- Project 8 - Space Station Simulation Game
- This is still on the back burner, although I have given it some more thought. I'm also thankful that SpaceBase DF-9 while similar is not exactly what I was thinking (although it may prove to be that it is what it is since it's hard to make a space station simulator the way I've imagined it.
- I'm not going to start on this project until I've taught myself Unity as an environment to work in and made a simpler game first.
- Project 9 - An Action RPG
- The Action RPG is still the game I would most like to make, but as with the Space Station Game I want to get a little more experience so that I can make something I'm happy with.
- Project 10 - A Sci-Fi Novel
- This is the future project that I'm least ready to start. Given that it's something I've been thinking about for years it's a difficult project to work on.
- Project 11 - A Fantasy Novel
- This is probably the project I'm closest to really attempting to start. At the moment I'm not sure how much time I have to dedicate to it, since there are some other things I'd like to do and there's still that pesky PhD to work on.
Thursday, August 14, 2014
Projects 8, 9, 10 and 11: The Future Pack: Updates
The set of future projects that I wanted to write down but not start yet, also gets updating although I'm still not actually going to put a deadline on any of them yet.
Project 7: A Hockey Card Game: Wrap-Up
I messed around with the mechanics for the hockey card game for a while but basically hit a point where I realized that designing a balanced and interesting card game is pretty hard. So until I get inspired to do the work to finish this, it's an abandoned project for the time being.
Project 6: 100 (days of) Sketches: Wrap-Up
Well, this is another project that's fallen off the face of the earth. It's been more than a year since I was supposed to update it and I haven't done that. I also didn't at the end of the day actually sketch on anything like a hundred days for those six months.
For now I'm going to let this project lapse, but I may revisit it when I feel like that's the direction I'd like to push my creative actions!
For now I'm going to let this project lapse, but I may revisit it when I feel like that's the direction I'd like to push my creative actions!
Tuesday, August 12, 2014
Project 5: SNES Coasters: Bigger, Better, Slightly Less Tippy, and Going on the Road
In my last update I finished making a set of 8 coasters using the exclamation blocks from Super Mario World.
I've now taken them out and used them in the real world and come to the conclusion that they're too small, as I suspected this in the last post. They've also suffered from a certain amount of cupping, all of which makes them a touch unstable. There has only been one major incident with spillage due to the coasters, but it still bugs me.
I've decided I want to try a couple of things, that will result in basically 3 mini-projects.
- The first is that I want to make larger coasters, the current ones are 16 beads wide/tall and if I add an extra ring of beads they will end up being 18 beads wide/tall and that should improve the stability and make them a little more useable.
- The second is that I want to test mailing these. I'm tempted to start an Etsy shop and sell a few sets of these, although I'm not convinced that's something I really want to do. Either way a better understanding of how to mail these things around would be nice, so I'll make a second set of the larger coasters (assuming that the first batch come out right) and send them to a friend who thought they were cool.
- The third is to try a different pattern. There are some gifts I'd like give and I feel like taking a pattern from Illusion of Gaia, might be a good fit for the decor of the people to whom I'd like to give the gifts. Hopefully, I can end up with video game decor that doesn't look to video gamey.
So I'd like to finish the first batch of bigger coasters by August 31, 2014. I'll update about the other parts when I've done that.
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