Showing posts with label Super Mario World. Show all posts
Showing posts with label Super Mario World. Show all posts

Friday, October 06, 2023

Games of September 2023

I'm trying to focus on other stuff and be intentional with my play time, so my play time was down overall for September and most days I didn't play more than an hour. In trying to be intentional I'm trying to play things I find fulfilling and so I took a deep breath and installed Steam on my Mac Book. I'll eventually get my gaming PC fixed back up, but this will do for today (assuming the laptop survivies, it is a 2016 model).


My top five games (by play time) for September were:

  1. Legend of Zelda: Tears of the Kingdom - I spent a lot of my time in Tears of the Kingdom wandering around and finishing things up. I'm not sure that hunting almost everything down on the first playthrough has been that good of a choice, but as always the moment-to-moment game play is good so it's usually fun.
    Screenshot: Link dressed in desert garb runs past a giant dragon standing on a huge rock.

  2. Pikmin 4 - Pikmin 4 is a solid game. The only complaint I really have is that it's menu is on a different button than Tears of the Kingdom. It's a little bit conflicting because I *like* Pikmin 3 more, but as I said last month, I'm so glad to have this much more pikmin to play.
    Screenshot: Red and yellow Pikmin are blasted out of a dark cave. Their faces remain vacent.

  3. Final Fantasy XII - I didn't touch this much and I kinda didn't miss it. There are parts of FFXII which are pretty good, but it's slow and grindy and playing it never really feels that rewarding. I enjoy the concept of the game a lot more than I really like playing it.
    Screenshot: Ashe fights a dinosaur at the beach.

  4. Hades - Uh, so, I can play games on my Mac Book. I maybe *shouldn't* play games on my Mac Book, but I can.

    Scrrenshot: Zagreus arrives in Asphodel, flooded with lava and he stands by a large engraving in the floor of a skull holding a bone.

    Uh, please ignore the melting Mac Book.

    But seriously, Hades is still really good.


  5. Super Mario World - I'm not quite sure what's wrong with me that there are so few games that I really love the controls in, but I'm kinda fussy and sometimes Super Mario World is still somehow the game that fits.
    Screenshot: Mario swims down into a tunnel surrounded by grey stone.

Here's my total play time for September:



And here's a chart of how much I've played over the month:




Sunday, February 05, 2023

Games of January 2023

For a bunch of reasons, January just hasn't been a time when I've really wanted to sit down and play much. I've mostly been poking at Tactics Ogre and picking up Xenoblade Chronicles more when I've wanted to play something with more story and activity.


My top five games (by play time) for January were:
  1. Tactics Ogre: Reborn - I'm a sucker for Ogre Battle stuff, what can I say. The game is pretty satisfying, although I do wish it has an easy mode just to make moving through some of the game a little easier.
    Screen shot from Tactics Ogre: The knight Folcurt and a team of others, fight octopuses on an icey lake.

  2. Xenoblade Chronicles 3 - I'm enjoying the replay and trying to get through doing as little side content as I can. Doing all -- most of -- the side quests and stuff was really important to the world building, but as with all of the Xenoblade games it really ruins the pace, so now that I'm seen everything I'm hoping to get a better feeling for what the story feels like when you're keeping your pace up.
    Screen shot from Xenoblade Chronicles 3: Our heroes stand at the edge of a small pond at sunset looking at a huge rock in the distance.

  3. Mario Kart 8: Deluxe - Vrooom vroom.
    Screen shot from Mario Kart 8: Roselina passes through a gate on Rainbow Road on her hover bike surrounded by bananas.

  4. Super Mario World (Nintendo Switch Online)I had 10 minutes to spare and wanted to play something quick, responsive and fun. Super Mario World is one of the best feeling games I actually have installed on the switch.
    Screen shot from Super Mario World, Mario waits for a mushroom to come out of a question block on Yoshi's Island 1

Here's my total play time chart for January:


And here's a chart of how much I've played over the month:


Sunday, October 23, 2022

Video Games of September 2022


October has been a wild month, so I'll be honest that I don't really remember what my thoughts were about games back in September. That being said, September was definitely dedicated to Xenoblade 3, so really there's not to say anyway.

My top five games (by play time) for September were:
  1. Xenoblade Chronicles 3 - Back in August I mentioned how much I find characters to be the thing that ties to me a story and honestly the characters in Xenoblad 3 haver really hooked me. Eunie's the boss and Sena needs you to remember to use your mouth-words.

  2. Hollow Knight - I've enjoyed messing around with Hollow Knight. I feel a bit like I may need to "git good" to really get everything out of it, but honestly, just wandering through Hollownest is a lot of fun.

  3. Mario Kart 8: Deluxe - As always; Push button, go fast, shiny colours.

  4. Triangle Strategy - It's maybe not fair, but my quest to get the "good ending" is getting hung up on the game being just hard enough to require me to pay attention and my general irritation at how slow the game is.

  5. Super Mario World (Nintendo Switch Online) - I've really been looking for quick games I can quickly play and which feel really good. SNES games don't *quite* feel like that for the most part, but Mario World is maybe the best.

Here's my total play time chart for September:



And here's a chart of how much I've played over the month:




Thursday, May 21, 2020

Project 5: SNES Coasters - Update - Larger and ... newer?


So this is an update from the last update in 2014, but it’s an update. That being said, having taken … 6 … years to finish this project a lot of my thinking is totally lost to me now. Still I’ve made newer bigger coasters and they seem pretty good.

The Coasters


Four perler bead coasters shaped like exclamation blocks from Super Mario World.
The original coasters.



I set out to make coasters because I wanted to play with pixels and to make myself some geeky stuff. The first set of coasters have been pretty good, but they are a little small. They’re pretty good with tumblers or a can, but they’re a little small for mugs. They also worry me a bit whith wine glasses, so I tend not to have them out when we have guests over. They have always had a bit of a curve or a cup to them, which, so far I think is the nature of something made out of perler, which makes them a little bit prone to tipping.

They’ve held up quite well over the years. I took an inventory and a few have a bit of separation between the backing and the beads, but all 8 of the original set get use everyday.

Blue exclamation coaster on bedside table
One of the blue coasters where I use it daily.


The cupping always bothered me a bit and the size has also been a small problem. So a long time back I figured adding in an extra ring of beads (taking the width from 16 bead x 16 to 18 x 18) would fix the size problem. I’m also hoping that the bigger coasters will also help with cupping, but since that seems to develop over time I don’t have a great answer for that yet.

Pattern


For the pattern I added in an extra ring of the interior colour. That helps actually float the exclamation mark more in the middle so I think overall the bigger sprite makes sense.

Closeup on unfused beads showing the expanded patern.
I didn't generate a pattern, but here's the expanded layout. You can see the extra row above the exclamation point) which effectively wraps around the whole coaster.


To compare here's the original coasters with the completed larger ones:



All the original coasters with their larger new versions
All of the originals with the newer ones behind.

For each I used the perler colours

The Black and White are Black (80-19018) and White (80-19001).

The Red:

Sprite Colour Bead Colour
Outer Red Red (80-19005)
Inner Red Magenta (80-19038)


Red Coaster
Red Coaster - click to enlarge

The Blue:

Sprite Colour Bead Colour
Outer Blue Dark Blue (80-19008)
Inner Blue Turquoise? (80-19062)

Close up of Blue Coaster
Blue Coaster - click to enlarge


The Green:

Sprite Colour Bead Colour
Outer Green Dark Green? (80-19010)
Inner Green Green? (80-19080)

Close up of Green Coaster
Green Coaster - click to enlarge



 The Yellow:

Sprite Colour Bead Colour
Outer Yellow Cheddar (80-19057)
Inner Yellow Yellow (80-19003)

Close up of Yellow Coaster
Yellow Coaster - click to enlarge



Any of the beads where I'm either not sure what bead I used, or what colour the bead is I've marked with a question mark. Those are best guesses.

I also had a bit of an adventure and made a rainbow exclamation mark block. I have a lot of beads kicking around that aren’t really getting used for anything so I thought it would be fun to make up my own. 
 
Close up of rainbow coaster
The Rainbow Wonder. The white ring matches the extra row of beads if you're curious as to size.


I didn’t take notes, so I have no idea what colours I actually put in here.

Fusing


I fused three of these at least a year ago and the other two in the last few days.

For the ones I did in the last few days, I also made some shapes out of the same beads so I had a feeling for how those beads melted. I’ve noticed a bit over time that the different colours have slightly different melting / fusing points.

I also noticed for future reference that depending on how I fuse the beads the depth of the coaster can be pretty different. It doesn’t show so much from the front, but it’s a factor I hadn’t really considered. For the future I’d like to find a way to be more systematic about fusing.

Five coasters viewed side on with different depths
The different depths of the different coasters.


Backing


I used the same backing as I did for the original coasters. Which I do mean literally, they’re the same set of sticky felt that I purchased back in 2013 (2012?). So they might not work as well as I’d like. But it’s what I had and given that going out to the craft store is not an option while I’m working, I figured I’d go with what I had.

As it works out the 18 x 18 bead squares are exactly 3 ½ inches wide. So I proceeded to cut a bunch of squares that were *almost* 3 ½ inches square. I have a new cutting mat that’s a little warped still and I guess I just need more practice (and maybe a bit more technique). 


Red coaster on a cutting mat, measuring almost exactly 3 and a half inches.
The fit of the red coaster. The cutting matt is a little wonky underneath.
 

I also realized that 3 ½ inches is too wide, because it doesn’t allow for the edge where the beads hang over the backing. I tried to make that a ½ bead overhang and it seems like cutting the squares to be 3 ⅜ inches would have been a better approach. I also had to trim the corners to deal with the curve. I found it was a bit difficult to get a proper trim, so I think if I do more of these it would make sense to have a template or a jig.
A pile of self adhesive felt backs for the coasters
The coaster backs.



So the backs are a little adhoc, despite my best efforts, but they seem to be on comfortably despite all of the potential problems. I’ll use them for a bit and then update to see if the backing actually works, but given how long the smaller coasters have lasted I’m feeling a little optimistic.

Coaster with the felt backing on
Coaster with the backing on.


Wrap-up


These were fun to do. The several times I’ve worked on them over the last (checks notes) half decade, I’ve enjoyed it. Filling in the fields is a very peaceful activity, especially when compared to my Chrono Trigger perler sprites
 
Four coaster (one in each colour) sitting on a small table
The four coasters ready for action.


Now I’m going to use them for a bit and see how they do. In the mean time I get to mark this project done.


And now time to relax.









Thursday, May 07, 2020

Blog: Video Games of April 2020


So that was a month, huh. I'm having a hard time believing that April was just one month. At the beginning of the month I was still teaching. I've made it through completing that, all the marking and the clean up and spent a few weeks hanging out in quarantine. I'm actually having a hard time remembering what I played and why, but that's why I track this stuff I suppose.

My top five games (by play time) for April 2020 were:
  1. Dragon Quest XI S - I spent a lot of the month trying to finish up Dragon Quest XI, but got hung up on the secret, prove the the mystical something-or-other that you're the best hero the world has ever seen. It was mostly fun, but that secret boss kinda soured me a bit. On the other hand hitting level 99 was pretty fun and it didn't take me too long in any one session. DQXI really shines in the late game / second game. I kinda wish I'd felt that positive about it the whole way through, but generally it was worth while. I really didn't get into the 2D / historical stuff at all, but honestly I haven't played that much Dragon Quest overall.

    Erik! Erik! He's our lad! If he can't do it we're still bad!


  2. Animal Crossing: New Horizons - It's been nice to have a slow game to play and I've played it very slow. I find myself at odds a bit with Tom Nook who's looking to fill up the island. I signed up for a virtual getaway to a deserted island, what are you doing building permanent home-owner associations... But it's been fun for sure.

    Celebrations!


  3. Europa Universalis 4 - Getting a little better each time I play and honestly having a lot of fun. I've also developed surprising feelings about areas of Europe and the Middle East from 1444 to the 1700s. Also a minor fear of Austria.

    People often forget about that time the Ottomans occupied the whole of Sweden. (Including me I was super baffled when I got this message)


  4. Super Mario World (SNES on Switch) - I think I've mentioned it before, but I'm fairly sure this was the first video game I purchased with my own money, because it came with my Super Nintendo, which I purchased.  I've never actually played it all the way through and so it's been nice when work's done to sit down and play.

    The first time I earned this screen in the 20 some years I've owned this game. (And I still had to weasel a little to get there)


  5. Super Smash Bros. Ultimate - I've been holding off picking up Ultimate because I'm kinda short on local friends who might want to play. But I've been watching Steven and Mal play through classic mode, and it looked fun, so I picked it up . Seems like I still main Marth (sorry) and it's been a ton of fun to have to hand.

    Fancy fighting.

Here's my total play time chart for April:



And here's a chart of how much I've played over the month:




Tuesday, October 29, 2019

Blog: Games of September 2019


September wasn't too exciting. I'm continuing my march through Three Houses, (2 endings down, 2 endings left) and I've started playing a little Dragon Quest XI. Other than that I'm trying to find a good balance between productivity, gaming for relaxation and gaming for excitement.

My top five games (by play time) for September were:
  1. Fire Emblem: Three Houses - It keeps going and going ... *Pink Rabbit Rolls Through Banging Drum*. This game could have turned into a total slog, but the actual game play has been fun enough that I've always been pretty happy to fire it up. Additionally the different stories for the three houses has made it really interesting to keep going. I'm planning one more play through now to finish the last ending. I'm also thinking of another play through to do some kind of 'perfect play through'.

    I think this is her problem summed up really.

    For my third play through I moved the difficulty back down so that I could play a little faster. I'm also playing the Black Eagles now, and I'm trying not to recruit any PCs from other houses (I did pick up a few, but just to ensure I have enough bodies on the field for the bigger missions). I really appreciate how different the Black Eagle story and missions are. I was a little disappointed with the similarities between the Golden Deer and the Blue Lions.

  2. Dragon Quest XI - I'm really enjoying Dragon Question XI. It brings back a lot of the things I've enjoyed about other DQs and it's refreshing. I think Tim Roger's review sums it up best for me. This is a game you can play at an easy pace, and just drift into it. There's enough game to keep me engaged, but not so much that it requires my full attention.

    And I've never been happier.

    It has some nice quality of life improvements over previous games. The ability to run quickly is nice (as is the collection of speedy mounts you can pick up. I've ended up adjusting the combat back to pretty standard for Dragon Quest, but I appreciate their attempt to spice up the combat and further the fact that I *could* switch it back. I'm looking forward to this as a nice long story with some funny accents and swords and magic.

  3. Super Mario Maker 2 - I haven't really gotten into SMM 2 the way I did to the first one. I'm not quite sure what I'm missing because they've made a lot of nice additions to the game. I think it may just be that my creative energy is pointed elsewhere right now. I also feel like the increase in quality of levels and the increase in styles/tools has resulted the levels feeling a little more standardized. I'm still enjoying it, but it hasn't been a must play.

    Fight!

  4. Animal Crossing: Amiibo Festival - Our weekend standard continues. We're thinking we'll substitute in New Horizons some of the time when it comes out, but Amiibo Fest has been an important part of our quite time.

    Checking out the scores.

  5. Super Mario World (SNES on Switch) - This is the *weirdest* Super Mario Maker game. I think of the 2D Mario's this my favourite, but playing it again with the SNES online service, I'm struck but just how weird it is in comparison to all the other games. I've maybe played more of this game then any other (It's the very first game I bought for myself) and I've enjoyed picking it up again. In light of Super Mario Maker and a lot of common 'rules' for level development it feels very different, sometimes it feels unfair or weird, but generally I think it's fun. It's also a hefty dose of nostalgia.

    I'm amazed at how it feels like this game comes right out of the screen.



Here's my total play time chart for September:



And here's a chart of how much I've played over the month:




Friday, April 22, 2016

Blog: Favourite YouTube Videos (Volume 128)

In this volume of my favourite YouTube videos, we figure out who we are, why Yoshi is cool and why you should be careful when you're feeling fancy.

  • First, Micheleh takes a few minutes to look at who he is through the lens of media and passes on some very sage advice at the same time. Then stick around for his DVD extras, where he rants (very well) about "Content" and why it's a useless and insulting term.
  • Next, Josh talks about how Super Mario World is Really Freakin' Clever. He touches on how Super Mario World has a lot of flexibility (more than many of the following Mario games) and how Yoshi is integral to how we understand the game (and how he's an aspect of the game, not just level design). He also talked about how easily Mario game communicate what the rules of the game are and I was reminded of this video from Jamin from PBS Digital Studios Game Show.
  • Finally, if you need a little dose of weird this week, Pomplamoose, covered "Puttin On The Ritz." Remember folks, always keep your trip hazards under control or the lemons won't stop singing.

Friday, July 10, 2015

Blog: Favourite YouTube Videos (Volume 95)

In this volume of my favourite YouTube videos, we take a ride, think some thoughts and forge a sword.

Tuesday, August 12, 2014

Project 5: SNES Coasters: Bigger, Better, Slightly Less Tippy, and Going on the Road

In my last update I finished making a set of 8 coasters using the exclamation blocks from Super Mario World.

I've now taken them out and used them in the real world and come to the conclusion that they're too small, as I suspected this in the last post. They've also suffered from a certain amount of cupping, all of which makes them a touch unstable. There has only been one major incident with spillage due to the coasters, but it still bugs me.

I've decided I want to try a couple of things, that will result in basically 3 mini-projects. 

  • The first is that I want to make larger coasters, the current ones are 16 beads wide/tall and if I add an extra ring of beads they will end up being 18 beads wide/tall and that should improve the stability and make them a little more useable.
  • The second is that I want to test mailing these. I'm tempted to start an Etsy shop and sell a few sets of these, although I'm not convinced that's something I really want to do. Either way a better understanding of how to mail these things around would be nice, so I'll make a second set of the larger coasters (assuming that the first batch come out right) and send them to a friend who thought they were cool.
  • The third is to try a different pattern. There are some gifts I'd like give and I feel like taking a pattern from Illusion of Gaia, might be a good fit for the decor of the people to whom I'd like to give the gifts. Hopefully, I can end up with video game decor that doesn't look to video gamey.
So I'd like to finish the first batch of bigger coasters by August 31, 2014. I'll update about the other parts when I've done that.

Reading

I’m not sure that anyone, myself included, really needs this post. On the other hand, I read a thing about re-reading and I want to write ab...