My last general project update was in May and I was a bit surprised by how fast May went by. Now, it's September...
Honestly I struggled a bit with productivity over the summer and eventually gave myself permission to just take some time off. I also hit a bit of a complicated patch with finding post PhD employment and figuring out what I want to be when I "grow up".
In short I'm finding myself myself drawn to a creative career as well as (or in favour of) an academic one. So I'm trying to balance both of those for the next while to see what's possible. I've set myself some goals for the next year to give myself some firmer deadlines and so that I can see what's possible with what I can create for myself.
I am finding it a bit rough teaching this semester. I had hoped to be able to take the semester to increase my creative output but ended up with more teaching duties than I'd expected. This is making it a bit rough to get things done, but I'm doing my best to plug along where I can. Remembering I can take the time for myself has been tough, but I think I'm learning.
Where I am right now:
I did give an update as usual at the beginning of August. This trucks along and the reading and games updates are a fun task to take a break and do.
I didn't write nearly as much as I might have, but I did start writing and it felt pretty good.
I finished around 4000 words in May/June, before getting distracted and wandering away from the project. I managed to get my focus back in August and started a rolling edit to revisit what I had and to tighten it up. I'm trying to avoid doing that again, since I need to keep moving forward, but I'm still feeling like I'm accomplishing something.
I finished the Robo sprite a while back. I was able to do it really quickly, but I've been slow to write the project post about it. I have it on my plate to get done in the next few days.
I'm enjoying working on these, but I'm thinking they're a lower priority than some of the other things I want to work on right now. I have 3 main characters left to do from the playable characters, but I think I'm going to tackle them when I have a quiet Sunday.
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Robo In Action! |
I didn't get to work much on the Game Tracker at all. I'm feeling a bit conflicted about this because on the one hand it's not a priority for me. I want to focus on writing, making games, Code Click. On the other hand, it's beneficial to teaching and it's been the motivation for me to learn more about developing modern real world software.
As I said, I've spent a lot of the summer thinking about what I want to do and how I want it to sustain me (and also putting food on the table might be nice). One of the things that really came to the fore for me was that making games was a place I wanted to focus. I've also been thinking a lot about how I want to be able to tell stories through games and use games as a mechanism for supporting a good life.
As such, I've been a bit frustrated with myself about the fact that I'm not working on making games and I'm not learning about making games. So I think the solution to that is to make a game.
I think one of the roles I fit very well is computer science communicator. I'm interested in making things easily understood and I think generally there's a problem in communicating about computer science. Given that I'm in a state of looking for full time work in some combination of technology and teaching, spending a bit of time working on my computer science communication skills seems worth while.
For my classes this semester, I've obviously had to move my teaching on-line, so I'm already developing those skills in a university context. I think pushing the science communication skills makes sense, and I think trying to capitalize on Code Click is a good place to start.
Where to next?
My thinking for the next bit of projects is:
- Infinite Acorn Adventure - A prototype in Processing by October 31.
- Code Click - One post by October 31.
- Game Tracker - I'd like to have a google docs back end, working by November 31.
- The Roofs - I'd like to get a finished (but bad) draft by August 1, 2021.
- Chrono Trigger Sprites - If I get to them I get to them, I'm not going to give myself a deadline.
- The Blog - will keep travelling along.