Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Thursday, May 21, 2020

Project 5: SNES Coasters - Update - Larger and ... newer?


So this is an update from the last update in 2014, but it’s an update. That being said, having taken … 6 … years to finish this project a lot of my thinking is totally lost to me now. Still I’ve made newer bigger coasters and they seem pretty good.

The Coasters


Four perler bead coasters shaped like exclamation blocks from Super Mario World.
The original coasters.



I set out to make coasters because I wanted to play with pixels and to make myself some geeky stuff. The first set of coasters have been pretty good, but they are a little small. They’re pretty good with tumblers or a can, but they’re a little small for mugs. They also worry me a bit whith wine glasses, so I tend not to have them out when we have guests over. They have always had a bit of a curve or a cup to them, which, so far I think is the nature of something made out of perler, which makes them a little bit prone to tipping.

They’ve held up quite well over the years. I took an inventory and a few have a bit of separation between the backing and the beads, but all 8 of the original set get use everyday.

Blue exclamation coaster on bedside table
One of the blue coasters where I use it daily.


The cupping always bothered me a bit and the size has also been a small problem. So a long time back I figured adding in an extra ring of beads (taking the width from 16 bead x 16 to 18 x 18) would fix the size problem. I’m also hoping that the bigger coasters will also help with cupping, but since that seems to develop over time I don’t have a great answer for that yet.

Pattern


For the pattern I added in an extra ring of the interior colour. That helps actually float the exclamation mark more in the middle so I think overall the bigger sprite makes sense.

Closeup on unfused beads showing the expanded patern.
I didn't generate a pattern, but here's the expanded layout. You can see the extra row above the exclamation point) which effectively wraps around the whole coaster.


To compare here's the original coasters with the completed larger ones:



All the original coasters with their larger new versions
All of the originals with the newer ones behind.

For each I used the perler colours

The Black and White are Black (80-19018) and White (80-19001).

The Red:

Sprite Colour Bead Colour
Outer Red Red (80-19005)
Inner Red Magenta (80-19038)


Red Coaster
Red Coaster - click to enlarge

The Blue:

Sprite Colour Bead Colour
Outer Blue Dark Blue (80-19008)
Inner Blue Turquoise? (80-19062)

Close up of Blue Coaster
Blue Coaster - click to enlarge


The Green:

Sprite Colour Bead Colour
Outer Green Dark Green? (80-19010)
Inner Green Green? (80-19080)

Close up of Green Coaster
Green Coaster - click to enlarge



 The Yellow:

Sprite Colour Bead Colour
Outer Yellow Cheddar (80-19057)
Inner Yellow Yellow (80-19003)

Close up of Yellow Coaster
Yellow Coaster - click to enlarge



Any of the beads where I'm either not sure what bead I used, or what colour the bead is I've marked with a question mark. Those are best guesses.

I also had a bit of an adventure and made a rainbow exclamation mark block. I have a lot of beads kicking around that aren’t really getting used for anything so I thought it would be fun to make up my own. 
 
Close up of rainbow coaster
The Rainbow Wonder. The white ring matches the extra row of beads if you're curious as to size.


I didn’t take notes, so I have no idea what colours I actually put in here.

Fusing


I fused three of these at least a year ago and the other two in the last few days.

For the ones I did in the last few days, I also made some shapes out of the same beads so I had a feeling for how those beads melted. I’ve noticed a bit over time that the different colours have slightly different melting / fusing points.

I also noticed for future reference that depending on how I fuse the beads the depth of the coaster can be pretty different. It doesn’t show so much from the front, but it’s a factor I hadn’t really considered. For the future I’d like to find a way to be more systematic about fusing.

Five coasters viewed side on with different depths
The different depths of the different coasters.


Backing


I used the same backing as I did for the original coasters. Which I do mean literally, they’re the same set of sticky felt that I purchased back in 2013 (2012?). So they might not work as well as I’d like. But it’s what I had and given that going out to the craft store is not an option while I’m working, I figured I’d go with what I had.

As it works out the 18 x 18 bead squares are exactly 3 ½ inches wide. So I proceeded to cut a bunch of squares that were *almost* 3 ½ inches square. I have a new cutting mat that’s a little warped still and I guess I just need more practice (and maybe a bit more technique). 


Red coaster on a cutting mat, measuring almost exactly 3 and a half inches.
The fit of the red coaster. The cutting matt is a little wonky underneath.
 

I also realized that 3 ½ inches is too wide, because it doesn’t allow for the edge where the beads hang over the backing. I tried to make that a ½ bead overhang and it seems like cutting the squares to be 3 ⅜ inches would have been a better approach. I also had to trim the corners to deal with the curve. I found it was a bit difficult to get a proper trim, so I think if I do more of these it would make sense to have a template or a jig.
A pile of self adhesive felt backs for the coasters
The coaster backs.



So the backs are a little adhoc, despite my best efforts, but they seem to be on comfortably despite all of the potential problems. I’ll use them for a bit and then update to see if the backing actually works, but given how long the smaller coasters have lasted I’m feeling a little optimistic.

Coaster with the felt backing on
Coaster with the backing on.


Wrap-up


These were fun to do. The several times I’ve worked on them over the last (checks notes) half decade, I’ve enjoyed it. Filling in the fields is a very peaceful activity, especially when compared to my Chrono Trigger perler sprites
 
Four coaster (one in each colour) sitting on a small table
The four coasters ready for action.


Now I’m going to use them for a bit and see how they do. In the mean time I get to mark this project done.


And now time to relax.









Thursday, May 07, 2020

Blog: Video Games of April 2020


So that was a month, huh. I'm having a hard time believing that April was just one month. At the beginning of the month I was still teaching. I've made it through completing that, all the marking and the clean up and spent a few weeks hanging out in quarantine. I'm actually having a hard time remembering what I played and why, but that's why I track this stuff I suppose.

My top five games (by play time) for April 2020 were:
  1. Dragon Quest XI S - I spent a lot of the month trying to finish up Dragon Quest XI, but got hung up on the secret, prove the the mystical something-or-other that you're the best hero the world has ever seen. It was mostly fun, but that secret boss kinda soured me a bit. On the other hand hitting level 99 was pretty fun and it didn't take me too long in any one session. DQXI really shines in the late game / second game. I kinda wish I'd felt that positive about it the whole way through, but generally it was worth while. I really didn't get into the 2D / historical stuff at all, but honestly I haven't played that much Dragon Quest overall.

    Erik! Erik! He's our lad! If he can't do it we're still bad!


  2. Animal Crossing: New Horizons - It's been nice to have a slow game to play and I've played it very slow. I find myself at odds a bit with Tom Nook who's looking to fill up the island. I signed up for a virtual getaway to a deserted island, what are you doing building permanent home-owner associations... But it's been fun for sure.

    Celebrations!


  3. Europa Universalis 4 - Getting a little better each time I play and honestly having a lot of fun. I've also developed surprising feelings about areas of Europe and the Middle East from 1444 to the 1700s. Also a minor fear of Austria.

    People often forget about that time the Ottomans occupied the whole of Sweden. (Including me I was super baffled when I got this message)


  4. Super Mario World (SNES on Switch) - I think I've mentioned it before, but I'm fairly sure this was the first video game I purchased with my own money, because it came with my Super Nintendo, which I purchased.  I've never actually played it all the way through and so it's been nice when work's done to sit down and play.

    The first time I earned this screen in the 20 some years I've owned this game. (And I still had to weasel a little to get there)


  5. Super Smash Bros. Ultimate - I've been holding off picking up Ultimate because I'm kinda short on local friends who might want to play. But I've been watching Steven and Mal play through classic mode, and it looked fun, so I picked it up . Seems like I still main Marth (sorry) and it's been a ton of fun to have to hand.

    Fancy fighting.

Here's my total play time chart for April:



And here's a chart of how much I've played over the month:




Friday, April 03, 2020

Blog: Games of March 2020


Well that was a month. I went from a fairly normal semester, if one where I was struggling with workload a bit, to working from home and transitioning all my teaching to online. That caused a pretty radical restructuring of my life. Interestingly it hasn't really changed how much I've played, but it has adjusted how I've played. I'm trying (I guess as always) to be better about playing mindfully, and it is a bit of an effort to not pick up EU4 when it's available on the same desk I'm working on. Also making sure I can play for some escapism is important.

On top of that, the new Animal Crossing: New Horizons came out. That's been an interesting addition to the mix, because, as with all animal crossing games, it flows in real time and so it's worthwhile to play several different times in a day. That's tied in nicely with working from home and I've done a fairly good job of keeping it down to short stop ins on coffee breaks.

My top five games (by play time) for March were:
  1. Europa Universalis 4 - I'm continuing to enjoy the game, now that I actually understand what I'm doing to some extent. I've also started checking in on the Eu4 reddit from time to time and I'm starting to understand the game a little more broadly. It certainly fits the role nicely as some escapist entertainment and it's nice to have when I want to go somewhere else for a bit.

    This was fun while it lasted.


  2. Dragon Quest XI S - I thought I'd try to finish this up before Animal Crossing: New Horizons released. I didn't although I think I'm fairly close to the end now. I did finally reach the point where I was finding some interesting challenge and some interesting opportunities in the combat system to do interesting things. I still find that I don't like this as much as Dragon Quest VIII, but it certainly has a lot of upside.

    Sassy Bunch 


  3. Animal Crossing: New Horizons - I realize that I was a bit dumb trying to finish Dragon Quest. This is an Animal Crossing game, and that means that it really doesn't benefit from going fast. I've been trying to limit the amount I play a little so that there's always something else new to think about and look forward too. It's a nice follow up to New Leaf, which I dropped a few years back, and it has some great game play and quality of life improvements. I'm not sure it's everything I'd hoped for, but it's a wonderful game and exactly the game everyone needs right now.

    Welcome Home


  4. Animal Crossing: Amiibo Festival - The standard continues and still feels good in the New Horizon era. I'm actually putting together some thoughts about it, which I hope to post soon.


    Always Together


  5. Cursed Treasure 2 - And to think I thought the end of Adobe Flash was going to be the crisis of 2020 I was going to have to think about. As it happens IriySoft released a remastered version. Although I've discovered I don't like the remaster nearly so much as the original. Still it's nice to see that the game will live on. (And I'm sure I'll get used to it.)


Here's my total play time chart for March 2020:



And here's a chart of how much I've played over the month:




Thursday, March 12, 2020

Blog: Games of February 2020


February was another quiet month. I'm trying to get through Dragon Quest XI before ... things ... happen in March, and I've been feeling in that winter strategy mode which has left me playing quite a bit of EU4.


My top five games (by play time) for February were:
  1. Europa Universalis 4 - Several hundred hours in, I think I'm starting to get a feel for this game. One what is about by 11th attempt at an Ottomans game, I've figured out how to manage money and growth appropriately and I'm starting to get a feel for which wars I should fight when (and how many levels of tech I should have). I'm extremely proud of taking on a giant Austria (they ate Venice and Hungary) and forcing them to give up a lot of territory and money.

    This is fine.


  2. Dragon Quest XI S - I think the post-game is where this game actually shines. I'm having more fun now than I was for big parts of the main game. Having the correct difficulty is really important. I am a little disappointed that some of the personal growth the team goes through in the main game is undone in the post-game,

    This never happened.


  3. Cursed Treasure 2 - This continues to be my procrastination game, or hopefully the game I play for short bursts between getting work to be done. I ended up downloading Kongregate's Kartridge program so that I could keep playing it after Chrome stops allowing Flash to play. Not sure what I'm going to do about some of the other important flash games out there.


  4. Animal Crossing: Amiibo Festival - That rainbow colour, it's Festival!

    This quiet moment.


  5. Super Mario Odyssey - Super Mario Odyssey continues to be a real delight to pick up and play.

    This is fun.


Here's my total play time chart for February:



And here's a chart of how much I've played over the month:




Tuesday, August 06, 2019

Project 12: The Chrono Trigger Sprites Live - Marle

Once again, I've made some progress on my Chrono Trigger Perler Sprites. This time I got Marle done.




It's been a long, long time since I started working on these. In that time I've moved at least 3 times trucking an unfused sprite around with me. A little while back I finally fused the Marle sprite, and now that I have a little time and space, I'm going to try to push on. I'd like to finish the 1-to-1 sprites before September and then I'll see if I still want to do the double sized sprites.

The Marle Sprite


Similar to the Crono Sprite, I started by determining all of the colours in the sprite and which sprite colour of Perler bead I would use to match them.

The colours in the Marle sprite and Perler Beads colours


Thanks to the lessons learned on the Chrono Sprite, I produced a map for each bead colour in the form of a separate sprite image (and included the bead colour in the file name, which I really appreciate returning to these two years later). The table of those colours are below.



Sprite PartHex ColourPerler ColourNotes
------The Original
#381838PurpleAgain I chose to outline the sprite in purple which gives a good definition to the outside. Might look a little better with the top and bottom filled in as well.
#f8a838ButterscotchHighlights in Marle's hair.
#584848Dark GreyDarkest shadows on the crossbow.
#807060Light Grey"Metal" in the crossbow.
#f86810OrangeLow lights in the hair, belt and shoes.
#488878 and #205040Parrot GreenTwo sprite colours into one perler colour. Largely shadows.
#f8a8a0PeachPinker skin tone.
#80f8b8Pearl BluePants.
#801800RustShadows and Crossbow Body
#f8d8d0SandSkin tone highlights, a little more beige than the true colour.
#a0a8a8Silver PerlCrossbow highlights.
#f8f848YellowHair highlights.
#ffffffWhiteHighlight pixels and filler for the crossbow.


Success of the Sprite

I made sure that the full bottom of the sprite was level all thew ay across. This allowed me to avoid the problems I had with Crono where he tips over if not propped up on the edge. Possibly not a problem in some applications, but if you want your sprites standing, then they need a consistent bottom row. I think here I added in a little extra purple on the bottom to make it stand (although looking at the purple pixels, I can't really see). I hope that me!from-3-years-ago knew what he was doing.

The other change I made was filling in the crossbow. It's technically empty in the real sprite, but for structural integrity I opted to fill it in so that the sprite would be much more rigid and robust. In terms of looking at the sprite in the real world, you barely notice and I think it still looks good.

I'm quite happy with the sprite. I have it sitting next to the Crono sprite in my office window and they look very good together. I am especially enjoying being able to see them from the garden outside.



The process of putting everything together was a bit rough. This project fell way down my priority list, so the couple of times I jumped back in there was a long figuring out what was going on period. On the plus side, I was much more organized about generating the sprite-part sheets, so building the sprite and putting together this post was fairly straight forward.

My next sprite is Lucca. I haven't started yet, but I'd like to have the sprite finished and the next blog post in the series made by August 23, 2019.


Monday, February 11, 2019

Blog: Video Games of January 2019


I feel like I did a fairly good job of managing my play time in January.  I'm closing in on finishing my thesis, and so I've been playing in those times when I need to just stop thinking. Fortunately I've found a good set of games to play when I've got the right moment.

My top five games (by play time) for January 2019 were:
  1. Breath of Fire II - I have a lot of nostalgia for the Breath of Fire series. The first game definitely has the strongest nostalgia hit, but it also has a lot of problems. I'm less nostalgic for the second, but it is better designed than the first. Even if it's a bit slow and grindy, it's been a nice way to unwind.

    Great! That'll do in place of a plot!

  2. Pokémon Go - Have nice weather, will stop for a couple of minutes to catch monsters.

    The Guardian Bidoof protects us.

  3. Animal Crossing: Amiibo Festival - Into year two, still enjoying. The game lets you add new elements to your town, and we've very conservatively added just a little bit at a time, which has helped keep things fresh. The other fresh aspect is that the game is a little different each month.

    Happy New Year, Isabelle!

  4. Invisible Inc. - I went back to Invisible Inc after getting super frustrated trying to play it a while ago. I've really enjoyed it on this revisit, but playing it the way it wants to be played stealthy and risky really works. It also helps to lean into the rogue like (lite?) elements and accept that easy play through might not be perfect.

    Are you ready operator?

  5. Into The Breach - I've been working in pomedoros a lot during January and it works out that a map of Into The Breach can be finished in the break between work periods.

    He's a laugh riot at parties.

Here's my total play time chart for January:



And here's a chart of how much I've played over the month:




Rereading

A little while ago, somewhere out there on the Internet, I ran across a thing about the joy and value in rereading books. I’ve managed to lo...