu4 reddit from time to time and I'm starting to understand the game a little more broadly. It certainly fits the role nicely as some escapist entertainment and it's nice to have when I want to go somewhere else for a bit.

    This was fun while it lasted.


  2. Dragon Quest XI S - I thought I'd try to finish this up before Animal Crossing: New Horizons released. I didn't although I think I'm fairly close to the end now. I did finally reach the point where I was finding some interesting challenge and some interesting opportunities in the combat system to do interesting things. I still find that I don't like this as much as Dragon Quest VIII, but it certainly has a lot of upside.

    Sassy Bunch 


  3. Animal Crossing: New Horizons - I realize that I was a bit dumb trying to finish Dragon Quest. This is an Animal Crossing game, and that means that it really doesn't benefit from going fast. I've been trying to limit the amount I play a little so that there's always something else new to think about and look forward too. It's a nice follow up to New Leaf, which I dropped a few years back, and it has some great game play and quality of life improvements. I'm not sure it's everything I'd hoped for, but it's a wonderful game and exactly the game everyone needs right now.

    Welcome Home


  4. Animal Crossing: Amiibo Festival - The standard continues and still feels good in the New Horizon era. I'm actually putting together some thoughts about it, which I hope to post soon.


    Always Together


  5. Cursed Treasure 2 - And to think I thought the end of Adobe Flash was going to be the crisis of 2020 I was going to have to think about. As it happens IriySoft released a remastered version. Although I've discovered I don't like the remaster nearly so much as the original. Still it's nice to see that the game will live on. (And I'm sure I'll get used to it.)


Here's my total play time chart for March 2020:



And here's a chart of how much I've played over the month:




Thursday, March 12, 2020

Blog: Games of February 2020


February was another quiet month. I'm trying to get through Dragon Quest XI before ... things ... happen in March, and I've been feeling in that winter strategy mode which has left me playing quite a bit of EU4.


My top five games (by play time) for February were:
  1. Europa Universalis 4 - Several hundred hours in, I think I'm starting to get a feel for this game. One what is about by 11th attempt at an Ottomans game, I've figured out how to manage money and growth appropriately and I'm starting to get a feel for which wars I should fight when (and how many levels of tech I should have). I'm extremely proud of taking on a giant Austria (they ate Venice and Hungary) and forcing them to give up a lot of territory and money.

    This is fine.


  2. Dragon Quest XI S - I think the post-game is where this game actually shines. I'm having more fun now than I was for big parts of the main game. Having the correct difficulty is really important. I am a little disappointed that some of the personal growth the team goes through in the main game is undone in the post-game,

    This never happened.


  3. Cursed Treasure 2 - This continues to be my procrastination game, or hopefully the game I play for short bursts between getting work to be done. I ended up downloading Kongregate's Kartridge program so that I could keep playing it after Chrome stops allowing Flash to play. Not sure what I'm going to do about some of the other important flash games out there.


  4. Animal Crossing: Amiibo Festival - That rainbow colour, it's Festival!

    This quiet moment.


  5. Super Mario Odyssey - Super Mario Odyssey continues to be a real delight to pick up and play.

    This is fun.


Here's my total play time chart for February:



And here's a chart of how much I've played over the month:




Saturday, February 08, 2020

Blog: Games of January 2020


January was a little bit about catching up from last year. I finished the Chrono Trigger play through I started and finally finished up Dragon Quest. Both have a new game plus to tackle, so I'm not really done, but it's good to get some games finished.
My top five games (by play time) for January were:
  1. Dragon Quest XI S - I'm finding this one a little hard to keep going with. The story hasn't really grabbed me, but the grinding is fun and the game has just enough of that RPG build that I've had fun.

    The Darkness Before the Light.


  2. Chrono Trigger - Still one of the best games of all time. I'm feeling a bit rusty with this play through, but I'm also trying to spice things up a bit and play with someone other than the Crono, Marle, Lucca power house.

    The Light After the Darkness.


  3. Europa Universalis 4 - Well, I've now experimented with running up as much debt as possible (well kinda), now I'm trying to see if I can go the other way.

    The Austrians are Coming to Eat Me.


  4. Super Mario Maker 2 - I haven't spent too much time making levels. I'm finding the switch interface a little harder to love. I think I've played enough that the weird artificial feeling I had earlier on has faded, but it does feel like it lacks a little bit of charm over all.

    The Team in the Dungeon.


  5. Animal Crossing: Amiibo Fest - Keep on keeping on.

    The Ambition of Alpacas.


Here's my total play time chart for January:



And here's a chart of how much I've played over the month:




Wednesday, January 15, 2020

Blog: 2019 in Games

This is my third annual yearly games wrap up and I'm taking a little bit to look at what I played in 2019, what I enjoyed playing in 2019 and how 2019 was in games over all.

The Hooflepuffs, true heroes.


Top Games by Time Played


In total I’ve played 60 different games in 2019 and played for a total of 730 hours. The games I played the least were Starfox, StuntFX and Puyo Puyo, all from the SNES Classics on Switch. Mario Golf: World Tour was in the middle of my pack at just above 2 hours and by a pretty incredible margin I played Fire Emblem: Three Houses for almost 180 hours, more than 120 hours more than the next game.

By play time, my top 10 games of 2019 were:

  1. Fire Emblem: Three Houses - 179
  2. Super Mario Odyssey - 58
  3. Animal Crossing: Amiibo Festival - 57
  4. Dragon Quest XI S - 48
  5. Breath of Fire II - 42
  6. Pokémon Go - 38
  7. Xenonauts - 29
  8. Europa Universalis 4 - 27
  9. Legend of Zelda: Breath of the Wild - 25
  10. Fire Emblem: Awakening - 20

Last year I was concerned about how much I played games unintentionally. This year, I think I did a good job actually choosing what to play and enjoying the things I picked.

Fire Emblem: Three Houses is a very, very good game. It’s also a game with a very large amount of content. It has 4 endings and each of those has enough difference that as you play through the game there are enough things to keep it interesting. I played the first play though on easy and the second on hard which was about the right amount of difficulty. I played the third on easy because I was hoping to see more of the game, but honestly found that it dragged out a lot.

I might not have played quite so much more but I managed to get very sick with a nasty flue for most of late August (which screwed up my teaching schedule something fierce). The switch in general and FE:3H in particular are a really nice addition to being so tired that standing and walking to the bathroom is about your daily allotment of energy.

Super Mario Odyssey was also a ton of fun and so easy to pick up and enjoy at any point. I found it didn’t play as nicely on mobile as it does on the TV, but other than that it was always a joy to play.

Mario is never bothered.

Top Games by My Rating


This year my favourite games were (in alphabetical order) :


  • Cadence of Hyrule
  • Chrono Trigger
  • Fire Emblem: Three Houses
  • Legend of Zelda: Breath of the Wild
  • Ogre Battle 64
  • Opus Magnum
  • Super Mario Odyssey
  • Tetris / Tetris 99

I don’t look back at my scores/ratings from previous years, so this is a subjective view from late 2019. Nintendo certainly gets the bulk of my happy time this year. Cadence of Hyrule is a real delight on top of Fire Emblem, Breath of the Wild and Super Mario Odyssey. I’m usually a little more conservative about Ogre Battle 64, but honestly I do love that mess of a game. Tetris continues along, even if I did land on 99 rather than effect 9or any of the others). And of course Chrono Trigger is still one of the very best games of all time.

Puns and boss fights. Although you might want to check it out for the music.


Thoughts


I played a lot of great games in 2019 and I’m generally pleased with what I chose to play and how I chose to play it. 2019 had a lot of really good games in it and having missed out on the switch for a number of years I was able to play the best it had to offer.

I’m looking forward to playing more in 2020. I’m especially excited about Animal Crossing: New Horizons, but I’m sure there are going to be lots of interesting things to play. I’m also putting a lot of effort into organizing my work / play time so that I’ll have the time to regularly sit down and enjoy things without feeling like I ought to be doing something else.

I feel like we’re at a point of excellence in games and hopefully we’ll see more creative and enjoyable games come out this year. I also want to make sure I take the time to enjoy the games which are interesting and the games which stand as a more complete art.

The home we come back to.

Tuesday, January 07, 2020

Blog: Games of December 2019


2019 was a long year (long decade?). So it was really nice to be able to chill at the end of the month and the end of the year.

My top five games (by play time) for December were:
  1. Chrono Trigger - I was a little bit inspired by Chuggaconroy playing this during the year, but also there's just something about the December break that calls for SNES games for me. I'm pretty fascinated at the number of things I've learned about Chrono Trigger, having played the game pretty consistently over the last two and a half decades.

    An adventure awaits.

  2. Dragon Quest XI - Continuing along, I enjoyed playing, but the game does feel a bit slow.

    Fight! 

  3. Cursed Treasure 2 - I love tower defence and out of all the free tower defence games available to play while avoiding marking this is the very best. I think I'm going to try to make my own TD game this year.

    In trouble, but happy.

  4. Animal Crossing: Amiibo Festival - The tradition continues.

    Last concert of the year.

  5. Super Mario Odyssey - Out of all the games I played this year (more on that soon) this one is the one that calls to me the most to pick it up again. The game play and flow are enticing and it just always a joy to play.

    A game with a view.

Here's my total play time chart for December:



And here's a chart of how much I've played over the month:




Tuesday, December 31, 2019

New Year's Resolutions 2020

In 2019 I finished my PhD which has been a goal for a very, very long time. I’m finding myself in a space right now where I feel a little frustrated that everything hasn’t fit perfectly together. To some extent I feel like there’s a lot of things I should do right now, but also I’m slowly realizing that happiness is going to be a mental state I put effort into achieving and not a “thing I’ll get to when my PhD is done”.

Other than that I have some general things I want to do next year:

  1. Finish the thesis - Waaaait a minute.

  2. Accept life as it is - As I said, I spent a lot of the end of my PhD feeling like I’d be “happy” once I finished my PhD. And then I did and then realized that my mental state was going to be something I had to manage on my own. So I want to try to take a bit of time and a bit of energy each day to being happy.

  3. Go on more adventures - Big or small I want to have a stream of interesting things I’m doing and planning to do. I want to organize my life and work in such a way that I have the flexibility and freedom to see things and people that are important to me.

  4. Read more - I gave my students advice to read more at the end of a System Administration class and I should take that up myself. I want to schedule time each day to read.

  5. Move Projects Forward - I want to get things done for my personal projects and my home and I want basically to try to work on one or the other of those each day. I’m also not quite sure how yet, but I need to find a way to handle those projects that have stumbling blocks that need to be moved past. I set numbers to this last year, and didn't really follow through, so I'm just going to do my best to keep moving.

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