Thursday, December 29, 2016

Blog: Video Games of November 2016


Civilization VI came out in October, but I was busy for the so I didn't manage to get to play it until November. And then I did play it, quite a bit. At this point I don't remember too much about what else I was focused on for November so I'll let the games speak for themselves.

My top five games (by play time) for November were:
  1. Civilization VI - You may have noticed I spent most of 2016 waiting for Civ VI to come out. And then it did. And I was really happy. The game is really well done and is a nice expansion on Civ V, and generally, the ideas they've been developing since Civ III. The unstacked cities makes city building interesting for the first time in a very long time. The improved movement system and ability to link units also solves the problems that unstacking units caused in Civ V. Breaking the research into Science and Cultural trees also makes it much easier to tailor your civ to the style you want to play. The new politics systems is also a really fresh aspect of the game, letting you further tailor your civ to the concerns of *right now*.
    Civ VI also offers a surprisingly heavy dose of nostalgia. It feels like Civilization (the first one), it feels exciting and clean and fresh and as you play you spend a lot of time dreaming of how the future will work in a way that most of the other entries in the series don't. In Civ V, for example, you have to decide how you would like to win the game before you begin, but in Civ VI its possible to start playing and then see where your situation leads you. That and something about the scale of the world (more plains and rivers?) really touches a feeling of "home" to me.
    The game's not perfect, the AI is weak and while they've tried to spice it up by giving each ruler a "natural" and a "hidden" motive, but while these change the ruler's interactions with you, they don't really change the way they play the game. The game also feels a little bland, I like the visual style, but especially in the late game it feels a bit like everything looks the same. This also creeps into the game play, however exciting and different the early game play as the game goes on you end up trailing into the universal "Civilization Late Game" slightly slanted by the victory you're going for (and I haven't actually tried the Domination victory yet, so I may have no idea what I'm talking about). Generally the game is very good, but definitely has room for improvement and expansion (and probably mods).
  2. Ogre Battle 64 - If you've followed this blog much you'll know that I have a long, nostalgic and slightly conflicted relationship with Ogre Battle. On the broad level, I love the game, the concept, the game play, the story, the art, the characters and the character design. On the other hand the game is both too easy and too hard (at the same time) and has so many elements that don't actually work (in detail), that as often as not when I finish playing, I end up irritated and disconnected.
    From GameFAQs user Systematic_Rpg
    The thing is, though. I love this game. It's the game I always think of come winter weather and out of all of my favourite games it's probably the game I think about playing the most often. In addition to the nostalgia it's also (provided I don't think to hard) very relaxing and just a nice stylistic experience.
    So, with the help of a little whiskey to get started, I decided to try to play this year with out thinking too hard. I haven't done as well as I might, but generally it's been a success. I've played each mission pretty much on its own and just trusted my instincts and made the best decisions I can. I might miss out on the "super important" last mission, but overall I'm getting a lot of enjoyment 2 (or 4, did I mention the missions are long?) hours at a time.
  3. Marvel Puzzle Quest - Having a friend who keeps poking you to get better characters and having a fair amount of time on the bus makes it easy to keep picking up MPQ. The fact that it's still fun, and has a nice mix of easy-to-play and tactically-interesting is also nice.

  4. Super Mario Maker - I haven't spent that much time working on developing my own levels at the moment, but I have been playing a lot of other peoples levels lately and enjoying it. I've also been rating levels for Stephen Georg's Morning Mario, which has helped get me playing interesting levels as well.

  5. Super Mario 3D World - I spent a bit of time going back and forth on whether I felt more like playing Captain Toad or 3D World and ended up wanting to finish 3D World so I could play the extra levels it unlocks in Captain Toad (which I may have had unlocked already, but it was a while ago). I started with a fresh save and replayed the first three world or so. It's interesting because while it is definitely the technically best 3D Mario game I still don't like it as much as I do Galaxy. I think some of it is the refinement of the 4 stage level progression which makes the levels more internally consistent but also seems to make the levels feel disconnected from each other (also the themes of the worlds aren't carried into the levels). I think this disconnection reduces the investment I feel in the game over all, which makes me like this very good game less than I might.
Special Bonus Game:
  • I decided that I'm not going to do a Games of December post (for reasons), and I've played Pikmin 3 in both November and December and I really enjoyed it.
    • Pikmin 3 is a stunningly beautiful game. It also is a perfect refinement in gameplay from the first two in the series. It has a few control issues (at least with the standard controls, I had trouble wrapping my head around stylus controls, which are apparently better) but overall it's a joy to pick up and play and always interesting. I like the way puzzles and combat are mixed and I like the way you can put the three captains to work on different jobs at the same time (at least roughly). 

Here's my total play time chart for November:


And here's my total number of times played:


And here's a chart of how much I've played over the month:


Friday, December 02, 2016

Blog: Favourite YouTube Videos (Volume 152)

In this volume of my Favourite YouTube Videos,  we drum up some memories, hammer down some problems and then sponge up some more useless knowledge.

  • First, I hope your imaginary spaceship is ready, because Dave Bulmer is really excited about Forbidden Planet and he has his iambics, his pentameters and corrugators ready. (If you're also wondering what the hell he's going on about, he explains, in this video).
  • Next, Brent Black brings us Super Mario 3D World with lyrics, because it's nice to celebrate the games that can save your friendships rather than destroy them.
  • Finally, John Green has some facts that you might need to know (by which of course will never *need* to know, but will still come to you when you least expect it).

Wednesday, November 30, 2016

Blog: Video Games of September 2016


I started by second teaching gig in September and decided to try to be more organized in how I spend my time and more intentional in what I play. I also replayed Illusion of Gaia which is a game that still leaves me feeling a bit uncomfortable so it was a good time to be conscious about what I was doing while I played.

My top five games (by play time) for September were:
  1. Illusion of Gaia - This is one of the games that I really remember from being a kid. First off because was easy to play and thematically it's a really really striking game. It's also terrifying, but I'm working on a separate post about that. Either way it was fun to get back to and a good game to sit down and play when I had time in the evenings.


  2. Stardew Valley - I continued my slow playing of Stardew Valley and I really enjoy how fulfilling it is to play. I may yet hit the point where it starts to feel rote, but so far it still feel's pretty dynamic and fun.


  3. Halcyon 6: Starbase Command - This is an interesting game. Part turn-based combat part management game / clicker. The game play is pretty good, although I haven't returned to it much since September and I think it has a bit of an imbalance in the difficulty. It feels like the enemies are either too difficult or too easy. The game may also just have too many moving parts, and I felt a little unsure what I was supposed to be doing. I'm sure if I played a little more I'd get a better feeling, but I just haven't felt compelled. Still I think if you haven't played it it's worth a look.


  4. Cursed Treasure 2 - I really like tower defense games and this is a really good one. It was also a game that was easy to play at lunch time. I like the way the game is arranged in terms of the composition of the types of critters that come to attack you and I like that you get a chance to react when one of the critters makes it past your defenses. The ability tree system is also fun and every new ability you get lets you feel like you're sticking it to the bad guys ... er, good guys. Interesting to see that IriySoft has started work on Cursed Treasure 3 recently.


  5. Civilization 5 - Have I mentioned that I'm really looking forward to Civ VI? (PS: I've played it now and it's excellent.)



Here's my total play time chart for September:



And here's my total number of times played:



And here's a chart of how much I've played over the month:


Reading

I’m not sure that anyone, myself included, really needs this post. On the other hand, I read a thing about re-reading and I want to write ab...