Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Wednesday, March 02, 2022

Video Games of February 2022

 

February was a weird. I mean, there was a lot weird in February, but particularly I lost that happiness and flexibility about playing that I was feeling in January. So I mostly played comfort games and at least I managed to be a little productive in the other areas of my life. I'm still not feeling right, but hopefully I'll get a little spark back before too long.


My top five games (by play time) for February were:
  1. Ogre Battle 64 - It's been a little bit since the last time I played, but on Axe of the Blood God they've been talking lots of strategy games lately and I jumped back in. Also it snowed. Are you surprised?

    Photo of Ogre Battle on a television, A unit lead by a witch makes fights a unit lead by a general.

    I tend to feel a little defensive about Ogre Battle, and it still has a lot of features that aren't as polished as they could be. This play through I'm trying to play a style that's a little different than what I usually do and seeing the game from that different perspective has showed me quite a few elements that are pretty cool. Also I kicked off the vampire story line by accident, so that was fun.


  2. Hollow Knight - This game is pretty great. The more I play the more impressed I am and the better I get. 

    Screen shot: Hollow Knight jumps over several dead enemies in a room with fancy hangings.

  3. Eastward - I've continued to play Eastward, and enjoyed it a lot. The dark Earthbound / Mother 3 vibes are strong and that leaves me feeling hesitant to invest in the characters or the world. I'm also finding that there's a bit of padding in the section in the 3rd town I'm in now, which makes me want to play a little less, but I'm sure I'll pick it back up.

    Screenshot: Eastward, John readies his frying pan to fight a huge robot in a forest.

  4. Triangle Strategy - I'm sure part of the reason they're talking about strategy games on Axe of the Blood God is the forthcoming release of Triangle Strategy. Along with Ogre Battle, I loved Final Fantasy Tactics (made by some of the same people). It's a broken game with a lot of weird jankiness, but there's just something that is deeply satisfying about moving pixel characters across an isometric grid and getting to watch attack each other with cool animations.

    Screenshot: The heroes are ambushed on the dock.

    The little bit they give you to play in the demo for Triangle Strategy felt like it honoured a lot of that history, but have some good modern design. The demo does seem to have some technical flaws, but overall I'm pretty excited to play the full game later this week.

    Stephen Georg put out a tweet, transposing the name to "Strangle Tragedy" and that has stuck with me hard. Also it feels like it may be a synopsis of the plot to come...


  5. Legend of Zelda: Breath of the Wild - I wanted to find something simple but fulfilling to play and I couldn't figure out what I wanted. Out of a bit of desperation I put Breath of the Wild in, spent a few minutes feeling like it wasn't as good as the remake of Skyward Sword, but after that, I was back in and I still think this is my favourite game. 

    Screenshot: Link, remembering he's daredevil, shield surfs on the great plateau

Here's my total play time chart for February:



And here's a chart of how much I've played over the month:



Monday, November 01, 2021

Blog: Games of October 2021


October was a busy month and I was more focused on doing things than playing things. At the same time my PC has started acting up so any chance I had to play anything on there was a bit of a crap shoot.

I'm at a point where I'd love to find a few games to play on the Switch for short bursts, 15 - 20 minutes. Celeste and -- weirdly -- A Link to the Past have been filling that niche, but I'd love to find something new and maybe something which would have a bit of longevity. 

My top five games (by play time) for October were:
  1. Trials of Mana (Collection of Mana) - Trials has been an interesting game. I still think everything in the remake was better but it's been interesting. I think it's not the greatest SNES (a)rpg, but it has some cool features. I think if I'd had it back when it was originally coming out I'd probably have loved it. As it stands, I'd like it to be faster and smoother, and the level grinding is not very much fun. On the plus side, the sprite work is beautiful (if a little hard to read sometimes) and the backgrounds are lovely. I think, especially if the game were a little faster, the variety of classes would be really cool to explore.


  2. Battle Brothers - If only this didn't make my video card vomit colourful patterns all over my monitor. A little tempted to find the switch version.


  3. Legend of Zelda: A Link to the Past - Reaching to ProtonJon playing randomizers, I wanted to actually "git good" at ALTTP. It's been fun to pick up and to my surprise, each chunk of the game only takes me about 15 minutes. I'm certainly enjoying this a lot more than the last time I played through.


  4. Super Mario Odyssey - I didn't play much, but Odyssey is always a delight. It hasn't *quite* been that short burst game I'm looking for.


  5. Ogre Battle 64 - It snowed. I played Ogre Battle. I'm assuming if you've read any of these before you'll know the tune.


Here's my total play time chart for October:



And here's a chart of how much I've played over the month:




Saturday, October 02, 2021

Blog: Games of September 2021


I'm discovering that trying to create an overall description of a month is kinda hard. In short, I played a lot of fun stuff in September. I finished off the Trials of Mana remake and quite liked it, enough that I wanted to start playing the original in the Collection of Mana. I guess the biggest thing for me was playing through Celeste and really working on developing the skills to get through a hard game. (Thanks PlayFrame!)

My top five games (by play time) for September were:
  1. Celeste - I'm not sure the last time I felt really proud of myself for finishing a game, but finishing Celeste, I feel really proud. It took a fair bit of work and a lot of time doing the same thing over and over until I got better at it. I think there are some lessons there in how to practice. There are maybe also some lessons for someone in their late 30s who doesn't move enough, as this is the first game (in a long time) to put me in physical pain.

    I like when games give you a deep knowledge and bond with the spaces in the game and Celeste does a really good job of of linking you with the mountain in the game. There are screens I remember clearly and I think if you showed me any screen in the game know I'd know (more or less) exactly what was going on there. I'm playing through now to find all the strawberries and B-sides, but I've also taken the game up on its very open challenge to speed run it as well.

  2. Battle Brothers - The brothers roll on. The only thing that's really holding me back is the bit where something seems to be cracking in my PC and Battle Brothers sets it off worse than anything else ... or maybe it's just that Battle Brothers is the game I'm playing.

  3. Trials of Mana (Remake) - This game is pretty good. Not great, but pretty good. I enjoyed playing, and the combat was fun if not a really complex system. I think with the option of six protagonists that all played very differently they were limited in how complex they could make the game, especially on a low-to-mid-tier budget. I've started playing the original in the Collection of Mana and I'm impressed at how well they honoured the core feeling of the game in the remake while polishing up the rough edges.

  4. Super Mario Odyssey - I needed something I could play without the strain of Celeste or the headspace needed for Trials of Mana so I found myself picking up Odyssey again. It's still good. In fact, the more I play the more interesting things I find.

  5. Mini Motorways - I had a few days where Mini Motorways really captured me. After a while, though, the bit where it's a randomized puzzle game and not a city builder really started to drive me nuts. It is beautiful and if you're there for hooking up elements in a puzzle you might love this game (especially if you loved Mini Metro).
  6. Mario Golf: Super Rush - Super Rush was pretty good, but the shine has come off for me a little bit. Considering how much I still go back to Toadstool Tour over the years, there's just something that keeps ringing hollow with Super Rush. The new courses they just released are okay and the new golfers they've added are okay, but the whole thing is just missing some life.
    The online has been a real bust for me. I guess I'll do enough to grab the monthly prize, but it's just not that much fun to play against people, when the only correct move is to wait as long as possible for everyone else to take their shots. The alternative "Timed Golf" mode is too unreliable to play, so the whole thing is just poorly designed.

Here's my total play time chart for September:



And here's a chart of how much I've played over the month:




Tuesday, September 07, 2021

Blog: Games of August 2021


Time feels like it's absolutely blowing by right now. Looking back at August I can't even remember what all happened, but I did play some good games.

My top five games (by play time) for August were:
  1. Trials of Mana (Remake) - I picked up Trials of Mana at a point where I really wasn't sure what I wanted to play while sitting down on the couch. As it turns out I'm really glad I did. The game is fun. The combat doesn't have a ton of depth, but has enough that every fight is interesting enough. The story isn't great, but the story wasn't great in the original either. The game looks pretty good overall. I don't like some of the models they've chosen, but even those are fairly faithful to the '95 original. I don't know that I can totally recommend it, but I've had a lot of fun.


  2. Battle Brothers - This game has just the right amount of challenge and decision making to give it some really nice flow. Sometimes it flows in a bad direction, but usually when I finish playing, however long I play I'm pretty happy. I don't quite know how to describe or encapsulate how that flow works, but I think it revolves around keeping the stakes of any decision low enough that a bad choice doesn't cripple you.


  3. Mario Golf: Super Rush - If Nintendo had a bullet proof network infrastructure, their new online play mode would have me pretty hooked. Since they don't it leaves me kinda interested. The online mode also illustrates how much their focus was on the running-around-the-golf-course mode compared to the traditional golf mode. Competitive matches tend to resolve into two or more people just waiting for everyone else to go. Unfortunately, the running-around-the-golf-course-mode stutters and chugs when played online.


  4. Civilization VI - As always, I want to love this game the way I love Battle Brothers. I read Sid Meier's Memoir, and it left me wanting to play Civ, but perpetually the image of Civ I have in my head is more fun than the one I actually play.


  5. Celeste - I started rewatching Carrie play Celeste on PlayFrame, as an exercise in seeing how someone who doesn't play much can take on a really hard game. I don't usually play those hard games, but I felt inspired. I'm having fun with it, although my hands do hurt.


Here's my total play time chart for August:



And here's a chart of how much I've played over the month:




Saturday, July 03, 2021

Blog: Games of May 2021


May was a pretty good month over all. I definitely had some ups and downs, but I feel like I'm settling into my new job and finding that balance between all the things I want to do in my life. I still want to do far, *far* more things than I have time for, but I think I'm doing ok and more or less, I'm playing games that are really satisfying.

My top five games (by play time) for May were:
  1. Fire Emblem: Radiant Dawn - I'm still not sure whether or not I ever finished this game. The "third act" definitely has all our armies finally pointed in the same direction. The game does feel a little disorganized still and there are still a lot of things they took and did better in following games. One the plus side our hero being asked "Do you mind if I call you 'Dark Bag of Organs'?" is a real Fire Emblem high point.


  2. Battle Brothers - This continues to be a really great strategy game. The more I play the more I wish there was a bit more variety of things to do at the strategic level, but the actual main game play loop of taking contracts and fighting bad guys is really rewarding. It's also the first game where I feel like the speed of the game really works with the idea of things falling apart "fun". If you fail there's no real penalty to starting again and finding something else new and interesting. I think it's along the lines of the Super Meat Boy approach to 2D platforming, but in turn based strategy.


  3. New Pokémon Snap - I think I'm playing the game wrong. I seems to have stalled in a way people talking on Twitter don't seem to have experienced. Still it's very rewarding and a nice short game play loop.


  4. Super Mario Odyssey - All of the other games I played this month are a bit slow in their play style and it's been nice to having something to fire up and feel kinesthetically free and skilled in. Having also finished Bowser's Fury not that long ago, I think Odyssey still feels like the best "Mario" experience of moving and exploration.


  5. Kirby's Dream Course - I was a little mad that I couldn't figure out what to do, but I'm learning. For a game I didn't play (or maybe rented once) this really triggers my SNES nostalgia and it's been fun to play. That being said, I'm completely ready for Mario Golf: Super Rush.


Here's my total play time chart for May:



And here's a chart of how much I've played over the month:




Tuesday, December 08, 2020

Blog: Games of November 2020


Sure, you could read this or you could go play Hades. Have you gone to play Hades yet? Seriously. Go. Play. Hades.

My top five games (by play time) for November were:
  1. Hades - Wow. Just wow. This is by far, the best game I've played so far this year and I think it's one of the best games I've ever played. The game play is fluid, easy to understand and feels really good. The story telling is beautiful, brilliantly paced and dynamic enough that you feel like you're in charge. The game is also a masterclass in tutorialization and so I think anyone who's trying to teach anybody anything would be so well served to play this game. (At a minimum watch Dan Floyd picking it up for the first time).
    Zagreus fighting Tisiphone

  2. Animal Crossing: New Horizons - The slow drip of Animal Crossing continues. They say they're going to keep supporting the game for a long time to come, but really it feels so far behind where I'd like it to be.
    Villagers gathered at the Harvest Festival Table

  3. Luigi's Mansion 3 - Kinda mixed. I picked this up and wanted to get through it before Hyrule Warriors came out. I wanted to finish something I hadn't finished yet. Some of this game is fun and charming and some of it is very moon-logic frustration.
    Luigi In a hallway of Luigi themed movie posters

  4. Civilization VI - I don't know what brought this to my mind, but I picked it up again and I'm feeling surprisingly bad at it. Still Civ VI really fires all of my nostalgia flares (it *feels* like the original Civ) and so off I went again.
    The Korean Empire around 150AD

  5. Ogre Battle 64 - I played on my birthday. It was great.


Here's my total play time chart for November:



And here's a chart of how much I've played over the month:




Friday, July 03, 2020

Blog: Games of June 2020


June was a bit weird. I spent most of it happily playing Animal Crossing and trying to find cool stuff to fit in my other time. I had some work I needed to get done, so I didn't really sink into any "funemployment".

My top five games (by play time) for June were:
  1. Animal Crossing: New Horizons - Generally the games that get at least a little bit of play time each day end up pretty high on my play time list. AC:NH is a good example of that. It's been really nice to play slow and enjoy the daily play. I think the game could use a few more features, to catch up to New Leaf and also just to give you more things to do each day.

    Screenshot, Villager standing on beach watching shooting stars
    A Beautiful Night on the Island


  2. Europa Universalis IV - I decided to pay for the DLC subscription, so I'm spending my current play time realing from all of the things that don't totally make sense. I'm still not sure how I feel about the newest DLC, but I'm still having fun. Currently France keeps throwing me into wars which eat all my man power as Castile, but I'm learning.

    Screenshot showing Isabella becoming the Queen of Catile
    A New Monarch


  3. Wargroove - I skipped out on Advance Wars despite it being a game I would probably have liked. Wargroove has proved to be a great game to pick up and play even if I'm finding the "normal difficulty" a little punishing. The style is great and it's fun.

    Screenshot of Caesar's Victory (Ranked B)
    A Good Boy's Victory


  4. Secret of Mana (Collection of Mana) - I assume I explain this every year, but Secret of Mana is a game you should play in summer. So I am.

    Screenshot of the Heroes in King Truffle's Palace with Flamie
    A Confident Moment


  5. Xenonauts - I wanted some slow tactical gameplay to enjoy, which Xenonauts does give. I'm finding the whole thing needs a little boost to be interesting but generally it's still fun if you want to very slowly march some soldiers across a bunch of squares. I did spend a bit of time looking at the mods and I'm facinated and frusterated by how many popular mods there are to "remove all women from the game". Definetly feeling like that's not a community I want anything to do with.

    Screenshot of the world map with 2 early bases
    Almost before anything goes wrong.

Here's my total play time chart for MONTH:



And here's a chart of how much I've played over the month:




Thursday, July 02, 2020

Project 12: Chrono Trigger Sprites - Lucca

Not even a year later ... I finished the next sprite in my Chrono Trigger Perler Sprites. Everybody, let me introduce Lucca.

A sprite of Lucca from Chrono Trigger made from fused perler beads.


I managed to work on Lucca much more quickly than I did on Marle so I actually managed to build a bit of a process. I'm hoping I'll be able to quickly move through the rest of the cast. I also got to get a little better at using The GIMP and Omnigraffle, so this feels like a productive project.

The Lucca Sprite


I started by determining all of the colours in the sprite and which sprite colour of Perler bead I would use to match them. I did this by taking the original sprite from The Spriter's Resource and then making a new layer for each colour in the sprite and removing all other colours. I also compiled those colours into the grid below. (I gave them names, but they weren't great names, so I think I'd just use the hex codes next time).


Colour Blocks labeled with the Hex colour codes from the sprite

Colour Blocks labeled with the Perler bead names from the sprite


There's a few cases where I don't have a bead that's a perfect match. Particularly, the Dark Green should probably be Olive and the Bright Green, Fern. Apparently it's about time I put in a new order of beads. I also beaded a test block in the same pattern so you can see what does or doesn't match.

Perler beads laid out in a grid matching the two above



I've broken out all the details below so you can see which colours are which parts of the sprite and how I matched them.


Sprite PartHex ColourPerler ColourNotes
------The Original
#302838PurpleAgain I'm using purple for the "deep shadow" parts of the outline.

#281820BlackThe main outline of the sprite.
#B86817ButterscotchThe (single pixel) highlight on the blaster barrel.
#482830Dark GreyMost of the shading.
#F8F867YellowThe (again single pixel) bright spot on the blaster barrel.
#F8800FOrangeHighlights in Lucca's outfit.
#F8E0A8RustThe leather bits of Lucca's outfit.
#F89868PeachMain skin colour
#801800CremeSkin highlights
#586029Dark GreenHat and sleeve shadows
#F8C028Bright GreenHat and sleeve high lights
#f8f848GoldLeather High lights.
#ffffffWhiteHighlights and her glasses.
You can also download the my .xcf file.

Process

As with the Crono and Marle sprites I decided to do a little addition to make sure that the fused sprite would be sturdy. I also levelled the bottom so that the sprite would stand up right. The only big change that was needed was filling in a couple of sprites on the right side of her face. I wonder if those were a glitch somewhere in my process or even in the sprite.

Lucca sprite, laid out, with two beads by the head highlighted and a wedge to level the bottom.
 

The sprite was pretty easy to build. I did make a good choice in laying out all the necessary beads in the same pattern as the blocks above in a project box.

Perler beads laid out in a bead project box in the same pattern.


I found the easiest way was to work from the top down doing a few beads of each colour at a time. 


Lucca's hat started. Lucca's head finished. The full sprite.


Success of the Sprite

I'm exceptionally happy with how this sprite came out. Part of that is the improved process I've used, so I managed to go from sprite to fused within a week. That definitely kept my the whole project in brain which made it much, much easier. 

The finished Sprite


I definitely need to put in an order to get the beads I'm missing. I generally think Lucca looks good, but a little bit off from how she'd normally look. Olive and Fern beads might have helped with that. Overall I don't think she looks completely off from the other two though.

The one thing I'm not sure about is using purple as that "deep shadow" colour. Given that I *have* dark grey beads now, it seems like it might make more sense to use those in the future. I started with the purple for Crono, which I think worked because there were fewer deep shadow pixels. I'm going to keep on with the purple / black arrangement for the rest of this batch and then I'll come back for a second and see what overall changes I made.

Perler sprites of Lucca, Marle and Crono


The next sprite is Robo and I'd like to wrap it up by July 15, 2020. (I was thinking Frog, but I'm going to wait until I buy a few more green beads.)


Reading

I’m not sure that anyone, myself included, really needs this post. On the other hand, I read a thing about re-reading and I want to write ab...