Sunday, January 31, 2021

Projects Update: January 2021

I'm finding this particular project update a bit of a struggle. On the one hand I feel that I've been much more productive on my own projects than I've been in the past, but on the other hand I'm feeling a bit lost overall and like there's still a lot of things I'd like to do. 


At the beginning of January I started a new job and I'm finding balancing my energy difficult. I appreciate having my time better structured with a 9-5 position and the position itself has a lot of breadth for creativity, but I do find myself pretty tired at the end of a day. 


All in all I'm finding it a bit of a challenge to hit a balance that works for me. I probably need to relax and take to heart that I've only been working on this for a month. One thing I am trying to do is to reduce the number of things I'm trying to do at any point in time. For the first time in most of a decade I've reduced my daily to-do list down to just the absolutely must do things. Then I allow myself to decide what the best next thing for me to do is. 


As an AI researcher this gives me a real fear at getting stuck in a local-optima, but honestly I find that the landscape shifts and I'm able to get things moved forward here and there. Not as much as I'd *like*, but that's how life works. Beyond that, I'm trying to decouple my feeling of self-worth and happiness from productivity and completing projects, but that's a long journey to undertake.


At the moment, I've got 6 projects I'm providing updates for:

  • The Blog, as ever, is ticking along. I actually wrote my first editorial piece in ages earlier in the month. I may write more, but my primary focus is to have fun keeping track of my reading and game playing.
  • I left the Chrono Trigger Sprites without a deadline and I'm enjoying that. I've done a bit more and so there will be project updates about those eventually, but I'm not rushing and I'm kinda happy to have a hobby that just a hobby. 
  • I haven't been writing  outside of the blog, so my project on The Roofs has been slow. I think if I do decide to carve out a little more time this will be the project I go to first. I'm definitely sitting on those first four thousand words I wrote and finding it a bit hard to accept the permission to write terribly, while pushing forward. If I don't carve that time out, then I'll let this go dormant for a bit.
  • I want to put together a Google Drive backend the Game Tracker, but this has been complicated, because the documentation from Google is all built around accessing drive through a Gradle build. In my mind I'd just like a library I can link against, but that's not the way the (fairly limited) documentation works. This throws me off making any progress and even though I have other avenues I could work on, I keep getting stuck. I haven't put in a huge amount of time, but this is definitely a project I'm focusing on. 
  • One of the ways I was able to justify taking the non-teaching job is to myself that I want to work on Code Click, building teaching resources and building up my experience for teaching. Code Click is a huge part of that, but for now it's also a project that can wait. I'll come back to this (I've spent quite a while thinking about what I would like Code Click to be like), but for now I'm not going to focus on it too much.
  • My time on Infinite Acorn Adventure has mostly been spent trying to remember all of the linear algebra that I took (poorly) two decades ago. That's been fun in itself, especially with Daniel Shiffman's videos.

I'm not going to share any deadlines for things right now. None of these projects need to go anywhere in particular, so I'm going to work on them when I feel like working on them. Later if something needs a push to get *actually finished* then I might bring back the idea.

A sprite of Robo from Chrono Trigger, punching. Made out of perler beads sitting on a pegboard.
This was a lot of fun to build and definitely easier than some.










Tuesday, January 19, 2021

Blog: 2020 in Games

It's time to take a quick look at my yearly gaming wrap up for 2020, wrapping up what I played the most (and least) and what I enjoyed the most. 


Hades: Zagreus fights Wretched Thugs in Tartarus



Top Games by Time Played


I don't think it's too much of a surprise that my most played game of 2020 was Animal Crossing: New Horizons at 205 hours. Animal Crossing was exactly the right fit for a year where we avoided contact with other people and mostly stayed home. In a lot of my recent monthly tracking posts, I've mentioned that this particular Animal Crossing feels a little hollow compared to some of the ones that come before (I'm a relatively recent convert, but Tama Hero has a video on what changed). I'm not sure as things stand AC:NH will be that high on my 2021 list, but it was certainly a pleasant way to spend the year.

Animal Crossing: New Horizons - Carmen (a brown rabbit) is excited about the release of Super Gyroid Brothers.

Following up AC:NH, we have Europa Universalis 4 at 84 hours and Dragon Quest XI S at 83 hours. EU4 filled a lot of my time in the first half of the year. It's enjoyable and has the right amount of challenge that I'm engaged without being too frustrated. I'm not exactly good at it, but it's also not a game you really need to be good at, it's just interesting to see slightly different ahistorical version of Europe turn out.

Europa Universalis 4 - A map of the game world including the Ottomans Empire stretching from Hungary, to Egypt to India.


Dragon Quest XI was also a lot of fun. It is Dragon Quest, so if you're not interested in straight ahead JRPGs you're apt to not enjoy it too much, but it's a nice addition to the series. I found it a little bit longer than I'd really have enjoyed but the late game had the right level of challenge and fun.

Dragon Quest XI: The Hero, Hendrick, Jade and Rab pose in Hotto Village.


My two least played games of the year were Bloons and Space Hulk Tactics at roughly 6 minutes each. Bloons is (was) a free flash game so that's no great loss. Space Hulk Tactics was pretty wildly disappointing and I wish it had the Warhammer 40K name on it because I probably wouldn't have tried it.


For the record the "middlest" game I played was Risk II. This was a version of Risk (the board game) produced in the early 2000s published by Hasbro/Mircroprose. It's abandonware and my PC did not enjoy trying to play it (even with windows XP compatibility turned on). It's an ok version of classic risk, but it has a fun construction of "Same Time Risk" where you put in your orders and then the game reveals everyone's orders at once, so you can have armies clashing over boarders if two players decide to attack each other. It's unbalanced and honestly has some problems, but it's a game that has really stuck with me. It also has the mechanic that bigger armies get bigger dice so if you do it right you can role a d20 against your enemies d4 (that's not quite how it's implemented but that's the idea). Kinda odd for a thing I didn't download until after Christmas (and can't switch away from once it's started).


In total I played 799 hours of games in 2020. This is a bit up from previous years, but given the nature of 2020 I don't think that's a surprise.


For fun, I also keep track of how often games appeared in the games of the month. So in case you were curious here's how often each game appeared in the lists:




Top Games by My Rating


Chrono Trigger: A Nu in the Kingdom of Zeal says "All life begins with Nu..."


My favourite games that I played this year are (in alphabetical order):

  • Chrono Trigger
  • Hades
  • Legend of Zelda: Breath of the Wild
  • Super Mario Odyssey
  • XCOM: Chimera Squad
I never look back at previous rankings, so this is my subjective list from late 2020. I think it's a solid list of games. Chrono Trigger is a classic and Breath of the Wild will be too. Hades is seriously one of the best games I've ever played. After feeling ambivalent about most of the XCOM reboot, Chimera Squad is a breath of fresh air and a total blast to play. Odyssey is maybe the game that's most on the bubble in this list, but it's an absolute tour de force in how to put fun movement mechanics into a game that easy to pick up an play for a minute or an hour.


XCOM: Chimera Squad: Over the shoulder view of Verge looking past Cherub at an Andromidon



Thoughts on Games in 2020


I'm pretty happy with a lot of what I played in 2020. Ending the year with Hades was a delight and it topped off a year with a lot of other things that I was pretty glad to play. I was pretty intentional with what I played (especially considering there was a pandemic on) and generally I didn't feel like I was supposed to be doing something else for a lot of my play time.

Beyond Hades, I also really enjoyed starting the year with Chrono Trigger and then Dragon Quest XI. I also really enjoyed XCOM Chimera Squad, Golf Story, Mario 35 and ending the year off replaying Illusion of Gaia. 

Illusion of Gaia: Photo (off-screen) of the opening school room of the game



I did end up feeling uncomfortable towards the end of the year. I wasn't as good as I should have been about being intentional and additionally I found myself very tired, so I was doing less and playing more. I'd like in 2021 to be a little better about getting things done outside of playing games. In particular I'd like to actually *make* some games, so that's a thing I'm going to try to focus on.

The other thing I found towards the end of the year is that it was hard to really get engrossed in a game. That's a thing that's hard to control, but I think it's worth it to try to push myself through a couple of games that I haven't stuck with so that I can see them and feel done about them.

I also want to find some quick-fun games that I can play in 5-15 minute chunks when I need a break from getting stuff done.




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