Friday, December 31, 2021

Blog Post: Books Read in 2021

Kindness. Bravery. Summer. Growth. Community.


Blog Post: New Year's Resolutions 2022

I usually start off by being a little reticent to make resolutions since I want to pay attention to my habits and decisions each day.  However, I'm finding maybe just by the nature of a break in December that this is the easiest time to breath and reset. 


A (poor) sketch of 2022 in bubble text with fire works above
I realized all my old year end pictures break after a while. So I made my own.



As I said in my reflections on last year's resolutions, I've been struggling a bit and and feel like some of my habits aren't leaving me the way I'd like to be.


So here's what I want to remember and think about during 2022:


  1. Move - I've discovered that while I was never super fit, I've become profoundly weak this last year. So it's time to move again and get back to a place where I feel comfortable moving and being in my body.
  2. Read more non-fiction - I'm really happy with how much I read in 2021 and I'd like to keep that up. The one place I struggled a bit was making the time to sit down with non-fiction and read intentionally. So in 2022, I want to prioritize that reading.
  3. Do - I've been keeping a journal consistently since the beginning of the pandemic and one of the regular themes there is "Do".  Last year I had a resolution to "Do More" but this year my goal is just to "Do".
  4. Learn more about food - in the last little bit I've been thinking a lot about how to find the best food, grow the best food, enjoy food more and cook better.



Thursday, December 30, 2021

Blog Post: Games of 2021

It's the future and some how I'm still sitting here playing Nintendo games. I only played 4 games which were released this year, and three of them were by Nintendo. 2021 has been a bit of a weird year in terms of what I wanted to play, and I really haven't felt that compelled by most of the other games released in 2021.

Everything I played this year was "good," they're all solid games you might enjoy, but none of them have really impacted me that much.

The Good


New Pokémon Snap

New Pokemon Snap - Title Screen



I don't have a huge nostalgia for the original Pokémon Snap. I enjoyed the new one, it's certainly pretty. I *may* have not figured how how to play it to advance properly, so it felt a little flat to me. Overall, I did enjoy the safari model of travelling through environments and seeing "genuine" Pokémon interactions.

Mini Motorway

Mini Motorways - Title Screen



I liked Mini Metro, where you have to plan out routes for a metro system and try to keep up with demand as long as you can. Mini Motorways is a nice follow up, it's prettier and the way you eventually fail feels a lot more manageable. It really runs up against the part of me that loves city building and so after a little bit of playing I'm kinda frustrated that some idiot built their house right *there*.
Bowser's Fury - Title Screen



I only touched the 3D World remake. It's still pretty good, but it really doesn't compare to Super Mario Odyssey. Bowser's Fury was good, it has a real lightness of movement and interesting level design. I also like the idea of Nintendo turning out light weight, smaller games more regularly, so if I could play a new Bowser's Fury sized game every year I'd be delighted. Otherwise Mario games are pretty good if you like Mario Games and Bowser's Fury is a good Mario Game. 

Mario Golf: Super Rush

Mario Golf: Super Rush - Title Screen



I think I've said it a ton, but Mario Golf: Toadstool Tour on the Gamecube is one of my favourite games. I spent a lot of time playing it dreaming of how awesome it would be if it was built out to be a fuller, flashier game. Super Rush is *not* the game I dreamed of,  but it is pretty good. It's a well built golf game with fun courses. If that sounds like your jam then you'll probably like it. It has a single player "RPG" mode which I found to be underwhelming and the online modes are okay.

I appreciate the DLC support they've given the game. The big drawback to the game is they introduced a their speed golf mechanic where you sprint after your ball to hit it again as fast as possible. Even when you're not playing that mode, it still dominates the design in a way that's not bad, but a little awkward.


Administrativa: Feedburner Feed Broken

 Just a quick note that Feedburner seems to have stopped working with the blog, so I've turned it off. Possibly "for now" or possibly "for ever". You will need to readjust your RSS reader (assuming you have such a device).


You can find the feed for all posts at the bottom of every page, or through this link.

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