Monday, June 11, 2018

Blog: Games of February 2018


February was another month of gaming where I played mostly for the quiet and the stress relief. I haven't really had a game I've wanted to sink my teeth/time into, but that's ok.


My top five games (by play time) for February were:
  1. Legend of Zelda: Breath of the Wild - I have to say trying to do my 100% run and my master mode run at the same time might not have been the most ... efficient way to play. Though as I keep saying, the amount of depth and detail is amazing. Everywhere I look I can see that someone has taken the time to make it special.

    How did they not manage to include a photo mode in this game?

  2. Stardew Valley - Speaking of special, Stardew Valley has been the place I go to when I need to get away. You're character in game escapes the work-a-day world for the freedom of the farm and the game fills a bit of that in real life too.

    Spring in Stardew

  3. Earthbound - Earthbound is a bit hard to play. I follow several people on line who love this game, and they have been inspired to create amazing things by this game (and the communities that built up around this game). I see what they loved, but at the same time, it's not the most playable game in 2018. Still, a little bit at a time, I'm filling in this chunk of my missed game history.

    Nothing unusual here!

  4. Civilization VI - I picked this up again because I was thinking about it, thanks to the new DLC. I enjoyed Civ VI when it first dropped, but (as I seem to get to keep repeating here) I'm not *good* at it. I keep hoping to find my stride and go back to my Civ II days, but I haven't quite found it yet.

    Tundra Egypt

  5. Animal Crossing: Amiibo Festival - This isn't a game about competing. This is a game about relaxing on Sunday morning with a cup of coffee and a loved one. Don't forget to buy your turnips for the week.

    The cutest damn thing in Animal Crossing: Amiibo Fest is the bit where the hosts run around the station to wave good-bye!

Here's my total play time for February:


And here's a chart of how much I've played over the month:


Friday, May 18, 2018

Project 18 - Video Game Play Tracker - Update 1 (v0.1.0)

I’ve really had a lot of fun with this project so far.


For version 0.1.0 I’ve added in the basics, including:
  • A game representation, including the name, the year and the platform.
  • A set of games and get back games that match particular criteria
  • A play session representation, including the game, the date and how long the session lasted.
  • A list of play sessions
  • Managers to load and save game and play  data from and from csv files.

I’ve also built a simple text-based UI, which allows you to save, load and add games and play sessions.

The Basic Text Based UI Menu


I also think I did an ok job using the git flow workflow, although I think I ended up adding too many features in my release 0.1.0 branch. I also added a ton of tests, even if I didn’t quite get myself to a test first mentality.

So I’m happy enough with v0.1.0. RIght now I’m keeping it in a private GitHub Repository, I should probably just open it up, but right at the moment I’m not sure I want to. At least just yet.

The basic tracker running in the terminal.
In terms of usability it’s not great, but it’s a good starting point. My next goal from here is to introduce filtering and aggregation so I can see play sessions aggregated over a list and filter for specific games or time periods. I’ll post an update around July 1, 2018.

A Rest - The Blog 2025

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