I'm on Good Reads
Monday, October 26, 2020
Monday, October 19, 2020
Monday, October 05, 2020
Blog: Games of September 2020
September was fairly unremarkable. I've focused on a few games as I've been busy teaching and working on some of the other projects I want to get done.
My top five games (by play time) for September were:
- XCOM: Chimera Squad - I've really been enjoying Chimera Squad. It's got a lot of replayability, with enough differences between the characters to make every mission interesting. Honestly I'd love to see a few more investigations to take on, since this has been a ton of fun to play.
- Animal Crossing: New Horizons - Didn't play quite as much as I have been. Between being busy with work and trying to get more other things done I've been spending less time on my island. I've also been increasingly disappointed with how little there is to do.
- Legend of Zelda: Breath of the Wild - This game is so, so good. I started playing again because my partner bought a copy for the switch (inspired a bit by all the time we've now spent yelling at Stephen & Mal). She's been playing and enjoying it and I wanted in on the fun. I'm over 300 hours in at this point and I'm still finding new things. The switch version feels a little better than the Wii U, but generally this is such a well put together game.
- Cities: Skylines - Not a game I played a ton of, but being back to work my numbers are a little more focused then they are during the summer. Still I've been watching All the Stations, and I got excited to make myself a city with a really good rail network.
- Golf Story - I think the replayability of this game is really good, I just haven't picked it up that much. It could also use the ability to bring your story mode character into the pick-up and play sessions.
Wednesday, September 30, 2020
Projects Update: September 2020
My last general project update was in May and I was a bit surprised by how fast May went by. Now, it's September...
Honestly I struggled a bit with productivity over the summer and eventually gave myself permission to just take some time off. I also hit a bit of a complicated patch with finding post PhD employment and figuring out what I want to be when I "grow up".
In short I'm finding myself myself drawn to a creative career as well as (or in favour of) an academic one. So I'm trying to balance both of those for the next while to see what's possible. I've set myself some goals for the next year to give myself some firmer deadlines and so that I can see what's possible with what I can create for myself.
I am finding it a bit rough teaching this semester. I had hoped to be able to take the semester to increase my creative output but ended up with more teaching duties than I'd expected. This is making it a bit rough to get things done, but I'm doing my best to plug along where I can. Remembering I can take the time for myself has been tough, but I think I'm learning.
Where I am right now:
The Blog (Project 1)
I did give an update as usual at the beginning of August. This trucks along and the reading and games updates are a fun task to take a break and do.
The Roofs (Project 11)
I didn't write nearly as much as I might have, but I did start writing and it felt pretty good.
I finished around 4000 words in May/June, before getting distracted and wandering away from the project. I managed to get my focus back in August and started a rolling edit to revisit what I had and to tighten it up. I'm trying to avoid doing that again, since I need to keep moving forward, but I'm still feeling like I'm accomplishing something.
Chrono Trigger Sprites (Project 12)
I finished the Robo sprite a while back. I was able to do it really quickly, but I've been slow to write the project post about it. I have it on my plate to get done in the next few days.
I'm enjoying working on these, but I'm thinking they're a lower priority than some of the other things I want to work on right now. I have 3 main characters left to do from the playable characters, but I think I'm going to tackle them when I have a quiet Sunday.
Robo In Action! |
Game Tracker (Project 18)
I didn't get to work much on the Game Tracker at all. I'm feeling a bit conflicted about this because on the one hand it's not a priority for me. I want to focus on writing, making games, Code Click. On the other hand, it's beneficial to teaching and it's been the motivation for me to learn more about developing modern real world software.
Infinite Acorn Adventure - Bubble Puzzler (Project 13)
Code Click (Project 20)
Where to next?
- Infinite Acorn Adventure - A prototype in Processing by October 31.
- Code Click - One post by October 31.
- Game Tracker - I'd like to have a google docs back end, working by November 31.
- The Roofs - I'd like to get a finished (but bad) draft by August 1, 2021.
- Chrono Trigger Sprites - If I get to them I get to them, I'm not going to give myself a deadline.
- The Blog - will keep travelling along.
Giant Bugs and Staying on Top of Things
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