Friday, September 30, 2016

Blog: Favourite YouTube Videos (Volume 145)

In this volume of my Favourite YouTube Videos, we die, we lament our lost days and we relax.

Thursday, September 29, 2016

Blog: Video Games of May 2016

Quick note: As you may have noticed I'm rather behind in posting these. The retrospective for April was written in early May (and it just took me forever to get it up), but the rest will be written and posted now. As a result, they will probably have some gloss from the passing of time.

May was the first month where I was teaching a course and that ended up eating a lot of my time. So I played with a little less mindfulness than I'd been playing earlier in the year. Most of the stuff I did play was to give me some stress relief and to stop thinking for a little while.
My top five games (by play time) for May were:
  1. XCOM 2 - Having played a non-ironman "really easy" run through the first time I played, I thought it would be good to try the game at a little harder. I tried for an ironman run at a harder difficultly level. After a lot of restarts I managed to get a little traction, although honestly this game is *really hard*, or I'm just *really bad at it*.


  2. Stardew Valley - I really love this game. I especially like the 20 minute flow of a day, and I like starting my day with a day or two of Stardew Valley along with coffee and breakfast. It's also nice to be able to drop in for a while in the evenings and play a little extra.


  3. Chrono Trigger - It's nice jumping back into old favourites and where I had the time to sit down and focus on a game Chrono Trigger was a nice game to have on hand to jump back into. It's also surprising just how short the game actually is. 


  4. Middle-Earth:Shadows of Mordor - I picked this up because I wanted a game I could play without thinking too much. It took a little while to get the flow, but then the stealth to combat mechanic took over and it was a game I could play a lot and let my mind wander while I played it.


  5. Super Mario Maker - It's a little disappointing how hard it is to get your levels played, and that's cut down quite a bit on how much I've played. Still there are a lot of good levels out there to play and there's nothing quite so easy to play as 2D Mario.


Here's my total play time chart for May 2016:


And here's my total number of times played:


And here's a chart of how much I've played over the month:



Tuesday, September 27, 2016

Project 14 - Sketch Fiction - Home

This is the fourth of six sketch stories. It's unrelated to the others.

You can expect the next sketch story when I damn well post it. (Which is to say I've kinda given up on deadlines here, but I'm still trying to stick with creating cool things.)



Home



The spar was warm from the sun and there wasn't much that needed done, so she sat and sang idly. The sea was light and the ship surged, pulling for home, same as the crew.

As she sang, a song of harbour and home, the crew calmed.  Hauling wasn't a bad life, better than some courses you could sail, but still, nobody wanted to sail the last stretch, everyone wanted to be home.

The was a fuss down on deck, those two sailors they'd picked up at Stoneille. She made to go down, but Jerin was there and knocked the two of them clean out. She shook her head, first job back home would be to make sure this was the last they saw of the sorry louts.

The crew on deck cleared the two trouble makers out of the way, dumping them on one of the coils of rope. Jerin trussed them up, then stalked among the crew. 

They rounded the headland and the light changed, suddenly brighter, warmer. The city surged down from the hill, a riot of colour, blue and green, down into the plain, yellow and red and crashing white up onto the mountain. The roofs blended together as they poured down to the sea from there, mixing together and meeting at the docs.

"Ahoy," she shouted down, "It's home again."

Friday, September 23, 2016

Blog: Favourite YouTube Videos (Volume (144)

In this volume of my Favourite YouTube Videos,  we get a little superstitious about song writing.

  • First, Pomplamoose rebuilds a song to create the Stevie Wonder Herbie Hancock Mashup.
  • Next we take a deep dive with Dave Bulmer and Brent Black where they talk about their collaborations to date and the new (then) Ocarina of Time with Lyrics Video. (It's two parts and total, about an hour and a half, just a heads up).

Giant Bugs and Staying on Top of Things

Into the Breach, Subset Games, 2018   This is a mix of obvious video game tactics and their obvious implications for getting things done. I&...