Thursday, September 29, 2016

Blog: Video Games of May 2016

Quick note: As you may have noticed I'm rather behind in posting these. The retrospective for April was written in early May (and it just took me forever to get it up), but the rest will be written and posted now. As a result, they will probably have some gloss from the passing of time.

May was the first month where I was teaching a course and that ended up eating a lot of my time. So I played with a little less mindfulness than I'd been playing earlier in the year. Most of the stuff I did play was to give me some stress relief and to stop thinking for a little while.
My top five games (by play time) for May were:
  1. XCOM 2 - Having played a non-ironman "really easy" run through the first time I played, I thought it would be good to try the game at a little harder. I tried for an ironman run at a harder difficultly level. After a lot of restarts I managed to get a little traction, although honestly this game is *really hard*, or I'm just *really bad at it*.


  2. Stardew Valley - I really love this game. I especially like the 20 minute flow of a day, and I like starting my day with a day or two of Stardew Valley along with coffee and breakfast. It's also nice to be able to drop in for a while in the evenings and play a little extra.


  3. Chrono Trigger - It's nice jumping back into old favourites and where I had the time to sit down and focus on a game Chrono Trigger was a nice game to have on hand to jump back into. It's also surprising just how short the game actually is. 


  4. Middle-Earth:Shadows of Mordor - I picked this up because I wanted a game I could play without thinking too much. It took a little while to get the flow, but then the stealth to combat mechanic took over and it was a game I could play a lot and let my mind wander while I played it.


  5. Super Mario Maker - It's a little disappointing how hard it is to get your levels played, and that's cut down quite a bit on how much I've played. Still there are a lot of good levels out there to play and there's nothing quite so easy to play as 2D Mario.


Here's my total play time chart for May 2016:


And here's my total number of times played:


And here's a chart of how much I've played over the month:



Tuesday, September 27, 2016

Project 14 - Sketch Fiction - Home

This is the fourth of six sketch stories. It's unrelated to the others.

You can expect the next sketch story when I damn well post it. (Which is to say I've kinda given up on deadlines here, but I'm still trying to stick with creating cool things.)



Home



The spar was warm from the sun and there wasn't much that needed done, so she sat and sang idly. The sea was light and the ship surged, pulling for home, same as the crew.

As she sang, a song of harbour and home, the crew calmed.  Hauling wasn't a bad life, better than some courses you could sail, but still, nobody wanted to sail the last stretch, everyone wanted to be home.

The was a fuss down on deck, those two sailors they'd picked up at Stoneille. She made to go down, but Jerin was there and knocked the two of them clean out. She shook her head, first job back home would be to make sure this was the last they saw of the sorry louts.

The crew on deck cleared the two trouble makers out of the way, dumping them on one of the coils of rope. Jerin trussed them up, then stalked among the crew. 

They rounded the headland and the light changed, suddenly brighter, warmer. The city surged down from the hill, a riot of colour, blue and green, down into the plain, yellow and red and crashing white up onto the mountain. The roofs blended together as they poured down to the sea from there, mixing together and meeting at the docs.

"Ahoy," she shouted down, "It's home again."

Friday, September 23, 2016

Blog: Favourite YouTube Videos (Volume (144)

In this volume of my Favourite YouTube Videos,  we get a little superstitious about song writing.

  • First, Pomplamoose rebuilds a song to create the Stevie Wonder Herbie Hancock Mashup.
  • Next we take a deep dive with Dave Bulmer and Brent Black where they talk about their collaborations to date and the new (then) Ocarina of Time with Lyrics Video. (It's two parts and total, about an hour and a half, just a heads up).

Saturday, September 17, 2016

Blog: Video Games of April 2016

April worked out to be a pretty stressful month for me, between being offered my first chance at teaching a Spring Semester course and moving. So, my game play fell into a couple of weird patterns mostly determined by how stressed I felt. For a while Pocket Planes was in my top five, and that's really a game I only play when I'm stressed.

My top five games (by play time) for April were:
  1. Stardew Valley - Stardew Valley is really comforting, and it's nice to have a game you can turn to without having to worry too much about what's going to happen. So it was nice to have as an anti-stress game. It also has enough depth that if you're slow playing it (which I mostly am, with a few exceptions) it feels like it will last quite well. My only complaint remains, as I said in March, is that you have to play it in 20(ish) minute chunks since it doesn't save other than over night.

  2. Super Mario Maker - I'm still playing more Super Mario Maker than I expected. I think, to some extent, this is due to it being the game with the disk in my WiiU, so it's easier to play than bothering to put something else in. It's also quite flexible, in that you can play for just a couple of minutes, or you can have a longer play session. 



    Nintendo has also done a good job in keeping new material coming and I've found it worth playing each of their new example courses since you get a new amibo sprite for finishing them. I'm still a little frustrated that there's not that many people playing new levels, but it's not enough to make me feel like putting the game down.
  3. Hearthstone - I'm not winning quite as much as I was in the first few days of the Old Gods expansion, and I'm slipping behind on cards and the meta again. Still I have a lot of fun for a game I'm not good at (and I get a lot of joy out of the games I do win).
  4. Chrono Trigger - I'm still touring my SNES collection and after Final Fantasy VI (3) this is the natural next place to go. I think my replay has convinced me that this is my favourite game of all time. 

    GameFAQs user MK8
    It feels beautifully choreographed, every fight and every conversation is placed in just the right place, and it feels like people worked very carefully on how players experience the game. Compared to how drawn out and unfocused Final Fantasy VI felt it's a real breath of fresh air.
  5. Mario Golf: World Tour - Wanna play nine holes over lunch? Over the years I've played hours and hours of Mario Golf: Toadstool Tour and while I've never been an expert at it, it's up there on my list of favourite games (and probably the number one reason I turn the game cube). Even though it's been around for a while I didn't get Mario Golf: World Tour (on the 3DS) until last summer and didn't really play it that much until this month.

    GameFAQs user ollist

    Since I've been quite busy and trying to stay focused on work, I thought taking a good break at lunch and pulling out the 3DS was a good way to have focused fun. I think I'm even actually learning to be better at the game.
Other than that I haven't played too much worth talking about in April. I've definitely tried to focus a little better on the games that are important to me and play less of the games I have a harder time stopping (hi Mini-metro, although that may just be a natural fade).

Here's my total play time table for April 2016:



And here's my total number of times played:


And here's a chart of what I've played over the month:


Friday, September 16, 2016

Blog: Favourite YouTube Videos (Volume 143)

In this volume of my Favourite YouTube Videos,  we question our cats, prepare for winter and get a spring in our step.

  • First, let's all take a minute to appreciate that cat's don't have thumbs, because cat's are jerks and their thumblessness is really our only defence. Here Simon's Cat reacts to a door being closed, which we all know is bad news in cat world.
  • Next, let's take a minute to prepare ourselves for winter (it's coming, I hear) and make sure we have the power of love to stand up to the cold. To help us, Dael Kingsmill tells us about The Snow Queen.
  • Finally, let's take a minute to put an upbeat song under our wings to go on and take on what ever comes next. Mr. Smooth McGroove helps us out, with the Secret Garden Theme from Little Big Planet 3.

Friday, September 09, 2016

Blog: Favourite YouTube Videos (Volume 142)

In this volume of my Favourite YouTube Videos,  it's a music week, so grab your game boy, the internet and head to an Oasis for a listen.

  • First, Jimmy Wong has a little song about a particular brotherly video game.
  • Next, Pomplamoose would like to remind you that the Internet is Awesome (although we should probably have one of those the web is not the internet talks at some point).
  • Finally, Meine Meinung, play their original song Oasis.

Friday, September 02, 2016

Blog: Favourite YouTube Videos (Volume 141)

In this volume of my Favourite YouTube Videos, we get our feathers in order, look waaaaaay back and then put on our music helmets.

  • First, Meine Meinung, hop on their chocobos and take us for a ride.
  • Next, John and Hank Green team up to talk about Big History, and start, as you do, with the Big Bang.
  • Finally, if you wanted to hear all of Daft Punk's songs mashed into one accapella ear worm, the Pentatonix are here to provide.

Friday, August 26, 2016

Blog: Favourite YouTube Videos (Volume 140)

In this volume of my favourite YouTube videos, we haul out old favourites to take ourselves on some epic adventures.


  • First, CalebElijah plays "A Wish", which is the snow area theme from Secret of Mana. As always CalebElijah makes me happy and this is one of my favourite parts of one of my favourite games, so this one definitely makes all the hair stand up on my arms.
  • Next, Mr. Smooth McGroove, sings "One Wing Angel". I like the cover even though I don't really like the song (nor how excited people get for it, but apparently I'm a game hipster ... surprise). 
  • Finally we get to the very awesome Meine Meinung playing "Guarida Millenial Fair". One of the things I absolutely love about Chrono Trigger is how the music tells so much of the story and I love the way Meine Meinung covers Chrono's adventure at the fair. 
    • This is definetly the point where I fell in love with Meine Meinung so the next six videos in my favourites playlist are all from them, so expect the next two volumes may be all blue grassed video game music all the time.

Tuesday, August 23, 2016

Blog: Thoughts on Final Fantasy VI (3)

As part of my ongoing tour through my childhood, SNES RPGs, I recently played through Final Fantasy VI (or 3 if you're from around where I was in space and time). As a kid, this game was the pinnacle of what a game should be, an rpg, full of adventure, drama, swords, magic and airships (sorry Earthbound, we'll catch up later). Replaying it, I found that the game generally holds up, but it definitely has some flaws. The characters were great, the story was very good and the combat was alright, but it also got in the way the characters and the story telling.

Final Fantasy VI as I remember it. (From GameFAQs user JagDogger2525)


This post covers my thoughts about Final Fantasy VI and it includes some spoilers. Incidentally I played on my SNES, so didn't have to deal with the *cough*crappy*cough* remake. (If you're interested, I did enjoy this article about what went on with the remake).


Things I Liked


Final Fantasy VI has an amazing sense of cinema, right from the opening cut scene. It isn't afraid to change up the gameplay to strengthen that cinema. The opening cutscene of the game provides a feeling of a cold and desperate team and that sense carries over as you start to get to play but you also get the added feeling of power as you have the magitec suits and are fighting really squishy minions. Other things like the rafting scene, the opera scene and the breaking of the world scene are also really interesting moments where you do something other than the normal game play but all in service to the cinema.

A strong opening (From GameFAQs user VinnyVideo)


The music and sound design are also really well done and serve that sense of cinema. The music may not be my overall favourite for a SNES game, but it's very very strong as you're entering new scenes and helps you to understand at a visceral level what a scene or location is about. The sound design is beautiful and I like the way the game uses sound effects (although some of that is a bit of nostalgia).

The thing I liked the most about Final Fantasy VI, is the characters. The game has twelve main characters, all protagging, and the story doesn't feel muddied. I think there are two main reasons why this works as well as it does. First each character is well written, with a clear arc, goals, dreams and flaws. Second the game is very good about managing when characters take up the story stick and when they don't. Characters, whether they're currently the main playable character or not, step up when it's their scene and contribute to the story. When it's not their scene they don't steal the show, but they do contribute. This lets the game have twelve main characters running around, all contributing but only a few holding the story focus at any point in time.

As I mentioned the characters are well written and that improves the game immensely. The heroes are all complex and the NPCs are interesting. For example, the character of Gsetahl leaves you guessing as to whether he was deluded, tricked, had a face-turn (or a heel-turn). Other characters,have a similar level of complexity through out the story and this helps flesh out both the world and the story.

Our enemy, but an honest man? (From GameFAQs user VinnyVideo)


Finally, there's Kefka. I think Kefka's may be one of the most interesting villains because he doesn't have a motivation, he's just crazy. In the same way Batman's endless resources are irrelevant in the face of the Joker, Kefka takes away all of the advantages the heroes may have and also that you have as the player. In terms of story, this has to be used sparingly (if too many games implement this then it's not special) and implemented carefully. You only really interact with Kefka a handful of times in the game and so it's surprising when his true nature is revealed and the world is destroyed. It also changes the nature of the story from a save the world story to a get revenge story and I think that's interesting as a less common video game story.

I quite like the story itself. It's Final Fantasy, so it inevitably gets to the point where you have to go save the world, but I prefer the ones where the saving the world is incidental to the rest of the story (this is one of the reasons why FF XII is probably my favourite Final Fantasy). I also like, as I said that this is the game where you don't save the world. The stories of video games tend to fall into a much smaller range than a lot of other media and so any game where the story does something unusual is a nice addition.

The strength of the story definitely comes back to the strength of the characters. Much of the story is based on the characters resolving problems that had been going on before the game began, but now heightened by the back drop of of a world war and the eventual end of the world. The characters aren't ever the chosen ones so much as the ones who are currently there who can probably do something.

The dialog isn't great, as it's suffers from early 90s translation and Woolseyisms (thought "Son of a Submariner" is and will always be a great line). But the story shines through the writing and especially now that it's been a few months since I finished the game, my feelings looking back are that the story was well done.

Finally, I liked the setting. As a kid FFVI was the game I set all other games by. Is it an RPG? Does everyone get a sword? Ok I think it'll be a good game (like I said, sorry Earthbound). So at it's heart the concept of an early industrial world powered by magic really appeals to me. The world is a little thin, there's not too many actual towns and not too many people in those towns and the towns are all very similar.  Still the game does a good job of making each place feel different and the people in each place feel different both from people in other places and from each other.

As with many games (especially from Square) at the time having spent hours walking across the land you get a really deep feeling for where things are and who's doing what. Then when you get the airship and can suddenly take in the whole world at once you get a real feeling of scale and speed, which supplements the adventure you'd already felt.

Final Fantasy VI really doubles down on this with the World of Ruin. After you've spent a long time getting attached to the world and the people in it, you're then forced to go around the world again and find where towns have gone and who managed to survive. So you get a very "home from away" feeling, which I think also heightens your attachment to the world.

Things I Didn't Like


The cinema of Final Fantasy VI is well served by the game play except for one big problem, the random encounters. It's pretty standard to bitch about random encounters, you're trying to get something done and then the game cuts into your peaceful walk with a loud clang and a messed up screen and then you have to fight a bunch of numpty little somethings that get killed without you actually paying any attention to what's going on.

Yay! A fight! Again! ... (From GameFAQs user KeyBlade999)


That's annoying. It certainly ruins the pace of the game and I think it's a reason why people have significantly fonder memories of games where this doesn't happen (Yes, yes, Earthbound, I'll get to you, I promise). I think that the problem in FFVI is a little more specific though.

The specific problem with random encounters in FFVI may be best illustrated by one instance in the game where having arrived at the top of a tower to fight a boss (and sorry I don't remember which tower or which boss), and watched the boss spar verbally with our heroes I then had to walk six tiles up to fight the boss. At this point I fought two meaningless random encounters before making it to the boss.

Gamewise of course this messed up my carefully refilled health and mp, but it also totally derailed the story. Suddenly the tension that had built up in the story was gone and the fight with the boss was a little anticlimactic. The game mechanic got in the way of the story.

The application of random encounters in FFVI creates this effect quite often (sneaking through an enemy base? Well don't forget to fight an endless series of soldiers). The game mechanic (which may have felt more relevant at the time) overrides the story and forces you to remember that you're playing a game. I'm not saying that the inverse, story overrides the game mechanic, isn't also a problem, it's just not the problem that FFVI has.

The other big problem the game has is that while in story each of the large cast of characters is interesting, in game play they're not. There tends to be a wide disparity in the usefulness/effectiveness of character's powers when fighting, some characters (such as Sabin) are so overpowered that you'd be dumb not to take them, but then they end up getting more power. However using underpowered heroes feels useless a lot of the time, since even if they get more levels their power is never useful (such as Setzer).

The crew is large and talented ... and at least Setzer brought the airship. (From GameFAQs user Super_Slash)


Square has done a lot of things in the following Final Fantasy games to try to manage this problem, but I think it largely comes down to it's hard to have a dozen interesting game mechanics in the same game.

The game also suffers from my pet peeve of unexplained status effects. Poison seems to mostly make sense both for the heroes and the monsters, but there's a lot of effects where I'm not sure what's happen or if anything is actually happening. The giant monster sprites are pretty and kinda cool, but obscure information really badly. As I've said in a few other of these posts, I think that status effects are by far the most interesting part of an RPG's combat system.

Finally the game is unnecessarily slow. I say unnecessarily because there's an item you can equip which makes the game faster. I recently realized that this might have been their attempt to include the concept of encumbrance, but really it just means that you're slightly less effective at fighting (very slightly considering that most random encounters last one round whether you have the sprint shoes equipped or not). This goes against what I think is one of the basic tenants of design, which is not to waste people's time. 

Things I'd Include in a Game


My favourite part of the gameplay from FFVI is the parts where it splits the party and lets you work through different parts of the action (or story) with different teams. It's certainly the most interesting game play (especially if you're used to cruising through fights with your over levelled team) and I think given a cast this big it's also the best way that the story gets told. So I think that's one thing I'd love to take forward, especially if you can start to include some of the concepts like party-chats you see in more modern RPGs.

I also like the way the game balances the gameplay and the story telling / cinema. Obviously the amount of ludo vs narrative you want in any game varies depending on what you want, but I think for a game about story this one does a pretty good job of managing the two, at least if you can ignore the random encounters.

Not enough opera simulators coming out these days (From GameFAQs user KeyBlade999)


Finally, I'm reminded again about how good a clear system for status ailments is. FFVI has really pretty enemy sprites, but as a consequence, it's almost impossible to see if you've inflicted an enemy with a status. It's also not very clear from the game generally what status effects are supposed to do and when they've worked or not (and why). So that's a thing I'd like to do better.

Final Thoughts


I love this game. I don't love it quite as much as I did when I was a kid and my replay has dropped it behind FFXII on my list of favourite Final Fantasy games. It doesn't have quite as much polish as I'd like, and I think having Chrono Trigger around puts it in a slightly dimmer light than it might stand it on it's own. I really like the story and the efforts the creators went to in realizing using cinematics and game play in a really balanced way.

A fight at the end of the world (From GameFAQs user KeyBlade999)


I like any game that doesn't involve "you are the chosen one now go save the world" and while this game has shadows of that, a the story isn't that one. I like how you're chosen by dint of being the only ones there and your saving the world has a lot more to do with getting revenge on the evil clown who's already destroyed everything.

If you haven't played FFVI, you should, or at least you should find a good Let's Play of it. I would be careful since apparently the new remake has some problems, not the least of which are really poorly implemented graphics. Still, it's a worthwhile game and I think it's an important part of gaming history as one of the strongest games before the dawn of the 3d era.

The End (From GameFAQs user noidentity)




Weekly Project Update (August 15 - August 21)

Here's the creative projects I worked on this week (August 15 - August 21):
  • Monday -
  • Tuesday -
  • Wednesday -
  • Thursday - Blogging
  • Friday - Drawing
  • Saturday - Blogging
  • Sunday - 

Friday, August 19, 2016

Favourite YouTube Videos (Volume 139)

In this volume of my favourite YouTube videos, we go to war, fall in love and learn not to trust anyone with a bucket full of icy water.


  • First we have Jesse Cox's Let's Play of Valiant Hearts. I found this to be a really interesting game, as it's used to explore the history and impact of the First World War. I like seeing different ways games can be used to teach and engage people and I think Valiant Hearts is a worthwhile experiment.
  • Next, you should know that Pomplamoose is "All about that (Super)Bass".
  • Finally, Destin from Smarter Every Day took a little science to his Ice Bucket Challenge. The primary results is that his cat is smart enough not to trust him and his son is fearless and also that thanks to sponsorship he was able to make a good donation to help research into ALS.

Monday, August 15, 2016

Weekly Project Update (August 8 - August 14)

Here's the creative projects I worked on this week (August 8 - August 14):

  • Monday - Drawing
  • Tuesday - Nothing
  • Wednesday - Blogging
  • Thursday - Blogging
  • Friday - Nothing
  • Saturday - Blogging
  • Sunday - Nothing

Friday, August 12, 2016

Blog: Favourite YouTube Videos (Volume 138)

In this volume of my favourite YouTube videos, we believe, get stuck and colour some magic.

Sunday, August 07, 2016

Weekly Project Update (August 1 - August 7)

Here's the creative projects I worked on this week (August 1 - August 7):

  • Monday - Nothing
  • Tuesday - Nothing
  • Wednesday - Blogging
  • Thursday - Blogging
  • Friday - Blogging
  • Saturday - Nothing
  • Sunday - Nothing - And I posted this.

Friday, August 05, 2016

Blog: Favourite YouTube Videos, (Volume 137)

In this volume of my favourite YouTube videos, we share a pizza, get some luggage and go check out our local comic book store!

  • First, Dave Bulmer, shares his thoughts about how (and why) to make a good Teenage Mutant Ninja Turtles movie. And he does it by breaking down what makes the Ninja Turtles, why the 90s movie worked in the day and what's important when you're trying to tell a story. I think it's also a good point to keep in mind when you're trying to adapt a story from one medium to another.
  • Next, Dave unveils his bookshelf series (which eventually became its own channel), talks about why we should talk about the things we're enjoying and embarks on reading through all of the Discworld books. (Don't worry he hasn't gotten that far yet, so now's the perfect time to jump in). I've been kind of delighted since I started reading Discworld in order just before this and it's nice to have someone to read along with.
  • Finally, the very awesome Amy Dallen sings about her comic book store (because that's where the books live, but it's also much more!). Also features a bunch of the Geek and Sundry vloggers in their LCBSes (including mine!)

Thursday, August 04, 2016

Project 1: The Blog, Season Six

Apparently this is the first time I've actually written the post late, but here we are, I'm writing the "Happy Blog End and Start" post.

So Happy belated Blog End and Start!

I've been happy with the "blog as project" this year and I'm happy to do another year of it.

I think this last year has been pretty good, although it was a lot of "Favourite YouTube Videos". I'm hoping to step up the types of things I blog in the coming year and I'm hoping my new plan of "do one creative thing a day" will help with that. (It will double the number of posts on the blog at least since I'll be posting a creativity update each week.)

On the topic of Favourite YouTube Videos, I'm still really enjoying posting them since it gives me a chance to go back through and rematch all of my old favourites (since the series pulls from my own favourite's list on YouTube, remember when that was a real thing?). It's an interesting journey into two years ago and I think at the moment it's going to stay about that far behind with me posting about three videos a week.

I will also be updating the video games I've played this year. I've managed to keep on keeping track, I just need to put the posts together and I'll try to do that over the next little while. I think that's been an interesting project as well and it's made me think a lot more about what and how I play.

"Monthly" posts on what I've been playing also cut down on the number of "Video Game Thoughts" posts I've been thinking of making. There's a lot of games that I won't (or can't) finish and some that I just don't have that much to say about. So hopefully I can cut down on thinking about things that I don't want to spend too much time thinking about. It will also hopefully open up time for me to come at the games I'm thinking about in a different way (and hey actually maybe get off my ass and start making some too).

I've also had fun with a spreadsheet of my blogging "progress".
You can find a permanent link to the blorgress page here.

So, over all I'm happy, the blog is staying nominal and that's about it until next August.

Thanks for reading if you do.

Oh and I also figured out how the automatic scheduler works, so I'm pretty happy.


Administrativa: I Just Broke a Bunch of Links

Oops.

Sorry about that. I undertook to properly capitalize my labels/tags a couple of months ago aaaand I just realized that any link to those tags is now going to be broken. Tags themselves at the bottom of each post are unaffected, but any link in text will now go to a "there's no page for that".

I'll work on fixing this as I can, but it's going to be a while. I'm going to start on recent posts and work backwards.

Friday, July 29, 2016

Blog: Favourite YouTube Videos (Volume 136)

In this volume of my favourite YouTube videos, we go to a concert, chill in Sweden and get lost in people's dreams.

  • First, Hank talks about the 13 things you need to know about being cool at concerts.
  • Next, Mr. Smooth McGroove takes us to Sweden and gives me all the nostalgia and feels for Minecraft.
  • Finally, Brentalfloss shares his first ever composition with us and it's pretty damn cool.

Friday, July 22, 2016

Blog: Favourite YouTube Videos (Volume 135)

In this volume of my favourite YouTube videos, we get invaded, get help and get dressed up.

  • First, on Tested, Adam Savage gets rid of a Zeebler and we get to look at Marty Cooper's animation.
  • Next, The Fruity Ukuladies get by with a little help from their friends.
  • Finally, Dodger walks through all the links between cosplay and theatre and argues that theatre and cosplay are two fields that should be going hand in hand.

Friday, July 15, 2016

Blog: Favourite YouTube Videos (Volume 134)

In this volume of my favourite YouTube videos, we think about sex, wander a mountain and then fly off into the sky.

Wednesday, July 13, 2016

Project Update: July 2016

So the last few months have been a pretty busy time for me. I taught a full course for the first time (by which I mean a full-half course, because my University is funny) and it took over my life pretty heavily. Beyond that I still have a lot of things that need doing for my PhD and I'd like to get that wrapped up sooner rather than late.

Can't say for sure that I feel excited, but I certainly would like to get the PhD made.

Projects have definitely fallen aside (include the blog-as-blog), but given the other things I've had to do I'm not that disappointed. Even if it's now taken me a really long time to write a few hundred words.

I'm at a point now that I'm going to get some free time. The keyword being some. I have quite a bit of work to do on my PhD and I've accepted another teaching gig for the fall (which will need to be done without me grinding to a halt on my PhD).  So given that I have some free time I'd like to get back to getting something creative done.

I also seem to have a problem where in I don't work on a project because I "should" work on another project, but I can't, or don't want to, work on that project so in the end, I do nothing. I'd like to get a handle on that if I can. Previously this is why I tried to have a lot of projects "open,"  but it's basically the same problem I tried to address in January by cutting back on the number of projects I was working on at one time.

So I'm going to try to reorganize a little bit again. My thought now is that at the beginning of each month I'll make a list of things I'd like to work on and then each day I'm going to try to do "one creative thing" that might or might not have anything to do with what's on the list. Each week I'll post an update to see how things have gone and what I've worked on. And I'll still keep the project updates to look at projects over all.

The goal is to get things done without stressing myself out and to keep working on things even if it's only a little bit each day.

Here's to getting excited and making things.

Friday, July 01, 2016

Blog: Favourite YouTube Videos (Volume 133)

In this volume of my favourite YouTube videos, we get excited and watch Dodger build a table.

  • We've seen Dodger build a couple of things in the past, but this time she decided to go big and built a table out of a pallet and wood burned the logo from Monster Hunter Tri into top. 
  • The first video is focused on building the table top out of an old pallet.
  • Next they age steel pipe to make the legs out of.
  • Then it's time to burn the tabletop with the logo. (Over head projectors are your friends!)
  • Finally, It's time to build the table all together.

Friday, May 27, 2016

Blog: Favourite YouTube Videos (Volume 132)

In this volume of my favourite YouTube videos, we try not to die in space, get a little angry and then drive off down a rainbow road.

  • First, Belated Media talks about Alien and Aliens and the (very different) ways in which they're both excellent. I like Alien better (it has more SPACE in it), but rewatching this video I just want to watch them both again.
  • Next, Pomplamoose is too mad to watch 30 Rock tonight. But they just need a little time to cool down.
  • Finally, let's end by sailing off into the skies with Mr. Smooth McGroove singing the Mario Kart 64 Rainbow Road Theme a capella. This is one of those songs with a really specific association in my head, of a sleep over with a friend and racing on this course when we were super tired and falling a sleep. Definitely a great song to relax to (but maybe not drive to, if you're going to fall asleep).

Friday, May 13, 2016

Blog: Favourite YouTube Videos (Volume 131)

In this volume of my favourite YouTube videos, we talk about the web then go back in time with two very nostalgic video game themes.

  • First, Michael from VSauce wants to talk about how and why we surf the Web (and why the web is not the net).
  • Next, Caitlin and Vaughan take a trip back in time with the Menu Theme from Wolfenstein 3D.
  • Finally, Mr. Smooth McGroove straps into his Ar-Wing and takes us back to the SNES Star Fox. Goood luck!

Friday, May 06, 2016

Blog: Favourite YouTube Videos (Volume 130)

In this volume of my favourite YouTube videos, it's music day. Wake up, suck up and chill!

  • First, get up, and don't forget to wake Pomplamoose up before you Go!
  • Next, Brentalfloss flosses up the theme to Luigi's Mansion. So grab your vacuum and get to work (although I don't recommend listening to the cover if you're planning to play the game in the near future, the ear worm quotient is ... high).
  • Finally, CalebElijah plays "Sub Zero Snow Field" from Seiken Densetsu 3, which I think may be one of the most beautiful pieces of music in video games. Certainly the cover is absolutely gorgeous. 

Friday, April 29, 2016

Blog: Favourite YouTube Videos (Volume 129)

In this volume of my favourite YouTube videos, we pull out or magnets, bang our air drums and then try to catch them all.

Friday, April 22, 2016

Blog: Favourite YouTube Videos (Volume 128)

In this volume of my favourite YouTube videos, we figure out who we are, why Yoshi is cool and why you should be careful when you're feeling fancy.

  • First, Micheleh takes a few minutes to look at who he is through the lens of media and passes on some very sage advice at the same time. Then stick around for his DVD extras, where he rants (very well) about "Content" and why it's a useless and insulting term.
  • Next, Josh talks about how Super Mario World is Really Freakin' Clever. He touches on how Super Mario World has a lot of flexibility (more than many of the following Mario games) and how Yoshi is integral to how we understand the game (and how he's an aspect of the game, not just level design). He also talked about how easily Mario game communicate what the rules of the game are and I was reminded of this video from Jamin from PBS Digital Studios Game Show.
  • Finally, if you need a little dose of weird this week, Pomplamoose, covered "Puttin On The Ritz." Remember folks, always keep your trip hazards under control or the lemons won't stop singing.

Friday, April 15, 2016

Blog: Favourite YouTube Videos (Volume 127)

In this volume of my favourite YouTube videos, it's a music volume with space ducks, menu songs and one take feelings.

  • First, Caitlin and Vaughan are taking ducks to space, with their cover of The Moon Level from Duck Tails.
  • Next, Mr. Smooth McGroove is ready for a fight, in the menu (from Super Smash Bros. Melee).
  • Finally, from their Season 2, Pomplamoose cover James Brown, "I Feel Good" and it feels good.

Friday, April 08, 2016

Blog: Video Games of March 2016

I seem to have split my time a little more between a few games in March than I did in February. Partly at least because I finished XCOM and really didn't feel like picking it up again and partly because most of the other games I was playing really limited the amount you can play at a time.

My top five games of the month (by play time) were:
  1. Stardew Valley - I resisted playing this game because I usually end up feeling a little empty after playing any of the open farming kind of games, and also because I tend to play games like this a little too intensely (cough, 17 hours in 7 days, cough). But a few friends were interested in it and I watched how excited ProJared and Pushing up Roses were about the game and I somehow found myself buying it.

    Down on the farm, where the cat watches all.


    So far I've really enjoyed it. I think it has a little more to it than the Harvest Moon games I've played over the years and I think it also smooths out some of the hichoughs that most of the Harvest Moon games have too. You can see the amount of care and polish that went into the game and continues to go into the game.

    I've also tried to play the game in a very gentle way. I try (although I don't always suceeed) to keep the play sessions short and I've also worked to avoid min-maxing any aspect of the game. I'm working on roleplaying just a guy who needed a break from life and got a farm and I have to say I think it's really helped me relax while playing. My only real complaint with the game is that there's no save option except over night, which occasionally makes me keep playing after I'd really rather stop.
  2. Super Mario Maker - I really hadn't expected to play this much Super Mario Maker. I spent quite a bit of time (for the first 3/4 of the month) playing a little bit each day. I spent a lot of time thinking about how to make better levels and I think I'm getting better. The problem is that it's so difficult to get your levels played by anyone that you end up shouting into the void.

    The levels from Nintendo are also usually really great to play, here you played the same level 3 ways to get the three starter pokemon.
    I finished my "First World" with 1-3 and 1-4 (completing 1-1 and 1-2) and I think they're okay, if not great. The did inspire me to start trying to do things in a more creative, less linear way and so I came up with I Ain't Afraid.

    I've also been playing a bit more and I think that's helped improve my platforming and it's been fun (for the most part) too. I think the new components Nintendo has been introducing are pushing people to create levels that are more playable and less kaizo or automatic. Also, I think it stands to reason that at this point people who really like making levels are the ones still playing.
  3. Final Fantasy VI (or 3) - I finished it. Finally. I'm working on a thoughts on post on the game. I enjoyed it over all. I thought the story was interesting and it has a lot of interesting types of game play.

    I'm not sure what it is, but we're fighting it. Also Setzer? Really? - From GameFAQ's user KeyBlade999


    Sadly it also has combat, and that's the thing that makes this game a real slog. I think my play-time was totalled at about 60 hours and much of that was trying to wade through the combat to get the right spells on the right person at the right time. It's still worth it, but I'm glad there are newer games that are a little easier to play.
  4. Marvel Puzzle Quest - So, usually the casual games don't make it this high on the list, but between trying to keep up for the Alliance and the fact that the revitalized the progression system, I've managed to play quite a bit of Puzzle Quest over the last little bit.
    Match 3. Punch Robots. (or Ninja or Purple Guys or Melty Guys, or Soldier Guys or ....)

    I'd hit a point where I didn't want to play that much since I wasn't playing enough to get the high level characters, but they changed the way you level characters up and now it's been worth while and more fun. So one bus ride at a time I've manage to rack up the time on this one (it's also my game with the most play sessions for the month by a wide margin).
  5. Europa Universalis 4 - So ... I started playing this again. Um, I guess my ill feelings faded and both Extra History and Hardcore History have been talking about the Middle East and it left me feeling like it was time to try to lead the Ottomans to glory again. At least I seem to have my play times down to a more manageable length of time.

    It's not that we're the centre of the world. It's just that we're the centre of the world.

I also started to play Mass Effect again this month. I was a little influenced by all the talk about Andromeda, and it's also just been a really long time since I played. I only played a few hours (since the game is much much slower than I remember). I'm still finding some of the charm that I remember from the first time(s) I played the game, but it definitely hasn't aged as well as I'd have hoped. My last play through I played he-shep Calrin, so this time I thought I'd play fem-shep Maria (who looks really unfortunately exactly like Ashley). I also had forgotten how bad the character models were for the first game in the series. Still it does feel a bit like home after all's said and done.


That's my Normandy. Also how effing hard is it to take a screen shot Mass Effect?


I think that tracking my play time has been good. I think I've been more mindful about what I play and how I play it. I think I've also felt a little more comfortable playing less, which is good since the next little while is going to be pretty busy.

Here's my total play time for games in March:
And here's my total number of play sessions:
Finally, here's the graph of my play time / day:

So it turns out that google is really weird about exporting charts. I'm not just bad at it.

Friday, April 01, 2016

Blog: Favourite YouTube Videos (Volume 126)

In this volume of my favourite YouTube videos, we throw stones, get in fights and then get serious about consent and how we talk about sex.


Friday, March 18, 2016

Blog: Favourite YouTube Videos (Volume 125)

In this volume of my favourite YouTube videos, we take a look at the fancy computing of yore, learn to draw bunnies and then figure out how to produce a very successful six season television show.

  • First, we start out with some of the history of the Apple Macintosh from Computerphile. The original Mac was definitely a departure from how computers would have been seen up to that point (see the smiley face when it boots), although I would love to take the chance to compare it to the Lisa which Apple was also producing at the time. If you're interested in more Macintosh history, checkout folklore.org which is a collection of stories written by the folks who created the Mac.
  • Next, we stop in to learn how to draw a bunny with Simon Tofield of Simon's Cat.
  • Finally, Adam Savage takes an hour to talk with Vince Gilligan, just at the end of Breaking Bad. I've never watched Breaking Bad, but I'm always kinda interested in stories of TV production. There are probably spoilers, but it has been more than two weeks since then.

Tuesday, March 15, 2016

Project 14 - Sketch Fiction: 46616-C

This is the third of six sketch stories. It's unrelated to the first two.

You can expect the next sketch story on March 29, 2016.



46616-C


Transcript - 46616-C

House: "Are we recording?"

Communications: "Yes, Sir."

House: "Very Good. Sit Rep 46616-C, is called to order."

"Package A is inbound from Incident 46616. Estimated time of arrival, T minus 35. Package A includes, Agents Blue, Red, Green, Black and Violet. Primary mission objectives were achieved with minor complications. Medical, can you give us an update on the members of Package A?"

Medical: "Yes, Sir. Agents Red, Green and Violet are all nominal and teams are standing by to provide standard medical debriefing for each. Agent Black has received minor injuries from physical projectile weaponry and received field treatment. Agent Black will require minor surgery to repair damage to the right shoulder.

"Agent Blue was struck by a non-standard energy weapon. This weapon has caused negligible physical injury, but does seem to have caused Agent Blue to speak in an unknown language. Agent Blue will require a full medical examination, as well, we suspect, as significant further investigation from both medical and science branches.

House: "Very Good. I believe Communications has secured assistance from our partners at Organization F to assist in matters with Agent Blue."

Communications: "Yes, Sir. A linguistics team from Organization F will arrive by 0800."

House: "Very Good. Security?"

Security: "Yes, Sir. The external security indicator is low. Given that Agent Blue is demonstrating unusual behaviour, internal security is being stepped up to manage a rogue agent situation."

House: "Very Good. Housekeeping?"

Housekeeping: "Yes, Sir. Catering and laundry services are standing by. Rooms are made up for all non-resident agents arriving. Resident agents' domiciles have been prepared. Staff are standing by to assist all agents. "

House: "Very Good. Science?"

Science: "Yes, Sir. A lab has been cleared and prepared to investigate Agent Blue. Funding has been established under the project code S-46616-B, and the project has been codenamed "Surprise Translation". We are ready to proceed as soon as the Agent and the linguistics team have arrived on site."

House: "Very Good. Then finally we can receive Transportations report."

Transportation: "Yes, Sir. Envelope A received minor damage during the incident, although none of it affected flight-worthiness. We have teams standing by, and believe Package A should be fully operational again in thirty-six hours. In the mean time Envelopes B and C are ready and on standby."

House: "Very Good. We seem to be operating by the book and, in good order. Please ensure that all staff are prepared for the returning agents and in particular not to react unduly to Agent Blue's condition. Emergency Sit Rep 46616-C is now closed."

Friday, March 11, 2016

Blog: Favourite YouTube Videos (Volume 124)

In this volume of my favourite YouTube videos, we cut to the chase, drink tea and attend a play.

Friday, March 04, 2016

Blog: Favourite YouTube Videos (Volume 123)

In this volume of my favourite YouTube videos, we play some video game music and take some video game facts out of the guts of a PlayStation.

  • The first video is from, Caitlin and Vaughan, of Geek and Sundry Vlogs, playing "Into the Wilderness" from Wild Arms. I've never played Wild Arms (I had a real it's not an RPG if you don't have armour and a sword thing going for way too many years), but the music's good. 
  • Next, Ben Chan presents his arrangement of "Wind Scene" from Chrono Trigger. This music always grabs me, and I like his performance and his improvisation in the second half.
  • Finally, on VSauce 3, Jake takes apart a PlayStation and finds out that it's full of interesting facts. 

Project 24: Blog HTML Generator - Introduction

 I’ve been having a lot of fun with my new book tracking infographic. Doing things like making a word cloud of authors and a grid of titles...