Friday, March 04, 2016

Blog: Favourite YouTube Videos (Volume 123)

In this volume of my favourite YouTube videos, we play some video game music and take some video game facts out of the guts of a PlayStation.

  • The first video is from, Caitlin and Vaughan, of Geek and Sundry Vlogs, playing "Into the Wilderness" from Wild Arms. I've never played Wild Arms (I had a real it's not an RPG if you don't have armour and a sword thing going for way too many years), but the music's good. 
  • Next, Ben Chan presents his arrangement of "Wind Scene" from Chrono Trigger. This music always grabs me, and I like his performance and his improvisation in the second half.
  • Finally, on VSauce 3, Jake takes apart a PlayStation and finds out that it's full of interesting facts. 

Thursday, March 03, 2016

Blog: Video Games of February 2016

XCOM 2 came out this month and that's really all you need to know about the video games I've played in February. Beyond that I've had fun keeping track of the games I've play for another month. I think it's been interesting to be mindful about what I'm playing and making sure that I'm getting the most out of my XCOM ... I mean games.

My top five games for the month (by play time) have been:

  1. XCOM 2 - I played 42 hours of XCOM 2. That's ... a lot of playing. A bit of that is that at $80 (CAD) it felt really expensive, so I felt like I really should be getting my money's worth out of it. The other part is that the game is pretty great.

    The wanted posters are a really great part of XCOM 2.

    I found XCOM 2 really hard in the first little while. I mean really, *really* hard. Eventually I knocked the difficult down and it got to the point where I could at least play it. The game was still pretty tough but now that I've played a lot (and I think I'm near the end) it seems to have balanced out (to a bit easy, which is good since I was playing on the easiest level). The new easiness seems to be one part the XCOM hill (oh wow aliens are hard to kill, oh wait this is a new gun, hahahaha take that aliens) and a bit that I've figured out what the designers were going for.

    I will say that I really like what they did with XCOM 2, in most missions now there's an imperative (usually a ticking clock, but not always) that you have to push your soldiers out into the field and take on the enemy. That combined with the new generated maps has kept me really enjoying the game. I feel like there should maybe be one more set of enemies to fight, but it's a little hard to say how far along I am, so I've got not complaints right now.
  2. Final Fantasy VI (or 3) - It's interesting that this game is the "runner up" for the second month in a row. I had intended to play a little more of it and to try to play more games with narrative. It's suffered a little bit from three problems. 1) XCOM 2 2) I'm tired of random encounters and 3) the Final Fantasy game decompression.

    Looks perfectly safe to me - From GameFAQs User KeyBlade999 

    The decompression happens in a lot of final fantasy games (but it sticks out in my mind in VI and VII particularly. Because the games are so heavily based on narrative for the first part of the game (half, two-thirds maybe) when they get to the "open world" part at the end, it can be difficult to feel like you're doing anything other than ticking off the items on the list to make sure that you're as powerful as you can be to beat the boss. I think later games in the series did a better job of fusing side quests into the story, but at this point I have three dragons to kill and I'm not that excited about it.
  3. Hearthstone - It's jumped up the list to third but I've actually played a little less this month (again, have I mentioned that XCOM 2 is good?). I've been trying to take more meaningful breaks from work during the day and I can play a round of Hearthstone in about 15 minutes so that works pretty well.

    I've really got to remember to take these screenshots during the month. #imbadathearthstone
    Oh! Also I can now say, "to hell with you Dr. Boom!" I'm looking forward for the switch to standard (where old sets will be rotating out). I had a long layoff from Hearthstone, and while I don't play enough to be totally stocked with legendaries in any event, I definetly am missing the most cards out of Goblins and Gnomes. Also could someone please explain to me how these got to be "the old cards"? This time travel thing is rough.
  4. Super Mario Maker - I'm still chugging along with this. It runs a little towards the work end of gaming, between the thought necessary to build a good level and the thought necessary to play through all the other levels pushed out there. It's still a little rough, with some levels being really unplayable or trolling you after several minutes of play, but I think the "meta" is levelling out to produce a bunch of pretty fun levels.

    Jitter and Jump
    I've been messing around with making more playable and fun levels. The one thing the game is a little short on is players, so it's a little tough to see what's interesting and what's not. I'd also love to see the game give you a little bit more information about how people have played your level. If you're interested in playing some of the things I've worked on I'm interested in my 1-1 and 1-2. Apparently my most popular is Jitter, so I'm also trying to follow up with that.
  5. Mini Metro - Well I'm definitely not as addicted as I was in January. Mini Metro is good, but I'm not terribly good at it, so I find that a lot of my play sessions end up about the same way. I've also played through all the pre-made maps and now time I play is also a little the same. Stations appear in random locations, but the rules for each area are still the same.

    I'm sorry to all the shapes who live in this town.  You are going to be late for shape work.

    Still the game is good and it's fun. I definitely don't regret playing for a few minutes each day. It's also interesting how the achievement "Play the Daily Challenge Each Day for a Week" has kept me coming back. I keep not making it, so I've stuck with it. It seems to have slid into a nice niche with Bejeweled and Zuma Blitz.
So that's the top five by play time. I also tracked the number of sessions which left me with a top five of Bejeweled Blitz, Mini Metro, XCOM 2, Zuma Blitz and Hearthstone. I think this stands to reason, it's mostly the games I play for a couple of minutes at a time ... and XCOM. January had about the same results.

I also wanted to talk a little bit about Diablo 3. I've basically never played Diablo or Diablo 2... (It's ok, you can pass out from shock. I'll wait).

Xin is mostly glad she found pants over the course of my play-through.
(Are you back? Great!) So you can play the first bit of Diablo 3 for free and since I have the Blizzard launcher open often enough I was finally tempted to install it and play the demo. I had fun, but I'm not about to jump in and play the full game right now. One reason is XCOM (surprise) both the money I put into that was my video game budget for the mont (and then some) and it also took most of the playing time. 
Another reason is that the game ends the demo really oddly, instead of popping up a message going, thanks for playing the free part now you can play more if you pay us, the game just stops generating new content. So you can run around all you want, but the world just doesn't do anything. I actually ended up googling to see why the game was broken and even there it wasn't communicated very well (mostly it was people trying to figure out why they got the demo when they'd paid for the full game).

So, I think that's it for the second month of game tracking. I'm still having fun, so I guess you'll see more next month.

Here are my total play time and play sessions for February.




Monday, February 29, 2016

Project 14 - Sketch Fiction: A Morning Disrupted

This is the second of six sketch stories. It's totally unrelated to the first, except that I wrote it and it's supposed to be short and simple.


A Morning Disrupted


He came out of the dark smithy stretching and brushing out his beard. He looked up the road as far as he could see, finding no sign of Stera and breakfast.

He ducked his head back in the smithy, "Don't rush boys, no sign of the hot-cart yet."

The air was crisp and clear, and the sun was glinting off the city's colourful roofs. He took a drink from the water barrel, and sighed as he sat down, enjoying the feel of the sun on his face.

He pulled out his pad of sketching paper and started roughing in a sketch of the smaller lamp fittings Green Marlin had ordered for the new fishing boats.

He heard unhurried hoof-steps and looked up to see a young woman wearing blue courier leathers riding down the road. He shifted a little to slide the sketch under his apron, and nodded at the woman as she went past. Once she was out of sight, down the curve of the road, he pulled his paper back out and continued sketching.

He lost track of time as he sketched, but was suddenly called back to reality with a crash and raucous yelling. Jumping up, dropping his paper, he saw two young men on dark horses canter past, while up the road Stera's cart was tipped over, with her gear spread out all over the road.

Old Korin was standing in the middle of the road waving his cane at the the retreating riders and shouting "Ruffians!" while Stera was looking over the mess of her cart.

"Damned fools," Stera shook her head as he came up the road to them, "Not sure where they thought they'd get in such a hurry. The one of them turned his horse right into my cart, trying to get around Old Korin here! Knocked it clean over! And not a glance back to see what they'd done even! The poor horse!"

Several other neighbours had gathered by then and there was enough muscle to set the cart upright and gather up the mess.

"Ah well," Stera said, shaking her head again as she checked over her equipment and supplies, "Nothing's a day but challenges, I guess. Doesn't look like anything's too much the worse for wear. Glad I wasn't carrying fresh eggs today. Give me a minute to straighten up and then I'll get back to feeding you all."





 

Project 14: Sketch Fiction - Update

So again, I'm past a project deadline and I don't have five stories to post.

I'm still struggling to sort out how to keep myself productive creatively and still manage my actual work for my PhD at the same time. In January I started by cutting down on my giant list of projects and focus on one thing at a time. At that point I started to focus on my sketch fiction project and hoped, at a pace of one a week, to get five out by early February.

While I definitely haven't pumped five stories out over the last two months, I have at least been a lot more focused on writing. I think over all that's been a good thing for me. In my last update, I said I had progress on four stories, and while that's true, I want to do some more work to make sure they're good. At the same time a lot of the point of the project is for me to JUST ACTUALLY GET STUFF WRITTEN AND OUT THERE, so there's a push and a pull.

I have one story finished and in a state I'm happy with. That will go up in the next post.

The rest I'm going to take my time with, but try to keep myself on a deadline of one every two weeks. The goal is to have something that I can put out, even if it's not perfect. Two weeks feels like a really long time to take to write a few hundred words, but given that I've taken months already it may not be that unjust an estimate. And as an added bonus, if I feel like I've finished early then I can be ahead of schedule rather than behind it (what a weird idea).

So my next project is to put out another piece of sketch fiction by Wednesday, March 15, 2016.


The Books I Read - April 2024

So I did find a way to automate a lot of the table generation for the post. I'm testing it out now, but it seems to be working. I&#...